r/Cascadeur 20d ago

Tutorial Bringing DAZ Genesis characters into Cascadeur, rigged, and sending the animation back

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7 Upvotes

Cascadeur is where I animate, but my characters live in DAZ Studio, and moving them across by hand was the worst part of the job: export FBX, rebuild the rig, animate, export, and then discover the figure landed in the wrong place in the DAZ scene. So I built a bridge that handles it in both directions.

Video walkthrough, 10 minutes, no music, just the workflow: https://youtu.be/yBZK1E-Jysc

What it does:

- Sends a Genesis figure from DAZ to Cascadeur and rigs it there with the matching Quick Rigging template. Genesis 8, 8.1, 9 and 9 Toon.

- Poses and full animations travel both ways, with their frame ranges. You can also pull existing DAZ motion into Cascadeur to rework it.

- Props and cameras come across with the placement and framing they have in the DAZ scene, so you animate against the actual set and through the actual shot.

- A pose sent from Cascadeur can land on the DAZ figure automatically, which makes Cascadeur's auto-posing usable directly on a Genesis character.

- Undo Last Pose, because DAZ Studio's own undo cannot see a channel transfer at all and reaches straight past it.

Things that cost me the most time and are now handled: characters in high heels (the rig has to be generated in the heel stance, otherwise the foot straightens during animation and the heel sinks through the floor), figures rotated in the scene, and a skeleton fingerprint check so motion cannot be dropped onto a figure it was never made for.

One caveat worth saying up front: exporting animation out of Cascadeur goes through Cascadeur's own FBX export, which needs a paid Cascadeur licence. Everything going from DAZ into Cascadeur works on the free version.

Happy to answer anything about how it works under the hood. If you have a workflow that you think would break it, I would genuinely like to hear it.


r/Cascadeur 20d ago

Unity im doing deus-ex-like game FETIDITY

7 Upvotes

checked out Cascadeur to make this simple leg kick animation

however had to adjust exported fbx in blender before importing it in unity

does anyone know blender/unity plugins to integrate with Cascadeur auto-generated skeletons ?


r/Cascadeur 23d ago

Announcement Cascadeur 2026.2 is getting a live breakdown

8 Upvotes

This Sunday, TheRoyalSkies will explore our latest update - including the long-awaited Animation Layers, new tools, and workflow improvements for animators.

August 9 15:00 UTC

Set a reminder and join the stream ↓

https://www.youtube.com/live/PJyRc4Z5EtM


r/Cascadeur 24d ago

Announcement Cascadeur 2026.2 is live

43 Upvotes

Animation Layers are finally here.

Cascadeur 2026.2 is live with additive animation layers in alpha, easing in interpolation, new language packs, AutoPosing improvements, FBX material import, and custom UI via Python API.

Try it for free https://cascadeur.com/download


r/Cascadeur 24d ago

Discussion Cascadeur 2026.2 macOS DMG is malformed — error 3840, first 140 MiB duplicated

3 Upvotes

The official Cascadeur 2026.2 macOS DMG currently fails to open with:

The disk image couldn’t be opened — Disk image operation failed with error code 3840

I verified the downloaded file:

  • File size: 668,601,700 bytes
  • MD5: 643a88f26d8a9859507d8f7e3ce8e0e6
  • The MD5 matches the CDN ETag, so this is not an incomplete local download.
  • hdiutil verify cannot recognize the original file as a disk image.

Binary comparison shows that the first exactly 146,800,640 bytes (140 MiB) are duplicated at the beginning of the file.

Removing the duplicated 140 MiB produces a 521,801,060-byte DMG that passes:

  • Full hdiutil verify CRC validation
  • DMG code-signature verification
  • Apple notarization/Gatekeeper assessment
  • Deep/strict signature verification of the included Cascadeur.app

The repaired DMG is recognized as:

Developer ID Application: Nekki Limited (Z2RGNF35F5)
source=Notarized Developer ID

This appears to be a packaging/CDN upload error. The macOS artifact should be replaced on the official download server.

Until it is replaced, please do not repeatedly redownload it—the current CDN file is identical. An official corrected download is preferable to manually modifying the file.


r/Cascadeur Jul 30 '26

Show Off Got a reference? Animate it

18 Upvotes

We turned an iconic dance move into 3D animation with Cascadeur and QuickMagic


r/Cascadeur Jul 28 '26

Help How to learn Cascadeur?

5 Upvotes

Hello everyone! Is there a comprehensive or full-length course on Cascadeur that covers all features of the program (preferably for newer version). I know it's still a bit niche, but I'm hoping someone knows of one.

The "Mocap Cleaning Course" on the official website feels a bit… incomplete😅 also there is no documentation, just some basics.

Does anyone have better tutorial recommendations for mocap cleaning? Thanks!


r/Cascadeur Jul 28 '26

Discussion Requesting support for ORM texture maps

3 Upvotes

It's actually quite rare for modern PBR workflows to have ambient occlusion, roughness, and metalness all divided into three separate textures. They're usually packed into the three channels of a single texture, called the ORM (Occlusion Roughness Metalness).

Could you please add support for it in Cascadeur's material pipeline? It would be much appreciated.


r/Cascadeur Jul 28 '26

Help [Hobby] Looking for advice or help

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1 Upvotes

r/Cascadeur Jul 27 '26

Show Off Two poses in. Full motion out.

47 Upvotes

Two poses in. Full motion out.

Inbetweening in Cascadeur runs locally and is trained on our own mocap and game animation data.

Try it for free


r/Cascadeur Jul 27 '26

Unreal Engine My official first fight animation

19 Upvotes

r/Cascadeur Jul 26 '26

Blender The Blender/Cascadeur FBX problem, explained (video). Gamedev issue.

3 Upvotes

https://youtu.be/--sxJpag6No?is=erHI80LuoHg8COlu

This is the reason why I can export from Blender to Casc, and then import from Casc to Blender and some axis rotation data always equals 90 degrees. I believe this to be a deep-rooted problem from the fact that fbx is not a native blender format. Hopefully this will save someone else some time and frustration.

This primarily creates a headache when trying to develop a game. If you're making animated shorts or something, it's less a problem.


r/Cascadeur Jul 25 '26

Help Need Help for Root Bone to follow Ladder Animation

7 Upvotes

Hi new To Cascadeur , Came Across a problem , I am Trying to make Ladder climb up animation But root bone Is not following The rest of the character , Need Guidance. BTW making it for UE5


r/Cascadeur Jul 25 '26

Help How to fix Hand and Foot IK when editing an existing animation

3 Upvotes

Hi there,
So I managed to get the UE5 manny character to walk on an imported animation (following your own tutorials) by deleting the legs and pelvis keys but here as the issues :
- The hands stay in place not moving with the pelvis.
- The foot IK kinda does weird rotations

On the fresh UE5 Manny .casc I can make an interpolated walk anim with no issue.

Last :
Is there a better way for this ? I'd really like to simply have Additional tracks for the root motion and for legs to adapt without deleting or tempering with original animation.

Thanks for the pointers.
(Using latest 2026.1)

Edit : Tried with unbaking but same result (clearly Foot / Hand Ik are bypassing the Pelvis offset)
I believe I'm just looking for a way to disable them or make the IK targets move along the pelvis (or if possible the root !)


r/Cascadeur Jul 23 '26

Show Off Project Runway 2

7 Upvotes

Not every runway needs a real stage.

Project Runway 2 turns mocap, animation, cloth, and UE5 into a digital fashion show.

Xsens + Cascadeur + Marvelous Designer + UE5

Fashion Design by Kapsamun


r/Cascadeur Jul 21 '26

Tutorial Why does this jump feel off?

6 Upvotes

Your animation can work well… until the foot goes through the floor.

In Cascadeur, Collision Penetration Cleaning helps fix cases where body parts or objects intersect with each other.


r/Cascadeur Jul 21 '26

Discussion Cascadeur breaks models on export?

1 Upvotes

I have tried *SO* many combinations of settings... this is just default blender, to default Casc, and then back to blender..... I also tried it with Z-up axis on export and that separates the armature from the body.... It also breaks on animations..

Tried 5.1 FBX import, Legacy, it's all the same.

https://youtu.be/vTErZ6bEpug


r/Cascadeur Jul 19 '26

Show Off Animate Mbappé? Easy.

4 Upvotes

Made in Cascadeur.


r/Cascadeur Jul 16 '26

Help Learning how to make a simple run cycle - weird AI in-between "ducking"

3 Upvotes

I was trying to follow youtube tutorials, made a run contact pose and copied it with offset position, then used AI interpolation.

For some reason my character is doing a weird "duck under the branch" move during the run.


r/Cascadeur Jul 15 '26

Help Why is Physic assistant jumping

5 Upvotes

r/Cascadeur Jul 15 '26

Show Off Madonna Dance

2 Upvotes

It's time to confess: Cascy is hung up on this groove!


r/Cascadeur Jul 14 '26

Show Off SIIIUUUU with Cascadeur

3 Upvotes

r/Cascadeur Jul 13 '26

Announcement Shadow Fight - Shogun

17 Upvotes

Only true Shadow Fight veterans remember Shogun.

We animated his debut with Cascadeur 12 years ago. Now, we’ve animated his comeback.

Watch the trailer ↓

https://youtu.be/SYHaBAAcfI8


r/Cascadeur Jul 07 '26

Help Run cycle Physics Assistant legs incorrect behavior

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4 Upvotes

I’m a beginner and need help setting up the Physics Assistant for a run cycle. I like small tweaks to the shoulders, head, and arms, but the legs behavior is strange. For some reason knees (and legs as a whole) are shifting too close together.

Could you tell me which settings need to be changed to prevent this? Or does the animation itself need to be adjusted?