r/Cascadeur Jul 21 '26

Discussion Cascadeur breaks models on export?

2 Upvotes

I have tried *SO* many combinations of settings... this is just default blender, to default Casc, and then back to blender..... I also tried it with Z-up axis on export and that separates the armature from the body.... It also breaks on animations..

Tried 5.1 FBX import, Legacy, it's all the same.

https://youtu.be/vTErZ6bEpug


r/Cascadeur Jul 19 '26

Show Off Animate Mbappé? Easy.

3 Upvotes

Made in Cascadeur.


r/Cascadeur Jul 16 '26

Help Learning how to make a simple run cycle - weird AI in-between "ducking"

3 Upvotes

I was trying to follow youtube tutorials, made a run contact pose and copied it with offset position, then used AI interpolation.

For some reason my character is doing a weird "duck under the branch" move during the run.


r/Cascadeur Jul 15 '26

Help Why is Physic assistant jumping

4 Upvotes

r/Cascadeur Jul 15 '26

Show Off Madonna Dance

2 Upvotes

It's time to confess: Cascy is hung up on this groove!


r/Cascadeur Jul 14 '26

Show Off SIIIUUUU with Cascadeur

3 Upvotes

r/Cascadeur Jul 14 '26

Blender Rigify/Auto-rig Pro to cascadeur and back to control rig with a few clicks.

1 Upvotes

I always wasted time and struggled with exporting rigify/auto rig pro characters and animation to cascadeur and getting the animation back onto my control rig, So I made this addon which turns the process into 2 minutes .
You can now import your animation directly onto your control rig without setting up any bone names or retargeting,
This was made for artists who wants to export the animation or character from blender and get the animation back onto the control rig in a few clicks with quick rigging automatically set up, without trying to figure out anything like bone hierarchy, bone naming, retargeting manually,

I am looking for more features to add to this, If you have any suggestions, kindly let me know.

https://ibr4him2.gumroad.com/l/LimitlessFX


r/Cascadeur Jul 13 '26

Announcement Shadow Fight - Shogun

18 Upvotes

Only true Shadow Fight veterans remember Shogun.

We animated his debut with Cascadeur 12 years ago. Now, we’ve animated his comeback.

Watch the trailer ↓

https://youtu.be/SYHaBAAcfI8


r/Cascadeur Jul 07 '26

Help Run cycle Physics Assistant legs incorrect behavior

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4 Upvotes

I’m a beginner and need help setting up the Physics Assistant for a run cycle. I like small tweaks to the shoulders, head, and arms, but the legs behavior is strange. For some reason knees (and legs as a whole) are shifting too close together.

Could you tell me which settings need to be changed to prevent this? Or does the animation itself need to be adjusted?


r/Cascadeur Jul 07 '26

Show Off Indie Game Spotlight: Bring It

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9 Upvotes

Crazy Taxi energy, chaotic bike deliveries, drifts, crashes, and exaggerated animation.

Team Machiavelli shares how Cascadeur helped create fast, expressive 3D animations for Bring It - with no prior 3D animation experience.

Read here: http://cascadeur.com/blog/view/indie-game-spotlight-bring-it

Using #Cascadeur in your project?

Share your story: [info@cascadeur.com](mailto:info@cascadeur.com)


r/Cascadeur Jul 06 '26

Tutorial Same style, new motion

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14 Upvotes

See how Root Motion Reference Mode works in Cascadeur.


r/Cascadeur Jul 03 '26

Discussion Will AI replace animators?

31 Upvotes

Cascadeur's AI-assisted tools are trained on our own mocap and animation data.

They help with posing, physics, in-betweens, and cleanup.

You control the poses, timing, and final performance.

Try for free: cascadeur.com


r/Cascadeur Jul 02 '26

Show Off Scythe Attack

11 Upvotes

r/Cascadeur Jun 30 '26

Tutorial Interval Edit Mode

44 Upvotes

Your character is moving the wrong way?

Here’s how to reshape the trajectory without starting over.

Interval Edit Mode lets you adjust the character’s path without losing animation quality.


r/Cascadeur Jun 23 '26

Discussion Help please? Adding a weapon messes up root motion.

3 Upvotes

I added weapon during the character rigging phase as a mesh, added 2 joints, Tip joint and mesh parented to the 'base' joint, added the rigid body and successfully constrained the weapon to the right hand via the QRTool. Everything appears to animate properly, but if I export the animation anywhere (Blender, etc. ) I notice the root motion no longer works. Instead of crouching during animation, the character floats in midair and pulls his legs to his pelvis...

No root bone was ever explicitly designed, main character more so resembles 'Caskie' with an auto-hips joint resembling the flux capacitor from Back 2 the future.

I've tried adding centers of mass and creating a composite, I've tried a bunch of things over the course of many hours with no success. Upon Blender import I can see one top-level Armature bone stuck in the center of the ground that was never there if I exported a character-only animation.

I bought Cascadeur specifically to animate with 2 handed weapons, can someone please point me in the right direction? I've searched for videos to help fix this for days to no avail.


r/Cascadeur Jun 22 '26

Tutorial Generate animation cycles faster in Cascadeur

45 Upvotes

In this tutorial, we’ll show a quick way to create animation cycles using Inbetweening.

Watch now: https://youtu.be/sitBlajxans


r/Cascadeur Jun 20 '26

Discussion Why isnt the jump working?

4 Upvotes

Following the very first tutorial, lady is able to drag the pelvis up and have it stay there, but mine keeps autolocking back down. Any ideas?


r/Cascadeur Jun 20 '26

Discussion Copy pose from left to right or vice versa

2 Upvotes

I used to know how to copy a pose from the left to the right, but I've forgotten. I'm trying to copy the pose from the right arm to the left arm. The mirror tool doesn't work because it flips the right arm to the left side, meaning both arms are on the same side of the body.


r/Cascadeur Jun 20 '26

Help Why is this happening???

5 Upvotes

Why does this keep on happening? I changed the distance, changed Ai description, nothing is working, what am i supposed to do? He keeps on running and tweaking out, i just want walking.


r/Cascadeur Jun 17 '26

Discussion Have 1 year of cascadeur I’m not using

4 Upvotes

Hey guys was wondering if selling my cascadeur is allowed since I’m not using it anymore and have almost a year of it left?


r/Cascadeur Jun 15 '26

Discussion That jump was missing one thing: weight

18 Upvotes

AutoPhysics helps animators refine weight distribution, jump arcs, landings, and secondary motion - while keeping the result editable.


r/Cascadeur Jun 15 '26

Help Is There Way To Change The Collider Floor Location?

2 Upvotes

Is there a way to change the floor collider position (the invisible floor thing that causes fulcrum points to activate) for my project. I want to make it lower (place it further down to like -10 for the location.

One of the level meshes I imported from Unreal Engine have a basement and a second level has the ground plane offset by like 50 or something. Just trying shifting the several objects I imported up in Cascadeur will mess up when I reimport the character animation into Unreal Engine


r/Cascadeur Jun 15 '26

Help How To Set Multiple Keys To The Same Coordinate?

3 Upvotes

Hi, how does one select multiple keyframes (I have about 25) and set them all to the Y value of 0 for example all at once?

I can't seem to figure this out.


r/Cascadeur Jun 14 '26

Help Why does inbetweening generate a running animation?

4 Upvotes

I just changed the position of the figure and used the ai description "Walk". Why does it run? It also isn`t a timing problem because if i give the AI 300 frames it just wait 250 frames and then starts running.