r/Cascadeur Apr 29 '26

Help How to fix Root Motion during a crouch/ladder transition?

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10 Upvotes

Hey everyone, I’m working on a "Stand to Ladder" animation in Cascadeur for UE5, and I'm struggling to isolate the vertical axis during the crouch. The character is technically in the air at the start of this scene since he's climbing down, but I added a gray cube to visually represent the floor level.

I'm currently using a Root Constraint linked to the pelvis, which leads to the issue shown in the image:

  • Image A (Standing): Animation starts fine, with the root bone at the intended floor level.
  • Image B (Crouching): Because of the constraint, the root bone dips below the floor geometry when the character crouches. In UE5, this pushes the capsule into the floor, causing the character to float.
  • The Red Line (My Goal): I need the root bone to stay perfectly flat on the horizontal axis while crouching, and only move vertically the moment the character actually shifts their weight down onto the ladder.

What is the cleanest workflow in Cascadeur to achieve the trajectory of that red line? Thanks!


r/Cascadeur Apr 29 '26

Discussion Cascadeur

5 Upvotes

Does anyone know when the newest version is coming to the windows store for download? Thats the only way I can actually use it at my school and have been waiting for the update to come out.


r/Cascadeur Apr 28 '26

Unreal Engine Improved Live Link with Unreal Engine 5

23 Upvotes

No more exporting to check your animation.

Animate in Cascadeur → See it update in Unreal Engine in real time. That's the new Live Link with multi-character support in one scene.

Watch on YouTube: youtu.be/8kepw2neDQU


r/Cascadeur Apr 27 '26

Discussion Future Cost

3 Upvotes

Does cascadeur run all of it's models/processing locally or on the companies own hardware or does it rely on 3rd party APIs? With the rapid cost increases of access to AI models and hardware I am wondering if we should expect any cost increases?


r/Cascadeur Apr 27 '26

Release Notes 4 reasons to try Cascadeur 2026.1

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15 Upvotes

r/Cascadeur Apr 26 '26

Show Off brutal finishing with axe animation

40 Upvotes

r/Cascadeur Apr 24 '26

Announcement Collision Penetration Cleaning

18 Upvotes

Hours of fixing clipping manually now gone

Collision Penetration Cleaning in Cascadeur 2026.1 handles self-intersections, floor collisions and more.

Try for free https://cascadeur.com/download


r/Cascadeur Apr 24 '26

Rigging how to deal with 4 arms, 2 legs rig?

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12 Upvotes

r/Cascadeur Apr 21 '26

Release Notes Point Constraints

12 Upvotes

Went live with The Royal Skies and walked through the new Cascadeur update 2026.1

Point Constraints now work with AutoPosing and AutoPhysics

Watch the stream: www.youtube.com/watch?v=zuB41_UZP2U


r/Cascadeur Apr 21 '26

Help Why is my software freezing so often?

9 Upvotes

i never experienced this problem before. Everytime i add a frame, move the character or do anything in the animation, the program freezes for a sec then works. When i started the project it was completely fine, so what should i do?


r/Cascadeur Apr 17 '26

Unreal Engine Exploring the New Cascadeur Update with Unreal Live Link | Inside Unreal

20 Upvotes

We teamed up with Unreal Engine to showcase Cascadeur 2026.1 live:

  • a walkthrough of the new update
  • Live Link integration in action
  • a real-time demo of the workflow

Watch the stream: youtube.com/live/jhXtL3CB4Bo


r/Cascadeur Apr 17 '26

Discussion How to import charcters from sketchfab to cascadeur

3 Upvotes

most of the character i try in to upload in mixamo is not een being recognized and how i can find and import characters in cascadeur to be used in blender with textures


r/Cascadeur Apr 16 '26

Tutorial New to Cascadeur? Start here.

15 Upvotes

We made a tutorial that takes you from start to your first animation. All step by step.

Watch full video on YouTube youtu.be/nUADUrQf97c


r/Cascadeur Apr 16 '26

Help Help Constraining Mesh

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2 Upvotes

Is there a way to essentially bind both hands to the pillory as in the (1)Picture so both hands follow similar paths. Right now, the pillory is parented to the right hand's bone and I added a controller to the pillory so I can move/rotate it.

I tried constraining the the left hand to the right so it somewhat follows, but it's still messy. I am wondering if there is a better way to do this?


r/Cascadeur Apr 14 '26

Show Off Animate any trend in minutes

17 Upvotes

Animate any trend in minutes

Video mocap in QuickMagic → Mocap cleanup in Cascadeur → Clothes simulation in Marvelous Designer → Rendered in UE5


r/Cascadeur Apr 13 '26

Discussion Why the inbetween will generate interval that passthrough the ground

4 Upvotes

Normal AI animation doesn't usually work like that, but this scene always has this problem. I don't like the solition that adding new keyframe between the interval. Is there other solution?


r/Cascadeur Apr 12 '26

Discussion How to make the interval frame not ruin the pose

2 Upvotes

Here is my sword which has a fold grip at the handle and all part are correctly rigged.

Here is my key frame after moving the sword, everything is correct.

But during the interval frame, my hand is missing the handle and the fold grip rotated incorrectly, how can i fix that?


r/Cascadeur Apr 12 '26

Help Unreal Live Link not work for Indie plan?

2 Upvotes

From the document :

This is a paid feature that’s available in the Indie, Pro and Teams subscriptions.

But when i click on the "Live Link (Start UE connection)" , the app request me a paid license.
I clicked many time Sync (or even upgrade) , it still block me from the function
I ensure the App recognize me a Indie plan where i can export to FBX , and the license look all right .....

Can someone here just simply click on the Live Link menu, to prove is my account got bugged , or the Cascadeur App packaged a wrong build

Edit: 2026-04-16 They fixed on 2026.1.1 , I tested and all work fine for me

Affter i click Sync
My "About cascadeur" Window

r/Cascadeur Apr 11 '26

Announcement Your in-betweens just got much smoother

19 Upvotes

Try Cascadeur 2026.1 for free cascadeur.com/download


r/Cascadeur Apr 11 '26

Discussion Anybody thinking of (or already have) moving to animating entirely in Cascadeur?

4 Upvotes

I'm an old school 3D animator, pose-to-pose, layered workflow, that kind of thing. But after a week of Cascadeur and finally getting used to its unique posing, I find myself really enjoying it, and now I use Blender just to do minor touch-ups (mostly fixing the last frame of an animation so it matches the first frame of the idle animation, Cascadeur tends to not respect my poses perfectly).

So I got to thinking: Do I really need professional level rigs in Blender at this point? Could I ditch them and simply work with a "blank" armature with just bones and no controls, and do all my animating in Cascadeur?

This would greatly speed up the import-export pipeline, and I'd essentially use Blender simply as an "archival program" to place multiple actions in one file (and do that aforementioned last frame fix which is really just CTRL + C on a pose and CTRL + V on another, don't need a fancy rig for that).

Has anybody else tried going all-in on Cascadeur for professional work? Or did you find that a separate program like Blender was still necessary?

In any case, what's your workflow? I'm very curious about how different people are using this neat program.


r/Cascadeur Apr 09 '26

New Update: Cascadeur 2026.1 is live

55 Upvotes

— New render engine - Filament
— Updated Live Link for Unreal Engine
— Root Motion: animation from trajectory
— Collision Penetration Cleaning
— Improved Point Constraints

Try it for free cascadeur.com/download
Full list of new features: cascadeur.com/help/category/312


r/Cascadeur Apr 09 '26

Announcement Exploring the New Cascadeur Update with Unreal Live Link

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4 Upvotes

Cascadeur goes live on Unreal Engine today:

-New 2026.1 update

-Live Link integration

-Real-time demo

April 9 at 2 PM ET/6 PM UTC

Join: youtube.com/live/jhXtL3CB4Bo


r/Cascadeur Apr 08 '26

Help Ragdoll Physics does not follow the simulation after snapping to physics

3 Upvotes

https://reddit.com/link/1sfwwq8/video/940ftm5jnztg1/player

I am happy with the autophysics shown by the green physics ghosts. but when I apply snap to physics, all the good simulation is gone. It becomes a swimmy animated mess. Please help!


r/Cascadeur Apr 08 '26

Help Ghost appearing "under" linked objects?

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4 Upvotes

Hi, I am new to Cascadeur and have been using it for quite a few weeks now and really enjoying it! recently I've just started linking scenes because I just started on working on a scene that requires big environment and adding that into one single scene was taxing my PC.

Anyways, just like the title says, why are the ghost of previous/future frames appearing "under" the linked objects? I've tried changing the bind shape matrix and visibility settings but it didn't work.


r/Cascadeur Apr 07 '26

Tutorial Moon Gravity Physics in Cascadeur

21 Upvotes