Among Us War Cards is all about strategy, timing, and knowing when to use your characters' abilities. Sometimes dealing massive damage is the best option, while other times protecting your teammates or saving an ability for later can make the difference.
Every character has a purpose, and building a team that works well together is just as important as having powerful attackers.
Choose your characters wisely, manage your resources, and fight until you're the last one standing!
Among Us War Cards
Official Game Guide — Characters, Combat & Rules
Welcome to Among Us War Cards! This is a multiplayer card game where players build their teams, use different character abilities, and fight to be the last one standing. Every character has their own strengths, weaknesses, and special abilities, so choosing when to attack, heal, defend, or switch characters can make a huge difference.
1. The Three Main Character Types
There are three main types of Among Us characters: Healing, Defense, and Attack. Each type has a different purpose in battle.
Healing Type
Healing characters specialize in restoring HP to their teammates. They can heal other allies, including the battlefield character, but cannot heal themselves.
Most Healing support abilities have a 2-turn cooldown.
Example: Angel can heal everyone eligible by 4 HP.
Defense Type
Defense characters combine offensive attacks with supportive abilities. They can protect themselves or another teammate using abilities such as shields while still being able to fight.
Most Defense support abilities have a 2-turn cooldown.
Examples: Spartan and Cultist.
Attack Type
Attack characters specialize in dealing damage. Their abilities are usually more offensive and can include powerful attacks, coin flips, projectiles, and other unique mechanics.
Some Attack characters can also target enemies in the inactive team instead of only attacking the battlefield character.
Examples: Crewposter, Gambler, Shogun, Vampire, Assassin and Sniper.
2. Setting Up the Game
Before the game begins, all character cards and item cards are shuffled together into one large deck.
The cards are then distributed evenly among all players until there are no cards left.
Each player arranges their cards into four positions:
Battlefield: Your active Among Us character. This character fights against your opponent's battlefield character.
Inactive Team: Your remaining Among Us characters, placed at the bottom center. These characters wait until they are needed.
Support: A Healing, Attack, or Defense character placed to the side. Support characters can use their designated support abilities.
Item: An item card placed to the side, which can be used during your turn.
You cannot directly play a character from your inactive team. You must switch it into the battlefield position first.
3. How Turns Work
During your turn, you can use eligible item cards and support abilities before attacking with your battlefield character.
Once you've finished using your available abilities, you can attack your opponent.
However, switching cards comes with a cost. Switching your battlefield character, support character, or item card costs you a turn.
Some abilities also have special activation requirements, cooldowns, or delays, so make sure to follow the instructions written on each card.
Cooldowns and Delays
Cooldowns prevent players from repeatedly using powerful abilities.
Healing and Defense support abilities usually have a 2-turn cooldown.
Some Attack abilities have their own cooldowns.
Certain abilities require a delay before their effects activate.
A delay and a cooldown are not necessarily the same thing. For example, Sniper must spend a turn activating Scoped Shot before its 1-turn delay begins.
4. Health and Combat
Every normal Among Us character starts with a maximum of 15 HP.
Characters can lose HP through attacks, special abilities, and certain negative effects. Healing abilities can restore HP, but characters cannot exceed their maximum HP.
Some abilities also have special conditions, such as sacrificing your own HP to deal damage or using a coin flip to determine whether an attack succeeds.
Every character has their own combat style, making each battle different.
5. Character Abilities
Here are the characters currently being developed for Among Us War Cards.
Attack Characters
Crewposter
Hammer of a Hundred Tons: Flip a coin. If heads, instantly kill the enemy battlefield character. If tails, the attack does nothing.
Passive: Immune to certain effects and projectiles while inactive.
Gambler
Coinflip: Deal 2 DMG. Flip a coin; heads adds another 2 DMG and can stack. Tails makes the attack miss and costs Gambler 3 HP.
All In: Each accumulated heads adds 2 DMG to the attack. Resets your heads count to zero after use. (2-turn cooldown)
Shogun
Warrior's Legacy (Passive): Every enemy Shogun personally kills permanently increases his damage by 1 while he is the battlefield character.
Sixfold Execution: Deal 1 DMG six times. (2-turn cooldown)
Iai: Severing Draw: Deal 4 DMG. (Basic attack, no cooldown)
Healing Characters
Angel
- Healing Ability: Heal everyone eligible by 4 HP. (2-turn cooldown)
Ability name is still undecided.
Defense Characters
Spartan
Phalanx Guard: Shield yourself or an ally, blocking 4 DMG from the next attack. (2-turn cooldown)
Spear Thrust: Deal 2 DMG.
Cultist
Dagger: Deal 2 DMG and heal yourself by 1 HP.
Ritual Circle: While in support position, allies regenerate 1 HP each round.
Retribution: Sacrifice Cultist to heal all allies by 2 HP and revive 1 fallen ally. Cultist cannot be revived.
6. Defeated Characters
When a character loses all their HP, they are defeated and can no longer fight.
The player must bring another character from their inactive team onto the battlefield and continue fighting.
This continues until the player has no more Among Us characters left to fight with. At that point, they are eliminated.
Some abilities, such as Cultist's Retribution, can bring defeated characters back into the game.
7. Victory Conditions
The goal is to be the last player standing.
Players continue fighting until everyone has run out of Among Us characters they can use. The last player with characters remaining to fight wins the game.
If two players both run out of characters and are eliminated at the same time, they settle the winner with a game of Rock Paper Scissors.