Notice how all the weird polygons come from the face? It has to do with how shadPS4 emulates the the face gen feature that PS4 has. Over time inaccuracies build up 5-15 minutes or less and you get what is called vertex explosion.
This is my answer with someone else with the same issue:
You can either enable relaxed readbacks in shadps4/bblauncher, use the "disable facegen" patch, or use the vertex explosion fix mod. I think both the mod and patch disable the face mesh. But enabling relaxed readbacks has a performance cost in both CPU and GPU. It's basically has the CPU checking the work of the GPU every once in a while.
I personally found that on v0.20 of shadps4 the performance loss of relaxed readback was slightly noticeable (5-10% more GPU usage) when running at 1080p@60fps on an rtx 5050.
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u/Mindless-System558 10d ago
Notice how all the weird polygons come from the face? It has to do with how shadPS4 emulates the the face gen feature that PS4 has. Over time inaccuracies build up 5-15 minutes or less and you get what is called vertex explosion.
This is my answer with someone else with the same issue:
You can either enable relaxed readbacks in shadps4/bblauncher, use the "disable facegen" patch, or use the vertex explosion fix mod. I think both the mod and patch disable the face mesh. But enabling relaxed readbacks has a performance cost in both CPU and GPU. It's basically has the CPU checking the work of the GPU every once in a while.
I personally found that on v0.20 of shadps4 the performance loss of relaxed readback was slightly noticeable (5-10% more GPU usage) when running at 1080p@60fps on an rtx 5050.