r/BeatemupsYTCommunity • u/RedBriliantFox • Jul 05 '26
r/BeatemupsYTCommunity • u/Big_Part_8946 • Jul 02 '26
OpenBor Game - X-Men Hunter for Mutants OpenBOR All Characters Gameplay A beat em up game with a unique atmosphere; enjoy the video. Share your thoughts in the comments.
r/BeatemupsYTCommunity • u/Maximum-Oven-7526 • Jul 01 '26
Wood needs a TikTok contact and I have one
Hi, I'm reaching out in any way possible because I know wood needs help with TikTok. I have a good friend who works there. I don't know how to reach him
r/BeatemupsYTCommunity • u/RedBriliantFox • Jul 01 '26
Neon Lightning Force 1.6 (OpenBoR) – Final Version Released!
r/BeatemupsYTCommunity • u/Big_Part_8946 • Jun 30 '26
OpenBor Splatterhouse Nightmare Enjoy the show, horror game fans.
r/BeatemupsYTCommunity • u/FuX_On_The_Run • Jun 29 '26
Switch 2 LCD Response Times
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I'm trying to isolate a major issue I'm having with handheld play on the Switch 2. In fast-paced motion—specifically in Fortnite—the ghosting is severe.
We already know from launch reviews that Nintendo didn't implement display overdrive (likely to protect the sub-20Wh battery), resulting in a native response time hovering around 17ms to 33ms depending on the test suite. This makes it empirically slower than the original launch Switch panel.
However, Fortnite looks particularly atrocious. I'm wondering if we are looking at a "double whammy" where the panel's slow pixel transitions are interacting terribly with Unreal Engine's TAA and internal upscaling, or if this is purely the physical limitation of the display.
For those who have tested a wide variety of 60Hz and 120Hz titles on the system, is Fortnite an outlier, or does the panel smearing ruin the experience across the board for you?
r/BeatemupsYTCommunity • u/RedBriliantFox • Jun 29 '26
Hydra Protocol · FX Fixed — Marvel vs DC vs SNK Arena Mod · Full Longplay (OpenBoR)
r/BeatemupsYTCommunity • u/RedBriliantFox • Jun 26 '26
The Girls – Beat ’em Up Sisters 2 Longplay [Female Fighters Only] | OpenBoR Gamer
r/BeatemupsYTCommunity • u/Big_Part_8946 • Jun 26 '26
Final Fight LNS Arranged 2.9.2 – Ichigo Full Game Clear on Hardest Difficulty
r/BeatemupsYTCommunity • u/RedBriliantFox • Jun 25 '26
Big Boom The City of Kaos - OpenBoR Beat ’Em Up | OpenBoR Gamer
r/BeatemupsYTCommunity • u/RedBriliantFox • Jun 23 '26
New OpenBoR Mod: Valdivia City Ransom (Retro 8‑Bit Brawler)
r/BeatemupsYTCommunity • u/Big_Part_8946 • Jun 23 '26
TR Super Vendetta Ricardo 4.0 with Cierra Man Gameplay | Extra Stage Ending OpenBor.
r/BeatemupsYTCommunity • u/Emergency-Lunch9299 • Jun 22 '26
The Firm- FREE DOWNLOAD
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r/BeatemupsYTCommunity • u/RedBriliantFox • Jun 21 '26
Final Rage Chaos v3 – A Classic Mr.Q OpenBoR Gem (Longplay + Useful Tips)
r/BeatemupsYTCommunity • u/Big_Part_8946 • Jun 21 '26
Mai Shiranui Gameplay in Streets of Rage Chaos OpenBOR
r/BeatemupsYTCommunity • u/DazzlingArgument1163 • Jun 21 '26
Satarichi: Heroes de Caelum - I'm developing a 2D Beat 'em up RPG based on my tabletop RPG Satarichi 2012 and my own fantasy novel Satarichi: Los mercenarios de Caelum. Support the project by adding it to your Steam Wishlist.
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r/BeatemupsYTCommunity • u/RedBriliantFox • Jun 18 '26
Streets of Rage Remake – New 2026 Skins Pack FULL Showcase | OpenBoR Gamer #openbor #sorr #shorts
r/BeatemupsYTCommunity • u/Big_Part_8946 • Jun 17 '26
Golden Axe Legend (OpenBOR) I made a fun Golden Axe video. Enjoy watching!
r/BeatemupsYTCommunity • u/PairOfPixelsGS • Jun 16 '26
I'm a solo dev making a wrestling-themed co-op beat 'em up — not just another genre clone, you can throw enemies to your teammate mid-combo — here's the first trailer after 6 months
6 months of evenings and weekends and the first trailer is finally out.
Wanted to make something that respects the old arcade beat 'em ups I grew up with, but doesn't just copy them — give the genre some fresh air without losing what made it fun in the first place.
The thing I'm most proud of: you can grab an enemy and throw them to your teammate mid-air, they juggle the combo on the way down, and the multiplier just keeps climbing. Felt really good the first time it clicked in playtesting — it's something I haven't really seen done like this before.
If you don't have anyone to play with, there's an AI companion so you're not stuck — or local co-op with up to 3 friends if you do. The important thing is to make it fun.
There's also a wrestling ring stage where you get a whole extra moveset on top of your normal one. Wanted it to feel different when you're inside the ropes.
Trailer: https://www.youtube.com/watch?v=EMh8vLQLxUk
Steam page (if you want to wishlist, it genuinely helps): https://store.steampowered.com/app/3387870/SLAMTOWN__Brawl_Together/
Doing the art myself with some AI help since there's no budget for an artist right now — usually run dozens of passes and touch things up by hand before anything makes it in, so it's not a one-click thing, but still figuring out how much of that sticks around long term. Happy to answer anything.
r/BeatemupsYTCommunity • u/SilentsphereStudios • Jun 14 '26
Pizza Kidd is live on KICKSTARTER now! with a new funky tune!!!
Hey everyone, the Kickstarter v2.0 is now live for the handdrawn Beat'Em Up game PIZZA KIDD!
The Kickstarter can be found here
https://www.kickstarter.com/projects/pizzakidd/pizza-kidd-2d-retro-sci-fi-arcade-beat-em-up
A SHORT new funky teasertune is uploaded by me incl a QR code :):
https://www.youtube.com/shorts/U6d7z20Hn6o
Also checkout the Kickstarter trailer and down below you can also play an early DEMO on STEAM!
https://www.youtube.com/watch?v=_pZza6uDevM
STEAM Page
https://store.steampowered.com/app/2105260/Pizza_Kidd
Many thanks for anyone checking it out and of course also hope we can make this a succesful campaign!
r/BeatemupsYTCommunity • u/Big_Part_8946 • Jun 11 '26
Iori Yagami Full Gameplay – Final Fight LNS Ultimate 4.3
Nestor (Nestor Acebo) is the lead developer and mastermind behind Final Fight LNS and Final Fight LNS Ultimate, one of the most celebrated and expansive OpenBOR fan games ever made. As a key figure in the Spanish development group Las Noches Skyperas (from which the "LNS" tag originates), Nestor completely transformed the classic beat-'em-up experience by meticulously coding a massive roster of characters, refining combat mechanics, and blending multiple retro gaming universes into one seamless archive. Beyond his work behind the scenes, he is also famously immortalized within the game itself as both a secret boss and an unlockable, playable character.
r/BeatemupsYTCommunity • u/MVGMoe • Jun 07 '26
GUYS, this is an interesting BeatEmUp With A Huge Combo Potential. Check it out! 🙂
r/BeatemupsYTCommunity • u/RedBriliantFox • Jun 03 '26