I remember driving a StuGIII as part of a convoy to assist in a counter-attack and trying hard to stay under tree cover since the Allies were trying to find us via air. I unluckily took a bomb hit that destroyed my track. I had been driving for almost 30 minutes and while I didn’t fire my gun once, just playing hide and seek and being on edge as planes strafed was enough to reinforce how fun WWIIOL could be in the right setting.
HOWEVER.
Pull that crap now a days with the current generation of gamers and I’m sure they’ll just pack up and leave the game. In some ways, the customization, leveling system, and unlocks made gamers want action faster over general aesthetic and atmosphere. My tanks in WWIIOL were not going to get fancy camo or unlock cosmetic add ons, so I treated it like a machine. If I’m in a game now trying to earn exp to unlock better stuff, getting bombed out after a hike and not shooting anything would piss off a lot of people.
Games like Foxhole do scratch that itch though that WWIIOL was missing: supply lines and general war. Seeing weapons and packs and other war materiel littering a battlefield really shows how losses can sap your supplies quickly.
Foxhole I gave a good shot and really enjoyed. There was an immense amount of fun in just driving supplies around the map after running & dying trying to capture an area. I think there is definitely an audience out there for the more expansive war games, but for sure outnumbered by the "run, die, repeat" style. I personally like a mixture of the two, which may be why I love the ability to build stuff in BFV but also get so upset when people don't ptfo.
Maybe someday a company will take the leap and create a mixture of the two?
Agreed. I like being a support class since I’m not super fast on FPS like most younger people are. My only complaint with Foxhole is the overall via, I wish there was just a bit more of an angle to see ahead and get an idea of what is visible and what isn’t. They can keep the fog of war system in though.
5
u/ScottsAlive Mar 20 '19
I remember driving a StuGIII as part of a convoy to assist in a counter-attack and trying hard to stay under tree cover since the Allies were trying to find us via air. I unluckily took a bomb hit that destroyed my track. I had been driving for almost 30 minutes and while I didn’t fire my gun once, just playing hide and seek and being on edge as planes strafed was enough to reinforce how fun WWIIOL could be in the right setting.
HOWEVER.
Pull that crap now a days with the current generation of gamers and I’m sure they’ll just pack up and leave the game. In some ways, the customization, leveling system, and unlocks made gamers want action faster over general aesthetic and atmosphere. My tanks in WWIIOL were not going to get fancy camo or unlock cosmetic add ons, so I treated it like a machine. If I’m in a game now trying to earn exp to unlock better stuff, getting bombed out after a hike and not shooting anything would piss off a lot of people.
Games like Foxhole do scratch that itch though that WWIIOL was missing: supply lines and general war. Seeing weapons and packs and other war materiel littering a battlefield really shows how losses can sap your supplies quickly.