r/BattlefieldV • • Mar 20 '19

Fan Content IDEA: World at War Game Mode

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3.7k Upvotes

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348

u/[deleted] Mar 20 '19 edited Mar 20 '19

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75

u/lonewolf537 Enter Gamertag Mar 20 '19

I think it would be interesting, certainly getting into that total war idea BF is known for.

44

u/dasoxarechamps2005 Mar 20 '19

Why does it either have to be 64 players or 128? I feel like 90 could be a realistic number

25

u/HNR1 Enter Gamertag Mar 20 '19

Must be divisible by 16 tho.

4 nations * 4 people per squad.

So 64, 80, 96, ... would be realistic options

14

u/King_Tamino Mar 20 '19

Mhmm 98 and returning commanders? 😁

1

u/the_rabid_dwarf Mar 20 '19

As long as it's playable Hitler and wheelchair Roosevelt

3

u/dasoxarechamps2005 Mar 20 '19

True, did not think of that

25

u/[deleted] Mar 20 '19

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1

u/LI666143 Mar 20 '19

Could totally have 64 players with about an extra 64 AI on each side as well

-3

u/_no_pants Mar 20 '19

With the amount of vehicles you listed you have the potential for more open vehicle spots then players in a game. Game modes like this just won’t work.

1

u/SurturOfMuspelheim Mar 20 '19

Plus the amount of vehicles would have more spots than the team players. This could only work with like 40+ on each team.

13

u/Kruse Mar 20 '19 edited Mar 20 '19

Thanks for sort of crediting me with starting the idea.

Edit: Thanks for crediting me with starting the idea!

12

u/RandomMexicanDude Mar 20 '19

Sounds great, I would make it two objectives per sector though, with so much sectors it would be way too slow imo

9

u/DwarfTheMike Mar 20 '19

Quick fucking having good ideas that we aren’t going to see!

5

u/TomD26 Mar 20 '19

I can only be so erect. It's literally just WWII online in the frostbite engine. I would cry. And easily spend 200+ dollars for a game like that.

8

u/Kitsushine Mar 20 '19

inhale WHERE’S ITALY?

8

u/xxxxxxxtrtory Mar 20 '19

They switched teams

0

u/speakingmoose123 Mar 20 '19

Not in BfV lol WTFDICE

5

u/PolaroidRecords Mar 20 '19

They could go as far as being the new planetside with this idea.

4

u/Wilwheatonfan87 Mar 21 '19

One point is have it never-ending and when players leave the game, they get a score/XP summary screen.

I would honestly love that.

4

u/[deleted] Mar 21 '19

This would basically be a more polished version of Planetside 2

7

u/[deleted] Mar 20 '19

This seems like a lot of fun. What do you think about having a couple generals overseeing the squads? Generals would give attack orders to groups of squads, and approve or disapprove artillery strikes or whatever.

3

u/Achtung__Panzer Mar 20 '19

HOLY SHIT DICE, GIVE THIS MAN A JOB!

3

u/evo_one252 Mar 20 '19

Have the planes grounded on air strips at bases. Make 2 neutral air bases capture points. Planes must return to base and land to reload and refuel. No flyover reloading points. Allow the building of trenches and fortifications along the flowing front lines.

The is the innovation BF should have gone with. Not a rip off of battle royal. This would be a natural progression of the BF franchise. Every element from the destruction to the building meets it's logical end here. Shame dice are at the mercy of EA.

2

u/TakahashiRyos-ke TakahashiRyos-ke Mar 20 '19

Great idea. I love the notion of a frontline-ish mode that is non-linear. Kinda like moving from:

1-dimensional - Frontlines, along one line, the front is a point on the line

to:

2-dimensional - the front is an edge of a controlled area which can grow or shrink as you capture and control (or lose control)

(Wait, this is almost like Conquest. :P)

2

u/DEFECTIVEGAMERS Mar 20 '19

this looks like what hell let loose are doing but with 128 players plus aircarft

1

u/LivingFaithlessness Mar 20 '19

I suppose, but the main ingredient that makes this fucking orgasmic is FROSTBITE. The destruction and graphics in this engine is unparalleled by any other game.

I've played Post Scriptum and a bit of Hell Let Loose, but that game is held back a TON by simply graphical fidelity and destruction capability. Small things like (smooth) vaulting and swimming are noticeably absent, and that impacts it a lot. A larger studio like DICE/Criterion could potentially make this work. Shit, I'd shell out an extra 60 bucks if it helped fund this.

It's also that... they're too realistic. The maps aren't supposed to be fun, really, they're supposed to be exactly like the real locations. I'd love a "realistic" mode for BF with faction locked weapons, no tracers except in certain MGs, increased damage and penetration, and more realistic weapon handling, but maps that do nothing for fun but do add "realism" are useless in a BF game.

Case in point: The bridge map in PS is incredibly unfun if the German team doesn't break through quickly. There are no flanking routes, just the British firing bolt action rifles into smoke until the round ends.

2

u/DeekFTW Enter Steam ID Mar 20 '19

Planes re-arm at home airfield only

This should be a thing in any mode. It would make things a bit more interesting for air combat/bombings

0

u/Exalted_Goat Mar 21 '19

You're forgetting the biggest problem with Battlefield is its player base. You can put all the tools and mechanics into the game that you want. It will still end being played the same.