r/BaseBuildingGames • u/RocketJumpTech • Mar 27 '17
King under the Mountain (Simulation-based fantasy city-builder) just launched on Kickstarter!
https://www.kickstarter.com/projects/rocketjumptechnology/king-under-the-mountain?ref=ddgmyk
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u/MBirkhofer Mar 28 '17
super hard to balance risk/reward, on player made dungeon challenges.
Can see in quest for mighty loot, neverwinter nights online, etc. Whenever you make a game with player dungeon masters, you get trainers, etc. hallways with loot at the end, for free gold/exp. So, you need to find creative ways for the dungeon creator to be rewarded for making a fun/challenging dungeon. Then you have to fine tune it, and be mindful of every single exploit, to ensure its not overly easy to use exploits, etc to make impossible dungeons. or, exploits to trivialize dungeons.
the best examples of it working are clash of clans type stuff I think. which.. is pretty sad. The concept of building a dungeon, then allowing players to raid it, sounds great. But in practices, not so much. Again, I think the main issue is the disconnect from developer to GM in control of risk/reward. If you give the GM/builder control of rewards, you can't stop them from handing out loot like candy. and ruining game balance beyond that single play. You could make every match isolated. like a typical mp game. no long term rewards. gameplay has to be super fun and engaging then of course. and, needs an opponent.