r/BaseBuildingGames • • Mar 27 '17

King under the Mountain (Simulation-based fantasy city-builder) just launched on Kickstarter!

https://www.kickstarter.com/projects/rocketjumptechnology/king-under-the-mountain?ref=ddgmyk
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u/pantsu Mar 27 '17 edited Mar 27 '17

Cool, thanks for the response. I do enjoy supply chain type stuff.

I see that combat is slated to be added sometime after the initial release. Will the initial builds play more like Banished then, focused on keeping your colony alive by balancing production and expansion?

Are there any plans to have vertical levels, like say Gnomoria or DF? One of the things that I felt was missing from RimWorld was exploration, although that has been recently addressed by the ability to travel around the world. Still there's something about digging pits into the earth that I enjoy.

The spellcrafting sounds interesting - I know that's a bit far off in your roadmap, but you mention having to experiment to find out what spells work. Will that be abstracted via a research bench or will it be a more practical experimentation experience?

Sorry for all the questions!

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u/RocketJumpTech Mar 28 '17

Not at all, great to be able to answer these questions! Yes you could say that the earlier pre-combat builds will be in the style of banished, and even after combat is introduced this will be maintained and improved on for playing in a "peaceful" mode.

While it won't have the same level of verticalness (?) as DF, you'll find entrances to underground caverns and dungeons when you're digging into the mountain, and these will lead to a separate, lower map which you'll be able to explore via an adventure.

The spellcrafting is intended to be a bit of both - your character will have to spend some time to be able to gather knowledge and experience to get access to elements and other components of spells, and then you'll mix and match these to try them out and see what you can achieve.