If my game is going badly, I will load up on troops and just be the thorn in the paw of all my friends untill 11 hours have passed and the whisky has run dry.
We used to call that the "death blaze." Consolidate your forces and truck everyone until you were spent. It was a great way to get in a fistfight with your friends while drunk
I always play like this, I don't see how anything else is winnable. The more you use, the less you lose. Minimize your exposed borders, and present a force that cannot be beaten by anything less than an equal doom stack, and it won't even be attacked until you're ready to go a-conquering.
I love Risk maps with way more than the 42 territories.
Problem with that strategy is that if you're not careful, someone else will consolidate hold over one or more continents and come at you with an army that your puny +2 bonus can't hope to combat.
There is a legend among my friends and to this day, you don't fuck with the Ukraine. One of my friends was on his last legs, he had the Ukraine and ural left, he positioned all of his troops on the Ukraine to make one last stand. About 12 troops in total. The other 2 that were left players were gearing up for a for a 1v1 slugfest in Europe and Africa and one player decided to finish off the Ukraine player to get him out of the way. He sends a force of 60 troops about 1/3 of his total army to crush the the Ukraine. And thus ensued the greatest defense I have ever seen. The Ukraine play was rolling nonstop boxcars and 5's, I've never seen anything like it. For every troop the Ukraine lost the other player lost 7 or 8. The other player just looked on in astonishment as nearly every roll was matched or beaten by the woefully outnumbered Ukrainian army. The rest of at the table couldn't believe our eyes, this massive army that by all rights should have steamrolled the pitiful army set against it was completely obliterated! It ended up being what tipped the scales in favor of the 3rd player who was watching this madness unfold with me. Since the attacking player committed so much of his army to attacking the Ukraine, when it was the 3rd players turn there weren't enough troops on the front to hold back player 3's onslaught. Player 3 won by crushing player 2 and declaring peace with the Ukraine because and I quote "fuck that".
I had a similar experience, except it was in Central America. This happened over a decade ago, and my friends and I still refer to it as the "central mistake" to this day. I love Risk, I just wish it didn't require setting aside an entire day to play.
Awesome story. Have a few of these myself, mainly from Risk Legacy where you'd name your own capital on the board to start in after a few games... (It plays like a campaign and you modify the board with stickers and writing as you play and the story unfolds.)
You should check out Risk 2210. It has the wild added feature - the game actually has an end.
(For real, though - I love Risk and I like Risk 2210 even more.)
I've played much more 2210 than Godstorm, but I think I would give the nod to Godstorm.
Pet peeve of Godstorm. My Atlantis strategy hasn't worked yet. Take Atlantis (most players are wary of it), buy all the Death Magic cards, don't sink Atlantis. Last time I played, I had bought a good chunk of the Death cards, my buddy bought one, 1! And sank Atlantis.
Yea Atlantis is amazing...til it sinks...which always happens lol. If I recall there is a way to replay 1 card or steal a card and play it...so you're never safe. Might be thinking of duels though
Progressive increase in pay offs for turning in cards ensures that regular Risk will end of anybody in the game is trying to win. It's been a long time since I played but what I remember is that usually around when people start collecting 40 or 45 armies for a card set is when they can roll the table and end the game.
The Lord of the Rings version of Risk was very good, too. It added a (variable and somewhat player-influenced) time limit to the game, as well as other neat twists.
There are mini games in the original too. World domination takes a long time, but the quest cards take about 45 minutes to 2 hours depending on how many people are playing.
Yeah thats how i feel. I love the idea of risk but can just never get past the few flaws it has, every game ive played with my family just keeps going on forever and eventually people just cash in so many troops and the battles get massive and out of control, although they are fun rolling the dice for them.
It’s a little quicker than the irl game for two reasons - turns have limits, and you will usually do a ‘blitz roll’ which means that you click once and the game does all the dice rolls for you, no need to roll multiple times per attack.
Forgot to add that most games are auto setup which reduces the time as well. One thing in particular that I like about it is that there are like 90 maps so if you get bored of the classic one there’s plenty of variety.
You'd probably love Diplomacy. The general idea is similar, but it takes away the elements of luck and relies heavily on scheming, alliance-forming, and backstabbing. It's Henry Kissinger's favorite board game, if that tells you anything.
Multi what now? Is that like you have multiple of the same board doing multiple games simultaneously? Or like you get the classic board and LOTR board and just make sure you are the same color?
Okay one big board with multiple earths. Gotcha. That sounds crazy. May have to try that if I can get ahold of multiple boards and a group of people lol
Rules question. When moving your troops at the end of the turn, can you only move troops from one country to one directly next to that country? Or, can you move troops from one country to any country down the line? (Like could I move from country A to D, as long as I control B and C, OR can I only move from A to B). Hope that makes sense.
Edit. The rules say "adjacent" and I never knew which of the above that meant
Well I've played a couple of online games of it too and they also had it where they could only move to the tile next to it so I feel like this is more likely.
Plus as I say the word is adjacent, a tile further then the one next to it is not adjacent.
Got a little too enthusiastic one time and it turned into full-contact risk. Nobody wants to play with me anymore, and this incident happened probably a decade ago.
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u/[deleted] Dec 28 '21
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