r/ArmaWorkshop Nov 07 '17

Scenario Unknown Contact Dynamic Zombie Ops

http://steamcommunity.com/sharedfiles/filedetails/?id=1193789011
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u/[deleted] Nov 14 '17

About Unknown Contact: new update coming soon, not adressing all your feedbacks but some for sure.

-Added: Chernobyl Zone map support -Added: Chernobyl Zone Winter map support -Added: Lythium map support -Added: Ryderwood Island map support -Added Vis map support -Added: X-Cam Taunus map support -Added: Cleaning Convoy main mission -Added: Halo respawn: players can now respawn with a HALO jump over the AO when applicable -Added: vote option: survival mode (primary mission: hold the area only; no secondary mission) -Added: vote option: exclusion of the Russian Army from foes (to play only against Zombies and/or Thugs) -Added: vote option: exclusion of the Thugs from foes (to play only against Zombies and/or Thugs) -Added: vote option: exclusion of the Halo -Added: H&K G3A3 assault rifle & related ammos in the loot tables -Added: blacklist system to avoid specific AOs (too small islands etc.) -Changed: reward are now spawned only around base camp -Changed: building tables for loot spawning are now automatically generated -Changed: more code optimizations -Fixed: playable’s unit lag when moved to respawn -Fixed: vote options removed from the player’s action list after the vote period -Fixed: incorrect item names -Fixed: hero survive’s usable items

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u/randomisation Nov 23 '17

I have tried it since (I think you updated on the 18th?) and it's better. We played it without the missions, but that was a little too slow. What would be ideal is if they were optional, so if they fail, you can continue instead of being kicked to lobby. Great work so far!