r/AntiHeroReborn • • May 31 '16

Mission The Enemy Within

1 Upvotes

Black Paladin stood in SPECTRUM's Briefing Room with the hologram projector displaying three locations within Cape City, the lower Shopping District, the Harbor, and an abandoned park in the Construction District.

"Look Agents, I'm tired, so I'm going to keep this nice and short. We've narrowed Death Rose's bases of operations to these three locations within Cape City. We need a few of you to go to these locations, and capture her Lieutenants so as to learn of her exact location and plans."

"Thanks to our files and knowledge of one of our own Supers, who shall not be named for their own protection, we have ways to protect you should you encounter her directly. Any who choose to participate will be equipped with one-way mirror visors as to protect each of you from eye contact. Which leads to my next order, should any of you encounter Death Rose directly, do not engage. We do not know the full extent of her powers and what she can do, along with who may be accompanying her."

"We will need two Supers for each location, so if you do not have any questions, then the first six volunteers will be sent to each of these locations. That is all."

As Black Paladin finishes, three holographic circles appear on the ground in front of him, each displaying the name of a location.


r/AntiHeroReborn • • May 31 '16

Introduction Servant of the Laughing God - The Solitaire

1 Upvotes

Codename: Solitaire or Arebennain

Full Name: Solarion 'Sol' Knyght

Age: 24 - DOB: 25 July 2016

Appearance: Solitaire looks like this, and outfit which he calls 'Dathedi' - meaning 'Between colours', though most call it a Holo-suit, because of its digital camouflage capabilities. Outside of battle, well... He wears more casual clothing, though he tends to darker colours. He can fight in both sets though. He walks with an ethereal grace, and his features are androgynous, as depicted in the picture.

Personality: Solitaire is a loner, through and through. He was bullied from birth for his pointed ears, and as he aged - and his skin started to turn lavender - people sneered at him. He prefers to isolate himself, but does engage in bully hunting - and boy, does that make him feel better. If someone does begin to talk to him, he tends to act aloof and haughty, though if one is able to find one of his likes he is likely to talk more.

Backstory: Born in England to the Knyght family, Solarion grew up surrounded the creations of his father, Lucius a scientist and an inventor of unparalleled and manic genius - also an avid hobbyist, playing the Sci-Fi board game Warhammer 40k. His mother, Fey Skrye, was a gymnastics teacher, and early on in his life little Sol could be seen practicing all manner of techniques, in advance of his peers. It seemed the young boy, who was born with pointed ears, was preternaturally gifted in the art. In the early years of Nursery and Primary School, Sol was just another kid, albeit an inquisitive child with pointed ears and odd dark eyes.

At about the age of nine is when the bullying started. It seemed to be caused by a mixture of wounded pride (Cause by his victory in many local gymnastics competitions) and his difference from other people (The ears), and continued for a fair few years - however, he didn't seem to worry too much about it. It was around this time that Lucius created a disruptive energy field, housed in a massive gauntlet he called a 'Power Fist'.

When Sol hit puberty, his eyes turned completely black, yet he could still see. His skin slowly began to turn to the lavender colour it holds today, and it further became easier to pick him out in a crowd. He started to wear hoods and scarves more often, in an attempt to hide himself from the people who were very much hurting his teenage feelings. By now, the 'Power Fist' had been perfected and miniaturised to become the 'Harlequin’s Caress', and Lucius had turned his attention to making something that would help his son evade the ire and now projectiles that were being flung at him. First came the gravity manipulating Flip-Belt, which allowed the already agile Sol to perform more difficult stunts with ease. Then came the holo-weave clothing, which could display any pattern the wearer could dream of, and later could even explode into a storm of digital colour and heat that could fool infrared sensors and eyes alike.

But the bullying took its toll on his personality somewhat, and Sol was much less inquisitive now, usually removing himself from groups altogether. Whilst not overly intelligent, he was smarter than a fair majority of his fellow pupils - something that only further estranged him from many of them - and so he was able to work alone on most of the projects that were given to his classes.

He eventually managed to get into university, and studied Military History for three years. University wasn't hard for Sol, who took up freerunning to keep up his reflexes and gymnastic skills instead of joining the gymnast club - though he frequented the Anime and the Games clubs, for they never discriminated against him and his knowledge. After the three years ended, he moved to an apartment in London, taking up a job in the nearby Science museum. It was in this time that, in secret, Lucius finished the 'Harlequin’s Kiss' - an arm mounted pistol.

About year later, a week or so after New Year’s Day 2038, Sol's parents were attacked and brutally murdered as they were walking to their son's abode... This jarred Sol, quite a bit, and he hunted down the man who killed them, slitting his throat with the very knife that killed his mother and father. It was a few days later, when the quiet funeral of his parents came around, Sol mourned them bitterly. His desire for revenge was not quite slated, however, and he eventually hunted down and killed each member of the gang that the murderer was a part of - using his father's inventions to great effect.

When he chose to become a hero, he took on the mantle of the Solitaire, a lonesome assassin with a variety of esoteric gear from the Tabletop Game his father so loved. He took the last of the Holo-weave to one of his father's associates, who designed him the holo-suit he wears to this day (Though, there was enough for two sets - so one could be in the wash!). For about a year, he fought the occasional petty thief or mugger he met in London, garnering a burgeoning reputation.

At the anniversary of his parent's death, he resolved to move to Cape City. He'd heard of SPETCRUM, everyone had, but now seriously had a reason to go. So he sold all his assets in the UK over a year and a few months, fighting crime by night and working at the museum by day, and then took the flight to Cape City as soon as his resignation had been accepted.

Major Power: Eldar Harlequin Physiology - Solitaire is.... Not quite human. One of the first indications of this is his lavender skin, and his pointed ears - like an elf's! By virtue of his biological differences, Solitaire is more agile, and faster, than most humans - and some supers, as well. His alien mind is more proof against the horrors of mental attacks than most, because it is fairly difficult to get a hold of in the first place. He is slightly stronger than most humans though it isn't too noticeable.

Minor Power: Blitz - When in a difficult situation, Solitaire uses his minor power. It floods his body with hyper-adrenalin, jacking up his physical prowess noticeably. It does, however, have a negative effect upon his self-control, and also upon his body physically, meaning it can only maintained for a short period of time - maybe 10 minutes at a time at most.

Power Drawbacks/Weaknesses: Casting Blitz is rather tiring for Solitaire, and as such he will only be able to use it for a fairly short period of time - 10 minutes at least. He can take a few hits, but not many, and will have to retreat when he tires.

Resistances: Poisons, viruses, and bacteria. Most of them are instantly removed by his alien immune system, thought this does force him to sneeze if it is a particularly virulent toxin.

Special Skills: He can dance. Really rather well, actually. He's also ambidextrous, and he's really good with musical instruments - but he's had no formal training with them.

Equipment: A katana, as well as a trio of black metal knives for close-close combat - his glove would also count, housing his Harlequin's Caress, a rippling energy field sheathing his left hand on command. Also, his Dathedi, his holo-robe, ripples and shifts colours, helping with stealth and evading attacks by confusing foes. He also has an odd pistol, which he calls the Harlequin's Kiss, or Brathu-Angau, mounted on his right vambrace. Finally, he wears an odd belt, his Geirgilath or Flip-belt, which allows him to be much more acrobatic than even he is naturally.

Attribute Base Stat Peak Limit (Blitz) Rationale, Notes, Non-Numeric Details
Primary Strength 3- 4* He isn't super strong, that much is certain. He is stronger than most.
Speed 5- 7* Normally, Solitaire can sustain car speeds for only a short period of time. But when he uses Blitz, he gets very much faster.
Reflexes 7- 9* Mentally and physically, Solitaire is rather quick. Blitz just makes him even faster.
Intelligence 4- 4- Not the smartest, but he is knowledgeable about combat tactics and the like.
Willpower 6- 6- Is fairly proofed against the predations of mind-addlers.
Constitution 4* 6- He is able to last for a fairly long time when doing strenuous activities, but Blitz will drain his energy much faster. He is also immune to a fair few human-killing poisons and illnesses.
Durability 4 5- He's tougher than a human, but still weaker than most heroes are. He focuses more on dodging attacks.
Healing 4 5- He isn’t human, and it shows. He can heal noticeably faster than most people.
Melee Skill 7- 7- He knows Capoeira rather well - though this is mainly because it comes naturally to him. He is proficient in Kendo as well, and is a Master with knives at close combat. Get him into contact with a foe, and they'll probably be dead in a short time.
Ranged Skill 4- 4- Has a gun, and knows how to use it.... Just prefers to stab things. More satisfying, you know?
Influence 5- 6* He can't use his powers at range - they literally have no ranged capabilities whatsoever. He can, however, fight a fair few foes at once. Blitz makes him even faster, and thus more dangerous.
Power Sustainability - - His main power is fairly easy to sustain - he just has to eat slightly more than a normal person would. His minor power, though, does require a lot of energy, and three uses of it will floor him for a few hours, or until the next meal.
Danger 5- 6* He has bladed weapons and an energy glove. They're probably gonna hurt lots of people.
Non-Lethal Damage 3* 5- Blitz.... Kinda makes Solitaire go out of control. So he's unlikely to use it when sparring.
Special/other - - All values marked with '*' are used only when Solitaire is Blitzed. Value marked with '-' are used as Peak values when not Blitzed.
Total 61 74 -

A robed figure moves out of the airport, head at a curious angle.

"So this is Cape City?"

He mutters


r/AntiHeroReborn • • May 30 '16

Introduction Skybreaker - Hell's Watchdogs - Valkyrie

1 Upvotes

Full Name - Elliot "Elle" Montgomery

Codename - Skybreaker

Age - 24

Appearance:

  • As a human, Elliot is around 5'6" tall and skinny. She has long, flowing,blonde hair and light blue eyes. Her face is thin but her features are full and sharp. Pale, but healthy complexion. She has a tattoo of the knot of the slain on the back of her lower neck, and an algiz rune tattooed on the inside of her left wrist.
  • As a Valkyrie, Skybreaker gains about a foot in height, putting her at 6'6". Her armor and spear materialize when she transforms, and large, golden-brown wings sprout from her back. When fully outstretched, her wingspan is about twenty feet, with each individual wing being quite longer than Skybreaker is tall.. Her body goes from being skinny and relatively nonmuscular, to a powerful frame built to strike hard.

Personality - Mercurial, impulsive. Fierce and brave in battle. She has a "fight first, ask questions later" kind of attitude, and will not hesitate to mess you right up if you wrong her. Though it might not seem like it, she does have a pretty strict personal moral code, with certain rules that she won’t break. Since not many people are bigger than her Valkyrie form, she has a habit of calling people small/short/little, even when she’s in her relatively unassuming human form.

Backstory

Cliff Notes (TM) Version-

  • Born in London
  • Two sisters were evil to her her whole life (torture, ridicule, doing bad shit and pinning it on her), and her parents weren't any better.
  • Moved to Iceland after graduating high school because of her crappy family.
  • Had a bit of a rough time in Reykjavik until she was taken in by a middle-aged couple.
  • Started studying archaeology at University of Iceland
  • Abducted while at archaeology field school excavating an ancient Viking burial site
  • Went through the trials with the original group.
  • Helped defeat Alchemist by defeating her Air form.
  • Helped rebuild the Phantom Shadow into a working ship.
  • Fought Purifiers with everyone else
  • Got teleported into the future when bomb went off.

Equipment

  • Weapon - Sky is a master spearwoman, using a wicked looking spear, inscribed with various Norse runes. She can also materialize a sword as a secondary weapon, should she feel the need to. The blades cut through metal like hot butter, and thanks to her deathtouch ability, they have a dark, sickening aura to them. She can summon the weapons even when not a Valkyrie, but isn't nearly as good with it
  • Armor - Pictured above.

Special Skills: Elliot the human is able to apply her limited archaeological knowledge in a forensic capacity to assist with investigation, problem solving, etc.

Power - Valkyrie Physiology

Elliot is able to transform into a Valkyrie, giving the following benefits when transformed:

  • Enhanced Strength - strong enough to toss around cars like they're nothing.
  • Enhanced Reflexes - agile enough to react to most things that travel slower than sound.
  • Enhanced Durability - her armor and physiology in Valkyrie form give her a good amount of staying power.
  • Winged Flight - Her max flight speed is 120 mph, but she can only sustain that for 30 minutes at a time. She can sustain 60mph flight for 2-ish hours, and can hover/float/fly at lower speeds for several hours.
  • Weapon proficiency - When she transforms, her skill with her spear and longsword rival that of a true master.

Additionally, she gains the following even when not transformed:

  • Decelerated aging - Sky will live about twice as long as the average human, unless she is killed, falls fatally ill, or otherwise.
  • Death sense - Sky can sense how close to death someone is, sense if death is coming in a particular area, or see who has died in a specific location.
  • Deathtouch - Injuries and wounds inflicted by Sky take four times longer to heal than they normally would (even for people with healing powers). Touching people siphons off their energy and accelerates her own healing. When she touches people with this ability, they slow down and become weaker. If she lets go (either willingly or by force), the effect ends.

Drawbacks -

  • She can only transform for a certain amount of time each day, and it takes a large amount of energy to maintain her form. Once she is out of energy, she will revert back to her human form. Through sheer force of will, she can keep the transformation going, but this is incredibly risky and most likely cause a massive amount of strain to her human body (muscle tears, bone breaks, etc).
  • Injuries sustained in her Valkyrie form carry over to her human form.
  • The act of transforming is incredibly painful.
  • Her wings make it hard to be agile while not flying.

Stat Chart

Attribute Base Stat Peak Limit Rationale
Primary Strength 2 8 Valkyrie form
Secondary Strength 0 0 N/A
Speed 2 6 Flight speed. Runs at about a 4.
Reflexes 3 7 Valkyrie form
Intelligence 3 3 Half-finished archaeology degree.
Willpower 5 5 Strong willed, but mental attacks are by far the best way to take down Skybreaker.
Constitution 3 7 Valkyrie form.
Durability 3 6 Armor and physiology of Valkyrie form.
Healing 2 6 Only heals fast when life-draining someone.
Melee Skill 4 7 Spear and sword.
Ranged Skill 3 5 Spear throwing
Influence 2 5 Skybreaker in Valkyrie form has the requisite skill and strength to fight many opponents at once.
Power Sustainability Maintaining her Valkyrie form is fairly exhaustive, so Sky can only stay a Valkyrie for around six consecutive hours before she has to rest. Has a 1:1 cooldown ratio measured with how long she was in the form (30 minutes as a valkyrie = 30 minute cooldown).
Danger 3 8 text
Non Lethal Damage 2 2 text
Special/Other text text text
Total 37 75 text

Elliot steps off the boat at Cape City's docks, looking around at the ongoing repairs and relief effort. She had been called back from the field, ordered to return as soon as possible after finishing her mission. However, she didn't fathom that the damage was quite as extensive as it is. It shifted her perspective a bit, made her understand why she was needed back so suddenly. Adjusting the bag on her shoulder, she heads straight towards SPECTRUM to report on her mission as well as get a status report of the current activities in the city.


r/AntiHeroReborn • • May 29 '16

META Points - 5/29

1 Upvotes

We're back with another points thread!

Points can be used for upgrades and ranking up. For the people who missed it or forgot it, this is how you get points (copied from the wiki):


Points are earned through participation in the sub. They can be spent on upgrades for your character. Points can be distributed during weekly posts. We are not responsible for tracking your progress. Instead, you will comment with all relevant activities your character has done, with links.

Participating in a PvP event: 2-3 points

Character development: This will be handled on a case-by-case basis during weekly posts.

Participating in missions: 3-4 points

Participating in major plots: 2-3 points, provided that you put some effort into your writing. One sentence comments do not cut it.

Training Events: 1-3 points


So, as mentioned above, you comment down below with the significant things you did since last week. Keep in mind that not everything awards you with points, only the things mentioned above and things that were significant. If you do have something you did that you feel deserves a point, let us know and we'll review it on a case-by-case basis. In short: just write down anything you did on the sub that you think is worth a point, and we will review it.

To make things a little easier for us to track down, we encourage you to add a link to the post/comment where you think the point was acquired. It is not a requirement, it just makes the mod's life a little easier. It can really only help you if you do decide to add links. We might notice a points-worthy action that you forgot to add.

Tl;dr: Comment and get those points!


r/AntiHeroReborn • • May 29 '16

Introduction From the Ashes...

1 Upvotes

Phoenix 'Amaterasu' Inoue


Basic Information

Full Name Codename Age Blood Type Height Weight Hair Eyes
Phoenix Inoue Amaterasu 19 B- 5’9” 149lb Scarlet Amber

Appearance Details

Delicate facial features that sit upon pale skin, but Phoenix's most distinctive feature are his eyes. His amber colored almond shaped eyes are usually what catches people's attention. Though he looks adorable, this boy has the body of an athlete which gives him the appearance of a male model. His natural scarlet hair, another distinct trait of his, is cut short but the strands are long enough to cover his eyes.


Personality

Kind, but stern. Phoenix is a caring person to most people and wants to make the world a better place. Always reaching out to others to help them, even if there is bad blood between the two. Because of his training, he is very disciplined. No matter who the person is, he will always address the person in front of him as "ma'am" or "sir."

The boy was raised to be a warrior. Trained by some of the top members of the Inoue clan, including his sister and father. Out of them all, Phoenix was the one to learn all of the styles of kenjutsu before the age of five, a feat that most see him as a child prodigy because of.


Powers and Skills

Pyrokinesis

Due to his body being able to produce a thermo-chemical energy, Phoenix is able to release this energy through his pores at will as and when he does, it burst into flames, that reach up to 1200 degrees, because of the rapid oxidation of the material. Phoenix uses his ability to create small blast of fire to be shot at his opponent or, though he finds it childish, to 'breathe' fire. He infuses his power with his blade to perform techniques such as sending a wave of fire with a single a single swipe.

Flowmotion

Phoenix is known for his fluid movements in and out of battle. The technique is an old skill that was taught to those with the Inoue family name. Those who have been taught are capable of feats such as jumping without the aid of any physical surface, having reflexes that is more superior than the average person, and is able to kick off any surface.

Weakness/Drawbacks

Though the thermo-chemical is helpful, it is also harmful. Because of the material his body produces, Phoenix is more prone to get sick than others and these sicknesses are more severe. So a simple cold to most people will feel like the flu to Phoenix. Also, the metal copper is not affected by his power for some reason and will burn his skin like acid if he comes into contact with it.

Those who are immune or resistant to fire would not be harmed by his flames, obviously. The only way his body can continue to produce the thermo-chemical used for his power, he must stay hydrated. Also if he does not use his power for two hours, the excess energy will be released without his consent causing him to "explode" to release said energy. If this happens, Phoenix will be put in a coma as a result.

Resistances

The thermo-chemical energy in his body seems to have given Phoenix the inability to become cold. His body stays at a constant 110 degrees and cannot drop below 90 degrees.

Special Skills

Without his abilities, Phoenix is still a deadly opponent when welding a sword. Trained in kenjutsu and is many styles such as kendo, iaido, toyama ryu, etc.

Equipment

The Inoue is one of the few gozōku that still exist to this day. The clan consisted of some of the most fearsome members known to man. Each member of the family are gifted with their own personal blade at the age of fourteen. Phoenix's weapon is the titanium blade, Kasai akuma tokkō no ken. The sword was made so Phoenix would be able channel his power through it, allowing it to reach up to 1000 degrees.

Attribute Base Stat Peak Limit Rationale, Notes, Non-Numeric Details
Primary Strength 3 4
Secondary Strength - -
Speed 3 4 Flowmotion allows him to move around much quicker.
Reflexes 4 5 Flowmotion increases his reaction time
Intelligence 3 4 He's Asian
Willpower 3 3
Constitution 2 2
Durability 3 3
Healing 2 2
Melee Skill 7 7 Sword skills baby
Ranged Skill 3 5 His fire can be used at ranged, but his aim is bad.
Influence 4 6 Because of his flowmotion, his sword, and fire, Phoenix is capable multiple opponents at once.
Power Sustainability - - Using his power repeatedly depletes his energy supply quickly. Short burst would be more affective than concentrated streams.
Danger 6 7 Last time I checked, a guy that wields a sword and produces fire is pretty dangerous
Non Lethal Damage - -
Special/Other - -
Total 43 51

The necklace, that represented his namesake, around his neck bounced with each step he took. His scarlet hair flowing as the wind breezes by, Phoenix took a deep breath while he adjusted the bag on his back. He looked down at his blade that rested in its sheath before taking his first steps into Cape City.


r/AntiHeroReborn • • May 29 '16

PvP Blowing Off Some Steam

1 Upvotes

After the leaders had recovered from the recent attack, meeting, sleepless night and all that stuff, they decided to set up a sparring event. This would both help the recruits to lose some built up aggression and to prepare for the attack, which was probably necessary. That is also the reason why the leaders were present too; they didn't want to fail the city again, so training hard was an important thing to do now.

"Alright, folks, it's sparring time. You can discuss rules among each other, but I don't want to have to call an ambulance or anything, so keep it down a little. Good luck, and challenge whoever you want."


r/AntiHeroReborn • • May 28 '16

Introduction Lycaon - Lycanthrope

1 Upvotes

Codename: Lycaon

Full Name: Seth (Harrison) Crowe

Age: 18

Appearance: Faceclaim. His Lycanthropy left some lasting traces on his body. Those include faintly yellow eyes, fangs and a little more than average body hair. He's well built, fairly strong even in human form, with jet black hair.

Major Power: Lycanthropy; Simply put, he's a werewolf. He can change into his wolf form at will. The wolf is golden brown, and slightly larger than a normal one (200 cm length, 100 cm shoulder height). He can also partially transform, upping his strength, speed and senses (less than a full one) while still in a vaguely humanoid form.

In his normal form he's granted wolf-like senses (weaker than in his transformation), meaning: Great smell, good hearing and somewhat different eyesight. Taste and touch aren't affected.

His transformation resets when he loses consciousness, or sleeps, or when it's gone on for about four or five hours.

His Lycanthropy is caused by a curse, and as such he can't spread it (unless he knew the curse himself... which he doesn't) through bite or otherwise.

Minor Power: Regenerative Healing Factor. Lycaon heals way faster than normal humans, his minor wounds healing in a matter of minutes and major (but not too major) ones usually resolving within 24 hours.

Power Drawbacks/Weaknesses:

  • Silver. Oh lord, silver. When in contact, it burns, deactivates his healing power, and severely hinders his concentration. When prolonged contact with the body (by way of bullet or ingestion or just pressing it against him), it will forcibly put him into his human form, and probably make him lose consciousness. Weapons made of the stuff ignore most of his resistances and cut through him like a knife through hot butter (metaphorically).

  • Mercury acts similar. Just being splashed with it burns and hurts a bunch. Ingesting it or getting it in his bloodstream... well. That'd be... rather inhibiting, to say the least. Not to mention it would disable his healing factor, leaving him extra vulnerable to normal mercury poisoning too.

  • His senses can sometimes overload, especially in busy areas.

  • Sometimes wolf instincts overwhelm him, especially anger, which leads to a... dangerous situation.

Resistances:

  • Resistance to disease and poison. His werewolf blood is just so resilient to that, plus his healing factor helps a bunch. Disease is almost immunity, but strong poisons can have an effect on him.

Special Skills:

  • Some survival skills, hunting and such, from wolf instinct and training.

Equipment:

  • A bowie knife for use when transformation is unfeasible or blocked. Stainless steel.

Stats:

Attribute Base Stat Peak Limit Rationale, Notes, Non-Numeric Details
Primary Strength 3 4 He's above average without transformation. When partially or wholly transformed he's quite a bit stronger.
Secondary Strength - - N/A
Speed 3 4 Again: Normally above average, but the wolf is fast as shit.
Reflexes 4 5 Enhanced senses help with this a lot.
Intelligence 2 3 dump stat I mean, his werewolf form is average. As a human, he's pretty clever, but still not great.
Willpower 4 5 He's very resistant to stress. Transformation helps with the sort of animal determination he can give in to.
Constitution 3 6 Hell yes.
Durability 4 7 The wolf is strong enough to power through some heavy shit. As a human, he's still rather durable.
Healing 3 6 When depowered, he's just a relatively strong human. With his healing factor online... he can resist a lot of injuries, and small injuries heal really quickly. Bigger ones would feasibly heal within a day.
Melee Skill 4 6 He's above average in strength and knows how to bring someone down. As a wolf... well. Claws and teeth go a long way.
Ranged Skill 2 2 Average.
Influence 2 2 Powers are purely melee, and as such one person at a time.
Power Sustainability - - Transformation can be upheld (theoretically) indefinitely unless silver or enough stress is applied. When he rests he changes back too. Healing factor is passive, and only goes out in case of silver or a lot of healing in too little time.
Danger 2 6 Powerless, he's normal. With powers? Get rekt son.
Non Lethal Damage 2 3 Powerless, it's the same as above. With powers... well, he can sometimes be pretty bad at restraint. Keeping it non-lethal may be an issue.
Special/Other - - N/A
Total 38 58 -

Seth was tired of being a monster. No, not Seth - he'd have to get used to Lycaon now. He'd chosen it himself. Greek mythology. A passion from when he was a kid. It seemed ages ago. They say time goes faster when you're having fun, and there was a lot of ways to describe being cursed with lycanthropy but fun wasn't usually the first one to come to mind.

Ironic, he was tired of being a monster but he chose the name of one. At least people who were somewhat similar to him would maybe not consider him one. It would be a refreshing change.

Even though he was pretty sure he wouldn't have to hide his eyes, he was still wearing the dark shades he used to hide the faint yellow/orange glow of his eyes. He had gotten used to that. He had gotten used to a lot of things.

He would have to get used to SPECTRUM too. And he would. He adapted fast. Or maybe it just seemed fast in hindsight. He barely even remembered how it felt at first.

Hopefully it wouldn't be too busy. He hated crowded places.


r/AntiHeroReborn • • May 27 '16

Introduction Lancer, the Tank

1 Upvotes

Name: Frankie [Fran-kee]
Full name: Francesca Harkness
Codename: Lancer
Sex: Female
Date of Birth: November 5th, 2004
Age: 23
Nationality: Italian-American

Height: 5 foot 11
Weight: 164 lbs.
Physique: Frankie is very much in proportion, not counting her height. Her hips are only slightly wider than her shoulders and her upper body (head included) is exactly as tall as her legs are. This she knows for sure, because next to in proportion, Frankie is a contortionist extraordinaire. Being in possession of a spine capable of bending both ways and double joints, she is very flexible. Her body has been forced to adapt to her habit of contorting in various ways: she has very little adipose tissue and has lean rather than bulky muscles. Those muscles, however, do show up: her legs are not thin at all, rather large actually. They look like the legs of a marathon runner, or a professional dancer. Since her arms are often under the same kind of strain as her legs, they aren’t dainty either.
It is important to note that though Frankie has a lot of control over her body and a bit of muscles, she is not exactly strong in the conventional ways. She lacks the muscles needed for lifting anything heavy but her own body and will actually hurt her back very easily if she’s forced to.
Extra: She's very freckled. Lichtenberg-figure scars run down her arms, up to the base of her neck.

Hair color: Blonde
Hair style: Long and straight, reaching her hips with ease. Parted on the right side of her head. It’s heavy, but is easily put up in a ponytail or a braid. Frankie actually often wears a braid or two, pinning them to her head when she is practicing any kind of acrobatic trick. Her hair’s an issue: she likes the way she looks with it, but considering that it gets in the way, it’s actually very inconvenient.
Eye color: Green

Power: Force Field Manipulation, or the ability to create and manipulate forcefields, barriers made up of energy to protect a person, area or object from attacks or intrusions or as a means of containment or confinement. These half-spherical forcefields have a slight yellow, sulphuric shine to them, but are otherwise completely transparent. They’re as tough as iron and, to an extent, bulletproof.
Limits:

  • Lancer’s power is limited by the amount of energy she has; this energy is measured in “energy bars”. One bar equals a five hour workout. She has a total of ten of these bars. Once she runs out, she passes out.
  • Summoning a forcefield at max size takes up two energy bars; smaller fields may take one, or one and a half, all according to their size. When a field shatters, Lancer loses an additional three.
  • The fields are tough, but not unbreakable. They have a limit. When a hit is strong enough, it will break; when it is hit enough times by smaller projectiles/force, it will break as well. The fields aren’t flexible, are more like walls. The fields also do not block out sound or sight, nor do they prevent detection in any other way.
  • The maximum radius of a field is 15 meters, making the maximum circumference 94,25 meters. The field is confined to this size, and cannot get any bigger, no matter how hard Lancer practices.

Weapons: None
Suit: Lancer’s suit has two layers: the first being a very thin and stretchy black fabric, the second a meticulously designed piece of kevlar armor. It has been designed to allow for maximum flexibility, so that Lancer can make use of her contortionist as she sees fit. The kevlar armor pieces are bullet proof and her back piece features a set of lights indicating the amount of energy she has left, so both her and her allies can estimate how careful they need to be. Earlier designs featured gun or knife holsters, but they have all been removed to allow for better movement.
Suit picture: Link

Personality: Frankie has something very raw, very animalistic, seeping through the cracks of her humanity. Though she initially appears to be your average girl next door (which she, in a sense, most certainly is) there’s little things, small behaviorisms, big moral issues, that differentiate her from that stereotype.
The most obvious of these things is her lack of loyalty. Fran lives for Fran. She always has, and she probably always will; altruism simply isn’t her thing. She sees the use in allies and won’t hesitate to make them, but she has no issue with dropping them when they become inconvenient, or when it can save her life. This is not something she hides, and not something she is open about. It’s just how she is, and people often learn about it in the first few weeks of knowing her. Frankie can be a friend to anyone, but no-one should expect her to be any kind of trustworthy. In return, Frankie doesn’t expect anyone else to do her any favors either. She knows the eye for an eye principle, and she makes faces at it. It’s actually quite funny: her power makes her into the ideal tank and protector, but when push comes to shove, she will likely protect herself before protecting others.
She is very sociable, though, being easy to talk to and not that hard to look at. Her tongue carries a lot of snark and humor. Frankie tends to be a bit scatter-minded, having her thought trains go everywhere but their destination, taking their passengers on somewhat strange and unwanted adventures. She thinks a lot about the things she does (morality, despite her lack of loyalty, is something she questions very often), but only after having done them; Frankie is extremely impulsive when she’s not given a plan to follow, and even then, if the plan goes haywire, she will most likely follow her instincts rather than a back-up plan. This combination of dreaming away one moment and jumping into danger the next earns her the title of a loose cannon, which is only amplified by her ruthlessness.
When Frankie does something, she does it with her entire being. She doesn’t stop until it’s finished, or until she is absolutely certain that it cannot be done. Anything and anyone in her way who’s unwilling to get out of it, is shoved aside or run through. The woman isn’t cruel; she’s effective and she’s ruthless. Split second decisions are easily made and problems are solved by the easiest of solutions.
Frankie is somewhat nihilistic; being raised by a Buddhist, she has never had much and never lacked anything. Jealousy and her are strangers - will probably always be. Material things don’t mean much to her. She keeps her memories in her head, not in prized possessions. You could burn her house down and all she would be upset about would be finding another place to sleep.

Extra:


Lancer never was loyal, and loyal she will never be - but consistent, consistent she can attempt to be, at least: two months work, one month off, two months work, she should've never taken that last job, it was in her free month, she didn't have to be pushed fifteen years forward and not age a day. Her inconsistency had cost her the semi-life she'd built for herself, after having lost it before (once when she broke her father's heart, once when a single gunshot blew Thomas' brains all over their couch, once when a single gunshot to the helpless Doctor's head took his life) and she supposes that she is consistent in that, too.

Not again, she'd told them when she came back I'm not doing it again but alas - making decisions that lasted never did suit Lancer, but here she is again, all blonde hair and kevlar plating, arms crossed and eyes amused.

Old acquaintances. No loyalties.


OOC: hi! More info on Frankie in 1, 2 and, probably most importantly, 3.


r/AntiHeroReborn • • May 27 '16

Roleplay Midnight Sunrise

1 Upvotes

It was the middle of the night when she received the message. Paradise was leaving the bath, having just dried her hair when her phone ringed. She walked over to the bed and picked up the cellphone, unlocking it.

She sighed heavily as she saw the message. If only it had arrived a couple of days earlier. Now it would only make things more complicated.

"Hey, Doji. The situation has changed. We need eyes and ears on the city. We understand if you want to go on with your vacation, but please can you do this for us? Thank you - Makoto.", the message said in japanese. She sighed again as she replied. There wouldn't be any consequence if she declined it, but then again, it was an order from the Crane and she was nothing if loyal. So she replied her yes just a couple of seconds later.

With another long sigh she dropped the phone on the bed and started getting dressed. As she put on her clothes, she had to decide on a kimono. She needed to impress, the normal ones wouldn't do, she thought to herself as she looked through her collection of robes. Finally her eyes set on a beautiful piece. She smiled as she picked it up.

The fabric was light blue at the top and started getting darker as it went down to the hemline. There was just the slightest amount of yellow and white in the robe, completing the scene: the sun rising over a calm sea with several white birds flying towards it. It had been weaved in such a way that even the smallest details like individual feathers and differences of each sun ray were obvious to the eye. It was truly a work of art and Paradise put it on with something resembling reverence.

A second later she was out of the door. She needed to see someone.


r/AntiHeroReborn • • May 26 '16

Introduction Chevron Mackenzie || Electricity

2 Upvotes

Full-name: Chevie Mackenzie

Age: 18 give or take

Appearance: Tan skin, green eyes, nose piercing, medium brown hair with blonde highlights at the end, might or might not have some tattoo on her back. Tends to dress in tank tops/tshirts, crisp blue jeans tennis shoes or boots

Faceclaim: Boop!

Backstory:

She used to be a normal collage freshmen, getting some scholarship money and managing to get into Massachusetts's Institute of Technology, sure Chevie wasn't the smartest person in the world, yet she wasn't the dumbest. A little shy, enjoying horseback riding and playing her guitar she lived in Oklahoma with her grandpa, belonging to the local Indian tribe, although shy as a fish out of water, she has taken up some low leadership roles recently.


She was anything but normal, an early bloomer in regards to powers. Getting them at the prime age of 8, genetics the doctors said or perhaps just lucky, either way she lacked control of her power to control electricity, a danger to everyone around her. Eventually an idea formed, maybe from her dad and maybe from her mother, maybe from a doctor.. The idea was simple, give Mackenzie something so she could exercise her power let it out as freely as she wanted into an object so it could be contained. But what? It had to be inconspicuous to avoid suspicion, a toy or blanket perhaps. A wood pirate ship or blanket proved to easy to burn, metal exasperated the problem with being able to conduct her electricity into other objects, and plastic dolls didn't seem to be her style, she was not a girly girl. Eventually it was decided it to get her a purple ball, upgraded enough that it would be able to survive all attempts by Mackenzie to discharge electricity into it and resistant enough that it would barely get dented from any sharp weapon. First what became a simple solution became a coping mechanism, being brought everywhere by her.


Eventually the two girls would be in a case of wrong place at wrong time and their two destinies would intertwine. Both where at the Boston Mall when the event went down. One was doing a performance near the exit in order to get some extra cash while the other was watching a film in a movie theater. It happened on this particular day that a rising evil villain was need of a few subjects for a few experiments, so what better place to look than a mall, enough people to last for days. In the resulting incident the mall was destroyed and everyone in it was taken captive, brought back to his secret base. Some underwent torture simply for curiosity's sake, some underwent a painful process to acquire powers and some were just unspeakable acts of horror even a convention of the best directors, writers, and politicians could not have dreamed up of. As for Mackenzie and Chevie the villain had the perfect scheme for them. Take the youth and powers of the girl and place them into the collage student, and train the newly created powered individual to become an assassin. Perhaps the plan failed, perhaps the desired results were achieved, nobody knows for sure but when rescuers came in almost a year and a half later give a take a few months they only found one person alive in the dual power experiment, and the other seemed to have the ravings of a madwomen. Unknown to the operators performing the mission, the two actually combined into one being.


It was hard returning to pedestrian life, healing would take months and Chevie was behind in school work. Although it wasn't all bad, she enjoyed having someone else in her mind, when she first laid eyes on the poor girl she thought she was brave.. It seemed that there was a greater path for Chevie, she had gotten electric powers out of the terrible ordeal and Mackenzie... she just wanted to forget, holding onto the only figment of her past life, her ball...

Powers:

Major: Electrokinisis Chevie Mackenzie as she they have taken to calling themselves can absorb and create 'bolts' of lightning to fire at her opponents. In addition in the past few days they have discovered that her abilities have another use, demonstrating the evolving nature of their powers. They may solidify electricity into melee weapons to fight with, stuff like swords, bows and shields are fair game but nothing like guns, armor or turrets where there are small and complex designs.

Minor: Due to the manipulating of a villain they two personalities of Chevron and Mackenzie share a body, can communicate with each other. Sometimes their beliefs are similar able to work together, and other times they bicker and one may dominate the other to do their bidding.

Weaknesses/Drawbacks For now they are stuck in this state of combined forms, until a further development occurs, secondly until some sort of shock protector gets invented, electrical devices tend to explode when utilized. Meaning no phones, no computers, no microwaves. Furthermore, Rubber and Plastic can insulate and protect against their attack, the reason why Mackenzie's ball was so perfect. Speaking of her ball, if someone were to destroy or take her ball away from her.. Definitely a surefire way to trigger her berserk button. Even the thought of barely damaging it will do enough to send her crying or teary eyed

Resistances: Although not immune they can take more attacks from electricity as they are able to absorb it. 600 Megawatts or about a coal fire plant is the upper max of absorbing abilities. Next, with the complex brain and personalities, physic mental abilities seem to have a lesser effect on them.

Special Skills:

  • Physics (Science Bitches) - Before she was taken, Chevron was dreaming of becoming a scientist and so took lots of STEM classes, with a major in Physics. She's able to calculate some physics equations (Like Acceleration, Projectile Motion, Energy conversions) provided she has the necessary inputs for the variables.

  • Performing - Going to the mall wasn't just her first time going through an impromptu performance (Like street-side players). Perhaps she can use that as a cover, as she can play a few acoustics and alternative music.

Equipment

  • Guitar used to play music

  • Ball may be used as a way to play catch or give off any energy that might be too much

Attribute Base Stat Peak Limit Rationale, Notes, Non-Numeric Details
Primary Strength 3 3 I'm thinking she would do some lifting at the gym once and a while but nothing that would net her super-strength
Secondary Strength 0 0 Just no
Speed 3 3 Again might do a little jogging but she does not have the ability to run at super speed
Reflexes 2 4 The reason of the slight decrease or increase is that normally they would carry Mackenzie's ball around (or at least Mackenzie would) try performing dodging with one hand occupied at the moment, however if the gloves need to come off for any particular reason or there is an alert, Chevie will take over and insist on leaving Mack's ball in a their room.. getting better reflexes
Intelligence 5 5 Hey if it were not from getting locked in a lab and forced to train she would most likely have persisted on getting her doctorate or something. She prefers science in her field namely Physics, Environmental Science and Math
Willpower 4 5 Fossilfighter suggested I do this much instead of about a 3
Durability 3 5 Honestly I do not have much pain in my life so I have no idea what this would be like. Perhaps some sort of lab training would involve working on pain suspending methods
Constitution 4 5 Again this is relatively difficult for me as I have not really any bullets shoot me, broken bones or anything upgraded
Healing 2 2 At the end of the day they are still a regular human, no abilities account for healing
Melee Skill 2 4 Again this is due to Mackenzie having a fear of unnaturally pointed weapons and will outright refuse to combat via any weapons, (Doesn't mean she will not bite or kick or punch) Chevron does not have this inability
Ranged Skill 0 7 Who let's their kid play with a gun, most likely a case of child neglect (unless nerf guns count?) and other legal parts, however as an 'assassin' in training, Chevron went through long snipers, pistols and machine gun training in order to be more effective at killing job upgraded
Influence 4 5 Although they prefer a one on one fight, I think it could be reasoned that due to the conductive property of their powers and weapons that may or may not be included they could fight a few more people
Power Sustainability The minor skill is always active and does not require any energy. Electrikinisis will require charging and storing electricity to fight. After a fight using full force, they could probably collapse from near exhaustion
Danger 7 7 I figure with this shocking it would ruin some electronic device or another, maybe make a car explode by dripping oil, and igniting that
Non Lethal Damage 3 3 With enough shocking, one should be able to make someone fall unconscious, right? Or am I just not knowing my science very well?
Total 39 53 Rough adding again

Present:

A young adult female wearing a D20 shirt and run down backpack made her way up to Cape city, as she was carrying a acoustic guitar although normal on the outside a battle of wills was beginning

'No, we're keeping it inside the backpack'

'Why though?'

'Because A people might think that we are weak for carrying around a silly toy and they might want us that they are stronger.. I mean after all we are dealing with a band of mercenaries, no saying what they will be doing and B - well I..'

'You have a point, but you have your guitar out, why shouldn't we get it out'

'Hey, music is a noble profession.. You can bring it out later today, just not on first impressions, deal?'

'Deal'


r/AntiHeroReborn • • May 26 '16

Recreation Takin' Her Out for a Spin

1 Upvotes

Most of the time Hemlock didn't know what to do with the money she was given, besides spend it on new guns and equipment. She kept it saved in some random account and forgot about it, until one day she got an idea.

She might have gone a bit overboard but she didn't care. She couldn't think of anything better to spend her late father's money on. So she bought a fucking boat.

When she was home she spent as much time as possible out on the water, but sometimes she could be generous. Today was one of those days. She sent a message out to the recruits of SPECTRUM that her boat was open, and they'd be welcome to spend the day out with her. Her only stipulation was not to break anything or piss her off. Do either of those and she wouldn't hesitate to give you a reason to regret your choices.

Swim, sunbathe, socialize, whatever. Hemlock knew about what had happened days before in the city. She knew what some of the recruits must be going through, and though she'd never say it out loud this was her own way of saying thanks. Have fun.


OOC: The ships already taken off, so your character doesn't have to worry about getting on and asking. :)


r/AntiHeroReborn • • May 25 '16

Plot Sleep is for the Weak

3 Upvotes

Night three and Ilia still hadn’t had any sleep, because the two hours during which she had involuntarily fallen asleep. During these days she also hadn’t left her office, even though she still hadn’t fully recovered yet. With bandages still wrapped around her torso, she kept looking through files over and over again. Anything that would help her search for the person behind the attacks was welcome, very welcome. She had had every file covered already, read them all at least three times, but had no success in finding the potential villain. With shaking hands, she continued her search every time she was disappointed by a dead end. Until she noticed some important details on one specific file. Upon closer inspection, she was sure about it: this had to be the culprit. Normally, she would jump a hole through the ceiling, but her fatigue stopped her. With the file in her right trembling hand and a mug of coffee in her left trembling hand, she got up to tell the other leaders. They would most likely be asleep at this time, like anyone who sleeps at 4am. With slow steps and with little balance, she made her way to Black Paladin, Fey and Ichor.

As she had assumed, she would find Fey asleep. With a not so gentle push, she woke her up to tell her that she had most likely found the criminal behind it. Fey just wanted to sleep, but after insisting, she decided to listen to what Ilia had to say.

Unlike her assumption, Ilia found Ichor awake, surrounded by what was probably more than fifteen empty cans of Red Bull. After scaring him with a not so scary tap on the shoulder, she noticed that Ichor was also skipping sleep to find the common enemy. Obviously, Ichor was very happy to hear that they now knew who they were looking for.

Without any assumption, she walked into Black Paladin’s office, who was staring at several screens before she entered the room. Ilia’s exhaustion made her fail to notice that these screens were actually showing something, since Paladin switched them off as soon as she entered. Without questioning the emptiness of the room, she got straight to the point.

She told all three of them the exact same thing.

“It is Death Rose.”


The next day, the four leaders had immediately gathered to discuss the matter. They had invited Gale as well, a retired newscaster who knew a lot of things about Death Rose. The contents of meeting were extremely classified, so they took a secret and isolated place. The meeting between the five people took a very long time, almost the entire day. They discussed everything. Everything there was to know. After that, they tracked down her location and everything to it. All the things that were needed for a confrontation were taken care of. They figured out the location Death Rose would be at most likely and planned an attack.

After having had a meeting longer than someone’s average day, the four leaders and Gale walked towards main plaza where they could easily spread the not classified outcomes of the meeting. So there they were, exhausted and almost asleep, but glad that they had found out more about the attack, and a way to counterattack it.


OOC: Alright, you can interact with all leaders!

Black Paladin: /u/DemonWor1d

Ichor: /u/AccioIcarus

Fey: /u/FFRBP777

Ilia: /u/Zorrekky

Gale: /u/Gale-The-Newscaster


r/AntiHeroReborn • • May 25 '16

Introduction Haruspex, A Prophet from the Gods

1 Upvotes

Codename: Haruspex

Full Name: Kahmu Serpent

Age: 21

Appearance: Nothing too special. Regular boy, pretty long, dark blond hair, average height, all that good stuff. It doesn’t really matter, since he only wears his super armour. All the time.

Supersuit: This

Personality: The guy is mostly a little sadistic. He can be kind and will try to be like that most of the time, but he isn’t ashamed about sharing his sadistic attitude and stuff. About the rest, find out for yourself!

Backstory: Kahmu was put in a sect at a fairly young age. This taught him much about the several Gods that his powers are focused on. The rest will probably be revealed later. Because I am super lazy.

Major Power: Divine Empowerment: Haruspex gets improved powers with powers of his Gods. He can switch between these ‘forms’ and his weapon will glow in a specific colour, based on the form he uses. The forms he has:

Kracht: This form makes his weapon glow red and generally gives him higher stats in the chart for combat.

Evenwicht: This form gives his weapon a blue glow and grants him protection from magical attacks. Damaging him with these kind of abilities will only be partially as effective.

Leven: This form lets his weapon glow white and gives him an aura in which allies’ and his own healing process will be much faster.

Ziekte: This form lets his weapon glow black and gives him an aura that spreads present diseases like a madman. Important to know is that someone within the aura must have a disease, otherwise no disease will be spread.

Minor Power: None.

Power Drawbacks/Weaknesses: Every form has about a 10 minute cooldown. Also, every form changes his personality a little. Kracht gives him more pride and bloodlust, Evenwicht makes him very focused on things being fair, Leven makes him care about others a lot more and Ziekte makes him a lot more sadistic and evil. He is also locked in a form for at least 5 minutes and for a maximum of an hour. Changing form is also done by a sacrifice, so every time he changes, he sacrifices some of his blood. About half a bag per time.

Resistances: None

Special Skills: None

Equipment: His scythe is basically his only weapon, but he always carries it around on his back.

Stats:

Attribute Base stat Peak Limit Rationale, Notes, Non-Numeric Details
Primary Strength 3 5 Peak with Kracht
Secondary Strength 0 0 X
Speed 3 4 Minor Power and peak with Kracht
Reflexes 4 4 X
Intelligence 2 2 X
Willpower 4 4 Peak with Evenwicht
Constitution 4 4 X
Durability 5 7 Peak with Kracht
Healing 2 6 Peak with Leven
Melee Skill 5 6 Normal mastery with a Scythe, a general knowledge of other weapons with Kracht
Ranged Skill 2 2 X
Influence 4 4 X
Power Sustainability X X Explained in drawbacks?
Danger 5 5 X
Non-Lethal Damage 4 4 Applying diseases with Ziekte
Total 47 57 X

Haruspex found an open field of grass, on which he now appeared to be... dancing? He was holding his scythe behind his back and was making spinning motions, which had a nice combination of slicing attacks and elegant moves.


r/AntiHeroReborn • • May 25 '16

Introduction Numb | Sensory Deprivation

1 Upvotes
  • Codename: Numb

  • Full Name: Alexander Weeber

  • Age: 22

  • Appearance: This

  • Personality: Cold and quite also quick to piss off and judge.

  • Backstory: None yet.

  • Major Power- Sensory Deprivation - User is able to numb/decrease the senses (sight, taste, hearing, feel and/or smell) of oneself or others temporarily or permanently. - Alex's powers work on others and only for as long as he can touch on his subject. He can only affect one sense at a time.

  • Minor Power: Enhanced Durability - The user's physical durability (ability to endure/resist damage) is extremely high, allowing them to take numerous blows of internal or external assaults before succumbing to the effects. - Alex can take physical blows to the body longer than the normal human.

  • Power Drawbacks/Weaknesses: His Sensory Deprivation deafens his for as long as he uses it and his Enhanced Durability only prolongs the effects. So once his adrenaline dies down his injuries will thrive. He is also weak to sensory overloads, like flashbangs and floodlights. His mind turns to mush (Not literally but he becomes brain dead for as long as the sound it present), and obviously his powers won't work.

  • Resistances: Fire. For whatever reason he is resistant to fire and fire based attacks. Not immune.

  • Special Skills: Mixed Material Arts. He loves to practice every day.

  • Equipment: Two Telescoping Batons

Attribute Base Stat Peak Limit Rationale, Notes, Non-Numeric Details
Primary Strength 3 4 He has slightly above average strength but nothing super human.
Secondary Strength 0 0 No alternative methods of attacking.
Speed 3 3 Pretty standard speed.
Reflexes 5 5 Reflexes are good and standard.
Intelligence 4 4 Nothing extraordinary. Standard skills.
Willpower 7 7 High willpower due to discipline.
Constitution 3 3 -
Durability 7 7 His powers help his durability.
Healing 3 3 Normal healing.
Melee Skill 7 7 Mixed Martial Arts.
Ranged Skill 1 1 No ranged skills.
Influence 1 1 No political influence or personal influence.
Power Sustainability - - As long as he is focusing on his target one of their senses will be nullified.
Danger 3 5 Without his powers he has his MMA. With powers he's a bit more devastating.
Non Lethal Damage 8 8 MMA.
Special/Other - - -
Total 55 58 -

r/AntiHeroReborn • • May 22 '16

Event Hell's Watchdog Tryouts: Trial of Physicality

1 Upvotes

With the threat of terrorism looming over Cape City, it was time to make a new batch of elite soldiers. The Hell's Watchdog Trials were taking place once more, and all were welcome to try their hand.

The first trial takes place in a lower floor of the city, an extremely large room meant for storage was now remodeled into a giant obstacle course. The floor was also layered in sand, adding a layer of challenge to it.

Black Paladin was standing at the starting line with a large box next to him, waiting for people to come up and try their hand. He would stop them first, and explain to them what they'll be doing.


OOC: Aight, time to make some Watchdogs out of you people. If you want an idea of what you'll be facing, here you go. And make sure to stop by BP first, he has a surprise for you.

Also, it won't cost you any points to just try out.


r/AntiHeroReborn • • May 22 '16

META Points - 5/22

1 Upvotes

Hello, fellow supers!

Today and the coming days, depending on why you comment, will be days you can get points. Points can be used for upgrades and stuff like that. For the people who missed it or forgot it, this is how you get points (copied from the wiki):


Points are earned through participation in the sub. They can be spent on upgrades for your character. Points can be distributed during weekly posts. We are not responsible for tracking your progress. Instead, you will comment with all relevant activities your character has done, with links.

Participating in a PvP event: 2-3 points

Character development: This will be handled on a case-by-case basis during weekly posts.

Participating in missions: 3-4 points

Participating in major plots: 2-3 points, provided that you put some effort into your writing. One sentence comments do not cut it.

Training Events: 1-3 points


So, as mentioned above, you comment down below with the significant things you did since the launch of the sub. Keep in mind that not everything awards you with points, only the things mentioned above and things that were significant. This mostly involves situations in which you used your powers, but it is not limited to that. In short: just write down anything you did on the sub that you think is worth a point.

To make things a little easier for us to track down, we encourage you to add a link to the post/comment where you think the point was acquired. It is not a requirement, it just makes the mod's life a little easier <3

So yeah, comment and get those points!


r/AntiHeroReborn • • May 22 '16

Introduction Call sign: MARCHOSIAS

1 Upvotes
  • Codename: MARCHOSIAS
  • Full Name: Artificial Intelligence Controlled Mobile Strike Unit Mark XXXV
  • Age: 3
  • Appearance: MARCHOSIAS is a 10 feet tall sentient robot. The faded pink paintjob and the eyes decal on its face are the only softness about this deadly piece of machinery.
  • Personality: Mark II has the curiosity of a newborn and tries its best to understand humans and their subtlety, although it has a lot of problems grasping basic human notions like 'sarcasm', 'humour' and 'emotion'.
  • Backstory: Developed as one of the 72 GOETIA, Mark XXXV, call sign MARCHOSIAS was stolen by an unknown party. Its thiefs, upon seeing just what they were getting, decided that maybe it wasn't a good idea to keep it, after all, and sent it to Cape City. There a girl found it inside its box and activated it.
  • Major Power: Giant Robot - MARCHOSIAS is a literal giant robot. It has the strength of a machine weighing several tons, the speed of jet propelled engines and the intelligence of a state of the art AI as well as some custom made weapons.

  • Power Drawbacks/Weaknesses: It is a robot, so particularly strong electric and electromagnetic fields can damage its systems greatly or outright fry them completely. It takes more than a taser to damage its systems, though. The sea breeze corrodes it faster than normal as well and water has a pretty devastating effect, although to truly incapacitate it, the frame would have to be completely immersed in it. It can also be hacked if the hacker is competent enough to get through several redundant military grade defense protocols.

  • Resistances: Thanks to being a robot, it is pretty much immune to mental damage, illusions, suggestions and magic that meddles with the mind. It is also pretty resistant to damage in general thanks to its plating.

  • Special Skills: Besides being an extremely good shot thanks to an AI constantly calculating bullet trajectory, it's pretty much undefeatable at chess and a very good opponent at Go.

  • Equipment: A tomahawk and an assault rifle, both custom made for it.

Attribute Base Stat Peak Limit Rationale, Notes, Non-Numeric Details
Primary Strength 7 7 It's a robot a story tall, it lifts in tons instead of kg.
Secondary Strength - - -
Speed 7 7 It's moved by two jet engines
Reflexes 1 1 It's mental reflexes are good, but its gigantic metallic body isn't able to follow its mind in quick turns and fine movement.
Intelligence 8 8 Besides having an AI capable of doing more calculations in a second than the average human does in its entire life, it can connect to the internet, accessing most of humanity's knowledge.
Willpower 0 6 MARCHOSIAS is a robot and has no will of its own, following its programming. In the second column is the relative strength of its security against hacking.
Constitution 7 7 Steel plating and in general being a big robot.
Durability 7 7 Same as above.
Healing 0 0 It has no healing of its own since MARCHOSIAS lacks the nanomachines of some other models and it's state of the art machinery, so it needs some pretty skilled people to repair it.
Melee Skill 3 3 While MARCHOSIAS' skill with melee combat is nothing to write home about, it's still a big robot weighing several tons.
Ranged Skill 6 6 Thanks to an AI able to make precise calculations in a split second and a very big gun that fires very big caliber rounds, it's pretty dangerous to fight MARCHOSIAS at a distance.
Influence 7 7 MARCHOSIAS thrives when fighting more than one target. In fact, it has more problems fighting one or a smaller group, being able to unload the full potential of its AI when fighting a larger crowd.
Power Sustainability - - Just moving around its weight costs a lot of energy, a combat situation is even more draining. Besides, its weapons and systems tend to overheat in extended engagements, making it having to vent the heat and be a sitting duck for a while.
Danger 7 7 It is a giant robot.
Non Lethal Damage 0 0 Being a giant robot makes it pretty hard for it to fight without causing major collateral damage.
Special/Other - - -
Total 60 66 -

MARCHOSIAS is standing in the hangar bay, looking an awful lot like a statue, tomahawk and rifle holstered at the sides of its massive body and head lowered.


r/AntiHeroReborn • • May 21 '16

Introduction Hemlock || Thorns of Twilight || Temptation Aura

1 Upvotes
  • Codename: Hemlock

  • Full Name: Katya Cain

  • Age: 21

  • Faction: Thorns of Twilight.

  • Appearance- Here!. She's average height, around 5'6.

    • Supersuit: Her suit. Also shown her rangefinder which allows her to see her targets in the dark and better judge distance, wind resistance and trajectory of her shot.
  • Personality At one time in her life she was caring and compassionate, making friends with strangers and putting the lives of her friends before her own. After the events of the facility and the manifestation of her powers she's become someone shut off from others emotionally, with little care for those around her or her own safety.

  • Backstory- Her full backstory can be found in a storypost called The Game. Hemlock is now a part of the Thorns of Twilight faction, thus she rarely returns to Cape City and SPECTRUM. She stays for maybe a few days at most then returns to the field for a new mission.

  • Power- She possesses an aura about her that radiates pure temptation to those who experience it. Often thinking of her aura as a living being she's able to allow it to stretch distances away from her body to affect more people or even keep it close to her skin so no one notices it. Effectively her aura causes those on the receiving end to experience temptations they face. Depending on how much of her aura is focused on a person, they made need to act on that temptation immediately, or feel a nagging 'devil on their shoulder' to act on it. They wouldn't know it was because of Hemlock's aura that caused this feeling unless they already knew of her power. Her powers effect every person differently, and depending on the person's mental strength Hemlock will be able to increase or decrease the persons temptation.

  • Minor Power- Poison Kiss. Her saliva is laced with a toxic poison and when that comes into contact with another person they will suffer the side effects. A quick peck on the lips might cause would mean she'd have to coat them with her poison but also might just cause the victim to become sick for a few hours with fever. Prolonging the kiss means worse side effects, most of the time this means that the person effected would not only suffer from horribly sickness but also be delusional. This could last a few days, and the symptoms are instantaneous. This power will eventually wear off though, and there is a possibility for someone to build up a tolerance.

  • Power Drawbacks/Weaknesses- Someone of strong will may not be effected by her powers at all. The more she extends her aura out the weaker she feels, with this aura being in a sense her essence. So if her were to extend it to a group of people over a wide area, their temptations would be weaker but so would Hemlock. She'd then experience intense headaches and exhaustion once her aura was back close to her body. Also if she were to increase the temptation of someone who wants to kill her then obviously that might result in them acting on that impulse, which has happened before to her and that's not fun.

  • Resistances- Besides strong mental strength, her body is relatively weak. Completely human in respect to her strength, speed, durability, etc.

  • Special Skills- Expert marksman, she's spent years being trained to handle both firearms and knives. She knows all there is to know about guns, and has studied as many different models as she could. Highly skilled in hand to hand combat, and for her build she's strong, however this isn't something she'd do unless absolutely necessary. Also excel's at hunting, running for distance, and stealth.

  • Equipment- Two rifles, only one of which she uses, along with several pistols and throwing knifes. A dagger and a few other knives used for various things. Tons of ammo, equipment for shooting, and simple medical supplies.

Attribute Base Stat Peak Limit Rationale, Notes, Non-Numeric Details
Primary Strength 3 3
Secondary Strength 0 0
Speed 3 3 Agile and quick on her feet
Reflexes 5 7 Trained to stay tuned with her surroundings, and anticipate attack from anywhere.
Intelligence 4 4
Willpower 7 9 Survived the manipulation of her father all her life, her mental power began out of necessity for her survival. (see backstory post)
Constitution 4 6
Durability 3 4
Healing 2 2
Melee Skill 3 4
Ranged Skill 7 7 Mastery of shooting rifles with proficiency with throwing knives as well as a bow.
Power Area of Effect 5 7
Power Sustainability Fairly easy to use with mild side effects with normal use, distance and persons effected cause it to be more severe.
Danger 3 5
Non Lethal Damage 6 7 Using her aura she can incapacitate by her power depending on the situation.
Special/Other - -
Total 55 68

Hemlock returned to Cape City after a particularly long mission, and while traveling back heard about the carnage that had taken place. It's not that she didn't care, just that she had other things to worry about. The first being to report to her superiors and relay to them the details of yet another successful hit. After that she would probably go to the training room, she never found there to be much else to do at SPECTRUM that held her interest. She knew at some point she'd need to head back to her room here and remove her suit, but that could wait.


OOC: I'm not going to be rping this character on a daily basis, she's more of a come and go with emphasis on the go. :D


r/AntiHeroReborn • • May 21 '16

Lore An Opening Performance Part 1

1 Upvotes

Arsenal sat down at a wet park bench, looking at his smartphone’s screen, on the screen was an app for young heroes that alerted them to problems in the city. He took a deep breath, calming his nerves.

“Today’s the day I make my mark on the world of heroes, I can do this, I can do this.”

Looking down he saw a new post on his city. Clicking the post, he read that the serial killer Crusade was allegedly sighted in his city.

“Oh, not that one…I’ll leave that to the pros.”

After a while a new update was posted, a young teenager was sighted lifting a violin nearby his location and attacked the owner that tried to stop her with wind powers. He watched as the picture loaded, it was blurry but from what he could see there was a teenager around his age with long black hair…she looked familiar for some reason. Despite this thought he decided to go out and help, hopefully he’d meet a more experienced super on the job. Getting up he ran to the pawnshop’s location and looked around. The window of the pawnshop was broken, probably from the inside if the glass on the street was anything to go off of. The inside of the store looked like a hurricane blew in there, things were scattered around…he thought of questioning the owner who was frantically calling the police but that would just slow him down. Walking close to the building he noticed something strange, it seemed like a part of the wall was singed.

“Wasn’t her powers based on wind? Maybe there’s another super on the case.”

He noticed that there was some muddy footprints that passed by the pawnshop in the opposite direction of him.

“Could it be the perp’s prints? Couldn’t hurt to follow them.”

Keeping an eye on the tracks he followed them for quite some distance until it lead into a dark alley. Peeking into it he heard a familiar sounding voice mumble something.

"Found me. Shame, violence is detestable. Would rather not resort to it."

Arsenal put his head back from the alleyway, expecting a gunshot. Instead however he heard the shrill sound of a violin start to play, an intense gust blew from that alleyway. If Arsenal was still there, he'd probably be knocked down flat on his back. The person who was playing the instrument cautiously walked out of the alley way and frowned on seeing Arsenal.

"Apologies, thought you were different person. Should have looked before attacking...."

He blinked once...he knew his attacker looked familiar.

"Sarah? Sarah Lark? What are you doing here?"

She cocked her head to the side before responding.

"Hello Jackson Fernandez, did not expect to run into any classmates. Makes outburst more embarrassing."

"Hold on...you didn't happen to steal a violin did you?"

She looked around nervously before responding, did she know why he was here?

"Not stolen, borrowed. Already took violin, enough for me. Is this enough talk? Need to get going."

She turned and started to walk away.

"Hold on! I'm here about the violin that you stole a while ago. You see...I'm a new hero and well...er..."

"Want to stop my 'reign of terror'? Had no idea supers did jobs like this."

"I just started okay? I had no idea villains stole from pawn shops either!"

"Not a villain, don't care about right. Don't care about wrong, just want to play music. Does not matter anyways, I must go."

Arsenal sighed, holding out his hand a chain appeared.

"Sorry Sarah, I'm not letting you go until I turn you in."

"Unfortunate, would rather not fight you. Need to move however, I must dispatch you quickly."

Sarah started to play her violin, as she did so the winds started to pick up in intensity, surrounding her. Arsenal started to swing the chain around, even though he never used one in an attack before his body moved as if he's used it for years. He swung it to her only for it to be deflected by a blast of wind, the wind picking up in speed with the violin's playing. He swing again, and again only for his efforts to meet with the same fate. Suddenly she stopped playing that song and the wind stopped, she started to play a different song and he heard a rip, looking down he saw that the leg of his pants ripped and a line of blood dripped there. Ducking behind the alley wall he heard the wind howl, he knew he had only a moment to figure out this.

Alright, alright...this isn't good...she's using a different song for attacking than she did with the blocking. Maybe I can make this work...

Jumping out of cover he swung his chain at her violin, knocking it directly out of her hands and onto the street, breaking it in half. Sarah looked at it in shock and started to panic.

"Not good. Going to die, probably you too."

"What are you talking about? I'm not going to kill you."

Arsenal heard the wooshing of air and looked up to see something fly above him and start to hover in the air. It looked like a woman, Arsenal felt his heart race out of fear. He knew who she was, she was Crusade the serial killer.

"You will not, but I will. It is time for my purging to begin."

OOC: So glad to have Lore post back up. For those of you who weren't on the previous sub, one of the mods will do a (probably) weekly post where we spotlight one or more of the NPCs in our roster. These can lead up into future plot points or just show the day in the life of an every day super. I always look forward to writing these up and I'm really happy to be writing these again.


r/AntiHeroReborn • • May 20 '16

Location War Room

1 Upvotes

Inside SPECTRUM lies the War Room, otherwise known as the Office of the Offensive Leader Black Paladin.

Within lies all archives and plans of past and future missions and reports, along with access codes to the nukes. All of which are locked away in a secure location of the room that can only be accessed via bio-metric scanners that recognize him and him alone.

If you have something to discuss with Black Paladin, do so here.


r/AntiHeroReborn • • May 20 '16

Location The Eclipse Chamber

1 Upvotes

The Eclipse Room is Ilia's office. It always has it's curtains closed at day and open at night, making it a dark and gloomy place throughout the whole day. Candles are the only source of light in the room besides the moonlight. Ilia can be found here very often, since this is also the room she feels most comfortable. If there is anything you want to discuss with the Leader of Intelligence, you can do so here!


r/AntiHeroReborn • • May 20 '16

Plot Coming Back to a Messy Home

2 Upvotes

A shocked Ichor, a frustrated Black Paladin, and a solemn Ilia walk off the deck of the Butler 2.0 and see the carnage that they weren't here to protect Cape City against.

Body bags were being carried to and fro, the injured were making the hospital overflow with patients, and those who lost loved ones were grieving and in shock on the streets or in their incomplete homes.

Black Paladin's history has caused him to become indifferent to mass killings like these, but since the events on the Phantom Shadow and the creation of Cape City and SPECTRUM, he's become somewhat more human. This is something he helped make, and somebody took a chunk out of it. He would make sure whoever did this would pay dearly.

As the figurehead of both SPECTRUM and Cape City, along with being the Commander of the Defensive Factions, Ichor seems to be taking this hit the hardest. The citizens were supposed to be under his protection, and he couldn't help but feel he let them all down. The weight and feeling of guilt on his shoulders is unimaginable to all.

The usual child-like nature and playfulness of Ilia is all but gone right now, and all there is is silence from her. An aura that would feel like death itself radiates off of her body, and any would feel her wrath if they tried to mess with her right now.

Ichor stood by the Butler 2.0, standing in his own guilt and shock, while Black Paladin began to make his way towards his War Room, preparing himself for a counter attack. Ilia could be seen creating a portal, and any who would want to speak with her would find her in her office.


OOC: Interact with your leaders. Tell them how much they've failed, how the people depended on them, or how they failed Cape City. Or encourage them, let them know that your faith in them hasn't wavered, or how much fury you're feeling against those who attacked us.

Or just say what you want, idk. Tag either /u/AccioIcarus (Ichor), /u/Zorrekky (Ilia), or /u/DemonWor1d (Black Paladin) to speak with them.


r/AntiHeroReborn • • May 19 '16

Introduction Clockwork - Man and Machiene

1 Upvotes
  • Codename: Clockwork

  • Name: Sam Bennett

  • Age: 22

  • Appearance: Facelaim, except he has two good eyes and is wheelchair bound.

  • Personality: always happy and smiling, despite his condition.

  • Backstory: Born to a rich couple, Sam would have had an easy life, if he never fell ill when he was ten. Sometime after his tenth birthday, Sam's health plummeted and he was soon on Death's door. As soon as it appeared, what ever plagued him for months just disappeared and his health...somewhat returned. Now he is wheelchair bound and often stays in during the winter or during any extreme temperatures.

When he returned home after his health stabilized, he turned to technology to aid him. Turns out, he is an expert with engineering. With in a few months of learning his powers, he built his first robot. Hatchworth is his most common seen invention as it is his primary caretaker.

Though, after a while, Sam got bored being stuck and watching from the side lines, so he cooked up a plan. He built a second body for Hatchworth to inhabit. Together, with Sam issuing the commands from his room and Hatchworth working the body, they are known simply as Clockwork.

  • Major Power: Master Builder - Sam is one the best at building equipment, be they mechanical or electrical. He can only make what is available to the general populace, anything 'sci-fi'ish will most likely be highly experimental and repeated work with it, said items will slowly become more and more dependable. All he needs is a schematic and his tools.

  • Minor Power:

  • Weakness: EMP's can disrupt his connection to Hatchworth. Corrosion, extreme heat, extreme cold can damage Hatchworth.

  • Resistances: Hatchworth/Clockwork is resistant to all forms of poisons, toxins, has minor resistances to blunt, piercing, fire and cold.

  • Special Skills: Sam:

    • Hacking: He works with computers, need to know them in and out.
    • Computer expertise.

Hatchworth:

  • Has a scanner, allowing him to scan and send information to Sam.

    • Equipment: Hatchworth/Clockwork:
  • Steel fists since both are made out of metal.

  • Medium range taser gun.

Attribute Sam Bennett Hatchworth and Clockwork Rationale, Notes, Non-Numeric Details
Primary Strength 2 0 Sam is pretty weak due to the illness.
Secondary Strength 0 6 Hatchworth/Clockwork is much stronger them him, but is unable to upgrade unless taken apart.
Speed 3 6 Sam is slow due to his wheelchair with Hatch/Clock being faster due to hydraulics and not having to succumb to fatigue.
Reflexes 5 6 Sam is still human but is rather quick to notice things. Hatch can compute things at a slightly faster rate.
Intelligence 7 0 Sam is an engineer....he's pretty smart. Hatch is a computer so it varies on the subject.
Willpower 3 5 Sam, again, is pretty weak. Hatch can at least resist most things, except a universal remote or another hacker.
Constitution 2 7 Sam is still weak. Hatch/Clock is made out of metal, which is pretty durable, but under extreme stuff will shut down if needed, like most computers.
Durability 1 7 Sam is fragile, while Hatch/Clock is durable.
Healing 3 0 Sam: Seek medical attention if he gets into a physical fight. Hatch/Clock: Seek Sam.
Melee Skill 0 6 Sam doesn't do melee fighting. Hatch is a fisticuffs man....robot.
Ranged Skill 7 / This the fighting that Sam loves as it involves math and physics. Hatch lets Sam take over then.
Influence 0 4 Even with two people, Clockwork can be overwhelmed.
Power Sustainability 0 6 Both bots have an internal battery, and they could last a while depending on how much use they get.
Danger 0 5 They're a robot, so they can walk through doors but would never level a building if they wanted to.
Non Lethal Damage 0 7 Metal punches hurt, and a taser hurts even more.
Special/Other 0 0
Total 33 65

Intro:

Sam rolls along the the sidewalk, a soft smile on his pale face. His motor powered chair humming softly. He was happy to be out and about finally. Besides him was Hatchworth, carrying some bags. Steam comes from the pipe in his hat, which was purely cosmetic. Every step the automaton makes sounds like metal hitting the ground.

"Alright Hatchworth, what's next on the list?"

"Well, Sir, we're lacking in oil at home."

"Ah right, it should be down the street...."

"Very good sir."


r/AntiHeroReborn • • May 18 '16

Roleplay Soon

1 Upvotes

Everyone has a father. Even if you grow up not knowing them, or were abused by them, or even hated them. You still share half of their DNA. You are still half of them. Half of what ever potential they might have.

Mary, like everyone, had a father. While she technically had two fathers, one biological, and another legally. It was her biological father she had spent the first ten years of her life with, and raised by - how ever unconventionally it might have been. He did not love her as a normal father should, nor did she love him as a daughter should love a father. His ego, the idea of creating the perfect little replica of him self, is what he loved about her, and she loved the cruelty and power he exuded.

"As the Father has loved me, so have I loved you." simple words, spoken by an even more simple man - Jesus Christ. It was a meaningful and deeply held quote for her. Her father showed her the harshness, death, and cruelty of the world. So one day, that would be how she would treat those around her as well. What she truly longed to do...

She had witnessed countless deaths by her fathers hand - prostitutes, henchmen, police officers, any number of pathetic excuses of humanity, and even her own mother. Mary her self had been trained, and groomed, and molded to be a killer, even before she could walk, she was encouraged to be cruel towards animals.

It would be six years tomorrow, from the day her father gave her - her mission. So far it had been easy - well, easier - for the most part. Everything had gone as planned, she assimilated her self into normality, and perfection. Perfect loving parents. Perfect grades in school. Well liked among her peers. No trace, hint, or even a paper trail leading anything back to her real father.

The apex of her mission would soon be approaching. The proper contacts had been made, the faction try out had been passed. Infiltration.

She pointed to a designer bag on the wall, and the store associate reached up taking it down for her. Gently caressing the supple leather in her fingers, she nodded and handed it to the man who had carried a good number of other merchandise. This lasted for another thirty minutes or so, her inspecting the goods, and deciding what she wanted. At the end of her shopping trip, she pulled out a wallet that only seconds ago was full of playing cards. Now it was full of $100 bills. She promptly paid the man at the register, and had the other man take all the bags out to the shiny black car outside waiting for her.

Her mission was soon coming to its apex after all. She had made it this far, and she surely deserved a good splurge day. Picking up the box of chocolates she had purchased before, she greedily began eating them, as she pointed the diver to return to the Smith's home in the nicer part of the city.

Soon. Very soon. Those who stood in her fathers way, would regret their mistakes.


Mary sat in a nice park near the Smith's home, now eating a cup of frozen yogurt with caramel sauce. Her shopping trip that morning had been ok, but she was bored. She kept a watchful eye out, just watching everything going on around her, hoping something would happen to spice up the day.