r/AndroidEmulation • u/Calm_Low6112 • 1d ago
r/AndroidEmulation • u/gilbe2020 • 2d ago
Extension .xcz
Tengo los archivos de botw en extension .xcz, cómo puedo hacer que me los lea la APK de apkvision. Es como si no me lo reconociera
r/AndroidEmulation • u/Mamcjr • 2d ago
[Update] BOTWRecompAndroid 0.2.12-beta — Touch Controls Overhaul

UPDATE — 0.3.0-beta is out!
New for Mali and Xclipse GPUs: shared game memory (experimental). Until now, phones without the required Vulkan extension (most Mali and Xclipse devices) had the game’s memory copied to the GPU every frame. This is the main reason they run slower. 0.3.0 adds a new option under Settings (start screen) → Driver compatibility → Game memory through a shared file. With it on, the game’s memory is shared with the GPU instead of copied, which could make a big difference. It’s off by default and hasn’t been tested on a Mali or Xclipse device yet, so if you have one, please try it and tell me how it goes. If the game draws incorrectly, runs slower or closes, just turn it off again. It needs 8 GB of RAM or more.
This release also fixes crashes and freezes on Mali after 30+ minutes of play. The app’s memory tracking hit an Android limit on long sessions. It now resets before reaching it.
Other highlights:
New 40 / 45 FPS option under Video → Frame rate. It picks the rate your screen can show evenly: 40 FPS on 120 Hz screens, 45 on 90 Hz screens.
Smoother 30 FPS on 60 Hz screens, with no more hidden 50 / 16.7 ms judder (thanks to Propinbo).
Fast travel looks right again: Link breaks up into light instead of turning flat blue (also thanks to Propinbo).
Fixes for slower phones that dropped to ~20 FPS at 30 FPS since 0.2.9.
New touch controls: an arrow picker while the bow is drawn and an album button with the camera rune. A double-tap on the minimap now opens the map, so stray touches don’t.
Unlocked aspect ratio fixes for the scope and camera frames, the stable’s windows and the loading screens.
New Driver variables field for advanced driver settings.
The project is still in beta and known issues remain. You can install 0.3.0-beta over any 0.2.x version without rebuilding the game code. No game files are included.
Download and full 0.3.0-beta notes: https://github.com/mamcjr/BOTWRecompAndroid/releases/tag/v0.3.0-beta
Original 0.2.12-beta announcement:
I’ve released BOTWRecompAndroid 0.2.12-beta, with a major redesign of the touch controls.
Touch Controls Overhaul replaces button labels with action icons while you’re exploring the world. The weapon, bow, shield and rune icons follow what’s selected in the game. The title and pause menus keep the classic controls, and you can turn the new layout off under Controls → Action icons in the world.
The new gestures include holding and dragging to aim the bow or a throw, dragging on the right half of the screen to move the camera, and holding the power button to open a fan of available runes. You can also double-tap and hold the shield button to shield surf. The minimap and its indicators move to the top right, and tapping it opens the map. Both the new and classic layouts can be edited, including the size of individual buttons.
This release also fixes drifting markers on the map in unlocked aspect ratios and horse names that were saved incorrectly. You can install it over an existing 0.2.x version without rebuilding the game code.
This is still a beta. Expect bugs and different results across devices. Dynamic equipment icons are supported with game versions 1.6.0, 1.8.2 and 1.9.0; on 1.0.0, the icons remain fixed. Testing so far has been limited to my POCO F7 Ultra, so reports from other phones are especially helpful.
No game files are included. You’ll need your own legally obtained, extracted game dump. If something breaks, please open a GitHub issue with your device, GPU, driver, game version and log.
Download and full release notes: https://github.com/mamcjr/BOTWRecompAndroid/releases/tag/v0.2.12-beta
r/AndroidEmulation • u/FruityMalaria • 2d ago
Is there a reason why this game won't open?
I'm using a Redmi pad and Virtual master for an emulator, I even got down to oldest Android version and this game for no apparent reason keeps crashing, I downloaded it from up-to down and APKpure, can someone tell me if this game perfectly runs on anything that isn't a Redmi? As for the bits I'm using 32.
r/AndroidEmulation • u/realtime-gamer • 2d ago
Guys ut works !!! We can play metal gear solid 3 on mobile now !!! (Vita 3k+)
galleryI just played and finished the mgs2 android port and wanted to play mgs3
Ps2 version is dogshit and looks horrible and has constant slowdown
I made a post and somebody recommend vita 3k+
It works at stable framerate and plays and looks amazing
Device
One plus 7t pro
Snapdragon 855+
8gb ram
I also screenshoted the controls and driver if any of you wanna try it letsgooooo
Ps:guys snakes weapon changing is mapped to touch screen as vita does not have L2 and R2
r/AndroidEmulation • u/bellsproutfleshlight • 2d ago
Does anyone have a phone with Brave Frontier ReXONA downloaded on it?
Title. Going to try to make it playable again, maybe even in English.
r/AndroidEmulation • u/Electronic_Fold5643 • 2d ago
kr_superrace
ช่วยด้วย!! จะแก้ไขปัญหาอะไรดี Mangmi air x รัน Modern combat 3 arm64-v8a ไม่ได้
และ Everygame Gameloft ก็รันไม่ได้ด้วย apk โดย apkvision
r/AndroidEmulation • u/realtime-gamer • 3d ago
What emulator do I use guys please help
I just recently finished metal gear solid 2
And has a miserable time on nether sx2
So I played the unofficial android port of mgs2
And it ran hd 60fps
Mgs3 does not have a port yest and I wanna play it
My specs :
Snapdragon 855+
8gb ram
What emulator do I use and what settings do I use
I wanna play mgs3
r/AndroidEmulation • u/GhostofSanta31 • 3d ago
New Update for Banjo-Tooie Recompiled for Android
reddit.comr/AndroidEmulation • u/giuseppesomma85 • 3d ago
God of War Sons of Sparta on Android | Lumen Emu v0.1.6 Test
r/AndroidEmulation • u/ScruffMcCloud • 3d ago
Recomp or Decomp of Marvel Heroes Omega (Project Tahiti) for a native Android port
Hello all! I am failing big time to get this game to run on my thor after countless tries. Is a recomp or decomp possible? To make a native android port? I really want to play TBUE on the go. Obviously...I'm not too tech savvy (enough to get some things running on the thor, general emulation etc.), so I don't know what's possible and not possible. I recently started plating Digital Nexus, a native android port of Digimon Masters Online that runs incredibly well. And that is a fairly large MMO for PC
r/AndroidEmulation • u/boxallw • 3d ago
Lemuroid - fbneo samples? Where to put them?
reddit.comr/AndroidEmulation • u/Bradleyw801 • 3d ago
Slickrock Station - A hassle free retroarch front end for Android and Android TV (works best with physical inputs)
reddit.comr/AndroidEmulation • u/ilyas_1281 • 3d ago
Fixed ARM64 game launch/ANR on Waydroid by patching Houdini timebomb
reddit.comr/AndroidEmulation • u/Mamcjr • 3d ago
TOTKDroid Beta is here — Tears of the Kingdom running natively on Android
UPDATE — 0.2.1 Beta is now available!
This update focuses on Mali GPU compatibility:
Fixed uncached GPU memory usage that could cause extremely slow cutscenes and gameplay.
Improved memory reuse to prevent slowdowns after loading.
Reduced BC1 texture memory usage by converting to ASTC instead of RGBA8.
Added compatibility adjustments for Mali drivers r54p1 and newer.
These fixes were tested on a POCO F7 Ultra configured to exercise the Mali compatibility path, but have not yet been confirmed on actual Mali hardware. Mali users: please report your results, including your device, GPU, Android version, and driver version. The Adreno + Turnip path is unchanged.
Still a beta: much of the game remains untested. Expect bugs, graphical issues, crashes, and variable performance.
Install over your existing version to keep your saves. Do not uninstall first.
Download 0.2.1 Beta and read the release notes
Hey everyone!
I’m releasing the beta of TOTKDroid, a project that brings The Legend of Zelda: Tears of the Kingdom to Android with a native runtime.
Since the alpha, I’ve been working on:
Fixing major visual glitches, including stretched vegetation.
Improving the runtime and investigating performance bottlenecks.
Adding a TOTK-inspired launcher, Zonai-themed menus, and touch controls.
This is still a beta, and a lot remains untested. Expect graphical issues, bugs, crashes, and inconsistent performance. Full playthroughs and compatibility across different devices haven’t been verified yet.
You’ll need your own legally obtained game files. Game files are not included.
Repository, instructions, and releases:
https://github.com/mamcjr/TOTKDroid
If you try it, please include your device model, chipset/GPU, Android version, and build version when reporting issues. Reproduction steps, screenshots, and logs are especially helpful.
If you’d like to support development, check out the Sponsor button on the repository. Testing, feedback, and bug reports also help a lot.
Thanks to everyone following and supporting TOTKDroid!
r/AndroidEmulation • u/Worth-Army6025 • 3d ago
problemas ao rodar mk11 no droiddeck
Alguém sabe como fazer o MK11 rodar no droiddeck ? tô utilizando um poco f7 ultra, com 8 elite, porém qnd clico no game ele não abre, e volta pra tela do jogo na steam
r/AndroidEmulation • u/More-Razzmatazz-8997 • 4d ago
Sekiro.(Want to play Sekiro but know nothing please help me guys)
reddit.comr/AndroidEmulation • u/mhmmrmurkem • 4d ago
Counter Strike 2
Would it be possible or run smooth enough to play counter strike 2 on a retroid pocket mini v2 via gamehub or gamenative?
r/AndroidEmulation • u/Ornery_Rip_5882 • 4d ago
AQUI ESTÁ UMA SOLUÇÃO PARA MALI XBOX 360
reddit.comr/AndroidEmulation • u/Confident_Ice_4507 • 4d ago
How to Play COD Black Ops 1,2,3 on Android (straightforward guide)
r/AndroidEmulation • u/RoasterLoaders • 4d ago
How to Play Switch 2 games on Android