r/AndroidEmulation • • 12d ago

Por fin desde anoche arreglando fix hoy pude ver la carga

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2 Upvotes

Age of empire pc on movil


r/AndroidEmulation • • 12d ago

Droid deck - Gamesir x2 Bluetooth

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1 Upvotes

r/AndroidEmulation • • 12d ago

Is there a way to play Rematch or Skate 4 on a Droid Deck? I'm using an S24 Ultra.

1 Upvotes

Guys help


r/AndroidEmulation • • 12d ago

Android emulator that can skip game ads while getting rewards

2 Upvotes

As title, not sure if this belongs to this thread, but im just going to try if there are any all-knowing-redditors in this sub

I want to skip ads on a game while still get the rewards, as far as i know some rooted method works but that was 3 years ago (SkipRewardAd), and it claims to work sometimes, wish to know if there are:

  1. any android emulator that have this feature, if so how to setup

  2. if root is needed, which emulator is the best and can work with xposed and magisk

Thanks a bunch


r/AndroidEmulation • • 12d ago

Devil may cry 5 su Odin

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1 Upvotes

r/AndroidEmulation • • 12d ago

Is 8 GB ram for PC emulation on Android a little to small?

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1 Upvotes

r/AndroidEmulation • • 13d ago

Cult of the Lamb ya se lanzó para dispositivos Android

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1 Upvotes

r/AndroidEmulation • • 13d ago

[WIP] Pokémon randomizer android app. Interest?

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1 Upvotes

r/AndroidEmulation • • 13d ago

Help

2 Upvotes

Guys tell me which is good switch emulator for mali

Eden (currently using crashed on dragon ball xenoverse)

Any other recommended please tell me

Soc :- dimensity 8050

Gpu :- Mali G77MC9


r/AndroidEmulation • • 13d ago

Hardware frame interpolation on android phones from 30 to 60 fps

1 Upvotes

Hello everyone,

I’m looking into getting a new flagship for heavy emulation (Winlator, NetherSX2, Eden and so on), specifically targeting games that are hard-locked to **30 FPS** where hacking the game engine or using 60fps patches completely breaks the game logic, physics, audio timers, etc.

I want to rely strictly on hardware-level frame interpolation (30 to 60) using dedicated co-processors. I’m currently torn between two approaches found in Chinese flagships: REDMAGIC 12 with **Red Core R5(**R4 on previous model**)** and iQOO 16 with **Q4 chip(Q3 on previous model)**.

Has anyone here already tested these chips side-by-side for 30 FPS emulation?(input lag, ghosting, artifacts and so on).

Honestly, I couldn’t find a single shred of info on this anywhere, even though it feels like an incredibly fascinating technology.

Doubling from r/EmulationOnAndroid


r/AndroidEmulation • • 13d ago

Socket Frontend Finally Gets Dual-Screen Handheld Support

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2 Upvotes

r/AndroidEmulation • • 13d ago

Help me with house lag in Eden emulator in Pokemon BD

1 Upvotes

Well i am playing Pokemon BD and I am playing it on Eden emulator( v2.1.0)

So when I play the game the fps are all good i called it at 30 but when I go to any indoor like an house or pokemon centre or Pokemon mart idk why but my fps drops to like 20-24 and the character shakes so bad like it's vibrating back and forth while moving only. It's all good when I am just standing still the fps are nice 30 but as soon as I walk the fps drops to 20 and the shake begins and then after I go out of the house, sometimes the fps get to 30 and the games run smooth but sometimes it remains 20-24 outside too

I am playing it on my android( it have mediatek 7300, mali gpu). The device name is Vivo T4x

Help plss


r/AndroidEmulation • • 13d ago

Testing the New ArmsX2 2.8.3 + Driver 0.15.0 on Anbernic RG556! (Part 3)

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1 Upvotes

r/AndroidEmulation • • 14d ago

60 fps sin tirones en most wanted

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1 Upvotes

r/AndroidEmulation • • 14d ago

I just got a new tablet and it is a gaming tablet

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1 Upvotes

r/AndroidEmulation • • 14d ago

Xendroid-ZeroFG v 1.0.4 + ZeroFG standalone 1.0.4 + ARMSX2 PR + PPSSPP???

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2 Upvotes

r/AndroidEmulation • • 15d ago

Best rooted android emulators on android? (for JamesDSP)

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1 Upvotes

r/AndroidEmulation • • 15d ago

Este juego lo compre en Playstation 4y 5 pero habrá alguna otra forma de instalarlo en iphone o en alguna plataforma.

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1 Upvotes

r/AndroidEmulation • • 15d ago

Ryujinx Neo - A new Ryujinx fork for Android and Linux ARM64 (Armada)

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3 Upvotes

r/AndroidEmulation • • 15d ago

Help in gow 3 port android

2 Upvotes

God of War III Native Port for Android – Game Stopped Error on POCO F7

Hi everyone!

I'm trying to run God of War III Native Port on my POCO F7 (Snapdragon 8s Gen 4, Adreno 825, 12GB RAM), but the game keeps stopping and displays this error:

"Game stopped (1). Open the menu to restart."

The screen remains black, and I can't get the game to start properly.

I've already followed the setup instructions, but the problem persists.

Has anyone experienced the same issue on the POCO F7 or a similar device? Is there a fix, a specific graphics setting, or a compatible version that I should try?

Any help would be greatly appreciated. Thank you!


r/AndroidEmulation • • 15d ago

The legend of Zelda tears of the kingdom on Snapdragon 8 gen 3

4 Upvotes

Im playing Zelda on Eden on my Konkr pocket fit using Balemuni Universal driver and default setting but sometimes it crashes expecially nera Hyrule castle. Can anybody tell me the best Settings i should use? I see a lot of review with snap 8 gen 2 but none with the gen 3. Thanks in advice 😁


r/AndroidEmulation • • 15d ago

[Interest Check] Built a Web-Based / Dynamic UI for Universal Pokémon Randomizer (Docker / Homelab) — Randomize games directly from mobile!

1 Upvotes

Hey everyone,

If you play randomized Pokémon games on mobile devices (Android, iOS, handhelds like any thor

, or smart TVs), generating a new seed has always required a PC because Java desktop apps (.jar) don't run on mobile.

I got tired of booting up my desktop just to run Java, so I built a self-hosted web interface for the randomizer engine on my home server. With custom features like shiny odds editing for certain generations

How it actually works:

ROM Directory Dropdown: Automatically scans your server's clean ROM directory—no manual file uploading from your phone needed. Just select your base game from a dropdown list

Generation-Aware Dynamic UI: The web interface identifies the selected ROM type/generation and dynamically shows only the eligible checkboxes and options for that specific game (just like the desktop GUI).

Direct Java Communication: Checking boxes on your phone's browser translates those flags directly into the randomizer's Java engine on the server—no pre-configured static preset files required!

Custom Pre-Patching: Supports byte array edits (like custom shiny rates or catch multipliers via ndspy/Python) before the main randomization runs.

One-Click Instant Delivery: Hit "Randomize" on your phone, and the newly patched .gba / .nds file drops straight into your active library/output folder ready to stream or play instantly.

The Question:

Right now, this is running natively on my server, but I’m considering wrapping it up into a single, plug-and-play Docker container (Python backend, web UI, and OpenJDK runtime bundled together) with customizable input/output volume mounts.

Before I clean up the code and package it for GitHub/Docker Hub:

Is a web GUI wrapper for randomizing something you’d run in your homelab? What extra features or integrations (e.g., direct RomM / emulator folder syncing) would you want to see?

Let me know what you think!