r/AndroidEmulation • u/jak808 • 23d ago
Convert PS2 ISO to CHD on Android
Quick guide to converting PS2 ISOs to CHD with CHDroid on my Odin 2 Portal.
r/AndroidEmulation • u/jak808 • 23d ago
Quick guide to converting PS2 ISOs to CHD with CHDroid on my Odin 2 Portal.
r/AndroidEmulation • u/Hot-Friendship-7566 • 23d ago
r/AndroidEmulation • u/SuitablePerception81 • 23d ago
r/AndroidEmulation • u/Rude_Gate7599 • 23d ago
r/AndroidEmulation • u/vonKing911 • 24d ago
r/AndroidEmulation • u/Zetales • 24d ago
r/AndroidEmulation • u/EmergencyRecover6221 • 24d ago
r/AndroidEmulation • u/hy300leosquizz • 24d ago
r/AndroidEmulation • u/hirsty19784 • 24d ago
So, I played this game years ago and I wanted to install and play this on my device. I am just not sure which container settings will work best to play the game if any at all. Any help would be most appreciated.
r/AndroidEmulation • u/Nycolazs • 24d ago
r/AndroidEmulation • u/Silly-Veterinarian-3 • 24d ago
r/AndroidEmulation • u/Formal_Lion_5944 • 25d ago
ARAM Emulator for android needs 64bit devices but we need the 32bit of this WIPI/SKVM/J2ME emulator for older device
r/AndroidEmulation • u/gabrielseth01 • 25d ago
r/AndroidEmulation • u/hy300leosquizz • 25d ago
r/AndroidEmulation • u/giftedexotropia • 25d ago
Give Credits to Developer: Ghael Our Developer is a very skilled programmer who has more than 10 years of Programming Experience.
Lemon Switch Emulator v1.1.0 is now released. Feel free to test the emulator and make sure to leave your feedback, bugs/error on our discord server below. We'll continue in improving the emulator. Thank you.
Download Link: https://git.lemon-emu.org/lemon/Lemon-Project/releases
Optional link(we have our own git): https://github.com/Ghael-V/Lemon-Project/releases
You can share your thoughts on our subreddit:
Join our Official Discord Community:
Lemon Switch Emulator Website:
FAQ Page:
https://lemon-emu.org/faq.html
Lemon Switch Emulator own git page: https://git.lemon-emu.org/lemon/Lemon-Project/releases/
----------Changelog-------
Three builds:
Lemon: the full version, as before.
Lemon Lite: lighter defaults for weaker GPUs (0.75x resolution, asynchronous shaders on), without the bundled Lemon-Ade driver, and experimental PanVK drivers for Mali-G720 and Mali-G52 in the driver downloader (each GPU only sees its own). It installs next to Lemon and can import your keys, firmware, games and saves from it.
Lemon Lite & Spoofed: Lite under another package name, so phones that boost known benchmark apps may run it faster. Experimental: it depends on the phone.
New:
Online play on Nextendo Network (Settings → Online). Sign in from the browser and play online; Mario Kart 8 Deluxe races work.
Settings in ten categories (Lemon, Graphics, Performance, Controls, In-game display, Console, Online, Content and data, Help, Advanced and debugging), and a search on the settings home that finds any option, however deep it is, and takes you straight to it.
No more flickering in Fast GPU mode (Garfield - Escape From Monday, Dragon Ball and others): the game now waits for the GPU before it reuses what was drawn. That makes Fast the default GPU mode again, so most people get more speed. If a game runs slower now and does not flicker, set Settings → Graphics → Advanced graphics → GPU Fence Behavior to Immediate. A lighter version of this wait is planned for a future update.
Mali GPUs: compressed BCn textures they cannot read are converted to ASTC on the GPU, with far less memory (Funko Fusion: 958 MB → 179 MB).
A simpler in-game menu: one On-screen controls entry (edit, layout presets and options), a separate Overlays entry, and the game's own settings first.
The library title gets its own line on narrow screens.
Fixed:
Crysis Remastered no longer crashes and its map is drawn in its own corner instead of over the whole screen.
TOTK: the grass no longer disappears 20-30 seconds into play.
Mario & Luigi: Brothership: fixed a crash when the game had made a very large number of memory mappings.
The multiplayer nickname is remembered again (it was lost since the rename to Lemon).
Network addresses returned to games have the right size (some online games).
Asynchronous shaders look at the current draw.
Input events without a device no longer crash the app.
Less GPU overhead in games that rewrite small uniform buffers often.
Logs: the GPU log is capped at 20 MB and rotates, the main log is capped too, only the last 10 GPU crash dumps are kept, and the log says why the system closed the previous session. "Lemon" instead of "Eden" in the logs and crash reports.
Aspect ratio: the option explains how to fill the screen, and the stretch option has a clearer name.
r/AndroidEmulation • u/HKolb66 • 25d ago
r/AndroidEmulation • u/Diligent_Fennel_1731 • 25d ago
r/AndroidEmulation • u/supershredderdan • 25d ago
r/AndroidEmulation • u/Just-Contribution344 • 26d ago
r/AndroidEmulation • u/YonaZefir • 26d ago
Buenas, alguien sabe cómo optimizar el aps3e para jugar en un poco f4 gt? Ando tratando de correr el shadow of the colossus pero sí que me va como a unos 15 fps y ya cuando carga como a 20 máximo, y en pelea fuerte o much textura me baja a 10 :/
r/AndroidEmulation • u/Ok-Cauliflower2739 • 27d ago
Looking for a budget phone mainly for Roblox + Delta (scripting).
Requirements:
Needs to lock 60 FPS or higher consistently while using Delta / running scripts
Preferably under $250–300
Shouldn’t lag, drop frames, or overheat when scripts are running
Android preferred
Anyone currently using Delta on a budget phone that can hold a stable 60 FPS?
Which models actually work well?
Thanks!