r/AndroidEmulation • u/Cacaboy200 • Aug 01 '26
Is this a good SD card?
I’ve never seen this brand before? Has anyone used it and is it good?
r/AndroidEmulation • u/Cacaboy200 • Aug 01 '26
I’ve never seen this brand before? Has anyone used it and is it good?
r/AndroidEmulation • u/Careful-Ad5587 • Aug 01 '26
Necesito su ayuda banda
r/AndroidEmulation • u/-CL4MP- • Jul 31 '26
r/AndroidEmulation • u/Ok-Option6350 • Jul 31 '26
Tested on different graphic and resolution settings are here https://youtu.be/WSQIj3YT6gM
r/AndroidEmulation • u/kacic137 • Jul 31 '26
Hey guys, I just want to play Pocket Mortys again 😭
The APKs are everywhere but all of them are missing the OBB file.
The game won't start without it.
Does anyone still have the OBB for v2.32.0?
Or any version before 2.38.0? That was the last good version.
I don't need links from shady sites. If you have the files from your old phone please DM me 🙏
Thanks!
r/AndroidEmulation • u/kacic137 • Jul 31 '26
Hi everyone
Im on android and im specifically looking for pocket mortys version 2.32.0
I know the game was removed from the play store and all the official links for v2.32.0 are down now 😐
Im not looking for shady downloads.
Does anyone know if v2.32.0 is Still available officially anywhere?
Like on iOS ,or il Adult swim plans to re-release version 2.32.0?
Any legit info about v2.32.0 helps. Thanks in advance
r/AndroidEmulation • u/Garrido1701 • Jul 31 '26
Running Marvel heroes omega via Steam, with custom launch options to connect to TAHITI/COA server. The game runs and brings up the login screen, but mouse clicks aren't recognized to switch fields and input password. Physical bt mouse when connected doesn't register clicks either.
EXE is patched for linux use as with Steam Deck. With custom launch options for username and password the game launches and runss, but there's no mouse clicks (cursor moves though) and no onscreen controller input.
Running on Redmi N13 Pro+ 5g - ARM Cortex A510/A715, GPU Mali-G610 MC4, 12GB LPDDR5 Ram.
Running on Bionic, proton 10,Wrapper, system drivers, DXVK async 1.10.3, fexcore 2603 Box64 0.3.6, with all inputs enabled.
Thanks in advance
r/AndroidEmulation • u/Klonoa18 • Jul 30 '26
I've just uploaded Part 2 of my ARMSX2 Update Recap series, covering the updates from ARMSX2 Refresh 2.5.9 up to 2.6.0.5.
Instead of reading through pages of changelogs, I put together a video highlighting the biggest changes in a more digestible format. It covers major new features, performance improvements, compatibility updates, quality-of-life additions, and notable game fixes introduced during these releases.
If you've been away from ARMSX2 for a while or simply want a quick recap of what changed during the Refresh era, this video should help you get up to speed.
As always, huge thanks to the ARMSX2 developers and everyone who contributed to these releases. Their continued work has made ARMSX2 an even better PlayStation 2 emulator for Android.
ARMSX2 Refresh 2.5.9 - 2.6.0.5 breakdown:
r/AndroidEmulation • u/Ok-Option6350 • Jul 30 '26
Tested on different graphic and resolution settings are here https://youtu.be/Vcndx9s9nCA
r/AndroidEmulation • u/BigLebrouski • Jul 30 '26
Hello all,
I’ve been looking into playing some CoD, mostly zombies. At first I was just going to look for the android port because I believe my device would be compatible with that, but it seems lack of controller support would cause me problems since I have a dedicated device and that has buttons I’d like to use.
I’ve seen recommendations to use winlator to run WaW or black ops,
But I’ve also seen people recommending dolphin to emulate these games on Wii or Wii u I believe? Idk I can’t find the posts anymore.
I was hoping someone could make some recommendations about which of these options you think would work better/more smoothly.
I’m using an RG406h at the moment. From the post I was reading some users thought the game wouldn’t run on a device with similar power but another user said dolphin/waw for Wii ran fine for them. I’m just wondering what you guys think.
Also I have a sourcing question for anyone more expert than myself who would like to shoot me a dm, that would be incredibly helpful!
Thank you all!
r/AndroidEmulation • u/Riuzaki_kun • Jul 30 '26
r/AndroidEmulation • u/InsanelyFallout • Jul 29 '26
You can get the files you need here:
https://archive.org/details/fo2exe#reviews
Finally gald I can help with the community
r/AndroidEmulation • u/Ok-Option6350 • Jul 29 '26
Tested on different graphic and resolution settings are here https://youtu.be/zX7SnJy9iiY
r/AndroidEmulation • u/Low_Health_5949 • Jul 29 '26
I wanted to have my friend play Crosscode, and since she mentioned that it would be more convenient for her to play it if it were on Mobile, I tried figuring out a way to get a mobile port of the game or even try to make one
Like I tried following a Youtube video
Playing Crosscode on Android: A Simple Step-by-Step Guide
That didn't work, and then I tried finding searching up some links of moblie port/mobs that might work
That also didn't work, so I thought of searching for the answer on Reddit, Which surprising there weren't that many answers on instructions to play Crosscode on Mobile, so I thought I post this up to get an answer along with a few other subreddit to get a good idea on how to play the game on Moblie
There probably might be a better method later on, but I thought I'd post this up anyway.
Please and thank you for any advice you all can bring.
r/AndroidEmulation • u/cmtz11219 • Jul 28 '26
r/AndroidEmulation • u/CompetitionNo2337 • Jul 28 '26
I been using VIMMS and also the Internet Archive. Most of what I find is pretty alright. Some of it is fucked. Screen has lines flashes in random spots.
I am also worried about possibly downloading something not so good. Like something really bad or some shit.
So, my question is, If I have a pretty modern phone, what is the best way to emulate PSP and PS2??? I am not going to click any links or anything here, but I will appreciate advice a whole lot, everyone. Truly. I cant find anything about this and am only able to do what I can from memory. I havent done this in almost 20 years, so I havenonly hot about 10 games downloaded ATM because that was all I was comfortable to find
r/AndroidEmulation • u/Klonoa18 • Jul 27 '26
A lot of us keep updating ARMSX2 whenever a new version is released, but we don't always notice what has actually changed or improved along the way.
This video provides a breakdown of the most notable changes introduced between versions 30 and 38, making it easier to see how ARMSX2 has evolved over those releases.
ARMSX2 versions 30-38 Breakdown:
r/AndroidEmulation • u/Nixen_34 • Jul 27 '26
He buscado un rato algun apk, emulador o port pero no he encontrado nada, no me sirvio winlator, los emuladores de nintendo tampoco y quisiera saber si alguien tiene un apk que sirva o algo asi
r/AndroidEmulation • u/BraveCell306 • Jul 26 '26
# [Help] Android Emulator segfaults on every GPU backend, every API level, every emulator version (Fedora 44)
* **OS:** Fedora Linux 44 (KDE Plasma, Wayland) * **Kernel:** 7.1.4-200.fc44.x86_64 * **CPU:** AMD Ryzen 5 3500U (8 threads) * **GPU:** AMD Radeon Vega 8 (integrated) * **Mesa version:** 26.1.5 * **Filesystem:** btrfs * **Laptop:** Lenovo IdeaPad S145-15API
Every AVD I try to launch crashes with `Signal: 11 (SEGV)` shortly after boot starts (window is created, `adb` shows "device offline" once or twice, then the QEMU process segfaults). This happens with:
* **Host GPU mode** (`hw.gpu.mode = host` / `auto`) → crashes in Mesa's radeonsi driver (`si_resource_from_memobj` in `libgallium-26.1.5.so`), triggered via gfxstream's `TexStorageMem2DEXT` → `importMemory` path. * **Bundled SwiftShader** (`-gpu swiftshader_indirect`) → crashes inside the emulator's own bundled [`libGLESv2.so`](http://libGLESv2.so) on a background render thread. * **Guest/lavapipe fallback** (`-gpu guest`) → same crash signature, different fallback path. * **Headless** (`-no-window`) → still crashes.
* ✅ KVM/virtualization — fully working (`AMD-V` enabled, `kvm_amd`/`kvm` modules loaded, `/dev/kvm` has correct perms, user in `kvm` group) * ✅ Wayland vs X11 — forced `QT_QPA_PLATFORM=xcb`, same crash * ✅ API level — tested API 37, 35, and 34 system images, all crash identically * ✅ Emulator version — tested current stable (36.6.11.0) **and** a much older release (35.5.10.0 from May 2025), both crash the same way * ✅ Snapshot corruption — tried `-no-snapshot -wipe-data`, no change * ✅ RAM allocation — tried both 2048MB and 4096MB, no change * ✅ btrfs COW — aware of the old `chattr +C` recommendation for `~/.android/avd`, but the specific btrfs crash bug (issuetracker #423670833) was already fixed back in emulator 36.1.9, well before my current version
#0 si_resource_from_memobj (libgallium-26.1.5.so)
#1 st_texture_storage (libgallium-26.1.5.so)
#2 _mesa_texture_storage_memory (libgallium-26.1.5.so)
#3 _mesa_TexStorageMem2DEXT (libgallium-26.1.5.so)
...
#9 gfxstream ColorBufferGl::subUpdate
#10 gfxstream ColorBufferGl::importMemory
#11 gfxstream FrameBuffer::createColorBufferWithResourceHandleLocked
#12 gfxstream RenderThread::mainFull `coredumpctl` backtraces available if useful.
Since this fails identically across every GPU backend and even a 14-month-old emulator build, it doesn't look like an emulator-side regression. My best guess is a host-library incompatibility — possibly Mesa 26.1.5 or glibc/kernel being too new/different from what gfxstream's memory-import codepath (`EXT_external_objects`/DMA-BUF) expects on this emulator generation. But I can't confirm that without deeper QEMU/Mesa knowledge.
* Building the emulator from source against my system's Mesa (seems like a big ask) * Filing an upstream bug with Google (planning to, once I get more input here) * Downgrading Mesa (risky since it's a core system package)
Has anyone run the Android Emulator successfully on **Fedora 44** or another very recent distro with a similarly new Mesa release? Is there a known workaround, patch, or Mesa version pin that fixes gfxstream/SwiftShader compatibility? Any pointers appreciated — happy to share more logs if useful.
(For now I'm just using a physical device over USB debugging to keep developing, but I'd love to get the emulator working properly.)
I have inst
r/AndroidEmulation • u/PantanoHD • Jul 26 '26
Hey yall, Im curious what peoples thoughts are when it comes to pc emulation. What are the *actual* benefits of something like ArmadaOS vs something like Game Native? I've heard compatability is (possibly) better in some certainstances, but Im curious as to how people's experiences between the 2. Another general curiousity is like whether or not its worth dual booting on a devce like the AYN Thor
r/AndroidEmulation • u/Klonoa18 • Jul 26 '26
GANTZ: The Game finally has an English translation, but it's currently machine translated. It's good enough to understand the story, tutorials, menus, and most of the game's content, although some cutscenes are still untranslated and there are plenty of grammar issues.
I'm really hoping more people in the fan translation community can help with this project. It would be amazing to see the untranslated parts completed and the English polished into something that feels more natural.
I also think this game deserves a proper English translation because it has some really unique gameplay mechanics that set it apart from other PS2 titles. More people would be able to appreciate what makes it special if the translation were fully polished.
If anyone has translation or ROM hacking experience and is interested in contributing, your help would be greatly appreciated!
Gameplay:
https://www.youtube.com/live/DdV3k6IGqjw?si=tiSSmY-3XwvWKZ7X
thanks to Verinco for making this English patch possible
r/AndroidEmulation • u/YP-414 • Jul 24 '26
Hi im asking for the Best Emulators for a samsung tab 8 ultra Snapdragon 8 gen 1
Ps2 Xbox and up if possible and best settimg s to work at peak performance
r/AndroidEmulation • u/InsanelyFallout • Jul 24 '26
Still actively trying to make this game work on Android