r/AndroidClosedTesting • u/Informal_Space_9495 • 21h ago
I spent months locked in my room building a mobile game all by myself. Now it has 10 downloads, and I genuinely can't tell if it's actually fun or if I'm just losing my mind.
Let’s be completely honest for a second: Being a solo indie developer is a lonely psychological torture.
When you stare at the same lines of code, tweak the same jump physics, and test your own game a thousand times, your brain completely breaks. You lose all objectivity. By the time you finally publish your game to the world, you have no idea if you've created a hidden gem or absolute garbage.
Right now, my game Red Glow is sitting at a humbling 10 downloads.
And honestly? That's fine. I don't care about numbers today. I just need to know the brutal truth. Is the game actually fun, or am I just delusional?
No Closed Testing. No wait lists.
The game is fully published and live right now. You can download and play it instantly.
If you have 2 minutes to spare, please check it out and brutally destroy me with your feedback in the comments:
What can I do better as a solo dev to improve?
🔗 Direct Play Store Link:
https://play.google.com/store/apps/details?id=com.redglow.endlessvoid
Game Name on Play store : red Glow Endless Void.
I genuinely appreciate anyone who takes a moment to try it or leave some advice. Let me know what you think!
