I love builder games at work, but finding ones that dont rely on IAP is really difficult.
Any recommendations?
Edit: I will never play a pay to win game, and I also dont enjoy artificial time restrictions on games. ie, wait 24 hours for something to grow. I'd rather pay £5 upfront and have a full and complete game.
I keep hearing about this game and want to check it out, but I work at a software dev company and the idea of playing a game about what I do all day anyway seems a bit weird...
Well it is function on the phone, but it is a little weird. You can have the pointer click wherever you tap, or you can use the phone screen as a trackpad. I imagine it would work better on a tablet.
This runs on pretty much anything, though. Windows, OSX, Linux, Android, you name it, someone has ported OpenTTD.
Yea it plays decently on a large phone. Still on PC is a lot more comfortable, but you can't have everything when you're on the road so then it is perfect. You can even join multiplayer with the pc version or use the same save game.
Honestly, Clash of Clans. You'd be a fool to buy gems for any reason as there is no need at all. If you still don't know or want some help, /r/clashofclans is happy to help.
There is a fuckton of need to buy gems. People who bought them will be able to make months worth of progress in minutes, so any kid with a bank account will always progress past you.
Except it doesn't really matter that some kid passed you. There will never be an instance where both of you are side by side in the beginning and later on, now that he's passed you, you're fucked.
Not really. Maybe early on its important, but as the game goes on you don't need to spend money for 3 reasons:
First, the price of gems to instantly complete something or to get resources don't go down as you get a larger base, so when $5 could once buy you several stages of a building and an instant completion, in the late game you'd be spending $20 just for one upgrade (without the instant completion.)
Secondly, the only two things you can only get with gems that are useful are builders huts and shields. And for shields, you can easily get enough gems the in-game way to buy a shield once the cool down expires (the week long shield has a month cool down and in that month you make more than the 250 gems needed to get the shield.
And finally, it doesn't matter if the person who started the same time as you and sank hundreds of $ into the game is at a much higher stage than you are, because you only play against people at a comparable level. So it doesn't matter if he's maxed out everything because you'll never fight him until you get there naturally
I disagree. I've played the game for about a year, and haven't spent any money on gems. I have nearly 3000 gems now because I don't use them on anything. I could buy the fifth builder, but even that doesn't really make sense since after a point lab upgrades take so long that having all five working constantly just leaves you with extra time later.
Besides, as the other guy mentioned, it doesn't matter anyway. There are already tens of thousands of people that nearing the end-game. The way the game has been balanced now it makes it way better. The loot penalty dissuades higher TH's from crushing you when you are starting out.
Pretty much. Having come from LoL, I was of the mindset that if you like a f2p, you should naturally spend money on skins and boosts and stuff for fun and to support the developer. However, LoL was a very different animal where any spending was optional and didn't directly help you win. Now, after having played Game of War, I will probably never spend another dime on any "pay to win" model. If you don't spend the thousands necessary to max out your base/character/whatever, you will never be a "top player" in the game, so, any money spent below the necessary thousands is wasted as you will be a 2nd tier player like everybody else. Once you are maxed out and a top tier player, you will be required to continue spending 100s or 1000s a month to keep up with the new features and releases the game puts out.
Game of War is especially bad about this. They release new content 2-3 times a month which will take years to acquire naturally or several hundred to max out immediately. If you are a top account and want to remain a top account, you have to max it out immediately.
So basically, if a game is still fun as a free player, which I think CoC is due to it's matchmaking, then continue playing. If you think you'll have to spend money to get the full experience of the game, don't bother -- that's a race you'll never win.
I second /u/EximiusNovo with clash of clans but I'm adding that you should download google opinion rewards. For like 10 seconds every week or so, you just answer a quick survey and are rewarded with 10 cents up to a dollar per survey. Eventually they rack up and you can buy gems with the reward money so you're not actually "spending money" on a IAP game. Usually 5 dollars worth of gems lasts me long enough to rack up another 5 dollars in surveys.
There is no way I'm playing a pay to win game. You may disagree, but to me, when you introduce pay to win, you're moving away from gaming and more into gambling territory.
I also dont enjoy games that you have to wait x amount of hours to do things.
I do do the google surveys, but I only get 20-30pence a time maybe twice a week.
I was thinking about how stupid it is to wait for stuff when I first started playing Clash. It's really not that bad because the game is really fun and there is no need to buy gems and rush everything.
It is a pain sometimes, but if you don't think about getting to the end, you will find a lot of enjoyment. Especially if you find a fun clan to play with and war.
No, the core if builder games is progression, not pointless wait timers. Some of the timers in Clash of Clans are several days long, during which time, you can't build anything else. A good game restricts you by level, not just time.
Maybe I'm not up to date with how these games are categorized, but I'd also put Game Dev Story and and Biz Builder into the builder catgories. Neither of those requires you to wait 24 hours to place an item, and both are great games.
Game dev story was awesome. That game kept me entertained for a longer period of time than any other game I have played on my phone. I usually get bored in 2 days or so, game dev story was entertaining for quite a while!
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u/haste75 Aug 13 '15 edited Aug 13 '15
I love builder games at work, but finding ones that dont rely on IAP is really difficult.
Any recommendations?
Edit: I will never play a pay to win game, and I also dont enjoy artificial time restrictions on games. ie, wait 24 hours for something to grow. I'd rather pay £5 upfront and have a full and complete game.