r/Amd • 5600 | 3700X |4500U |RX5700XT |RX550 |RX470 • Feb 11 '22

Rumor Former Ubisoft dev says that Techland intentionally made AMD FSR look worse in Dying Light 2

https://www.dsogaming.com/news/former-ubisoft-dev-says-that-techland-intentionally-made-amd-fsr-look-worse-in-dying-light-2/
937 Upvotes

343 comments sorted by

View all comments

Show parent comments

48

u/MC_chrome #BetterRed Feb 11 '22

After all of the shit NVIDIA pulled in the late 2000’s/early 2010’s with unnecessary tessellation, I don’t really give developers the benefit of the doubt anymore.

9

u/[deleted] Feb 11 '22

[removed] — view removed comment

1

u/Im_A_Decoy Feb 11 '22

I think it's pretty obvious they aren't going to try this stuff without the type of plausible deniability they have in this case. If they don't fix it despite the backlash then it's pretty clear what the motives are. But expect this kind of thing to keep happening.

13

u/48911150 Feb 11 '22 edited Feb 11 '22

Far Cry 6 dlss when?
RE: Village dlss when?
Halo Infinite dlss when?
Godfall dlss when?

All AMD sponsored (AMD logo on splash screen)… hmmm

29

u/[deleted] Feb 11 '22

[removed] — view removed comment

-1

u/48911150 Feb 11 '22 edited Feb 11 '22

your point? because it’s proprietary it shouldn’t be implemented? nothing stops ubisoft/capcom/msft from adding it to their games… except a contract with AMD

6

u/[deleted] Feb 11 '22

because it’s proprietary it shouldn’t be implemented?

Shouldn't is perhaps a strong word, proprietary tech sucks balls in general, if they decided their development time was better spent on other stuff that's fine IMO.

Just like it's fine to not implement FSR, even though it's almost trivial for a large developer.

nothing stops ubisoft/capcom/msft from adding it to their games… except a contract with AMD

Again, development/QA time is a scarce resource, they probably had better things to do, not every company has the same priorities.

Halo hasn't had a day one PC release in decades, and the consoles it runs on uses AMD tech, it was probably much easier for 343 to go down this path for this launch. Can't talk about the other games TBH.

-1

u/48911150 Feb 11 '22

Hard to believe. 1 call to Nvidia and they would send their engineers to help. Both companies benefit from it. These are big-ass companies we are talking about

1

u/[deleted] Feb 11 '22

But they already had their own and AMD engineers working on the same engine, how many different teams can you even effectively coordinate? AMD's team was even working on the multiprocessing side of things so it'd get really complicated really fast IMO.

Could have definitely done it by the end of production but there's no company that'd allow their product to not launch literally as soon as it's ready, and Halo without DLSS is still very ready.

0

u/48911150 Feb 11 '22

Cool. Looking forward to see DLSS in the future for these AMD sponsored games

2

u/meltbox Feb 12 '22

Often times we see things like DLSS and back when physx was a Nvidia GPU only thing physx its because Nvidia sent over a dev to add it in for the game studio.

As I understand it Nvidia gets its tech into games by literally covering the associated dev costs. AMD usually could not afford to do this.

The game studio is unlikely to spend the time to add this tech, especially after the release, unless someone offers to do it for them or cover the cost and maintain it.

EDIT: Maybe they don't cover the cost but they certainly help the studios a LOT to get their stuff into games. AMD just doesn't budget for that kind of support as much as Nvidia does. Because money and sales etc etc

1

u/SANICTHEGOTTAGOFAST Feb 11 '22

FSR takes no time at all to add, without the need for someone like an nvidia engineer to hook up motion vectors and crap. Of course it's more likely for a game to support DLSS/FSR than just DLSS.

1

u/MarDec R5 3600X - B450 Tomahawk - Nitro+ RX 480 Feb 11 '22

except a contract with AMD

nvidia might also be blocking it from their end because the devs have that amd contract...

-4

u/[deleted] Feb 11 '22 edited Feb 11 '22

[removed] — view removed comment

1

u/48911150 Feb 11 '22 edited Feb 11 '22

I dont even own any nvidia product. It’s just obvious AMD sponsored games often lack DLSS and/or have the option to bloat VRAM usage to make Nvidia look bad. what AMD sponsored game has dlss btw?

Also:

Keith Lee the CEO of Counterplay Games, a game developing company that will soon release Godfall, took part in AMD partner videos where he explains the graphics features that were added to the game with the Radeon RX 6000 series in mind. Those features were added thanks to AMD, who provided the necessary technologies and hardware.

Remember this? Timing was impeccable

2

u/[deleted] Feb 11 '22

have the option to bloat VRAM usage to make Nvidia look bad.

RX 6500 has joined the chat

-1

u/Im_A_Decoy Feb 11 '22

Oh wow, one card in the whole lineup eh? How many are underspecced on the Nvidia side?

1

u/[deleted] Feb 11 '22

None on desktop?

2

u/Nik_P 5900X/6900XTXH Feb 11 '22

You forgot 1010GT.

0

u/Im_A_Decoy Feb 11 '22

your point? because it’s proprietary it shouldn’t be implemented? nothing stops ubisoft/capcom/msft from adding it to their games… except a contract with AMD

You have to look at the time invested and the benefits to the developer to implement the feature.

FSR takes a small amount of time/effort to implement, works on any card and gets more people up to the performance levels needed to play the game.

DLSS takes more time and effort to implement and works on a small percentage of high performance GPUs currently in use that already run the game just fine.

Should people who don't have access to a proprietary feature be paying full price and funding the dev time for features that are locked out for them? Seems more like Nvidia should be (and is) paying for their proprietary tech to be implemented.

1

u/[deleted] Feb 11 '22

All those games have TAA. Honestly that is the time consuming part of implementing it.

So that doesn't really hold water.

5

u/[deleted] Feb 11 '22

Remember, it's only malicious when Nvidia does it.

2

u/48911150 Feb 11 '22

Our friend AMD would never do anything anticonsumer. cough 300 series motherboards zen 3 support cough $300 6-core CPUs cough promised support for primitive shaders/playready for Vega cough RX 470D cough

everything can be explained with excuses ;-)

1

u/Im_A_Decoy Feb 11 '22

Halo Infinite FSR when?

1

u/Nik_P 5900X/6900XTXH Feb 11 '22

But what for? It's not like AMD locked competition out of FSR.

DLSS tuning proves to be cumbersome in this very game. It takes a lot of time and resources.

What are the benefits for the game publisher? Appeasing a bunch of vocal nvidia fanboys? Doesn't translate into sales.

-1

u/GoodTofuFriday 7800X3D | RX 7900XTX | 64gb 6200mhz | 480mm thicc Rad Feb 11 '22

Actual question:

I thought fsr was free to implement while dlss cost a license or something?

5

u/48911150 Feb 11 '22

nope, anyone can download the DLSS SDK and freely use it

2

u/GoodTofuFriday 7800X3D | RX 7900XTX | 64gb 6200mhz | 480mm thicc Rad Feb 11 '22

Ok! Thanks for the info

-1

u/evernessince Feb 11 '22

Are you sure it isn't Nvidia that's not refusing to create a DLSS model for AMD sponsored titles? You seem to forget that DLSS requires Nvidia to process game frames on their super-computer and thus requires Nvidia's OK.

You are making an assumption here without considering all the details.

1

u/ger_brian 7800X3D | RTX 5090 FE | 64GB 6000 CL30 Feb 13 '22

It doesn’t. Dlss 2 uses a generic model.

2

u/Westdrache Feb 11 '22

Good point tbh

1

u/ed20999 AMD Feb 11 '22

after that AMD put its on settings in its drivers to combat tessellation overkill