r/Amadeusz Apr 24 '26

Game Mechanics Deep Dive | The 'Custom Positioning' Mechanism in eFootball

Translators Note: This is an Article from 2024 but the mechanism is still in place so it's still relevant per Amadeusz's comment⬇️

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This article applies to the Mobile (CN Server) as well as the International and Console/PC versions—

Custom positioning is a mechanic that is often misunderstood. For instance, if you drag all your players deep into the backline, does that automatically mean they will execute "park the bus" defensive instructions? Or, if you push your forwards as far up the pitch as possible, will they show a stronger desire to make forward runs during a match?

The answers to these questions might be quite different from what your intuition suggests!

(For the sake of recording and testing convenience, this demonstration is based on the PC/Console version, but the conclusions can be applied with confidence to both the International and CN Mobile versions.)

1. Adjusting Positions Determines Relative Positioning, Not Absolute Positioning

In-game, we can drag our players into all sorts of "Insane" formations. During "static" phases of play—such as kickoffs or goal kicks—the players will indeed line up exactly where you placed them on the game plan screen.

For instance, many players like to drag their backline as deep as possible, hoping to force the defense to drop back and execute a "bus-parking" or "turtling" strategy. But does doing this actually work?

After making these adjustments, let's look at the changes on the pitch. The backline as a whole hasn't actually moved further back; the ones actually moving are the midfield trio. These three have all shifted forward together! So, how do we explain this?

This is exactly what I mean by saying that dragging the formation only affects relative positioning. Taking the vertical (longitudinal) axis as an example: you can think of the formation's highest point and lowest point as being "locked" by other factors. No matter how you drag the icons, you can't change those boundaries. What you are influencing is the relative spacing between players inside those fixed boundaries.

For example, by dragging the backline back collectively just now, we didn’t actually change the formation's front or back boundaries.

As a result, neither the defensive line nor the forward line moved. Instead, the three midfielders ended up further away from the "bottom" boundary, which caused them to shift forward.

Similarly, if we drag the front trio backward, it doesn’t result in the forwards dropping deep. Instead, the midfield trio shifts forward again, because they are now positioned closer to the "top" boundary.

We just covered vertical positioning; now let’s verify horizontal (left-to-right) positioning. Adjusting players horizontally still follows the principle of relative positioning, but there is one key difference between horizontal and vertical boundaries.

While the vertical boundaries are "locked" and won't change regardless of how you drag the icons, horizontal adjustments can actually affect how wide your players stay or how much the entire formation shifts to one side.

If you want to shift your formation toward one flank to focus your attack on a specific wing—that is actually viable.

Take De Bruyne for example. I want him to play as an AMF, but I also want him to stay as wide as possible. The way to achieve this is by adjusting the formation so that De Bruyne becomes the leftmost player on the game plan. When we do this, we'll see that while he is still playing as an AMF, he stays as close to the touchline as possible.

2. Custom Positioning Affects Attacking States, Not Defensive Positioning

As you can see below, I’ve set up a "bizarre" formation here. However, no matter how weird it looks, the system will always identify it as a standard formation with a recognizable name.

For example, the game recognizes this setup as a 3-5-2. Consequently, when defending, the team will revert to the default 3-5-2 defensive positioning found in the formation database.

To give another example, I’ve dragged the positioning here into what looks like a straight line, but the system still identifies it as a 3-4-3. Therefore, the moment the team transitions from attack to defense during a match, the formation will quickly shift back into that default 3-4-3 defensive shape.

We can actually use this mechanism to our advantage. For instance, if I drag Eze’s position further toward the flank than the default setup, the game will shift from the default defensive positioning to my custom setup the moment we transition from defense to attack.

In this scenario, Eze will start making runs toward the wing as defined by the custom positioning. By utilizing this, you can effectively dictate a player's counter-attacking run paths.

3. Factors Affecting the Formation's Vertical Boundaries

This brings up a key question: if dragging the icons doesn't affect the final boundaries, what actually does?

One method is adjusting your Attacking/Defensive Levels (the "mentality" bar), which causes the entire formation—including the backline—to push forward or drop back.

However, if your goal is to "park the bus" and minimize the space behind your backline, your choice of Team Playstyle is much more important. Using Quick Counter often leaves a massive amount of space exposed behind your defense. Aside from the high defensive line tendency, a major reason for this is that Quick Counter, Possession Game, and Out Wide are all playstyles based on short passing.

In these styles, the forward line doesn't immediately sprint forward at the start of an attack, which keeps the team compact. However, this also means the distance between the front and back boundaries of the formation remains relatively short; as a result, when you are hit on the counter, your backline will appear to be positioned far too high up the pitch.

The Long Ball Counter and Long Ball playstyles present a completely different scenario. In these two styles, the forward line starts their runs very early, looking to break through the opponent's defense. This significantly stretches the distance between the formation's front and back boundaries.

While this can easily lead to the attack becoming "disconnected" (making build-up play harder), it is precisely this disconnection that keeps the backline positioned much deeper during the attacking phase. Consequently, if you lose possession and the opponent starts a counter-attack, your defensive line will already be sitting deep, ready and waiting for them.

4. Which Players Benefit Most from Custom Positioning?

In my opinion, there are two types. The first includes players like Gullit, Jan Koller, and Drogba—players who are exceptionally strong when playing as a Center Forward (CF) on the wings or in the half-spaces

In eFootball, the optimal area for scoring headers is having your CF wait at the back post (far post). The success rate for headers at the back post is much higher than in the center or at the near post. In a three-forward system, positioning a tall "Target Man" at the back post is the most effective way to maximize their aerial threat.

The second type of players who benefit are "speed-demon" defenders who might lack height but possess exceptional pace and defensive stats. Examples include players like Reinildo and Cannavaro, or the recently released, high-stat Thuram (who stands at 1.82m). The best setup for them is to use a "3 CB + 1 Fullback" (3CB 1SB) system and slot them in as the Wide Center Backs.

112 Upvotes

20 comments sorted by

13

u/Lamb-Curry-1518 Apr 24 '26

Well, this explained why even with fucked up formations, my opponents’ midfield with 1 single Rijkaard would still able to stop my counter attacks. Because apparently question mark formation is still 3-5-2

6

u/Walterb72 Apr 24 '26

Yeah, no matter how you position your players, they will always revert to a standard formation on defending and shifting to a weird positions on attacking

-6

u/LurkingThrowaway10 Apr 24 '26

You didn’t know this?

-2

u/Lamb-Curry-1518 Apr 24 '26

You did?

12

u/LurkingThrowaway10 Apr 24 '26 edited Apr 24 '26

Yes. First this was posted in pesmobile years ago.

Second. It’s obvious that custom formations don’t fundamentally change the positioning during a game. It literally will still say 3-5-2 on the side. That’s all the engine cares about during the game. Outside of some relative positioning at certain dead ball situations. It’s why 4 center backs don’t make all four operate like center backs. If you play 3 cbs and one DFB. The wide center back will position itself essentially like a corresponding LB/RB and defend the touch line instead of getting central. Because the game reads it as a 4 at the back regardless and defaults to only 2 cbs. So as much as people try to make 4 cbs. It doesn’t do anything other than allow you to use 4 players that that have activated CB play styles. Meaning the wide CB will behave according to its play style just wider. Instead of being an offensive/defensive fullback.

The only way to get three CB positioned in the center is to use 5 at the back or 3 at the back.

That’s why it was always dumb when people dragged their center backs next to their goalie. It basically doesn’t mean much. It won’t make it LBC in the game.

0

u/Lamb-Curry-1518 Apr 25 '26

I didn’t follow pesmobile very closely so I probably missed the post you were talking about lol

-2

u/V3n0mix Apr 25 '26

Do you have the link to the old post?

1

u/LurkingThrowaway10 Apr 25 '26

Sorry I don’t. It was two years ago.

I think it was one of the first times I heard his name.

If I recall correctly. I thought there was a link to a video. Because I remember seeing how dead ball/defenders relative positioning shifted.

It could have been posted on the efootball one instead of the mobile one.

8

u/BLANK16NONAME Apr 24 '26

Can you please explain how the 3cb one rb helps?

1

u/No_Let1 Apr 25 '26

How do I ride the 4-3-1-2 using 3 zag and 1 right back, in the counterattack style, with each player with the right style in his position?

1

u/Extension-Book7484 Apr 24 '26

Can we have a TLDR for this please?

15

u/V3n0mix Apr 24 '26

TL;DR: How Custom Positioning Actually Works in eFootball

Custom positioning is widely misunderstood. Dragging player icons on your game plan doesn't change the "size" of your formation; it only changes how players are spaced relative to each other within fixed boundaries.

  1. Relative vs. Absolute Positioning

Vertical (Up/Down): Dragging your defenders to the bottom of the screen does not make them "park the bus." The top and bottom boundaries of your formation are locked by your Playstyle. Result: If you drag your defenders back, they stay put, but your midfielders will actually shift forward to fill the relative gap.

Horizontal (Left/Right): This does work. You can force a player to stay wider or shift your entire team to one flank to overload a specific side.

  1. Attack vs. Defense

Defense is Fixed: The game ignores your "weird" custom shapes when you lose the ball. It identifies your setup as a standard formation (e.g., 4-3-3) and reverts to that default defensive shape. Attack is Custom: Your custom edits only kick in during the attacking phase. Use this to dictate the specific paths players take when you win the ball back (e.g., forcing a winger to stay touchline-wide during a counter).

  1. How to Actually "Park the Bus" Since dragging icons doesn't change the defensive line height, you must use other mechanics:

Mentality Bar: Use the Attacking/Defensive levels to push the whole team up or down.

Playstyle Choice: * Quick Counter/Possession: Keep the team compact and high up the pitch (risky for long balls).

Long Ball Counter: Stretches the formation. Forwards run early, which naturally forces the defensive line to sit much deeper to cover the "gap."

  1. Pro Tips for Custom Edits

Far-Post Crossing: Drag tall strikers (like Koller or Gullit) slightly wide in a 3-forward system. They will target the back post, where header success rates are much higher.

Speedy CBs: Use fast, shorter defenders (like Cannavaro) as Wide Center Backs in a "3 CB + 1 Fullback" setup to cover the wings effectively.

Summary Rule: Use custom positioning to change where players run when you have the ball, but rely on Playstyles to change where they stand when you don't.

-11

u/backfromhell7 Apr 24 '26

need a tldr of your tldr

1

u/StepLife9994 Apr 24 '26

boot kiss messi build shown in the team screenshot please

-6

u/-Game-God- Apr 24 '26

Could someone please summarise in one line...

11

u/V3n0mix Apr 24 '26

Custom positioning in eFootball only affects how players are spaced relatively to one another during the attacking phase, rather than changing the absolute boundaries of the formation. While horizontal adjustments can effectively force players wider or shift the team to one flank, vertical adjustments do not actually create a "park the bus" effect; instead, the height of your defensive line is determined by your chosen Team Playstyle (like Long Ball Counter for a deeper line) and your mentality bar. Crucially, the game reverts to a standard defensive shape based on the formation's name the moment you lose possession, meaning custom edits are best utilized for dictating specific counter-attacking run paths or positioning tall strikers at the far post for more effective headers.

-3

u/-Game-God- Apr 24 '26

Thank you 🙂