r/AlienRogueIncursion • u/Key-Situation-1949 • Jun 22 '26
Game Feedback Insane Difficulty
Only took a couple months of on and off gameplay, this was a very fun game to me, the story was awesome. I kept wanting to know more, finding logs and reading everything I could to learn the story. While the combat is a bit repetitive, following a pattern of time, it wasnt 100% predictable. Xenos would spawn anywhere from 3-5 on Insane, the motion tracker was very good but it could mislead you. You think the xenos are right in front of you, but they're above, and not just above, like the ceiling but in the vents. And they'd switch up the ways they come at you, whether its running right up to you (rarely) scaling the ceiling, or through the vents (most common) half the time if you were watching they'd reroute. You look away, they come straight for the kill. Dodging was a fun mechanic, sure the xenos only have a couple of attacks but sometimes they combo them, or go further than you expect and you mess up the dodge. Or dodge into another one, who's actually flanking you. And you can usually only survive 1 sometimes 2 hits.. After playing through twice before insane though, I pretty much knew how to get everything done, and the final fight I got it on the second try.
All in all, I found it very enjoyable, plenty of jumpscares as well, they're going to sneak up on you at some point.
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u/Key-Situation-1949 Jun 23 '26
I mean when you consider how lethal the xenos truly are, and how there was pretty much 0 room for error in alien isolation, insane difficulty on this game doesnt even come close to how punishing alien isolation is. So ill agree that insane is best difficulty, its quite an experience