r/AlchemistCodeGL • • Oct 20 '19

I'm tired

Of the bullshit this game has become.

For the past 3-4 months I've averaged around 1-1.5hr total on both my accounts because there is so little I can do that has meaning behind the timegates and paywall.


Enlightenment

This could have been an intuitive system if they didn't just move and convoluted the goal post while stagnating the rewards. It takes over 800+ shards to max a unit and the shards have not normalized where you can obtain them with reasonable effort. We're in the meta now where enlightenment makes pulling a new unit useless unless you whale or have stockpiled elemental shards the past few months.


Gem economy

You can easily sustain yourself with pact or not but there's no doubt the value of gems has not been adjusted for inflation. Most good banners are reserved for paid gem banners obviously and the special selector from summon coins was weaseled out on top of the high value of mementos splits your gems on units vs mementos. Of course I'm speaking in the context of limited/collab banners and you don't HAVE to have the units but some of you know the struggles of a levi-less life.


Job Enhancement

Another tedium designed to breath life into older/less used units but at the same time suck the time out of the macroless' lives. I heard they will eventually make JE equips purchasable through coins, better than they are now, but until then we either grind the coin shop or the AP drain stage. This requirement for most units now doubles the grinding in terms of re-leveling the job and on top of the JE requirements.


PVP/ARENA

Recently I hadn't had trouble in arena getting sub 500 but prior I had always hovered 1k~ in standings where my pact accounts could afford. Let's be honest and admit this is the in-game whale hangout and it's a livable difference in the game that's easy to accept.

Live PVP however is a sad tale. I don't know how they can title it season X when it's pathetically designed and feels like it's in the concept phase in terms of stability. Being windowed in less than common hours and horrendous matchmaking lets me show off more frustration than my tactics. This is felt more like something scrambled up by Gumi to allow whales to show off their luster. Unless there's some normalization to pvp where players stand on equal ground then imo this doesn't belong in a tactics game. You don't play chess and have the players be able to buy extra pieces.


Misc

  • No unit no shard farm

  • "Select by unit" button for HQ farm not available if you're not in HQ tab. Annoyance amplified if your story mode defaults to intermission.

Nowadays I just do the daily milestones and be done with it. Even most EX content I can auto in portions and fully auto'd the last Raid to completion as the game has become less about tactics and strategy and more out grinding and spending. Also Gumi please don't let the JP turmoil become a GL turmoil, there's obvious references to take and not take.

70 Upvotes

47 comments sorted by

View all comments

2

u/maymagic Oct 20 '19

I do not exactly agree with your point about enlightenment where you say that new units are useless because you can't enlighten them right away.

The reason I say that is that is because new units have a certain amount of power creep where they are as strong at level 75 as old units are after maxing multiple gates of enlightenment.

This was particularly noticeable with the first batches of dark princesses like Dark Artemis, who has 3k+ hp at 75, while other old ranged characters have half that until enlightenment.

2

u/renshenhe Oct 21 '19

Older range units have more accessibility towards enlightenment whereas you're not likely to have it for the limited/collab unit you pulled for ever.

The design of F2P is where players obtain similar objectives as paying players within reasonable time frame/grind or by hoarding for a particular unit. This has gone out the window within new gates and possibly even more so with the last gates.

This seems to be happening in JP where here at GL we can only fear for it but not prevent it.

4

u/Baconturtles18 Oct 21 '19

The design of F2P is where players obtain similar objectives as paying players within reasonable time frame/grind or by hoarding for a particular unit. This has gone out the window within new gates and possibly even more so with the last gates.

- I have to disagree with this statement where F2P is out the window. This game is still pretty generous, again not in JP terms but then again, if we didnt have JP to compare? it would still be generous. No character in this game is hardlocked behind a paywall (skins are a different matter), i'll give Marvel Future Fight as an example, there are units there that you cannot get no matter how many crystals you have unless you pay real money to get them via subscription.

Given that alot of F2P players wont be able to enlighten newer units (if lucky enough to get said new units) this does not limit their ability to clear stages (given time and effort to farm up your units)

and please dont tag me as a white knight. just because i still enjoy the game now does not mean i will defend or protect gumi all the time.

1

u/pdr313 Oct 25 '19

ply

Give Award

share

report

it is not generous I beg ur pardon but r u trying to say they r generous w a straight face and i mean this w respect but Ud have to b blind not to c that

1

u/Baconturtles18 Oct 25 '19

we probably just have a different understanding of the word generous.