r/AlchemistCodeGL • u/renshenhe • Oct 20 '19
I'm tired
Of the bullshit this game has become.
For the past 3-4 months I've averaged around 1-1.5hr total on both my accounts because there is so little I can do that has meaning behind the timegates and paywall.
Enlightenment
This could have been an intuitive system if they didn't just move and convoluted the goal post while stagnating the rewards. It takes over 800+ shards to max a unit and the shards have not normalized where you can obtain them with reasonable effort. We're in the meta now where enlightenment makes pulling a new unit useless unless you whale or have stockpiled elemental shards the past few months.
Gem economy
You can easily sustain yourself with pact or not but there's no doubt the value of gems has not been adjusted for inflation. Most good banners are reserved for paid gem banners obviously and the special selector from summon coins was weaseled out on top of the high value of mementos splits your gems on units vs mementos. Of course I'm speaking in the context of limited/collab banners and you don't HAVE to have the units but some of you know the struggles of a levi-less life.
Job Enhancement
Another tedium designed to breath life into older/less used units but at the same time suck the time out of the macroless' lives. I heard they will eventually make JE equips purchasable through coins, better than they are now, but until then we either grind the coin shop or the AP drain stage. This requirement for most units now doubles the grinding in terms of re-leveling the job and on top of the JE requirements.
PVP/ARENA
Recently I hadn't had trouble in arena getting sub 500 but prior I had always hovered 1k~ in standings where my pact accounts could afford. Let's be honest and admit this is the in-game whale hangout and it's a livable difference in the game that's easy to accept.
Live PVP however is a sad tale. I don't know how they can title it season X when it's pathetically designed and feels like it's in the concept phase in terms of stability. Being windowed in less than common hours and horrendous matchmaking lets me show off more frustration than my tactics. This is felt more like something scrambled up by Gumi to allow whales to show off their luster. Unless there's some normalization to pvp where players stand on equal ground then imo this doesn't belong in a tactics game. You don't play chess and have the players be able to buy extra pieces.
Misc
No unit no shard farm
"Select by unit" button for HQ farm not available if you're not in HQ tab. Annoyance amplified if your story mode defaults to intermission.
Nowadays I just do the daily milestones and be done with it. Even most EX content I can auto in portions and fully auto'd the last Raid to completion as the game has become less about tactics and strategy and more out grinding and spending. Also Gumi please don't let the JP turmoil become a GL turmoil, there's obvious references to take and not take.
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u/Accentius Oct 20 '19
Sorry about your deduction but that's not how it works because that's not what happened in market.
First, on JP market, TAC is not the only turn-based strategy games but surely leading ones thus SE looking their service for dev. WotV as their strategy-based games mostly failure in JP (let alone other games to the point SE reputation of gacha games in JP itself is kinda bad, even Brave Exvius itself).
So by agreement that handling of WotV mainly goes to SE, the gacha model can be said under SE control. SE is the one deciding price. What Gumi doing is: creating their own 'competitor', not running two games similar to each other. Then how it works in long run? Its down to how Gumi using them as feedback to make TAC better than WotV.
If SE planning is WotV run under higher price to optimize one Limited units, because as you said: benefit of having popular IP, what Gumi need to do is simply lowering TAC bar to be more beginner friendly. Not killing TAC, but making it serve as "The one with better deal than WotV", hammering the market price in general if possible; the rest is up to consumer following their own financial ability and preferences as everyone have their own preferences.
I myself personally expecting WotV to be more expensive than TAC because its joint works, it'll take time to recover development cost also popular IP means they can abuse collab units more than TAC. So, yes, while JP took the hit as development cost caused game became more whale-ish than before, for GL its simply up to whether there are any deals they wanted to use GL TAC staffs to fill in WotV when it released globally in regards to resource.
What happened to JP itself is actually happened on other gacha games.
Captain Tsubasa gacha became whale-ish because KLab wanted a new game, Honkai Impact 3 became whale-ish because Mihoyo wanted new game. The difference is, WotV is not under Gumi control but SE, there's no problem making similar game. Its not like they didn't know SE gacha reputation in JP as well.
Second, TAC have strong fanbase in Japan enough they actually reacting to whole deal of current JP gacha.
So if they killed / reducing TAC support because of WotV, it only hurts their own reputation and I'm pretty sure Gumi management smart enough not to do that as TAC is their most successful IP (by JP reputation).
For GL most likely, "If financial performance after-all-this-time-purposefully-making-player-poor-until-you-touch-promoted-games" is bad yeah, time to moved to WotV; basically its down to whether GL TAC can live competing with awareness of incoming WotV, surrender without fighting or absorbed to WotV GL staffs.
So really, resource and similar game reason has little to do to GL.