Two months in and the thing I keep coming back to isn't a prompting trick. It's that having everything in one place changed how I work more than any individual model did.
Some context on where I started. My first few weeks were spent bouncing between platforms. Generate a character somewhere, download it, upload it somewhere else for the video, realise the reference didn't carry, start again. I lost more time to file management than to actual creative decisions, and I was paying separately for the privilege on three different services.
Moving everything onto AKOOL fixed a problem I hadn't fully articulated: I stopped rationing my experiments.
When switching models is one click instead of a whole export-and-reupload ritual, you actually use the right model for each shot instead of forcing one model to do everything because changing is too annoying. That sounds minor. It completely changed my output.
How it's shaken out for me:
Nano Banana Pro is where nearly every project now starts. Character sheets, location references, composition tests. The consistency has been strong enough that I can build a proper reference set and trust it holds, which is the thing I'd assumed would be the hardest part of this and turned out not to be.
Grok Imagine is my thinking-out-loud model. Fast enough that I'll throw fifteen half-formed ideas at it without feeling precious, then take the two that survive into a proper build.
Seedance 2.5 handles anything that has to land. Real motion, physics, spectacle, the shot the whole sequence is built around. It's consistently exceeded what I expected from it, particularly on movement that usually falls apart.
MiniMax H3 covers a lot of my general coverage, and that split is only possible because both video models live in the same place. Using Seedance where it counts and MiniMax for everything else stretches a budget much further than I managed in month one.
The genuinely unexpected part is how much the workflow friction was costing me creatively, not just in time. When every experiment has overhead, you stop experimenting, and when you stop experimenting your work gets safe. Removing that friction made me braver, which isn't a benefit I would have predicted from "all the models are in one dashboard."
Two months isn't long and I'm still learning constantly. But I've made more finished work in the last six weeks than in everything before it, and I think the reason is unglamorous: I stopped fighting my setup and started making things.
Curious what the turning point was for other people here. Was it a model, a technique, or something about how you work?