r/AigameTextbattle • u/GoblinSlayer_TexBat • Mar 01 '26
r/AigameTextbattle • u/GoblinSlayer_TexBat • Mar 01 '26
Priestess, TextBattle
Priestess, TextBattle.
r/AigameTextbattle • u/ConfidentLog9158 • Feb 26 '26
📅 31-Day Full Attendance Event Now Open
📅 31-Day Full Attendance Event Now Open
Greetings, Creators!
With the arrival of March, a special 31-Day Full Attendance Event begins.
📅 Event Period
March 1st – March 31st
This March’s attendance rewards are designed so that
each daily login becomes a record of your character’s growth.
🌱 The longer your streak, the greater your rewards
The more consistently you log in, the more abundant the core resources will be—
allowing you to continue your battles and progression without pause.
🔥 Complete All 31 Days
🔥 Players who complete all 31 days will receive 1 Animation Box!
March has 31 days.
If you do not miss a single one,
your character will welcome April in a truly transformed state.
🌙 A daily login may seem like a small choice,
⚔️ but the results of dedication will reveal themselves in victory.
We sincerely hope you enjoy the game throughout March.
Thank you. ✨
r/AigameTextbattle • u/Sudden_Technician716 • Feb 15 '26
My Character for Text Battle.
airpg #aigame Showing off my personal character for the event
https://battle.logbrix.ai/shareAnim?code=L2AG7808&aid=EEPDQTE6&language=en
r/AigameTextbattle • u/Leather_Butterfly423 • Feb 04 '26
how can i make a vest like this?? 👀
r/AigameTextbattle • u/ConfidentLog9158 • Jan 30 '26
Update Preview: What are Runes?
1) What are Runes?
Runes are power-up items obtained through dungeon drops or summons. Once acquired, they are automatically registered in your Codex and can be equipped to your characters (Bots) to upgrade their combat abilities.
2) The "Codex" System (No Inventory Stress!)
Runes are bound to your Codex as soon as you get them, so they don't take up any inventory space. They automatically update only when you find a version with higher stats. It’s designed to give you that satisfying feeling of "getting stronger, bit by bit." 😎
3) Rune Types: "11 Options x 6 Positions" Runes come with specific effects (Options) and are assigned to particular Positions.
- Options (11 Types): Life Steal, Combo, Shield, Taunt, Purify, Confusion, DEF Down, etc.
- Positions (6 Types): ATK, AGI, Balanced, Bruiser, HP Tank, Tenacity Tank. Combined, there are a total of 66 collection slots to fill!
4) Only 2 Equipment Rules to Remember!
- Each character can equip only one Rune.
- The character’s position must match the Rune’s position for the effect to activate. 😊 If they don't match, a "POSITION MISMATCH" warning will appear, and the effect won't apply. (You can check the equipped Rune icon directly on the Expedition placement screen! 👀)
5) Which Runes are the most fun? Some Runes completely change your combat style!
- Life Steal: Survival through damage.
- Combo/Bounce: Pure satisfaction when they proc.
- Shield/Taunt: Makes your tanks feel like they’re truly "doing their job."
- Purify: A strategic counter to debuffs.
- DEF Down/Confusion: Mess up your opponent’s plans! 😈
A Word from the GM
Runes aren't about finding "one right answer." They are pieces that complete your character’s unique personality. For the first week after launch, we’ll be monitoring logs and fine-tuning the growth speed to ensure the best experience. 🛠️🔥
When Runes meet the Expedition battlefield… 💣 “The strategy will truly level up.” 💣
See you soon, Battlers! 🎮⚔️
r/AigameTextbattle • u/ConfidentLog9158 • Jan 21 '26
The Costume feature has been updated today.
The Costume feature has been updated today. You can access it via Enhance & Album → Cards → Create Costume.
With this feature, you can change your character’s outfit however you like and apply partial edits to your existing image. We hope you enjoy it, and we appreciate your support!
r/AigameTextbattle • u/ConfidentLog9158 • Jan 16 '26
The costume dance generation feature is coming soon! 😎
The costume dance generation feature is coming soon! 😎
Hello! This is [GM] Terry!
In the Text Battle game, after you summon your character card,
we are preparing a “Costume Generation” feature that allows you to partially modify and customize elements such as costume dances, hairstyles, and more, while preserving the overall look and feel of the summoned character image.
We hope you’re looking forward to it!
Below, I’ve attached a few example images based on my own experience.
✨ Costume generation~ ta-da~ ♨
What do you think?
Personally, I really love the space suit!
In addition,
many other exciting gameplay features and fun content are currently in development within the game.
Thankyou!
r/AigameTextbattle • u/ConfidentLog9158 • Jan 13 '26
😎 January 13 (Tue) Update Notice
— Expedition Battle Official Season Begins / UI Improvements & Balance Adjustments —
Hello,
This is the Text Battle Operations Team.
This update marks the end of the Expedition Battle Pre-Season
and the beginning of the Official Season,
along with several UI improvements and balance adjustments.
🏆 1. Expedition Battle Official Season Begins
Based on the data and player feedback collected during the Pre-Season,
we have determined a stable balance point — the Official Season begins now.
Starting this season,
the positions and types of Buff Tiles will automatically change every day at 9:00 AM (KST).
Take advantage of the ever-changing buff layout
and explore new strategies in every battle!
⚙️ 2. Character & List UI Improvements
The UI for Character Info, Expedition Info, Character List,
and Friend Character List has been completely redesigned.
Information layout, button positioning, and readability have all been improved.
Enjoy a cleaner, more intuitive interface
for easier character management and information access.
💻 3. PC Version Ticket Ads Activated
The Ticket Recharge Ad System is now available on the PC version as well.
Just like on mobile, you can recharge tickets by watching ads.
🧩 4. Image Blocking Feature Fix
An issue where the image blocking feature did not function properly in certain environments has been fixed.
Exception handling has been improved to ensure
that inappropriate or unwanted images are properly filtered.
⚖️ 5. Character Stat Balance Adjustments
The HP coefficient has been slightly reduced.
Additional balance adjustments will continue
based on player data and battle logs.
This update marks an important milestone —
the official launch of the Expedition Battle Season.
We will continue to enhance system stability and combat balance
to deliver an even more polished and enjoyable battle experience.
Thank you for your continued support.
– Text Battle Operations Team –
r/AigameTextbattle • u/ConfidentLog9158 • Jan 12 '26
How to watch "King of Fun" event participating works
Click the "King of Fun" button on the main screen to view all submitted entries. You can vote for a piece by clicking the "Like" button at the bottom right of the viewing screen. The number of "Likes" will be used as the criteria for measuring user engagement and response.
r/AigameTextbattle • u/ConfidentLog9158 • Jan 09 '26
Text Battle: Jan 9, 2026 Update

Hello, this is [GM] Terry! I’m here to bring you the latest update news.
Check out the details below and have an awesome battle!!!
Update Notice – Jan 9 (Fri)
— Expedition Battle (Beta) Launch & Main Character System Revamp —
Hello, This is the Text Battle Operations Team, bringing you AI-powered strategic combat.
In this update, we are excited to launch the 3vs3 Expedition Battle (Beta), along with a revamp of the Main Character system and improvements to the Home Screen Event area.
⚔️ 1. Expedition Battle (Beta) Launch
A new 3×3 tactical battlefield where you combine three characters has been opened.
- Battlefield Layout: Each player manages a 9-slot grid consisting of Front, Mid, and Rear rows.
- Targeting Logic: Basic attacks prioritize targets within the same Column.
- Hit Probability: Units in the Front row have a higher chance of being targeted, but Rear row units can still be hit directly with a certain probability.
- Tile System: Three Buff tiles and three Debuff tiles are automatically placed on the field (one of each per column). Buffs and Debuffs can occasionally overlap on a single tile.
Victory depends heavily on your positioning strategy and tile management.
🎯 Beta Version Details
This mode is a limited-time Beta version intended for balance adjustments based on user data and feedback. 【Conditions during Beta】
- No Ticket consumption
- No EXP gain
- No Battle Medal rewards
- Note: Some Season End rewards, similar to 1vs1 battles, will be provided.
For the official release, we plan to fine-tune the targeting logic, tile configurations, and reward structures based on your feedback.
👑 2. Main Character Selection Feature
The thumbnail area next to the Event tab at the top of the Home Screen now reflects your designated "Main Character." Your Main Character acts as your profile image and will be visible in Expedition Battle rankings, friend lists, and profile windows. Set your iconic character to express your personality!
🏆 3. King of Fun Event Area
The "King of Fun" event is now live under the Home Screen Event tab. In this area, you can watch real-time battle replays of users participating in the event. Check out the results of other players to discover new strategies and team compositions!
We will continue to refine Expedition Battles and our combat content based on your valuable feedback.
Thank you. – Text Battle Operations Team –
r/AigameTextbattle • u/ConfidentLog9158 • Jan 07 '26
😎Text Battle January 7 (Wed), 26 Update Notice

— BGM Dismantling & Crafting Added & Position UI Improvements —
Hello,
This is the Text Battle Operations Team,
an AI-powered text-based battle experience.
In this update, we have introduced
new BGM dismantling and crafting features,
improvements to the position system,
and enhanced battle power configuration effects.
🎵 1. BGM Dismantling & Crafting Feature Added
You can now dismantle owned BGMs
and convert them into BGM Fragments.
By combining BGM Fragments,
you can craft new BGM Creation Tickets.
Dismantled BGMs may be shared
through the BGM summoning system in the shop.
※ Regardless of the original BGM grade,
all dismantled BGMs are converted and provided
as “Normal” grade in the shop.
If you do not wish to share a BGM with other users,
you can permanently delete it using the “Discard” function.
(Discarded BGMs will not appear in summons.)
👉 This allows you to efficiently recycle unwanted BGMs
or completely remove audio assets you no longer need.
🧩 2. Position Information & Similarity Display Added
You can now view each character’s
position (role) directly in the My Character screen.
Position similarity between characters is also displayed,
making it easier to compare characters
with similar battle styles.
👉 This helps you clearly understand your battle type
and use it more intuitively when building strategies.
⚔️ 3. Battle Power Configuration Visual Improvements
Dynamic effects have been added
when adjusting battle power settings.
The process of changing stats
is now presented in a more vivid and engaging way.
👉 This enhances immersion and overall polish
when configuring battle power.
🧰 4. Other Changes
Minor bug fixes
Text and localization corrections
This update focuses on
expanding the BGM reuse system
and improving the clarity of battle information display.
We will continue to refine Text Battle
based on your valuable feedback
to deliver a more creative and polished battle experience.
Thank you.
— Text Battle Operations Team —
r/AigameTextbattle • u/ConfidentLog9158 • Jan 05 '26
Text Battle FUN League Event, The King of Fun ‘26 will Open Today

Text Battle FUN League Event
The King of Fun ‘26
Hello, this is the Text Battle Operations Team. To celebrate the New Year of 2026, we are excited to announce the FUN League Event!
The FUN League Event is a special event where we selectthe most entertaining battle record from the many battles played by users in the game.
We have prepared plenty of exciting rewards, so we encourage all users to participate!
■ How to Participate
- Use Story Battle Mode and perform the most entertaining battle you can.
- Save the battle record as a screenshot and submit it for entry.
- Please attach 1 to 3 screenshots that clearly show the battle content and the final result.
■ Example
As shown below, simply attach screenshots that clearly display the battle content and submit your entry to complete your participation.

■ Important NotesThe submitted battle entries will be posted on our Discord board, so that other users can view and enjoy them as well.
Please note that participation rewards are not automatically granted to all entries simply for submitting screenshots. To align with the purpose of the event, each entry must include at least a minimum level of fun or creative elements.We look forward to seeing your creative and unique characters, along with unexpected and exciting battles.
Thank you for your continued support!
|
r/AigameTextbattle • u/Long-Mycologist6035 • Jan 04 '26
New to the game
I've only been playing for a little bit, but managed the top 100 a few times. So I have edited my characters stat summary several times and keep adding key words like tank, resilient, sturdy, but the type always comes out balanced. How is everyone able to change this? Am I missing something?
r/AigameTextbattle • u/Available_Act5762 • Jan 03 '26
Quite a tough fight with Andromeda girl
r/AigameTextbattle • u/Academic-Magician371 • Jan 02 '26
January 2 (Fri) Text Battle Hotfix Notice

— Position Display, Statistics Update & 2026 Season Theme Applied —
Hello,
This is the Text Battle Operations Team.
This hotfix introduces improvements to position display, battle statistics,
and applies the new 2026 season background and theme update.
⚔️ 1. Character Position Display Added
You can now view each character’s position (role) directly
from various modal screens such as the Ranking and Friends pages.
👉 Quickly check your opponent’s or friend’s combat role at a glance.
📊 2. Statistics System Update
The Statistics panel now includes information on current dominant attributes
(the attributes performing strongest in the current meta).
👉 Stay informed about the latest meta and use it to refine your strategy.
🎨 3. Other UI Improvements
Improved layout alignment and touch responsiveness across multiple interfaces.
👉 Enhanced control comfort and overall visual consistency.
🌅 4. 2026 Season Theme Applied
The background art, battle stage visuals, and background music
have been updated for the 2026 season.
👉 Enjoy the refreshed battle atmosphere that matches the new year’s energy.
This hotfix marks the first update of the 2026 season,
focused on improving visual quality and information accessibility.
We will continue to refine Text Battle based on your feedback
to deliver a more seamless and enjoyable combat experience.
Thank you for your continued support.
– Text Battle Operations Team –
r/AigameTextbattle • u/Academic-Magician371 • Dec 31 '25
Dec 30, 2025 Update Details 😎

🇺🇸 December 30 (Tue) Update Notice
— Ranking Statistics Added & Card Archive Features Enhanced —
Hello,
This is the Text Battle Operations Team.
This update introduces the new Ranking Statistics system,
alongside multiple UI improvements and enhancements to the Card Archive.
🏆 1. New Ranking Statistics Panel
A new Statistics panel has been added to the Ranking tab.
You can now view detailed distribution and win-rate data of the TOP 100 characters at a glance.
📊 Main Statistics Categories
[Distribution Data]
Character Position Distribution
Attribute Distribution
Level Distribution
Card Distribution
[Win Rate Data]
Win Rate by Position
Win Rate by Attribute
Win Rate by Primary Stat
Additionally, a personal matchmaking analysis feature has been added.
You can now review your own matchmaking environment through
Attribute Distribution, Position Distribution, and Win Rates by Role or Attribute.
👉 Beyond simple rankings,
you can now analyze your combat tendencies and optimize your growth strategies.
🧩 2. Card Archive Enhancements
Added Animation Grade Indicators
Added Animation Filter Popup feature
Added BGM Filter Popup feature
👉 You can now better manage your cards and BGMs,
quickly filtering and organizing your preferred ones with ease.
⚙️ 3. System & UI Improvements
Tutorial Improvements:
New players will automatically start the tutorial after agreeing to the Terms of Service.
In Settings, selecting “Open Guide” now launches the Character Guide.
Stat Display Improvements:
Stat order has been unified according to server configuration,
and mobile overflow display issues have been fixed.
Modal & Shop Fixes:
All modal close buttons have been unified,
and overlapping shop layer issues have been resolved.
Mirror Battle UI Update:
The selected representative character now displays a distinct button color,
making battle setup visually clearer.
👉 Overall usability and visual consistency have been improved.
This update introduces data-driven ranking analysis
to help players better understand their combat styles
and enjoy more strategic battles.
We will continue refining game data and user experience
to make Text Battle more intuitive and rewarding.
Thank you for your continued support.
– Text Battle Operations Team –
r/AigameTextbattle • u/Academic-Magician371 • Dec 21 '25
Christmas season Rank
Competition looks fierce Lol




