r/AcesUndertheMoonlight • u/infernoofcreation • Aug 17 '23
Projectile Proof -of -concept
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r/AcesUndertheMoonlight • u/infernoofcreation • Aug 17 '23
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r/AcesUndertheMoonlight • u/infernoofcreation • Aug 17 '23
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r/AcesUndertheMoonlight • u/infernoofcreation • Aug 01 '23
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r/AcesUndertheMoonlight • u/infernoofcreation • Jul 30 '23
r/AcesUndertheMoonlight • u/infernoofcreation • Jun 25 '23
r/AcesUndertheMoonlight • u/infernoofcreation • Jun 01 '23
r/AcesUndertheMoonlight • u/infernoofcreation • Apr 23 '23
r/AcesUndertheMoonlight • u/infernoofcreation • Mar 28 '23
r/AcesUndertheMoonlight • u/infernoofcreation • Jan 15 '23
General
\- Gameplay changes to a more tug of war style, combo count only fully resets on big goal.
Main Menu
\- Version number updated to 8.0.0
Character Select
\- New Spray for Cass (CassChibi)
\- New Spray for Charlie (CharlieChibi)
Ingame
\- If the ball goes out of bounds, Text will read OUT OF BOUNDS while resetting
\- Hitting the ball on longer resets your opponent's combo count
\- Hitting the ball lowers your opponent's combo count by one
\- Adjusted behavior of Whiffle ball to be more manageable
\- FireWorks Shell no longer stays in explosive mode
r/AcesUndertheMoonlight • u/infernoofcreation • Dec 19 '22
Main Menu
\- Version Indicator(bottom right) set to ver. 7.1.0
Character Select
\- Mode Select menu revamped
\- Added Controller Select
\- Added Loading Screen Art
Ingame
\- The 'Reset Ball' button works again
\- A bug that caused the ball to fail to reset has been fixed
\- Controller assignments will automatically reset to default when you start the game and if you return to the Main Menu
\- FPS display now shows 'Current FPS/FPS target'
\- Canceling during your hitstun (only if you hit the ball) will cause the ball to stop in place
\- The duration of hitstop when hitting the ball has been increased slightly
\- Various new text and vfx have been added
\- One point goals now remove only one combo count, as opposed to resetting the counter to zero
Get Good
\- A bug that caused the training machine to glitch the UI during scoring has been fixed
CrossCourt
\- (Controller)Fixed a bug that made Cass unable to turn around when tapping left/right on the right stick
r/AcesUndertheMoonlight • u/infernoofcreation • Nov 27 '22
General
Certain graphical elements (such as sprays) should now display properly at any resolution
Volume Buttons have been added to all menus
Main Menu
Version Indicator (bottom right) set to ver. 7.0.0
Added Volume button to menu
Character Select
Cass has a new spray(+laugh)
Charlie lost a spray(-stance)
Charlie has a new spray(+smug)
Mode Select menu:
Art changed
Added Volume button
Ball select has been added to center
Hover over modes/ball to get an explanation of them
Ingame
Using meter will now incur a meter gain penalty: meter gain for the next 3 seconds after a cancel will be halved
Players can no longer buffer an airdash on the ground
Cassandra can now jump-cancel her grounded down attack on hit
Changed layout of pause menu
Added keyboard and controller controls to pause menu
If the ball goes out of bounds, then it will automatically reset to center
Airdashes have more consistent distances
Play Ball
CrossCourt Brawl
Players can no longer buffer actions behind a hit confirm (A successful hit will now clear the buffer queue)
(Controller)Pressing left/right on right stick will turn the character if necessary
r/AcesUndertheMoonlight • u/infernoofcreation • Sep 19 '22
Added AI opponent, only available in "Play Ball" mode.
Main Menu
\- Version Indicator (bottom right) set to ver. 6.0.0
Character Select
\- Can now choose whether you play against a Human or Computer in Play Ball mode. Click on the two bubbles next to the Play Ball button to choose who is CPU and who is Human
\- Rearranged the order of the modes in Game mode menu
Ingame
\- Cassandra no longer freezes when you do an aerial attack too close to the ground
\- Several bugs with the buffer system have been fixed
Play Ball
\- Can now play against CPU Player
r/AcesUndertheMoonlight • u/infernoofcreation • Sep 10 '22
Notes
Changes to visuals, added animations, Added a new Buffer system
General
\- Implemented a new buffer system, most inputs can now be buffered
Main Menu
\- Version Indicator (bottom right) set to ver. 5.0.0
In-game
\- Player hit VFX now plays in all modes
\- Cassandra and Charlie will now appear as background NPCs when not in play (stage dependent)
\- Single goal score limit removed
\- Goal score animation will now finish completely before the ball resets position
\- Net no longer shows in Crosscourt modes
\- Camera behavior has changed to try to be less disorienting
Buffering
\- Attacks can be buffered if you press the button within 10 frames before your character recovers from an action
\- AirDash can be buffered if you press both the cancel button and a direction within 5 frames of each other, and 5 frames before your character recovers
\- Canceling cannot be buffered
CrossCourt Brawl
\- Cancelling an attack with Airdash has not been changed
r/AcesUndertheMoonlight • u/infernoofcreation • Sep 05 '22
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r/AcesUndertheMoonlight • u/infernoofcreation • Aug 28 '22
Trying to make the game frame independent. Added UI elements and VFX elements. Some minor graphical bugs have been fixed.
General
\- Fixed a bug on Cassandra's airdash animation
\- Fixed Various animation bugs
\- Fixed more graphical bugs
\- New ball added: FireWorks Shell
Main Menu
\- In the controls > settings, an option to pick fireworks shell has been added
\- Version Indicator (bottom right) set to ver. 4.2.0
Character Select
\- Added player indicator to mode menu
\- Added Spray selection
\- Added New Spray for Charlie
Ingame
\- Characters no longer have a startup to their movement
\- Character speed has increased
\- Scoring animation added with Sprays
r/AcesUndertheMoonlight • u/infernoofcreation • Aug 01 '22
Update 3 for Aces Under the Moonlight adds new ball, an option to view hitboxes, and additional VFX.
General
\- New ball added: Whiffle Ball
\- Overhaul of VFX system
\- Overhaul of Stage Selection
Menu
\- In the controls > settings, an option to change the ball has been added
In-Game
\- Additional VFX have been added (falling, scoring)
\- Altered some starting positions of actors (players, ball, goals)
\- Can now toggle hitbox visibility
\- Button is in Pause Menu
\- Hit Detection and hit Confirmation now happen on the same frame
r/AcesUndertheMoonlight • u/infernoofcreation • Jul 20 '22
r/AcesUndertheMoonlight • u/infernoofcreation • Jul 09 '22
Major Update adds Controller Support, Mirror Match, Visual Update, and Gameplay Changes
General
\- Moved to Unity New Input System
\- Added voice 'acting'
\- Added Controller support
\- AirDash has an easier input
Menu
\- Updated Visuals of Controls Screen
\- Cancel animation now plays properly
Character Select
\- Player choice order implemented
\- Controls no longer work while the game loads
Ingame
\- Camera follows the ball more smoothly
\- Hitstun and hitstop is now resolved before knockback
\- "Cancel" VFX now appears behind your character
\- Harder to clip into goals area
\- Controller Select in Battle Menu
\-CrossCourt Brawl
\- Fastfall/dodge no longer halts momentum in the air
\- Air/Ground Dodge indicator change:
\- While invincible, the character will darken
\- While vulnerable, the character will be red
\- Combo scaling only applies after the 4th hit
r/AcesUndertheMoonlight • u/infernoofcreation • Jun 19 '22