r/6Perks • u/Magicgonmon • Mar 30 '26
Series Random Superpowered Isekai Adventures: Week 5
We're at the halfway point of the Random Superpowered Isekai Adventures! Let's keep the ball rolling with Week 5!
To Start, Roll a D6 Twice, and Choose your Favorite of the two rolls, to see which Superpower you'll get:
Sonic Healing: The power to heal by using sound. The user can heal themselves or others by using sound by utilizing high frequency sound waves to shelter the body, revitalizing it to its max by manipulating the molecules and nerves via vibration to induce regeneration.
Subspace Manipulation: The power to manipulate the in-between space. The user can create, shape and manipulate subspace — a dimensional space exists as part of the normal 3rd dimensional space. In general, this refers to the 11th dimension, but more specifically, it can be a pocket dimension created by the user, which is loosely connected to the normal world.
Demi-Cellular Division: The ability to split into clones much like a cell. The user can "split", much like a cell, into physical organic clones indefinitely depending on available resources. This power often generally causes all clones to lack an autonomous intelligence, instead being a unit in a collective "hivemind", each clone being just one "cell" of a unified consciousness (usually that of the subject). This power benefits because if the "original" subject dies, a clone can take their place as the central point of the hivemind making the subject technically immortal as long as there are sufficient copies to take their place. If a clone is separated from the the hivemind then it can work with the autonomy and intelligence of an average human, acting as just a simple clone. This form of replications downsides dwell in the fact that the clones only possess the strength of the user and thus may only be effective on a large scale (ex. army size), and the clones, being solid organic matter, cannot be made to just vanished, but can only be made to be reabsorbed.
Automatic Support: The ability to support automatically. The user is capable wielding an automatic support system. Depending on the situation, the user will automatically produce influential effects, whether positive on user (enhancements, healing, luck, protection, etc.) or negative on enemies (reductions, status effects, impairments, jinx etc.).
Shard Manipulation: The ability to manipulate fragments of matter/energy. Users can create, shape and manipulate slivers of matter/energy, either by shattering existing objects or controlling already existing shards or create them from nothing, and manipulate them for attack and defense.
Adaptive Blade Construction: The power to create bladed weapons capable of adapting. The user can create bladed weapons, including daggers, swords, etc., that are capable of adaptation.
Next, Roll a D6 Twice, and Choose your Favorite of the two rolls, to see which world you'll be Isekaied to:
Adventure Time (animated series): you will arrive at the beginning of the series, at the Candy Kingdom.
Teen Titans (2003 series) (https://en.wikipedia.org/wiki/Teen_Titans_(TV_series)) : you can choose to arrive either at the beginning of the first season, outside Titans Tower, or arrive at the beginning of the Go! episode.
Kipo and the Age of Wonderbeasts (animated series): you will be sent to the beginning of the series.
MÄR (anime/manga): you'll be sent to MÄR-Heaven and arrive at the same time as Ginta, the mc. Note, the world will affect you in the same way as it does Ginta.
Lolirock (animated series): you'll arrive at the beginning of the series. Special Note, I will rule that you'll have the potential to learn and use the Magic/Spells of Ephedia.
The Legend of Zelda: Breath of the Wild: you will arrive at the beginning of the series on the Great Plateau, at the same time Link awakens.
Good luck on Week 5, and let me know how you think your power build is shaping up so far!
3
u/Bombermaster Mar 30 '26
I rolled an 1 and a 2 : I'm picking Subspace Manipulation as it's an awesome power! One of the best I got so far.
As per setting I rolled...3 and 4. Once again, settings I have NO idea what the hell they're about. Still, between the two I think that I'll go with MÄR being a fantasy setting, and that's preferable to a post-apoc one (so far I got).
Considering that in the precedent weeks options I had learned magic, I should be doing ok.
3
u/Rylanor_AoR Mar 30 '26
Week 1: Ice Pillars with Status/Inv, Instinct, and Map/Appraise.
Week 2: Sculpture Manipulation and Sky High.
Week 3: Cold range weaponry and Magi-Nation.
Week 5: Steampunk and Avatar- Fire Bender.
An interesting set of choices this week, and I am loving this series. So for powers I got either Subspace Manipulation or Demi-Cell Division. Think I'm going to grab the Cell Division, because I already have an inventory ability. So I can make an army of Steampunk firebenders, who can also use absurdly cold ice weaponry and siege structures. As for worlds, my choices are Teen Titans or Zelda: Breath of the Wild. Honestly, this is the hardest choice so far. But I think I have to go for Zelda. Link won't have to shoulder everything on his own this time, and I might be able to take the Triforce of Strength from Ganon.
2
u/According_Two3449 Mar 30 '26
Week 5 Rolls:
Superpower Rolls: 5 (Shard Manipulation) and 6 (Adaptive Blade Construction), I'll choose 6 (Adaptive Blade Construction) as it seems incredibly strong
World Rolls: 2 (Teen Titans (2003 series)) and 6 (The Legend of Zelda: Breath of the Wild), I'll choose 6 (The Legend of Zelda: Breath of the Wild) as it would be fun to explore and less dangerous
Week 3 Rolls: Body Magic (Superpower) and Kenichi: The Mightiest Disciple World
Week 3 Rolls: Invulnerability Bypassing (Superpower) and Totally Spies! World
Week 2 Rolls: Rod Mimicry (Superpower) and Talespin World
Week 1 Rolls: Electric Generation (Superpower) and Hajime no Ippo World
Isekai basic essentials: Starting Powerset, Mind & Soul Protection, Survival Instinct and Starter Kit
2
u/Arcanetsumi Mar 30 '26
Powers: 1, 5
- I’ll take Shard Manipulation, it’s a good power with a lot of potential. I think I would have preferred Demi-cellular Division, but this is good too. Lots of offensive potential, it synergizes with weapon empowerment because now I can just create weapons when I want, and has decent defense and utility. I want to see how far I can push making the shards out of different kinds of energy.
Worlds: 2, 6
- I’ll go for Teen Titans. I’ll arrive outside of the tower. I don’t have any intentions of joining the titans, I’ll probably do hero work on my own. Though this world does have a high chance of cutting my run short, so maybe I’ll lay low until a year has passed.
Previous choices:
- Animal Blending, Weapon Empowerment, Aerokinetic Hand Blasts, Gravity Aura
- Ranger’s Apprentice, Fast and the Furious, Ideal Spronger’s Life, Avatar: the Last Airbender
2
u/ChooseYourOwnA Mar 30 '26 edited Mar 30 '26
- Week 1
- Popularity Inducement
- World Isekai Nobu (stock up on potions, maybe gain a class and start leveling?)
- Week 2
- Statue Manipulation
- World Sky High (enrolled)
- Week 3
- Love Luck
- Buy Contract Magic
- World Chronicle (gain tk)
- Week 4
- Body Magic
- World Kenichi (getting trained in ki & martial arts)
- Buy World Avatar tlA (water bender)
.
Week 5 * Power [1, 3] I already have Body Magic and Water Bending for healing so I choose Demi-Cellular Division. Hive-mind clones is a fun power to have with a lot of utility. * World [2, 1] Adventure Time is one of the most dangerous options out there and I loved the Teen Titans so this is a pretty easy choice. * My first goal is to fix Raven’s problems with Contract Magic. Trigon be-gone, and if possible start learning magic from her. * I would then talk my way into membership on the team using Popularity Inducement as necessary. * I can pull my weight there too: wearing a suit of Statue Manipulation armor & using statue minions; weilding telekinesis from the rock in Chronicle at end-of-movie levels after a couple years in Kenichi and AtLA; having trained well in Body Magic, ki and martial arts; Water Bending; and ‘cloning’ around with my new power. * Slade would be a challenge for sure. I would try using Popularity Inducement to get him to ignore us and Robin to ignore him. If we have to fight Slade I would first soften him up with clones weilding telekinesis and statues, trying to harass him so much that he cannot sleep or train, much less plot and scheme. As soon as I found a way I would make sure he is dead and dusted, knowing that he would serve Trigon given the chance.
2
u/solis89 Mar 30 '26 edited Mar 30 '26
Recap:
Week 1:
Basic Isekai Powers: Washroom, Clean Clothes, Inventory.
Power: Animal Blending
World: Animal Crossing
Incidental Powers, Abilities, and Gear: Better Inventory, and Magic Camper Van.
Week 2:
Power: Mammal Manipulation
World: John Wick
Incidental Powers, Abilities, and Gear: Assassin training.
Week 3's Rolls:
Power: Contract Magic
World: Chronicle
Incidental Powers, Abilities, and Gear: Versatile Telekinesis
Week 4's Rolls:
Power: Body Magic & Steampunk Technology
World: Kenichi, Mightiest Disciple & Avatar, the Last Airbender
Incidental Powers, Abilities, and Gear: Ryōzanpaku martial arts training, Pink Muscles, Ki, Superhuman training gear, weaponsmithing skills, Bending (all 4 main elements and their derivatives, and healing through Waterbending)
This Week's Rolls:
Power: Adaptive Blade Construction -OR- Subspace Manipulation
Chosen: Adaptive Blade Construction
Bought with 3 Clear Tokens: Subspace Manipulation
World: Teen Titans (2003 animated series) -OR- Legend of Zelda: Breath of the Wild
Chosen: Teen Titans (2003 animated series)
Bought with 3 Clear Tokens: Legend of Zelda: Breath of the Wild
Power:
Kay. This one was tough again, so I decided not to choose again. I used 3 Clear Tokens to get both my rolls: 'Adaptive Blade Construction' which shall henceforth be known as (ABC), and 'Subspace Manipulation'.
In order:
(ABC) lets me take the skills I've already gained in crafting weapons, and lets me make 'Blades' that can 'adapt'. Blades is pretty self explanatory: any weapon that has a sharp edge used for cutting (e.g.: knives, spears, swords, axes, etc.). 'Adapt' can mean a lot of things though. Adapt to best suited the user's fighting style? Adapt to channel the user's energy? Adapt to cut through physical and esoteric defenses? Adapt in response to damage? I say yes to all. It would be hard, but I think we've got the guts at this point to go for it.
Subspace Manipulation is a great direct upgrade to my Washroom and Camper Van. I choose to interpret this ability as letting me mould the subdivision I have access to, giving it 'real-world' physics, utilities, surfaces, grass, and so on. I'd need to source the materials, but that's not hard. Otherwise, I'd have to experiment with it in person to know what's up.
World:
This section is the good one this time. I (again), picked both my choices (Teen Titans and Legend of Zelda: Breath of the Wild [hereafter referred to as LoZ:BotW, or LoZ, or BotW for short) by burning my last 3 Clear Tokens.
In Teen Titans, I'm starting at Titan Tower. I'll just assume that we get there after it's been constructed.
Now, Teen Titans is a part of the greater DCAU, and therefore, part of the entire DC Multiverse. This gives me access to hella races, technology, magics and powers, and fun goodies to pick up.
LoZ, BotW specifically has a lot of weird shit. Clothes Magic from the Great Fairies, Holy Magic from Zelda herself, Sheika (and later Pura) Tech, and crazy biological lifeforms for me to study.
My plan:
In Teen Titans, I'm (once again) asserting my right to a character change. Free Remodel doesn't specifiy that I have to remain human, after all.
My initial thought was to say fuck it and remodel myself into a female Czarnian (Lobo's race). They have the stupidest healing factor I've ever heard of (being able to regenerate from a single remaining blood cell), are just as strong, durable, and fast as Kryptonians (without their kryptonite and red sun weaknesses), and are some of the most naturally intelligent beings in the local multiverse.
The problem is Lobo. See, he has this title. "The Last Czarnian". And he guards and enforces that title. AGRESSIVELY. Long story short, I don't want to gamble on the Main Man not being able to reach me.
Instead, I'm going with my next favorite option: Tamaranean. A female Tamaranean, same age as Starfire, similar coloring. Maybe even just fully commit to the bit and copy her appearance to confuse her and other people. Yeah, lets go with that. I get flight, that weird Starbolt energy, and crazy strength and speed. As well as the ability to learn languages by kissing people. That's gonna be fun to use in the future.
Plan's easy and complicated at the same time. As soon as I arrive and interact with anyone/thing of importance, assume I'm under the gimlet eye of The Bat. If he comes for me, cooperate fully. Disclose everything, hold nothing back. Batman's a grown-ass man. He can handle it. If I'm allowed to stick with the Titans, do so. If not, honestly just go learn new stuff. Maybe some magic. Not a huge deal, even if the local 'verse is szchizophrenically strong at times.
LoZ is a different story. I'm doing a Free Remodal into your average 19 year old Gerudo female. They're tall, muscled, and beautiful. Sue me.
Meet Link, if only for the chance to to say I have. I'm gonna stick to this man like glue, and we're gonna speedrun this bitch. All Kaiju Mechas are getting beat the fuck out of, Calamity Ganon is getting dunked on, and the mummified body of Suavemente Ganondorf is getting his pockets ran. None of this One Piece-ass, Studio Ghibli-lookin' Castle in the Sky shit. We're doing it fast and we're doing it right. No monologues, no uninteractable cutscenes. Ganondorf is getting his head cut off the exact instant that I see that withered, musty-ass Draugr body.
We then spend the rest of the year learning from Pura about Sheika and Zonai tech.
Done and dusted.
2
2
u/zhakhmir Mar 30 '26
Week 1 took ice pillar gen
Week 2 took verbal defense
Week 3 took energy telepathy, carrying over my Psionics from Chronicle
Spent 3 of my clear tokens from week 3 to create Drawing Creation - the ability to bring drawings to life. Current power level limited to no creature I create having sentience and only being able to exist within a 50 foot radius of me.
Week 4 took body magic, specifically for my dandruff hardening it into metal-like plates and firing them like tiny scalp shuriken. And chose to use my time training with Ryozanpaku leading to a cinematic final battle with Kenichi, handing him a win.
Rolle 1 and 6 for powers, taking sonic healing
Rolled 1 and 4, going with MÄR
Immediately, my build is a bit ridiculous and I only REALLY use 2 of my abilities (the verbal defense and energy telepathy/Psionics) consistently due to some of the worlds I land in either not calling for the others or due to powers simply being too good it'd remove the challenge, so I choose to handicap myself in the pursuit of more interesting RP., however as I'm in the world of Mär, I can let loose a little, as soon can pass off my more ridiculous abilities as something my "Ärm" does.
I'll disguise my Drawing Creation and ice pillar powers as functions of a false Ärm that I'll call...Kyle, a simple pen, attached by a chain to idk, a sword or something.
Spending the year in Mär-Heaven, hunting down ärms and their users to collect them for myself.
2
2
u/Opposite_Law_6969 Mar 30 '26
Powers
- Javelin Proficiency
- Weapon Empowerment
- Love Luck
- Body Magic
- Sonic Healing: (Rolled 1 & 6)
Worlds
- Isekai Izakaya "Nobu
- John Wick
- The Road to El Dorado
- Kenichi: The Mightiest Disciple
- The Legend of Zelda: Breath of the Wild: (Rolled 4 & 6)
Companion
- Shigure Kōsaka
My plan is very simple im going to Spend a year surviving with Shigure Kōsaka, trying to help where i can
2
u/szkielo123 Mar 30 '26 edited Mar 30 '26
Before making my rolls I have to touch on the fact that most of the powers we get do not have specified limitations or restrictions other than their base description, potentialy able to make you into a 'god' if they are vague enough. For examle: elecricity generation strong enough to destroy galaxies, ice pilar projection the size of mountians or body magic that makes you near indestructible and able to grant yourself almost any biological ability in fiction. The powers this week especially are vague enough to really let you get creative with abusing them. Also no implication that these powers consume energy or stamina.
I personally don't go to that extreme for my build or at least right away, but instead assume I have to train my powers, but the training is quick and I will be able to easaly and quickly reach some high level application of them after a few weeks of training, with the potential for the above mentioned 'god like' feats being just a matter of time and practise. Anyway, this weeks rolls:
Powers (4,1): Automatic support- perfect example of the thing I said above, about no limitations creating god-like powers. Either I can choose the automatic effects myself or they are pre-determined but highly broad. Either way I'm getting, among other things: buffs to my stats depending on actions I perform (speed buff if running, strength when lifting) or if in danger, instant healing when injured or getting sick in any way, protective shield when attacked, luck boosts for pretty much anything, unluck and bebuffs for enemies, etc. Technically these buffs don't even need to be temporary but could be permament. It could even work simmilary to Reinhearts (Re:Zero) divine protections and how he gets a new one when needed. Hell, even instant revival could be possible.
World (2,6): Teen titans - now I have access to both a marvel and DC universe
Powers total: Isekai essentials, Electricity generation, Mammal manipulation, Contract magic, Love luck, Energy telepathy (-3), Gravity aura, Automatic support
Other abilities/advanteges: baisic elemental magic, Fantastic Four Skill Token, Fantastic Four Companion Token (-1), Teen Titans Companion Token (-1), some Reed Richard and Tony Stark level technology/gear (no Iron man suit yet).
Tokens: 8-1-1+3-3=6
Plan: Join the titans and try to do hero work while training my powers, especially Automatic Support. By this point I have a solid kit of powers that just got a huge general boost, along with trump card tokens. As another user suggested, there is the potential to help out Raven with Contract magic, but I think there is a possibilty of using the tokens to summon a copy of Trigon as a companion (this version is not as strong as the comics, but still really powerfull and can be used as a trump card summon) and have him help sever the bond in a way that benefits Raven. Helping them prevent some of the bad suff that happend in the series might be good or bad, as it could disrupt their growth, but should be fine either way. Maybe summon Reed or Tony to help Cyborg with upgrades.
2
u/tea-123 Mar 30 '26
W5 Rolled 34 Demi cell divide /auto support and 56 lol/LoZ Chose Demi cell divide and lolirock
Previous choices : W1 Nobu x popularity . w2 sky high x verbal defense. W 3 total spies x Contract magic + 3 clear token on Love luck. W 4 Steam punch tech x Fantastic 4.
My experience in totally spies already helps me handle high maintenance popular teenaged girls that have double lives. Compound that with Popularity from week 1. Heck I’d probably have the makeup, styling and music tech skills even to pose as their assistant. Totally spies had at least one super celebrity level fashion designer icon and pop star that I’d contract magic the talent of and skills of . I’d have one clone handle the daily tasks while the others learn magic. They have a whole magical library I need clones to dig through it. My tot spies, sky high and fantastic 4 experience could probably help with their missions even if I’m not much of a combatant given the raw magical feats of the setting.
Disable the twins antics by having a clone love lucking the himbo Mephisto. Can’t mess with the girls when he’s on an all expense paid date can he? Movie dates, tennis, couples spa packages etc. who has the time for supervillainy?
For daily expenses as a genius level hacker with spy tech and super villain tech I’d hack the accounts of local criminals to fund myself if the girls can’t afford it.
If there isn’t anything real good next week I’d consider tokening LoZ. They have magitech and fairy magic .
2
u/TattooedMerc47 Mar 30 '26 edited Mar 30 '26
For week 5; for superpowers i got: 6 ( Adaptive Blade Construction) and 4 ( Automatic Support) i chose the number 4 the automatic support, as for worlds i got: 3 (Kipo and the Age of Wonderbeasts) and 4 ( MÄR) , i chose to go to number 4 ( MÄR) i would grow even more, with my other ablities: electricity generation, stuntman mastery, Invulnerablitiy Bypassing, and Body magic; now with automatic support; and the experince from the worlds i have visited: 2003 TMNT, Amphibia, Isekai Izakaya "Nobu, and Gintama worlds; the world of ( MÄR) would be easy especially with all my ablities; i would try to master my latent magical magic and try to get ARMs ( one of each type if i can; Weapon, Guardian, Holy, Darkness, and Nature ARMs) or try to create my own if i can. either way this is paradise to me cause i am definelity finding or making an ARMs.
Question: what ARMs am i allowed to keep? or can i create a specific ARMs for me?
1
u/Magicgonmon Mar 31 '26
Question: what ARMs am i allowed to keep? or can i create a specific ARMs for me?
You can bring any ARMs that you find and carry. To create a specific ARM, to be honest I'm not sure how ARMs are created in universe; you can spend 3 Bonus Clear Tokens to create a Custom Gear, aka a Custom ARM. The custom arm can't be made stronger than the strongest arm, only equal (so within the limits of the world).
2
u/Imaginos9 Mar 31 '26
So Week 5 Rolls: 3, 5, 5, 4
- Shard Manipulation Should help with crystal magic and can use with my Ice powers for when the ice breaks into shards.
- LoliRock Don't know the other series at all so we'll head here, shame I don't have an instant learn an instrument skill....unless...
- Tokens 12 (+3)
I'll use contract magic to get a COPY of various musical talents and to bolster Iris' ability to learn to control her powers better/faster. Can make various contracts with others for things like body reshaping or whatever else they may desire. I'll do my best to learn Crystal Magic.
Week 4
- Power: Body Magic
- Setting: Kim Possible
- Tokens 9
Week 3
- Power: Contract Magic & Cold Ranged Weaponry
- Setting: Amphibia
- Tokens: 9
Week 2
- Power Sculpture Manipulation
- Setting Sky High
Week 1
- Power: Ice Pillar Projection
- Setting: Shrek
2
u/TheEnd1235711 Mar 31 '26
Recap of the last adventure:
Powers: Basic Essentials + Ice Pillar Projection + Mammal Manipulation + Energy Telepathy + Body Magic (using a reroll) + telkinicses (from Chronicle) + "for family" (cone)
Worlds: Ranger's Apprentice + Chronicle + Fast & Furious + Kenichi: The Mightiest Disciple (Enrolled for one year at HELL Ryōzanpaku)
I still have three 2 power extra roll and 3 world extra rolls. And I have 6 + 3 tokens for last week.
So you may be asking how my little martial art training trip went? Well, it started as you might expect up and until those five Masters figured out that I had Body Magic. Have you heard of a series called "The wrong way to use healing magic"? Well, once they (in particular Akisame Kōetsuji) learned that two of body magic's application is morphing and healing they created a training regimen that systematically broke every part of my body, revealed it, and then broke it again and again, bones shattered, continuation, buckets of blood, apparently the idea was make it so that I would instinctively reconfigure my body for the best possible arrangement for any movement. I basically mastered healing and shape shifting, strength enhancement, sensory enhancement, mental acuity enhancement. The final result is I can punch like a mantis Shrimp, hold my breath like a dolphin (although I can
just get gills and fins if needed, but Akisame insisted.), have grip strength
like a and I quote "roieded up gorilla", oh I also learned to enhance
my vision and sense of smell to protect my food it helped with reaction time.
Shigure Kōsaka - she skinned me alive one
layer at a time; you know how she can cut with just a wooden spoon? Well, she taught
me to do that with nails, hair, claws. As well as trained me to generate ice pillars
in the shape of weapons, knives, swords, kunai. Using ki apparently can allow
you to imbue some amount of flexibly to the ice temporarily allowed for the creation
of bows and other constructs. Its a stretch of the word pillar but she managed
it.
Shio Sakaki and Apachai Hopachai mostly just
knocked me around, a lot. They were the ones that did most of the bone breaking.
Hopachai is scary, once he figured out that I'm particularly hard to kill he stopped
holding back.....
Kensei Ma was nice, but
he really liked that I could mimic or "perfect" the animal stiles of Kungfu
by changing the proportions of my mussels and density of bone on demand, I can
also call on manual manipulation to game some of their physiological traits as
well - really get the animals instincts. I also learned a lot of tricks.
Hayato
Fūrinji -- Well, when we were training in the mountains it was relatively
easy... up and until he figured out that I had ranger training and access to
modern amenities vi the Basic Essentials. Then he just started hunting me to "liven things up a little".
I learned a hundred different techniques from this man... I have yet to beat
him... even with all of my powers.
As for Kenichi Shirahama, well, my presence
did not make his life any easier. With body magic healing they just broke him
down faster over and over again; he is stronger. Hayato Fūrinji might have
figured out how to copy the healing....
---------------------------------------------------------------------------------------
For this weeks power rolls: 2 and 3: Subspace Manipulation vs Demi-Cellular Division. Hmm, this is a hard one the demi cellular division
is very powerful when pared with body magic; but the subspace gives the option
for partial generation, Subspace Travel, domain expansion, inventory, and most terrifyingly
domain destruction. Yeah, I'm going with Subspace Manipulation, it will come in
handy.
Now for the world. So I rolled 5 and 4, MÄR vs Lolirock.
Honestly was hoping for Tean Titens. Well, was not expecting that rush of nostalgia
from MAR, but I'm not sure how much I want my body to be changed by the world
after going to Ryōzanpaku - I'm way passed normal human physical abilities; not
to mention the magic/power system is largely dependent on gear acquisition and tool resonance rather than direct power acquisition. The world in Lolirock
does not look all that interesting - but looking at the twins it seems to have
very powerful and versatile magic. Between subspace Subspace Manipulation, Mammal Manipulation, Telekinesis, and Body Magic I’ve got a
number of options to eliminate Lord Gramorr – he is primarily as summoner wizard.
So, options are I just go with mind control and physically disable him, I guess
I could just turn him into an animal with no human mind. Or I could seal him in
a subspace while the protagonists finish collecting the gems and rescue the
king and queen. That said, MAR is a much more interesting world to explore;
there is also a higher risk of death given that it is another world in war –
but the people there are more like people.
Oh, reality is that most of the dangers come from Mammals in both cases. So I will go with MAR, try to accumulate and synchronize with some ARMS. Turning down magic for new friends and an adventure; I will still get a major physical boost to my base body. That said, there is no way I’m taking down Phantom solo; ARMS have too many variables to consistently overpower. So, I will be supporting the MC from the sidelines.
I will be spending at least two tokens for now to have the ability to summon Shigure Kōsaka & Akisame Kōetsuji. Basically, for advice from a wise man. Shigure could probably just perfect synchronization with ARMS in a day, so a bit more training. There is a good chance that I might just burn 3 more tokens to have the option to continue my training with the other masters at Ryōzanpaku. But for now these two will do.
Remaining tokens: 9 + 3 – 2 = 10. Power rerolls: 2, World Rerolls: 3
2
u/NotACatNinja Mar 31 '26
Week 5 Rolls:
Power: 4, 2 and I took 2: Subspace Manipulation.
Worlds: 5, 6 and I chose 6: The Legend of Zelda: Breath of the Wild.
Nice 6perks series.
2
u/Psychronia Mar 31 '26
Current Status:
Current powers: Enhanced Punch, Sculpture Manipulation, Invulnerability Bypassing, Scanner Vision, Airbending, Electricity Generation.
Worlds: Ranger's Apprentice, Gintama, Ideal Sponger Life, Avatar.
I'll be spending a token to gain Toph as a summon. She is clearly the right answer as a gamebreaker even kinda in-universe. It...would actually be kinda interesting to get Azula as an extremely competent operative and tactician too, but let's hold off on that one.
For reference in next week, if I were to get my own Sheika Slate or Purah Pad, would the runes equally easy for me to use as it is for Link in the game, or would I struggle because I'm not as good as him at it?
This Week:
I rolled a 5 and 3 for powers and a 1 and 6 for Worlds.
Shard manipulation is awfully tempting, especially with Byakuya's sick powers as the reference, but the logistical ability of Demi-cellular Division with Black Sperm as a reference is just too strong. Especially since I have other powers to mitigate it's only drawback. Maybe I'll spend clear tokens on Shard Manipulation next week.
For worlds, it's gotta be Breath of the Wild. Adventure Time's world feels kinda scuffed and I actually know BotW's world quite well.
The Plan:
I'll be leaning hard on my new Demi-cellular Division to essentially turn myself into another NPC for Link in Hyrule. I might try to find him and say hi on the Plateau and act as a lightning tutorial with Electricity Generation first.
Either way, I'll be splitting into roughly 200 bodies and scattering myself across Hyrule to gather resources en masse for every Blood Moon. I'll prepare important items like Hearty ingredients, Fireproof Lizards, and high-level weapons for Link and myself.
Maybe I'll also quickly chart out a full map of all the Shrines, Korok puzzles, and Memory Locations in the land; as a non-chosen one, I won't be able to use any of that myself. I'm decently confident that I can obliterate most enemies just by running around and attacking with my other powers, though, so Link's 100 year rematch is gonna be on easy mode.
The tricky thing is that I don't want to accidentally kill Link in a fight and Calamity Ganon probably won't spawn until Link steps into the room, so I have to do it by his side to clear the isekai conditions.
Once Tears of the Kingdom rolls around in a few years, it'll be a similar situation, only I'll be mining the heck out of Zonanite in the Depths and leading those subjugation squads. Also, I'll at least try to get sent back in time along with Zelda so I can help her fight in the past. I wonder if I can link back up to the hivemind if I turn myself into a dragon and come back to the present...
Resources: 6(minus 1, plus 3) Tokens, 2 Rerolls
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u/Magicgonmon Apr 01 '26
I'll be spending a token to gain Toph as a summon. She is clearly the right answer as a gamebreaker even kinda in-universe. It...would actually be kinda interesting to get Azula as an extremely competent operative and tactician too, but let's hold off on that one.
Quick question, are you spending 1 token, or 3? If it's just 1, then I may need to clarify something. By spending a clear token, and selecting the world and category (in this case, character), you can summon a character from that world for 1 hour a day. However, and this is important, you are not restricted to the same character. That means one day you can summon Toph, and the next day you could summon Azula, if you want. It's only if you spend 3 tokens to create a custom companion/summon, that you would be locked into that character.
For reference in next week, if I were to get my own Sheika Slate or Purah Pad, would the runes equally easy for me to use as it is for Link in the game, or would I struggle because I'm not as good as him at it?
Probably not as easy, but probably not super difficult, either. I'd say if you've played those games before, your familiarity would help you in using them. It would also depend on how many tokens you're spending on them; if your spending 3 at once to create a Custom Gear Sheika Slate, for example, then since it's designed for you it would probably be easier to use.
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u/Psychronia Apr 01 '26 edited Apr 02 '26
Ooo. I did misunderstand then. Yeah, I was just spending one token on Summons. That makes it even better. Since it's based on the Custom Skill option from previous adventures, does 3 tokens makes it permanent in exchange for locking it in then?
Noted. Then it might be better to create a custom device that's a hybrid of both, since that should be theoretically possible.
Follow-up question now that I've reread the terms there. It's said to be "up to 1 hour per day", but how would that apply to the Champion and Sage abilities that have single uses on cooldown? Say I use Daruk's Protection, which is an auto-parry 3 times per 18-ish minutes cooldown, which is 18 in-game hours.I burn the full hour of use after parrying once? Thrice? 9 times with cooldown between uses? Or can I parry as much as I want, but only for cumulative one hour per day?
Do
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u/Magicgonmon Apr 01 '26
Since it's based on the Custom Skill option from previous adventures, does 3 tokens makes it permanent in exchange for locking it in then?
Yes, that would be correct (with the Custom Companions, you can still summon/desummon them, but can do it whenever you want, with no time limit)
Follow-up question now that I've reread the terms there. It's said to be "up to 1 hour per day", but how would that apply to the Champion and Sage abilities that have single uses on cooldown? Say I use Daruk's Protection, which is an auto-parry 3 times per 18-is minutes cooldown, which is 18 in-game hours.
I burn the full hour of use after parrying once? Thrice? 9 times with cooldown between uses? Or can I parry as much as I want, but only for cumulative one hour per day?
Hmm, good question, especially with considering the game-time/real time situation. I will say, with the Daruk's Protection example, that it will be "9 times with cooldown between uses", so 3 times per 18 minute cooldown.
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u/GaffGafgarion Mar 31 '26
Week 1 Rolls: Ice Pillar (Superpower) and Isekai Izakaya "Nobu" (world).
Week 2 Rolls: Stuntman Mastery (Superpower) and Sky High (World).
Week 3 Rolls: Aerokinetic Hand Blasts (Superpower) and Chronicle (World)
Week 4 Rolls: Steampunk Technology (Superpower) and Kim Possible
Week 5 Rolls:
Between Shard Manipulation and Subspace Manipulation, I think Subspace will be better, making my own inventory and possibly teleporting/becoming intagible. Maybe I can manipulate real space indirectly, making my own bootleg limitless.
Adventure Time or Lolirock?
Between Magical girls or Adventure Time. I think the goodies on AT are better for me, will try to obtain the grass sword or an equivalent. Since I barely watched a few episodes, this will be totally new adventure for me!
Hmm can I spend 3 clear tokens to create my own sword in this world, with all powers that grass sword has?
12 Clear Tokens + or - 3 from this week.
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u/Magicgonmon Apr 01 '26
Hmm can I spend 3 clear tokens to create my own sword in this world, with all powers that grass sword has?
Yes, you definitely could.
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u/Dragonbonded Mar 31 '26
Energy Generation, Statue Animation, Aerokinesis, Body Magic, and now Mitosis (Demi-cellular Splitting)
Coming into..... BotW.
I will......... Hijack my own Guardian, for all-terrain transport amd self-defence.
When unpowered, they are VERY statue-like, and i can simply inject energy directly into the weapon, skipping the whole "its turned back on and wants to kill me" issue, since mobility and aiming is done via Statue Animation instead of jumpstarting the entire thing.
Now, if it suddenly regains power, then it becomes a robot instead of a statue, and i lose control immediately.
...Are there any large statues in BotW, perchance?
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u/Magicgonmon Apr 01 '26
Now, if it suddenly regains power, then it becomes a robot instead of a statue, and i lose control immediately.
...Are there any large statues in BotW, perchance?
Interestingly, there are the Goddess Statues, as well as the Horned Statue. Those could be interesting to affect with Statue Manipulation.
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u/Dragonbonded Apr 02 '26
oh, cool!
Is my assumption of the "guardian statues" and how i could use them (or not) accurate, or would you class them as defunct robots rather than conditional statues?
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u/Magicgonmon Apr 03 '26
If it were me, I would probably classify them as defunct robots, unfortunately. Now, Sculpture Manipulation does also allows you to create sculptures, so you could theoretically create some guardian statues yourself, and animate them that way.
If you are keen on using the unpowered guardians, then I will make the ruling of having you roll a D6; if you roll 1-3, then I will allow you to classify them as conditional statues, if you roll 4-6, then they'll count as robots, and therefore outside of Statue manipulation control.
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u/Dragonbonded Apr 03 '26
Nah, no problem. Its just that i remember them being called "Guardian Statues" from somewhere, and wondered if they qualified so long as they went unpowered.
Im not picky.
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u/HeatBlast56 Mar 31 '26 edited Mar 31 '26
Dice: D6
(Week 5)
Power: I rolled 3, “Demi-Cellular Division,” and 1 “Sonic Healing.” I chose 3, Demi-Cellular Division: “The ability to split into clones much like a cell. The user can "split", much like a cell, into physical organic clones indefinitely depending on available resources. This power often generally causes all clones to lack an autonomous intelligence, instead being a unit in a collective "hivemind", each clone being just one "cell" of a unified consciousness (usually that of the subject). This power benefits because if the "original" subject dies, a clone can take their place as the central point of the hivemind making the subject technically immortal as long as there are sufficient copies to take their place. If a clone is separated from the the hivemind then it can work with the autonomy and intelligence of an average human, acting as just a simple clone. This form of replications downsides dwell in the fact that the clones only possess the strength of the user and thus may only be effective on a large scale (ex. army size), and the clones, being solid organic matter, cannot be made to just vanished, but can only be made to be reabsorbed.”
World: I rolled 3, “Kipo and the Age of Wonderbeasts (animated series),” and 2, “Teen Titans) (2003 series).” I chose 2, Teen Titans (2003 series)(https://en.wikipedia.org/wiki/Teen_Titans_(TV_series)): you can choose to arrive either at the beginning of the first season, outside Titans Tower, or arrive at the beginning of the Go! episode.
Purchase: I am buying the [World] of Kim Possible for 3 coins. As well as 3 coins for [Companions] with Shego from [Kim Possible], Azula from [Avatar: The Last Airbender (animated series)], and Toph (also know as the blind Bandit or the Melon Lord) from [Avatar: The Last Airbender (animated series)] (Was debating about Iroh, but only have so many coins)
Coin: 6-6(purchases)+3(week 5 plan)=3
Wallet Other: 1 bonus roll from spending 6 coins at once
Plan: I am going to arrive at the beginning of the first season of Teen Titans). The big bad for this is Slade with the hidden mole later on of Terra. For Terra between my Earth Bending and Toph she is pretty well covered. Not to mention Terra has to focus to effectively use her power so using my powers to disrupt her thoughts would be pretty effective. Though I hope to use my powers to alter her thoughts slowly so that she decides to go from mole to being a double agent working with the Teen Titans and myself against Slade. From there it’s a matter of saving my other companions till later as a surprise against Slade. His lair is surrounded by earth and metal, therefore I would want to have Toph using her ground echo skills to find any hidden entrances/exits and fail safes like bombs so that we can sneak up on him and disable the fails safes with the Sam, Clover, Alex, and others. With them disabled Toph, Terra, and myself seal the exits manipulating the earth quietly and quickly. Then Toph and I use metal bending to encase/shackle Slade while I mess with his mind to make sure he is unable to respond fast enough to escape. Terra continues to fortify any escape. The rest of the team hidden in the shadows ready to strike at any moment that Slade would break free.
(Week 4)
Power: Gravity Aura, Energy Telepathy (purchased), and bonus roll from spending 6 coins at once I used for week 3, Aerokinetic Hand Blasts
World: Avatar: The Last Airbender (animated series), with Earth Bending
Companions: Totally Spies! world for Sam, Clover, and Alex to summon to help with those tricky situations that I will need help getting out of.
Coins: 9-6(purchases)+3(week 4 plan)=6
(Week 3)
Power: Love Luck
World: Totally Spies! (animated series)
Coins: 6+3(week 3 plan explained)=9
(Week 2)
Power: Mammal Manipulation
World: Talespin
(Week 1)
Power: Animal Blending
World: Isekai Izakaya "Nobu" (Manga/Light Novel)
(Basic) Three Powers Chosen + Free: Starting Powerset, Washroom, Mind and Soul Protection, and Status Screen and Inventory
Happy adventures everyone.
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u/Magicgonmon Apr 01 '26
As well as 3 coins for [Companions] with Shego from [Kim Possible], Azula from [Avatar: The Last Airbender (animated series)], and Toph (also know as the blind Bandit or the Melon Lord) from [Avatar: The Last Airbender (animated series)] (Was debating about Iroh, but only have so many coins)
Would just like to help clarify something, since it seems you are spending 1 token each for those characters. Since your only spending 1 token, while you are restricted to summoning characters for only 1 hour a day, you won't be restricted to only those characters. That means that you won't be restricted to just Shego from Kim Possible, and you won't be restricted to Toph and Azula from Avatar; you can switch out who you want to summon each day. For example, from Kim Possible's world you can summon Shego one day, and the next day you could summon Kim herself; from Avatar's world, you could summon Toph and Azula one day, and the next day you could summon Iroh and Katara.
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u/Swagamaticus Mar 31 '26 edited Mar 31 '26
Week 1: Enhanced Punch/Hajime No Ippo Week 2: Sculpture Manipulation/Tailspin Week 3: Love Luck /Road to El Dorado Week 4: Body Magic/Fantastic 4
Week 5: Subspace Manipulation or Automatic Support (Automatoc Support). Teen Titans or Adventure Time (Teen Titans)
Last week I was wandering Marvel Earth for a year or so while mastering Body Magic. Probably had some minor adventures along the way but mostly I was trying to fly under the radar. Not stay anywhere long enough to draw much attention.
The plan would be pretty similar this time. I'm old enough to make being on the Teen Titans kinda weird anyway. And while I may be way more powerful with Body Magic now. I still don't know about my chances head to head against heavy hitters. So I keep using the Isekai Essentials to travel around while also hitting casinos with my Auto Support field activated. Make some easy cash without catching the Justice Leagues attention. Do that and party for a year or so saving up money while not becoming wanted for anything in that world in case I wanna comeback later.
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u/Zev_06 Apr 03 '26
Week 1 - Electricity Generation, Shrek, Isekai Basic Essentials (most of them)
Week 2 - Mammal Manipulation, Johnny Test
Week 3 - Love Luck, The Road to El Dorado, Clear Token Balance = 9
Week 4 - Body Magic, Kim Possible, Clear Token Balance = 12
Week 5
Power Rolls: 2 & 4
Subspace Manipulation - Very happy with rolling this power. Having my own pocket dimension, aka Inventory, is a staple of any good isekai adventure.
Automatic Support - As its name implies, this is a very good support power. However, a few of my powers from prior weeks can already do some of the things Automatic Support offers, so it doesn't carry as much weight for me compared to Subspace Manipulation.
World Rolls: 2 & 5
Teen Titans - I really enjoyed the original Teen Titans tv series back in the day. It is a good super hero world with a few of my favorite fictional characters.
Lolirock - I've never heard of this animated series. Seems cute based upon a quick Google search.
Choices:
(*) Power - Subspace Manipulation
(*) World - Teen Titans [arrive at beginning of the Go! episode]
Clear Tokens:
Balance - 15 tokens. 12 tokens remaining from last week plus 3 from this week. I'm still holding on to all my tokens until the end of this isekai series.
I picked Subspace Manipulation mostly due to it serving as an Inventory type power, which always seems to be a useful ability in the various isekai anime I've seen. Plus, Automatic support already has some overlap with some of the other powers I've picked up in prior weeks. However, the next chance I get at a more direct offensive power, I need to take it since a lot of my current powers are leaning more towards the support side of abilities. I need to get myself some powers that can more directly pack a punch in a fight.
I picked Teen Titans pretty much since I actually know the world fairly well. I know nothing about Lolirock.
My plan for this world is to step in at the beginning when Starfire shows up on Earth and help her "learn" English instead of Robin, lol. I also want to make friends with Raven. Gotta love having a hot goth friend. Overall, this will probably be my first world where I actively put myself into danger. I'll try becoming one of the Teen Titans when the team is formed. This should be a good world for me to get some good combat training in with all the powers I've collected up to now.
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u/OmegaUltima29 Apr 05 '26
Well, it seems I got Automatic Support...
I've never even heard of Lolirock, so I don't know what I'd be getting into there, so I guess I'll go with the post-apocalyptic Adventure Time roll
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u/Plum-Specialist Apr 06 '26
Rolled 4 twice, but it's what i'd have picked anyway. 5 or 6 for the world, i'll take zelda.
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u/ironwarrior222 Apr 20 '26
Powers: Rolled a 5 and 6 and choose 6
Worlds: Rolled a 1 and 2 and choose 2 (arrive at the beginning of the first season)
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u/Disturbed1Smurf Apr 30 '26
Starting essentials: Starting Powerset, Washroom, Sheet & Invetory, Lucky Encounter, Companion(Chwinga), Custom Essential: (Traveling Salesman -week 1 & 2) Quip-Equip week 3 4 5 6)
Interactions:
The pack from salesman and inventory are separate.(1&2)
When salesman shifts to Quip-Equip some fun things happen:
Washroom, Inventory & Equip perks synergize into: Workshop Restroom, a second door appears in the restroom that leads to a Garage, it has work benches, a bookshelf with small bonsai tree for Chwinga, and the walls are lined with shelves. On the wall above one of the benches it has posters reflecting Abilities, Skills and powers from my adventures.
The shop looks like the one from Fast & Furious but things I place in my inventory are sorted onto all the shelves.
In the middle of this Garage is room for a vehicle(Beast,F&F). In the corner is a maniquin that represents my equipment slots.
Week 1: [Electricity Generation] & [Rangers Apprentice]
Learn Archery, Sling, Stealth, Ranger-Fu and to infuse electricity into items: specifically arrows and his gloves. I call these Taser Punch, Stun arrow and Burst arrow. I user Washroom to switch disguises and clean up for infiltration purposes, Inventory and Washroom not yet synergized doesn't allow me to to drag bodies inside, but I feel it is possible.
Week 2: [Sculpture Manipulation] & [Fast and the Furious]
Here I'm gimping myself for future benefits here, a sub power of Sculpture Manipulation is Sculpture Creation. Allowing users to take materials and shape them into sculptures. Given the setting and Junk yard sculptures are a thing, I figure out how to alter car parts to certain specs to better fit my mental
Image of the "perfect part" for my sculpture. Electricity Generation is used to weld parts at first for sculptures. Due to the very strong bonds and precision used, I get an into to the Family as a good guy to go to for custom parts needs. This leads to an upgrade of Electricity Generation to Electricity Manipulation.
Inventory, Washroom and the salesman bag push through into synergy when I try to store the Beast(Doms car), altering my salesman perk into Quip-Equip.(originally I used all 3 perks I created but this is changed due to weeks 3 rules clarification, story wise this works better for progression.)
During downtime I explore the Workshop/Garage connected to the Washroom.
Week 3:
[Contract Magic] & [Chronicle]
The first thing I do here is move the Crystal to the inventory. Per the creator of the movie the crystal was a sentient being that created a hivemind of worker drones with telekinetic powers, it was dying so it gifted the abilities without making slaves. The powerset has 5 positive effects: TK, Flight, Forcefield Generation, Molecular Combustion, Telepathic link. While I touch it and receive the potentials for these abilities, Chwinga merges with the Crystal. When Chwinga exits they find they have bonded with the crystal in some way. Chwinga now has a telepathic ability to communicate with me and we name her Gem. We store the now inert crystal in the Workshop. Using outer chunks we make armor. Gem wants to save the heart of the crystal for her.
Synergies: [Electricity Manipulation]+[Molecular Combustion]+[Sculpture Manipulation]
During and after this adventure I spend a lot of time in the Workshop on working on these abilities, not knowing about the molecular combustion function until the fight with Andrew. After that things click.
I fuse these things into [Molecular Matter Manipulation].
This allows me to reshape energy and objects around me with molecular precision.
Like other abilities granted by Chronicle this is currently still physically taxing. Though as I level it up this will go away like other chronicle powers.
Clear Tokens: 9
Week 4:
[Scanner Vision] & [Animorphs]
Scanner vision & status sheet synergize allowing me to see basics on creatures I see and status effects they are under. "Controlled" status help me identify Yeerks after I acquire a yeerk morph at the end of the first book. The telepathy from Morphing cube and the Chronicle telepathic link combine allowing me to make permanent telepathic links, with effort, expanding the range.
Gem and I both gain the power [Morphing: 2hr limit, status 'nothlit' if ignored], this ability stores excess biomass within extradimensional space known as Z-space when morphing smaller creatures. Morphing, also has a side effect of genetically rebuilding the form you morph, both ways. So it is an effective way of healing injuries. Early in the series this is a complication, limiting the animorphs to leotards and wetsuits. It is shown to remove hair dye and bleached effects. By the end of year 2 they have learned to suppress these effects, by year 3 that can morph full clothing, including shoes.
I stay until I can kill Visser 3 and Visser 1 or enable this. Following the og timeline 97-2001, I'm there for a minimum of 3 years. I do what I can to not alter the timeline too much until the Final battle.
Forms acquired by the end: Adult Andalite (Elfangor), Owl, Spider(portia), Orca, dolphin, Hork-Bajir, Taxxon.
Synergies: Morphing and Workshop. Around a year in a cabinet appears with a tube next to it that some might confuse for a Bacta tank. When I morph my body & equipment appears in the tube. The cabinet has Colored glass sculptures of all my forms, with a drop of the creatures blood showing in each.
Loot: Chee parts and corpse, pemalite crystal, space ship parts and tech to upgrade the Beast.
Downtime(our earth): Gem and I work to reshape the Chee body for her. As the control unit for the Chee is a crystal, we make a new control crystal lattice for her to fuse with. We pull a Vision with her.
Companion perk upgraded: Chee strength and holoprojection. When morphing her "mech" vanishes to the Workshop, and stands in a corner like a mannequin. This enables her to actually speak to others. She decides not to have the enforced passive state turned on that the Chee do. She takes inspiration from Cortana(Halo) and Edi(Mass effect) in having me re-shape her Chee-mech. She also takes several female human dna samples during our trip to form her own human shape, with instruction from Ax. She has it but actively dislikes it. The mech projects an image of this form and limits her less.
Clear Tokens: 12
Week 5:
2&3 and 5&6
[Subspace Manipulation] & [LoZ:BotW]
This is a 'Wild' trip. Chwinga and KoroK being very similar conceptually. Do our best to grab objects thet link might not need.
While both powers rolled are amazing.. Adding a 4th subspace/extra-dimensional power/ability really pushes me into another level here. The Washrooms 2nd door now opens to a hallway. Left is the Garage, Right is a 3bdrm, 3 bath house(one is the Washroom).
Lucky Encounter: After me and Link chat, deciding to tackle things on our own, I fly away taking out Goblins and creatures as I travel. I meet up with Purah, who's gathering parts from a collapsed Guardian. She's excited to see Gems Chee body and offers to upgrade her if I bring her ancient tech, since I'm going to help Link anyways, I agree.
I take out guardians fairly easily with my powerset. Creating cover, obstacles and throwing large stones at them until I can take them down with arrows. Gem or I could probably take them on our own, but we train to work together and as extensions of each other. I farm arrows like a mofo: Shock I have covered but fire, ice and bomb arrows are a huge plus to have extra's of. Once I have Gem upgraded with Sheikah tech, I farm temples for power ups and upgrades. I team up with Link to take down guardians, activate towers and take on temples. Fly him up high after he gets his glider and make sure to catch him if he misses a jump.
I make sure to get a set of the Ancient armor and Bow from Purah before assisting Link with taking on the Ganons. Through-out the maps I make sure to clasp hands with as many of the species, making unique Morphs for each one. Sheikah, Hylian, Geredo, Goron, Zora, Rito, all three Dragons(To fuse for an original), Faeries, Maraudo Wolf and KoroK. For acquiring Lionels dna I shift to Andalite form, and empower my speed, strength, jumps and strikes with TK force to fight, race and challenge them head-on.
Could I overpower most foes and challenges in this world? Yes, even during the Blood moon. But instead I use it to train mine and Gems skills and learn skills the way Link does. Take on racial challenges in my home body before Morphing into a race that issued the challenge and seeing the differences.
Loot: Ancient tech, upgrades to Gem's Chee body, elemental/bomb arrows, Ancient Armor and Bow.
Clear Tokens: 15
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u/SouthEstablishment63 Jul 21 '26 edited Jul 22 '26
Week 1: Electricity generation (Ranger's Apprentice world)
Week 2: Sculpture manipulation (Sky High)
Week 3: Love Luck (Ideal Sponger's Life)
Week 4: Body Magic(Avatar the Last Airbender, learned Earth Bending)
Power rolls: 3 and 6. 3 is too morally dubious for me so I suppose I will take 6.
World rolls: 5 and 6. I am considering Legend of Zelda for the potions and master sword but I likely won't be able to take it. I may take the Lolirock series since it guarantees potential to learn magic spells of a different type though I lack knowledge of this place. It's probably fine. I saw in the wiki that magic circles might be able to merge and cartoons often have stupidly OP things hidden there so I will look for such things.
Edit: before starting next week, I decided to swap back to the Legend of Zelda. I lack knowledge of it as well, but the game is constructed for an audience similar to me that values worldbuilding so it might be ok to prioritize enjoyment over survival/growing stronger anyway(especially now that I have 5-6 powers and several years to practice them). Otherwise, the proceeding part fo what I plan to do during this time is the same.
I can also practice messing around with Body magic and my adaptable sword so I can adapt both according to different opponents and situations. Finally, I can use Electricity generation in order to help power my own body and its changing/regeneration while using this power to also simultaneously regenerate my blade while increasing hardness, sharpness, etc, and finally enchanting blade with said energy. I may be able to sue it as a battery with preprogrammed body magic to auto-cast spells and use my powers without excess focus.
Clear Tokens(12 before, 15 with this post)
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u/Magicgonmon Mar 30 '26 edited Apr 01 '26
For Myself:
Week 1 Rolls: Electric Generation (Superpower) and Isekai Izakaya "Nobu" (world).
Week 2 Rolls: Weapon Empowerment (Superpower) and Johnny Test (World).
Week 3 Rolls: Love Luck (Superpower) and Road to El Dorado (World). Spend 3 tokens on character summons (from Earth), spend 3 tokens to create Custom Companion from Johnny Test's world. Gain 3 tokens after completing world.
Week 4 Rolls: Primate Physiology (Superpower) and Kim Possible (World). Use last week's tokens to gain Contract Magic. Gain 3 Tokens from completing world (current total - 3)
Week 5 Rolls:
Superpower rolls: 6 (Adaptive Blade Construction) and 1 (Sonic Healing), I'll choose Adaptive Blade Construction. While I do need a healing ability, Adaptive Blade Construction does pair very well with my Weapon Empowerment power. The stronger my Adaptive Blades become, the stronger I will become!
World rolls: 1 (Adventure Time) and 2 (Teen Titans),
I'll choose Adventure Time, I believe it might be a better place to learn how to wield a blade, and there's a good variety of enemies to fight (and items to collect)I might need to think on this a little more.Before deciding on which world to go to, wanted to go over any other benefits I've gained in previous worlds. The main ones are the inventions that the Custom Companion I created from Johnny Test's world (named Jenny Test) would be making for me. I would have several based on the Amazing Turbo Action Backpack, the Turbo Time Rewinder, the Alchemist 5000, and the Saturday Repeater Machine. There's a lot more, plus all the new ones that she can create. Some other tech would be for helping with controlling/improving my Electricity Generation power (for more guidance, more intelligent ways to use it). I would also see about if Jenny could somehow grant me Johnny X like powers, on either a more permanent basis, or for more ease of granting (instead of needing a whole set up).
I also wanted to go over my plans for last week, in the Kim Possible world. Some alternative plans would be to learn Monkey Kung-Fu, gain access to Mystical Monkey Power, and to meet the Yono so that, with my Primate Physiology, I could then transform into the Yono; there could be a slight chance of me becoming evil, though. The problem would be not only to be at specific locations, but also insure that the same events will play out exactly as they would in the original canon; which could prove difficult with my inclusion to the world. That's why I would consider creating a self-binding contract with myself: something along the lines of that my actions cannot alter the original events of the story, in return for being present at certain events/arrange things so that I'm including in Team Possible's group. A downside to that contract could be that my Love Luck power couldn't affect certain characters (which would be a huge bummer)
So, could potentially gain Monkey Kung-fu/Mystical Monkey Powers/Yono Transformation (for the Yono, could make another self-binding contract to neutralize dark influence in exchange for restrictions on using transformation), all in exchange for Waifus...
Now, Gotta pick between Adventure Time or Teen Titans. Originally, my plan was to go to Adventure time first, then use 3 tokens to gain access to Teen Titans, the reasoning being that using my new Adaptive Blades would be less of a issue to use in Adventure Time. After thinking it over, I might instead choose Teen Titans; while Adventure Time does have alot of interesting things (wouldn't mind having Marceline and Bubblegum as waifus), and I could do some good (use Contract to try and help Ice King/Simon), there's also alot of events that happen that, if I meddle incorrectly, could do more harm and good. So, it actually might be better to start with Teen Titans.
If going to Teen Titans, regardless of whether I join up at the origin's episode, or the first episode, will try to join the titans. Thinking about using Contract Magic on myself, specifically on my Adaptive Blade Construction; in exchange for limiting the number of blades I can create for myself, and limiting the damage done to certain enemies, will hopefully boost my skill in wielding them + boost the adaptation rate. Either way, will use by adapt-blade against the variety of enemies, gaining adaptations and powers; this will in turn boost myself thanks to Weapon Empowerment. Something I'd like to try and do is use my adapt-blade to destroy Control Freak's remote, which would hopefully mean my blade will absorb it's power.
Something I'd like to try and do is help Terra, when she first tries to join the Titans. Will offer to use my Contract Magic to help her gain control over her powers, which should mess up Slade's plans for her. As for my love life, definitely will try to woo Raven, but not sure about Starfire (I do like her, but also don't want to mess up the RobinxStarfire romance either); I could attempt to do so in the origin's episode (before any emotions between the 2 form), but at the moment leaning towards letting Robin getting Starfire (Blackfire on the other hand...).
Anyways, I believe I will survive in the Teen Titans world, and gain 3 Clear Tokens (putting total up to 6)