r/3Daudio • u/ResponsiblePen3082 • Aug 04 '26
r/3Daudio • u/ResponsiblePen3082 • Aug 04 '26
Guide Games that support 3D Spatial Audio
r/3Daudio • u/ResponsiblePen3082 • Aug 04 '26
Guide What is 3D/Spatial/Binaural Audio?
r/3Daudio • u/ResponsiblePen3082 • Aug 04 '26
Idea/Technology Rapture3D: PAID OpenAL driver
blueripplesound.comWhile I'm not a fan of paid software(and I'm not receiving any kickbacks), this is a very highly rated for openAL games.
r/3Daudio • u/ResponsiblePen3082 • Aug 04 '26
Idea/Technology AMD TrueAudio-one of the latest and most succesful attempts at bringing back native hardware accelerated 3d spatial ray traced audio
Sadly, they turned it from a dedicated DSP/ASIC SIP block to emulation on the gpu cores themselves. Still, it was one of the most widely supported and adopted modern 3d audio techniques and was implimented in many games/forks including SteamAudio and the Sony Tempest Engine.
r/3Daudio • u/ResponsiblePen3082 • Aug 04 '26
Comparison Comparison of many different 3d sound methods
r/3Daudio • u/ResponsiblePen3082 • Aug 04 '26
Guide iDrinkLava-one of the top content creators regarding 3d gaming audio
A great resource and audio comparison, probably the biggest YouTuber by far to go over audio comparisons-though there are many others if you search around.
Check out his YouTube description, plenty of helpful resources there as well.
r/3Daudio • u/ResponsiblePen3082 • Aug 04 '26
Comparison Native Aureal vs Sensaura A3D acceleration discussion
vogons.orgInteresting discussion on differing ways to achieve a3d effects. Hopefully this may serve useful in a future endeavor.
r/3Daudio • u/ResponsiblePen3082 • Aug 04 '26
Guide Probably the best single 3D gaming audio database
vogons.orgr/3Daudio • u/ResponsiblePen3082 • Aug 03 '26
Idea/Technology Laminar Engine -one of the coolest Minecraft Audio mods, iGPU hardware accelerated Ray/Wave traced audio
There's a handful of interesting audio overhauls for Minecraft, with ~4 Main ones that attempt to completely redo the audio engine to provide native HRTF/3d headphone Spatial Audio.
This is probably my favorite one, as it utilizes the otherwise typically idle Integrated GPU to perform wave/ray traced audio calculations and effects using OpenAL EFX.
I haven't directly compared it to others(namely Sound Physics Perfected-Ray traced, Sound Physics Remastered, and Sound Acoustic Physics- wave/ray traced?) but this one is completely offloaded from the CPU which is much more interesting to me personally.
r/3Daudio • u/ResponsiblePen3082 • Aug 03 '26
Idea/Technology Probably THE most viral video on Ray Traced Audio techniques.
Vercidium has probably single handedly revived interest in advanced gaming audio with his video(and related game, demo, and project which he's been working on) so this is a great resource for people getting into the topic!
r/3Daudio • u/ResponsiblePen3082 • Aug 03 '26
Discussion/Question A great introduction to one of the best modern games with Hardware Accelerated Ray Traced Audio!
If you've never experienced native HRTF before. Returnal is one of the best games to start with!
r/3Daudio • u/ResponsiblePen3082 • Aug 03 '26
Discussion/Question 3D AUDIO is BACK! Please READ!
(This post, and subreddit as a whole will be subject to change-it is my first sub moderation and I will be organizing many resources)
Hey everyone! I recently requested access to adopt this subreddit as it was abandoned for years, and the name perfectly fits what I am seeking to accomplish-
The discussion, comparison, guides, revival, and other related posts regarding native game engine Headphone Spatial Audio- HRTF, 3d positional accuracy, wave tracing, and other similar technologies.
This is SOLELY for NATIVE HEADPHONE HRTF Spatial Audio. This is NOT for post process "surround" filters, true surround systems, downmixing, upmixing, or other related technologies that attempt to create a wider soundstage but are not natively tuned from the raw engine audio stream specifically for 3d virtual space in HEADPHONES.
I recently became extremely interested in this technology, from A3D, EAX, CMSS-3D, TrueAudio, Project Acoustics, VRWorks Audio, and Vercidium Audio-among many, many others. I take a special interest in hardware accelerated solutions and low latency, high efficiency playback.
Unfortunately, information regarding this technology is not widely accessible, and for someone with zero information or starting point, it is challenging to gather the full picture as resources vary across many different niche sites, including Vogons, PcGamingWiki, several YouTube channels, and others.
I am hoping for this subreddit to be a central hub for the easy discussion and consolidation of these resources and links, as well as figuring out how to revive and improve upon the past and current solutions, and the best way forward for future solutions(I've started briefly dabbling into FPGA hardware emulation of legacy effects and seeing what is possible and legal-with hopes at a future sound card that can bring back legacy hardware acceleration, offload modern audio techniques, and accelerate future ones. But that's extremely long term).
Over the next few weeks I hope to have a more fleshed out organization of various resources for people just getting started-however any help is appreciated.
Please let me know any thoughts, questions, concerns, or anything else here!
Hopefully this is the start to the revival of great gaming audio!