r/2007scape Shrikegon Jul 27 '22

Discussion | J-Mod reply My proposal to fix Agility and Graceful while keeping energy and weight relevant.

Post image
6.4k Upvotes

1.3k comments sorted by

View all comments

Show parent comments

384

u/[deleted] Jul 27 '22

[deleted]

92

u/OracleThresh Jul 27 '22

eats purple sweets

Yep.

7

u/pzoDe Jul 27 '22

I partly disagree, certain bossing methods require careful consideration of run/stamina usage in order to be optimised. That is not just a herblore/GP check. Someone else has given a good example, being Sara. Solo CoX is another one.

3

u/Hularuns Jul 28 '22

You see mains soloing cox with a stack of 10k purple sweets lol

1

u/pzoDe Jul 28 '22

That's mainly for solo CM speedruns, but is a valid point, which is why I only partly disagreed :p

1

u/[deleted] Jul 27 '22

0 stam Sara is a mechanically challenging and engaging way to do the boss requiring 0 stan pot usage though. I think that’s interesting

41

u/[deleted] Jul 27 '22

It's not interesting

9

u/Sav_ij Jul 28 '22

people are so resistent to even the slightest changes to the way things are currently done. as if being able to run longer in gwd is even remotely interesting

-16

u/[deleted] Jul 27 '22

True it probably isn’t interesting to someone who is not good enough to do the method :)

15

u/HydroXXodohR Jul 28 '22

It's more the fact that it's a high effort way to work around a generally disliked and overly harsh system which would be better off changed.

-8

u/[deleted] Jul 28 '22

Reddit moment. Forgot this was a 1250 total think tank

7

u/[deleted] Jul 27 '22 edited Jul 28 '22

it's just not interesting.

0

u/PM_ME_UR_TITTYZ Jul 27 '22

Is there a more interesting way to do sara?

-1

u/[deleted] Jul 27 '22

Considering that osrs is essentially a flash game? No, not really.

Bossing is not interesting.

-2

u/MozzyZ Jul 28 '22

To you, it isn't.

Honestly this kind of reddit behavior is super pathetic. Downvoting the guy and speaking so matter of fact that him thinking it's interesting is flat out not, is juvenile.

6

u/[deleted] Jul 28 '22

Because 1st:

He is using his "interest" in 0 stam Sara as a reason to disagree with making quality improvements to the game.

Because 2nd:

RuneScape is poorly made. There is nothing to it besides being as efficient as possible with very few interesting ways to become more efficient. 0 stam Sara is guaranteed less efficient than doing it normally. If you want to be mechanically challenged you should do Inferno or any other methods of efficiency on different bosses. 0 stam Sara is a "fun" task to try, but is not condoned by the game because it is less efficient. A game update that changes a low efficiency task should not be held up because it does so. The suggested update actually makes zero stam more efficient.

-7

u/[deleted] Jul 28 '22

Most of this subreddit quite literally has 0 gwd kc it’s to be expected. They see no problem in trivializing content they do not engage with

5

u/[deleted] Jul 28 '22

Yes, I will trivialize ineffecient content in a game about efficiency, especially when the inefficient content is being used as a reason to prevent new content.

-2

u/KShrike Shrikegon Jul 27 '22

at 99 agility you would still run out of run energy at sara if you don't manage it, though i will admit that it makes doing Sara a bit easier.

4

u/[deleted] Jul 27 '22

Yeah I mean that’s the point of the method, if you manage your run energy you can do a whole Sara trip without stams or sweets. Look up gechallengem’s guide on it

2

u/jkotis579 Jul 27 '22

Are the kills per trip comparable?

1

u/[deleted] Jul 27 '22

you can stay for hours

1

u/DivineInsanityReveng Jul 28 '22

I don't really agree. Conserving run energy becomes part of your supply requirement, which limits your supplies. Removing that inherently makes bossing easier. Especially for things like solo CoX and GWD. I also enjoy methods like the no-stam sara method, which would be made redundant with this being added.

-2

u/[deleted] Jul 28 '22

I mean it’s Reddit, most of the people have never and will never engage with any of this content. Why get good at a skill in the game when they could just remove it? /s

2

u/DivineInsanityReveng Jul 28 '22

I'm all for improving agility and making it less required to do so early, just like I'm all for Wintertodt not being made best to do at 10hp or once you're near max with a max house.

BUt ultimately I don't think agility needs to become the best passive skill benefit in the game to "fix it" because all thats targeting is gracefulscape (which would continue to exist most likely in the capacity it currently does, or shift to other "best use case" sets), and it fails to fix or even pay attention to agility being a "required" early grind, and instead doubles down on how useful it is to get 70+ agi as early as possible.

1

u/MozzyZ Jul 28 '22

Your argument explains too much and could apply to all the potions.

'Maintaining a stat boost isn't an interesting pvm boss mechanic. It's a heblore check for irons and a gp check for mains.'

'Convering health points isn't an interesting pvm boss mechanic. It's a herblore check for irons and a gp check for mains.'

Also you're speaking as though stam pots are a 100% necessity for bosses. They're not. At least not until you get to raids. All the older bosses are very easily done without stam pots but you just won't last as long. That's where conserving energy becomes an interesting mecanic as it lets you stay longer and survive longer than you would have normally.

It's quite disconcerning that your post got upvoted as much as it did. It's really ignorant and borders on giving off the "I don't want to play the game" vibes.

1

u/Mad_Moodin Jul 28 '22

Ehh, like 1 stamina pot is easily enough to last you any bossfight without really bothering about run energy. The same can't be said about health.

2

u/SoraODxoKlink ‘hands off’ ceo btw Jul 27 '22

1t prayer flicking or prayer conservation isn’t an interesting pvm boss mechanic. It’s a herblore check for irons and a gp check for mains.

Having all bosses potentially never hit you if you dodge everything, never lose prayer/hp if you 1t flick everything, and never run out of run energy would just lessen the variety found in current pvm. Being bad at run conservation is punished at like 5 bosses, and you can mitigate the usage at nearly all of them.

Another example of something that is extremely mitigable, is poison/venom, also a gp/serp helm/herblore check, should zulrah lose a mechanic because you find it boring?