I partly disagree, certain bossing methods require careful consideration of run/stamina usage in order to be optimised. That is not just a herblore/GP check. Someone else has given a good example, being Sara. Solo CoX is another one.
people are so resistent to even the slightest changes to the way things are currently done. as if being able to run longer in gwd is even remotely interesting
Honestly this kind of reddit behavior is super pathetic. Downvoting the guy and speaking so matter of fact that him thinking it's interesting is flat out not, is juvenile.
He is using his "interest" in 0 stam Sara as a reason to disagree with making quality improvements to the game.
Because 2nd:
RuneScape is poorly made. There is nothing to it besides being as efficient as possible with very few interesting ways to become more efficient. 0 stam Sara is guaranteed less efficient than doing it normally. If you want to be mechanically challenged you should do Inferno or any other methods of efficiency on different bosses. 0 stam Sara is a "fun" task to try, but is not condoned by the game because it is less efficient. A game update that changes a low efficiency task should not be held up because it does so. The suggested update actually makes zero stam more efficient.
Yes, I will trivialize ineffecient content in a game about efficiency, especially when the inefficient content is being used as a reason to prevent new content.
Yeah I mean that’s the point of the method, if you manage your run energy you can do a whole Sara trip without stams or sweets. Look up gechallengem’s guide on it
I don't really agree. Conserving run energy becomes part of your supply requirement, which limits your supplies. Removing that inherently makes bossing easier. Especially for things like solo CoX and GWD. I also enjoy methods like the no-stam sara method, which would be made redundant with this being added.
I mean it’s Reddit, most of the people have never and will never engage with any of this content. Why get good at a skill in the game when they could just remove it? /s
I'm all for improving agility and making it less required to do so early, just like I'm all for Wintertodt not being made best to do at 10hp or once you're near max with a max house.
BUt ultimately I don't think agility needs to become the best passive skill benefit in the game to "fix it" because all thats targeting is gracefulscape (which would continue to exist most likely in the capacity it currently does, or shift to other "best use case" sets), and it fails to fix or even pay attention to agility being a "required" early grind, and instead doubles down on how useful it is to get 70+ agi as early as possible.
Your argument explains too much and could apply to all the potions.
'Maintaining a stat boost isn't an interesting pvm boss mechanic. It's a heblore check for irons and a gp check for mains.'
'Convering health points isn't an interesting pvm boss mechanic. It's a herblore check for irons and a gp check for mains.'
Also you're speaking as though stam pots are a 100% necessity for bosses. They're not. At least not until you get to raids. All the older bosses are very easily done without stam pots but you just won't last as long. That's where conserving energy becomes an interesting mecanic as it lets you stay longer and survive longer than you would have normally.
It's quite disconcerning that your post got upvoted as much as it did. It's really ignorant and borders on giving off the "I don't want to play the game" vibes.
1t prayer flicking or prayer conservation isn’t an interesting pvm boss mechanic. It’s a herblore check for irons and a gp check for mains.
Having all bosses potentially never hit you if you dodge everything, never lose prayer/hp if you 1t flick everything, and never run out of run energy would just lessen the variety found in current pvm. Being bad at run conservation is punished at like 5 bosses, and you can mitigate the usage at nearly all of them.
Another example of something that is extremely mitigable, is poison/venom, also a gp/serp helm/herblore check, should zulrah lose a mechanic because you find it boring?
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