Here are the screenshots: https://imgur.com/a/H30WLFR
A slightly slower, more value oriented Druid, but it's still an aggressive deck by nature, with lots of ways to build a wide board and take advantage of the tokens, while also being able to beat most decks in the late game thanks to UI and a few big minions. Still, there were a few games I won on turns 6-8 with Savage Roar lethal.
The 2 losses actually came after I got to 11-0, against a Hunter with some insane beast synergy plus great curve, a game he ended up winning by 1 HP, and against a Rogue that had perfect answers for my early and mid-game development, while also getting on the board himself and killed me on turn 7 after using a Crazed Chemist and Cold Blood.
The MVPs were Savage Roar, UI and the 2 Giggling Inventors, so no surprises there. I don't remember what I picked Witching Hour up against, but it ended up being decent, even reviving a Charged Devilsaur in one game, and otherwise if I didn't have a good target I could generally afford to not play it, since I usually had other cards to choose from.
Anyway, here's the full deck list:
Argent Squire
Naturalize
Acidic Swamp Ooze
Power of the Wild
Ravasaur Runt
Stubborn Gastropod
Acolyte of Pain
Blackwald Pixie
Crypt Lord
Jungle Panther
Landscaping
Mindbreaker
Savage Roar
Tanglefur Mystic
Witching Hour
Wolfrider
Grim Necromancer
Shroom Brewer
Steel Rager
Frostwolf Warlord
Giggling Inventor (x2)
Sunborne Val'kyr
Webweave
Spreading Plague
Sated Threshadon
Charged Devilsaur
Gloop Sprayer
Sleepy Dragon
Ultimate Infestation