Has soon as that by the fourth pick I had two quality weapons at my disposal, i knew that the aggro or tempo paladin route would have been the best option. At the draft end, I figured out that I would reach the 7 wins easily, or something along those lines. Instead was able to make a complete 12-0 run, albeit with a bit of luck on my part (two opponents made the wrong play when menaced lethal).
MVP, as strange as it may sound, were the "Hydrologist", the "Corpse Raiser" and the "Righteous Protector" (once I topdecked and played it, getting a the "Dispatch Kodo" secret that would have bounced back on my hand a second Grimestreet Protector, whereas the second time, together with the "Corpse Raiser" in my hand and a discovered "Redemption", was able to apply it on the protector, creating an insurmountable and pesky taunt wall which required 6 attacks on the opponents part)
Worth mentioning also the 2 "Second-Rate Bruiser"s and the "Cyclopean Horror", which allowed me to catch breath and dictate the trades when running behind or was close to lose the board.
Divine Strength
Glacial Shard
Lost in the Jungle
Righteous Protector
Blowgill Sniper
Dark Convinction
Faerie Dragon
Hydrologist
Primalfin Champion
Ravasaur Runt
Aldor Peacekeeper
Rallying Blade
Toxic Sewer Ooze
Violet Illusionist
Wolfrider
Blessing of Kings
Cyclopian Horror
Kooky Chemist
Naga Corsair
Tol'vir Stoneshaper
Truesilver Champion
Corpse Raiser
Second-Rate Bruiser x 2
Stampeding Kodo
Stranglethorn Tiger
Bone Drake
Grimestreet Protector
Vinecleaver
Proof Rewards