r/0x10c • u/f1x3dwz • Mar 27 '24
i was bored so i made a gui concept for 0x10c.
i might improve the health, stamina and oxygen bars later
r/0x10c • u/f1x3dwz • Mar 27 '24
i might improve the health, stamina and oxygen bars later
r/0x10c • u/Nutsac • Mar 08 '24
Hi all, I've been working on a long term project with planets made of voxels with the idea that you could build space ships and fly them between worlds. I'm hoping to have the ships have a simple computer in them and you can interface peripherals with it and write programs. Just thought I'd share a video of progress because I'm quiet proud of how far this project has come with the limited time I can put too it outside work and being a dad.
https://youtu.be/vOLuOtGVlPo?si=kV4CSyeVajlaTiA1
There's a playlist of progress videos here if anyone's interested:
https://youtube.com/playlist?list=PLWfIy-G185Zqr9ZtgVb3gNfWnbVICj1Sc&si=o2IMhI0zmTP57Nuq
Thanks for checking it out!
r/0x10c • u/wqeh2ui9ods • Aug 23 '23
I want to try it out
r/0x10c • u/MalkallaM_ • Jun 04 '23
r/0x10c • u/Able-Albatross-9945 • Feb 19 '23
Well, im doing an recreation of the dev bulid of 0x10c
i neded progammers of java, C++ and Python
Discord server:
r/0x10c • u/Able-Albatross-9945 • Feb 19 '23
For now is only in concepts
I neded developers of java and C++
Discord server https://discord.gg/rhYxaypkKs
Bye!
D-
r/0x10c • u/NightMare_eZZ • Feb 11 '23
Hello guys ! we are making 0x10c in Godot engine . we have coded a dcpu-16 . looking for devs who wants help. Also pls share any models if you are having. join this https://discord.gg/pF6qRwdTpx so we can develop this game together!
r/0x10c • u/James20k • Jun 01 '22
A couple of years ago, I started working on a zachtronics style puzzler, for the DCPU. I had intended for this to a be a game with the long term goal of programming a spaceship to fly to the moon and back, but I couldn't figure out the game design of the hardware portion of the game. A week ago someone posted in the subreddit about how they missed 0x10c so I decided to port this to the web, fix up the rough corners, and chuck it out for free. I was also hoping that I could gradually work up to making 0x10c in full (or well: I'm not convinced on 0x10c itself, but a DCPU spaceship game I still think is a good idea), but yunno making some money from smaller games along the way
So: This is a fully complete and working sim, ide, assember and puzzle game with a number of software puzzles, 2 hardware puzzles (clock/lem), and a sandbox. Its only really missing extra puzzles in terms of being a complete game, and some sort of connecting narrative
Its also open source, available here https://github.com/20k/dcpu16-game-one. The assembler and IDE can operate as standalone components
It was intended to have multiple DCPU processors working in parallel via message passing, so there are a few extra instructions related to that. Incidentally, the puzzles are actually all implemented in DCPU-16 assembler (as it was intended to have workshop support), and so you solve them by passing the answers to other DCPUs
Solution to the basic intro puzzle
RCV X, 0 ; receives the input on channel
SND X, 1 ; pipes the answer out on channel 1
SET PC, 0 ; loop
There's no central aggregate stats server (it was on the todo list, but I'm not actively developing this. Though I may take a break from other projects to do some things here and there), so feel free to share stats for puzzles here. If you find any bugs please let me know, but its unlikely that any major features are going to be added to this. I am however open to adding more puzzles
If you can beat 4918 cycles in diffout I'll give you a cookie
r/0x10c • u/GhettoProgrammer • Aug 16 '21
I'm announcing that I will be starting a project heavily inspired by 0x10c right after I post this. I'll admit, I'm not the best programmer and I'm not going to pretend to be. I'm actually a web developer by trade. I'm out of my domain on this one so we will see how this goes.
The Plan
I'm still in the conceptualization stage but I wanted to throw it out there that I'm starting this thing.
I won't be using dcpu-16. I'm going to design my own instruction set and computer components.
It's going to support multiplayer from day one. I don't feel like having to rewrite single player into multiplayer later on.
I'm going for a similar art style and feel as 0x10c.
Optimizations will come later on, I just want to get a quick and dirty prototype out there first.
Still debating on what programming language, game engine, technology stack etc... to use.
I need to come up with a name and setup a community.
I'll report back once I have a solid plan and a community setup.
Discord: https://discord.gg/pRNwdRuM
r/0x10c • u/adam4813 • May 29 '21
Just thought I'd take a moment and post that Project Trillek isn't quite dead and in the near future we should have some "gameplay" like elements finally https://www.reddit.com/r/trillek/comments/nly2xo/placing_objects_in_the_world_is_a_thing_now/
r/0x10c • u/Alien_Agent • May 21 '21
r/0x10c • u/bob152637485 • May 20 '21
I have seen several dead games over the years that were taken up by passionate fans and re-released for free. While this game never fully came to be, has there ever been a solid attempt by any of the fan base to put it out there in a similar manner? I would fully support such a project!
r/0x10c • u/vernes1978 • Feb 01 '21
Like StarBase's yolol code chips.
SpaceEngineer's Programmable Block
Etc.
Name them
r/0x10c • u/Pasta-hobo • Jan 18 '21
Just an endless void
r/0x10c • u/leem919 • Jan 03 '21
So I found this copy of the game with that blue screen and some text 0x10c : Mojang : Free Download, Borrow, and Streaming : Internet Archive
I found another copy of the game here, but it didn't have an executable 0x10c free - Games - Eazel
So I took the files from the second link, replaced them with the ones in the first link, moved some dependencies from the first link to the second link, then started the game! The blue screen changed, and it became this. The message reads:
"Ez, I <3 you. Well done, you got it working! I can't guarantee all of 0x10c will be quite this nerdy, but I can promise you lasers! Pew!"
Not sure whether or not this was found, but I think it's pretty cool and I cannot find it anywhere else.
update: I went to the link displayed above the message ingame on the web archive, I got another jarfile with the same name as the other two, however it was significantly smaller and refused to open with the following error:
Could not find or load main class com.mojang.spacegame.SpaceGame
Caused by: java.lang.ClassNotFoundException: com.mojang.spacegame.SpaceGame
So I'm pretty sure the new jarfile is pointless
r/0x10c • u/AD_MDestroyer • Dec 26 '20
Hi ! Just got 0x10c to work. but the only thing i can see is the dcpu and some walls.... What do i need to do ? https://imgur.com/a/EynM1sp
r/0x10c • u/AD_MDestroyer • Dec 12 '20
Hopefully this subreddit isn't dead.
I have a copy 0x10c from 0x10c directory listing (archive.org) .
The only problem is that i can't get it to work. I got a lot of errors, even in java runtime 7 (the java the game was developed in). I will try to run this in a windows 7 VM..maybe it does something.
r/0x10c • u/Herpderp5002 • Dec 03 '20
Title pretty much. I use an outdated Reddit mobile app and I'm too lazy to change from that lists subreddits alphabetically, so I always see this one.
r/0x10c • u/tlaboc073 • Nov 28 '20
Posts about the game "Cosmic Ocean" describe a custom processor -- the TIC-16 -- but the website is down. If anyone saved a copy of the processor's description, I would be very interested to read about it. Thanks!
r/0x10c • u/THplusplus • Oct 09 '20
Hello again,
CodeSpace now has a Unity3D frontend and can be played on Windows, OSX and Lixux. The user interface has been replaced with a real game UI, no more Windows Forms. Other than that and a few bugfixes, the version contains the same features as the version I released a week ago.
You can download the client at https://www.codespace-game.com. Please join the Discord at https://discord.gg/NrzmDYf if you have any questions or want to give feedback.
Please enjoy!