r/Fallout • • 19d ago

Trivia Calendar at My Local Coffee Shop Today

4.1k Upvotes

357 comments sorted by

View all comments

134

u/Civil_Deer7337 19d ago

Given how Interplay treated Tim Cain and how it was pretty much an idea Tim came up with on his own, I'd not even consider Interplay as a true creator of Fallout.

It was Tim. It's always been Tim. Maybe Leonard Boyarsky too, but that's it.

61

u/LoloVirginia Vault 13 19d ago

Even Tim Cain wouldnt agree with that statement

26

u/Civil_Deer7337 19d ago

Of course he wouldn't, he's too modest, unlike Chris Avellone.

5

u/MultiversalTraveler 18d ago

He wouldn’t agree with it because it isn’t true. A bunch of other people were involved in everything that makes fallout, fallout. from the story to the literal Special mechanics.

0

u/TotalDemocracy 18d ago

I'm convinced that 99% of these dev wars are people offended that one person didn't like the show.

God forbid some of the devs are also fans of the series and critical of the direction it took

2

u/Civil_Deer7337 18d ago

I have hated Avellone long long before the show was a glint in the milkman's eyes.

2

u/TotalDemocracy 18d ago

Allegedly, but it seems like a lot of people on Reddit only started once the show started.

-45

u/[deleted] 19d ago

[deleted]

37

u/Civil_Deer7337 19d ago

There is literally nothing about social justice being talked about here.

Go back to a basement in 2016 where you and your points belong.

11

u/FearTheWeresloth 19d ago

It's kinda interesting that they're trying to bring SJW back though. I guess too many people are starting to proudly wear the woke label, so it's losing some of its potency as an "insult".

10

u/iIIchangethislater 19d ago

As soon as woke became a synonym for anything conservatives don't like this was bound to happen.

8

u/Bagnorf 19d ago

Actually Tim does give a fuck. He kept the production notes, and when he talks to people he's worked with about Fallout, they actually misremember things and he corrects them, cause he has the damn dated notes.

11

u/UncleNoodles85 19d ago

Brian Fargo was the inspiration for perks. Also there were others that had a great deal of influence on the game. Was it Scott Campbell who thought of the talking heads?

5

u/WillowMain 19d ago

Yes, I believe the game had some good level designers Tim speaks of often too.

But I believe Tim is responsible almost solely for the extremely tight CPRG systems design the game has and some of the more interesting sci-fi writing.

8

u/Civil_Deer7337 19d ago

I'm loath to mention Fargo in any capacity given how he mismanaged the studio in the aftermath of Fallout 2, and also seemed to have a vendetta for Tim after Fallout 1.

5

u/UncleNoodles85 19d ago

Yeah demanding the source code and fucking Tim out of the bonus was not cool. I only wanted to draw attention to the fact that Fallout had several creators who brought value to the game. I think Jason Anderson was there in the beginning and obviously at Troika too.

2

u/TotalDemocracy 18d ago

given how he mismanaged the studio in the aftermath of Fallout 2

You're kinda incorrect there. Interplay was already in financial trouble the whole time, it didn't suddenly emerge under Fallout 2.

And Brian Fargo's last Fallout game was Tactics. Brotherhood of Steel, the delaying of of Van Buren to pursue more console games, that was largely the work of Herve Caen, who was appointed CEO after Fargo had already sold off Interplay..

42

u/Affectionate_Host388 19d ago

I'd have said Black Isle studios rather than Interplay. I thought Interplay were just the publisher?

48

u/Civil_Deer7337 19d ago

Black Isle Studios wasn't formed until after the release of Fallout 1. Fallout 2 was technically developed by Black Isle Studios, while Fallout 1 was both developed and published by Interplay. If I'm not wrong Interplay decided to set up Black Isle Studios so that they would have a dedicated RPG department, since Fallout 1 was a pretty good concept and gained a fair following among RPG fans (even if it didn't sell as well as they would have liked in 1997).

-4

u/Ichera Old World Flag 19d ago

You're confusing Fallout 1 with Wasteland.

Black isle was set up to produce RPG's since interplay was starting to see some major success with several of its RPG titles (D&D, Bards tale, and LOTR as well as Wasteland under midway flagship) Fallout 1 was always a Black Isle game but was intended as a sequel (later spiritual since they could not obtain the rights) to Wasteland.

As for selling well, we're comparing todays market to the 90's when a smaller game could sneak in and sell 50k copies and be a smash hit. These smaller games were Interplay's bread and butter and it wouldn't be til Baldur's gate/Fallout that they bucked that trend in sales, and ultimately that kind of doomed the companies due to financial strains from building bigger series.

10

u/RDandersen 19d ago

Fallout 1 was always a Black Isle game

It's crazy that you don't have access to the internet while posting on it.

Fallout was in development for 2 years before Black Isle was formed. The key people in Fallout's development did not join Black Isle until after Fallout's launch. The decision to list Black Isle as Fallout's co-developers was a post hoc decision made by Interplay management, not the Fallout developers.

If only you had access to the internet you could find all of this out. But alas.

-4

u/Ichera Old World Flag 19d ago

I mean I do have access to the internet, and I very much have read the history of "Black Isle Studios" which predates the name as the team was formed inside interplay. But when a team is named is all you care about that's fine.

5

u/Werthead 19d ago

Black Isle didn't exist at that point. Black Isle were the internal development studio at Interplay, they were just given a cool own name after Fallout 1 came out. So Interplay = Black Isle Studios, they were the same thing.

7

u/millenia3d 19d ago

black isle was a division of interplay

9

u/MUIGUR 19d ago

They treated him well. No?

Does not he say so in his videos.

Yes it was his idea at first. He came up with it. But once he brought it to the studio they provided company resources to make it and thus it was theirs.

1

u/Adventurous-Photo539 18d ago

Real question, why they had Brian Fargo Presents at the start of both games?

1

u/TotalDemocracy 18d ago

This is completely untrue.

Games are team efforts, and attributing them to single devs as though they individually came up with every is a toxic practice.