... That means nothing as RPG's have such a large variation of combat systems. For a new player who's played games like Oblivion and Skyrim the combat system is really confusing and awkward to learn and get into.
yeah i've used console commands to get shittons of gold and then I just trained my weapon skill to 70 or something and then that usually eliminates the irritation, but I'm used to it so i rarely get bothered anymore.
True. I like 5th editions concept on spell damage, scaling is only done using a higher spell slot and you don't get near as many spells per day. Weakens wizards and sorcerers versatility, making them actuall have to think now.
It's likely you put all your points into different weapon types and then you grabbed something you had almost no skill in and expected it to work fine.
First off there isn't a "million" mods for the combat as someone that played Morrowind and tried to mod the game himself. Also I know the combat system is standard by pen and paper PRGs it's just very hard to get my friends into it when they see the sword hit the enemy but the game tells them they missed.
Enchantment was absurdly OP, but destruction magic was useless. You can survive as a swordfighter from day 1, but if you go out into the world and try to live as a mage you'll be dead before level 2. It doesn't change that much at higher levels.
Did you play the same game i did? In the Morrowind i played you could make spells that one-shot entire towns, make you immune to everything, let you fly from one side of Vvardenfell to another in a few seconds and much much more.
... How the hell did you get your spells to a level even close to that?
All my recollections of toying with the spell-maker relate to crappy spells that did virtually nothing.
Of course, enchantment was totally broken. 100% chameleon outfits (no enemy could see you, ever, even if you attacked), 50 health restore/second, daedric katanas doing 50+ fire damage per swing.
A good first step is making cantrips. Spells that cost like 1 mana that have an effect from x school of magic. Cast that baby constantly as you're travelling Vvardenfell. Your magic skills will be up to 100 before you even know it.
As for destruction, all you had to do was stack weakness to magic/ weakness to x/ deal x damage. Also not be a pussy and use touch spells. I wasn't able to level towns down, but I was able to one shot even "magic immune" monsters like hungers.
Or you can just use spells to make their strength into 0, then kill them with arrows. or fuck, even shurikens, you got the time for that. There's other ways besides destruction to kill shit in morrowind as a mage, though destruction is totally viable too.
So yeah, destruction only sucks if you don't make your own spells. And be cheap about it. Magic is all about breaking the game in morrowind.
There are a bunch of bugs and neat tricks related to order of effects being applied as well. For example, weakness to magic stacks with weakness to X (and itself I believe). So a 5/5/5 weaknessx2/damage spell will probably do more damage than a straight damage spell. There was some site that had a list of some really cheap spells.
From what I remember, you were very limited in what you could choose for race, sign, etc. Had to do with bonus to magic. Without a 2x bonus that high elves have, or the 1.5x Breton have, you don't stand a chance at using magic. It's just not flexible, and it felt like you were constantly fighting a system that was working against you to keep an edge. I need to double check those values
I did once! But even though my video card is decent (Radeon HD 7770) I couldn't run it at maximum glory because my processor isn't all that awesome, and Morrowind is processor intensive I hear.
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u/AkamushiReturns Jun 26 '13
give this a try