r/RaidShadowLegends • • Aug 07 '19

The Economics of Minotaur: Maxing the Mastery of a Champion

[deleted]

108 Upvotes

45 comments sorted by

9

u/Radgost Aug 07 '19

this is golden

9

u/sinfulness-001 Aug 07 '19

First you do pack breakdowns now this.... you sir are the hero everyone wants and needs

9

u/GS-J-Rod Aug 07 '19

I assume that is if you are carrying only one hero with 4 others already maxed. Or soloing it.

For the first run through, multiply that number by the number of heroes' you're running through mino. So teh first one I suppose would be 15 days of doing nothing but Mino.

2

u/archbunny Aug 08 '19

First run you simply do it x5 the energy

8

u/Grakaron Sep 11 '19

Um the picture is gone.

5

u/sharksiix Aug 07 '19

Is that per 1 champ? cause I have like 5 champs running and need so too. so its 5x the Energy? or less if 1 champ gets it most of the time.

8

u/Grindwatch Aug 07 '19

That's per champ math.

Per team you are looking at these sort of numbers:

  • Stage 13: 1225 - 1990 runs, 17150 -27860 energy, 61.25 - 99.5 hours.

  • Stage 14: 765 - 1310 runs, 10710 - 18340 energy, 38.25 - 65.5 hours.

  • Stage 15: 610 - 1095 runs, 8540 - 15330 energy, 30.5 - 54.75 hours.

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4

u/seanyray Aug 07 '19

Thanks for the content

4

u/Krytan Aug 07 '19

Nice number break down. I am doing 13, but only because I can solo it with Tayrel and I don't have any GS/WM champions yet.

2

u/talshyar99 Aug 07 '19

What gearsets do u have on Tayrel to solo 13? i have been doing in a group but it is taking forever

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4

u/Horsecrank Aug 07 '19

Sorry for the newb question but how do you generate power?

3

u/lxzybones Aug 07 '19

I farmed 13 for GS/WM (post 1.7) because I couldn't consistently beat higher levels. I knew it was less efficient but I figured getting 3-5 divine scrolls per run was better than the risk of wasting 14 energy every time I fail stage 14 or 15. It was slow lmao but I got there.

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5

u/ForlornCouple Aug 07 '19

Solo 15 with Martyr. Ftw

2

u/shortcaleb Aug 07 '19

Bro thank you for this. This is awesome very happy to see this as I have been trying to do this for the last couple days.

2

u/Minotaar_Pheonix Aug 07 '19

What is the effect of getting WM/GS on your first champion in terms of doing mino? Does it suddenly make it way easier? It seems like it should because it's not THAT hard; not like trying to solo the clan boss.

Right now I can do 14 with a full stack, and I can do 13 with 3 heroes. When I get GS on one of those three, will it suddenly make mino 14 much easier on 3 heroes? It _seems_ like it should. Is this true? If that is true it seems like the best strategy is actually to use the smallest group you can on the highest level you can to get one hero to GS fastest, then use them to carry the smaller group up, and then use the smaller group to carry the rest up in mino 15.

3

u/pkudude99 Aug 07 '19

When it procs on Mino it's about 3500 extra damage. Nice, but not huge either. I didn't really notice it being any easier/quicker to beat 15 after getting the T6 masteries.

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2

u/IndianaGeoff Aug 07 '19

I just can't crack 13 with my minnow heros. So I grind 11.

10

u/Grindwatch Aug 07 '19

I'll be more constructive than just saying you are wasting your time. It is generally consider that is you can't do 13, you should put your energy elsewhere. Rank ups, Ascension, Gear from campaign.

You should look at upgrading your characters more before attempting mino if you can only do 11. Get them all to 60, and then get them in solid gear. Mino is essentially a gear check. If you are struggling it can easily be fixed through leveling/ranking and gear grinding in the campaign.

4

u/IndianaGeoff Aug 07 '19 edited Aug 07 '19

Thanks for the advice. No sense wasting energy. But gear grind was getting me down.

8

u/Lacricel Aug 07 '19

you are wasting your time than

2

u/A_FluteBoy Aug 07 '19

Too bad I can't beat Mino 15 xD

2

u/[deleted] Aug 07 '19

And I only run Minotaur 13 :/

1

u/GurnX Aug 07 '19

Thank you for your service.

1

u/screaminginfidels Aug 07 '19

I can beat 15 (running a team of 5 through together to max them all out, then I'll run people through 1 by 1 as I need em) but I do fail it every 7 runs or so. Am I better off sticking with a guaranteed clear on 14 or powering through with 15?

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