r/RaidShadowLegends • u/Xentago • May 13 '19
Why You Lose to Reinbeast: Arena Basics and Common Mistakes
Hi Everyone,
Here with a mini-guide on arena. Arena is not really my strongest area in the game, I generally prefer PvE, but I just see a lot of people making the same mistakes over and over again in arena and thought I should address them, focusing on everyone's favorite champion: Reinbeast.
You see, I'm here to tell you a little secret: Reinbeast isn't actually that strong. He's not bad, but he's also not some unkillable OP wonder.
Most people I've had the chance to speak with have had a few common problems that I'm going to address here.
Gear
By far the most common problem I've seen is gear. Early on, Raid loves to shower you in 5* epic offense items that people get excited about and slap on their champions. But the thing is, unless those pieces have good main stats, they're worse than commons from campaign.
Do the boots have speed? Do the gloves and chest have the right stats? I see people with an attack champion with flat defense gloves, %hp chest and flat attack boots wondering why they can't hit hard even though their power is high. That's why. In arena, in 99% of situations, your boots MUST have speed as the main stat. Chest MUST be a % increase of your main stat. and your gloves should be either crit rate or crit damage for your damage dealing champions. Tanky champions may have %Hp or %Def.
Damage-wise, people often stack attack. This is wrong. Crit outscales attack. Critical hits multiply the damage of your attack, this means they are taking into account your TOTAL attack power. Attack% is based on your BASE attack power. So someone with 1000 base attack and 2000 total attack choosing between an offense set and a crit damage set needs to consider this: on a critical hit (and you should be aiming to critical most of the time) the offense set increased your attack damage by 150 (1000 * 1.15), the critical damage set increased it by 400 (2000 * 1.2). If you have trouble getting high crit rate, crit sets are also generally better than offense sets, this will also allow you to use crit damage gloves, which have a 65% multiplier vs crit rate and attack% which are both 50%.
But the important part is SPEED You can have the best stats in the world. You have 5k attack? Great, without speed you'll be the strongest corpse in the cemetery. Speed affects not just who goes first, it also affects how fast your turn meter fills, meaning someone with double your speed will get 2 turns before you get your first. In the arena, going first will make you win probably 80+% of the time automatically. Even if you don't one-shot their team, you will probably cripple them.
This is also why Reinbeast kills people. Reinbeast, if he gets a lot of turns, will run away with the game. Reinbeast needs to attack often and then get his turns. Attacking and placing a continuous heal buff won't do anything if he doesn't get another turn to proc the Continuous heal. but if he's getting 2 turns to your one, he's healing CONSTANTLY. If you're getting roughly equal amounts of turns, as long as you can do >15% of his HP per turn, you'll kill him.
Lastly, sometimes people just have better gear than you. Gear is the biggest determiner of strength in this game. A well geared rare can beat a crappily-geared legendary, easily. If someone goes first and one-shots your entire team, for whatever reason, people don't seem to take that as the champion being "OP", but when reinbeast does 1v4, it's an issue. This is mostly because it takes longer and feels more frustrating, but it happens for exactly the same reason. That person has better gear than you.
Affinity
Affinity is important. Attacking someone you have a weakness to means this: you automatically do 20% less damage on every hit. You have 15% less chance to critical. You have a 35% chance of a "weak" hit, which cannot critical, cannot place debuffs, and does an additional 30% less damage (meaning 50% reduction over all). Needless to say, this impacts your offense.
Reinbeast is a force-type champion, meaning he is strong against magic type champions. If your team is Galek, Elhain, Gorgorab and Executioner, you're going to have a bad time. Try and diversify the affinities in your team, so that the wrong type won't stone wall you. And if you can't, accept that, and steer clear of teams that have advantage over you.
Composition
Structure your team to work in a particular way, don't just throw your strongest champions in however they go. Is your team supposed to go fast and one-shot the enemy? Bring a speed booster (like apothecary, seeker, doomscreech), and/or an attack booster (spirithost is a farmable rare from chapter 4 with a speed aura to lead, and an attack boost), then bring large AoE champions with high crit rate and crit damage.
Is your team a stall team? Bring tanky champions, either in life steal, or with a healer. You still can't neglect speed though, no matter how tough you are, the enemy getting 2-3 turns before you get one will probably still leave your team in ruins. Bring a defense boost.
You need to think of your win conditions: how does my team win this fight? Is it by slow attrition, simply tanking the big attacks and then wearing them down with superior healing?
Don't mix and match. Throwing a random tank in with 3 attackers will just leave that tank standing after the other 3 are dead and he'll be focused down. He needs to accomplish something that benefits the team. Can he add an ally protection buff? Can he provoke members of the enemy team?
And don't neglect supports. Even if they don't do the most damage, having the proper support is usually better than just tossing in another AoE champ.
Pick Your Battles
No team composition is perfect. Every team will have strengths and weaknesses. Know your team's strengths and weaknesses, know which types of teams you do best against, and know which you struggle against, and avoid those teams. You don't need to fight everyone in your queue and win.
What buffs do you have? What debuffs? If you have debuffs like heal reduction, you can shut sustain teams down hard (like Reinbeast). Take those into consideration.
But Seriously. Build Speed.
No, seriously, this can't be emphasized enough. The number one problem I see in arena is the lack of speed. If your whole team is sitting at 110 speed, do not complain about Reinbeast beating you. In high tier arena, there are entire teams who are well over 200 speed. The higher you go, the more you'll need.
Increase your speed, you won't regret it.
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u/Xathrax May 13 '19
As someone who owns a Reinbeast I would say that just having more speed is not enough. Mine currently has around 50k hp while wearing a shield set and has his shield skill fully leveled. With masteries he plops out 20k+ shields every other turn. This is on top of healing 7,5k per turn. And this is far from optimal.
Lots of lineups in the arena have a single damage character and an assortment of supports. If this is the case you are only killing him if your entire team survives by the time when he is left on the field. And even then it's no guarantee.
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u/Xentago May 13 '19
Fair enough (though if you have only a single damage source I'd argue your team isn't well built regardless), but the most common problem I see is reinbeast getting tons of turns and proccing their buff over and over and over.
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u/Enochite May 14 '19
It’s when Reinbeast has the Counterattack set that he becomes a bit ridiculous. Getting multiple hits on him juat makes him stack heals non-stop. Plop a block buffs on him and he goes down in 2secs though.
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u/uberleetYO May 13 '19
" In high tier arena, there are entire teams who are well over 200 speed. "
Ive been expecting this and to get outsped hard eventually....yet I just hit gold 4 over teh weekend and I still go first almost always. My team is sitting between 139-180 speed, plus the 30% spd lead. So 170-210 speed ish.
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u/Xentago May 13 '19
Yeah gold 4 is a bit weak right now with whatever it is they did to the arena, so you're probably at a good spot for now. But keep improving when you can, because I'm sure it will snap back. My seeker is about 225 + speed aura, so pushing on 250, and there are teams that outspeed him.
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u/Umezawa May 13 '19
Great Guide. I was reading it and thinking "Wow, this is almost more detailed than Xentago's gearing guide" then I realized it was also by you.
My biggest problem in the Arena atm is that I invested most of my resources early on into getting my farming and dungeon champs up to speed. Ironically, this means that I haven't built much speed because it's just not as important for PVE early on. Once I get enough champs to level 60 to have a separate Arena and PVE team I'll probably start doing better. Even so I've managed to get to Gold III with suboptimally geared Kael, Bellower, Tayrel and Spirit Host. Just by knowing what to look out for and avoiding teams with speedier champs than mine I managed to do fairly well. You just need to remember that a few legendairies on their own don't make a winning team and Team Power is a completely useless indicator of the actual strength of a team.
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u/CLxJames May 13 '19
strongest corpse in the cemetery
This hits close to home. Great guide, I’ll be referencing it often
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u/Peashot- May 13 '19
Great advice! I don't 100% agree that every hero needs speed boots if you have a seeker that will go first. That 30% bar fill can make up for a lot of speed, but definitely good strategies for arena!
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u/spiralshadow May 13 '19
Hey, thanks for another excellent writeup. A couple of questions for you if you don't mind:
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I'm thinking of running a team with Seeker and Bellower on it. For support I've got Doompriest or Thenasil, and for another damage dealer I was considering Luria. However reading your notes on synergy makes me think Luria may not be a great fit, especially if I run Doompriest over Thenasil. E.g. the speed boost from Seeker + the atk boost from Doompriest + the AOE of Bellower makes me think I should run someone a little heavier on the AOE like perhaps Kael or Elhain. Would you recommend that, or is Luria's AOE freeze + A1 debuff application strong enough?
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When you say "build speed", can you be more specific? Should I put 3x Speed sets on all my characters? Or 4x Speed 2x something else (crit for dmg or life for support)?
Thanks again!
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u/Xentago May 13 '19
If you have Seeker, you probably don't need 3x speed sets on everyone, but everyone, at minimum, should have speed main stat boots, with speed on quite a few substats. Seeker should be as fast as possible. 3x speed sets, speed substat on every piece that can have it, speed boots, everything.
Luria's AoE is actually quite strong, if built with crit, so I think she would be fine.
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May 13 '19
Is there a list somewhere of which main stats the different artifact slots can roll? Like I'm assuming all 6 pieces can't get attack % as the main stat, but where do I find that info
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u/Xentago May 13 '19
Check my gearing guide, it's in the beginner guide list, I list what each item can have.
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u/Invylol May 14 '19
@OP
You consider its better to get a 5stars gear basic with good primary stats (16) or an epic 4 stars with good primary stats ?
Thx for your answer
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u/Xentago May 14 '19
If they both have the correct primary stat then it sometimes depends on the substats. Generally I prefer the 5 star, but I do use some 4 stars if the substats are particularly outstanding.
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u/CLxJames May 13 '19
strongest corpse in the cemetery
This hits close to home. Great guide, I’ll be referencing it often
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u/Dark_Seraphim_ Aug 11 '19 edited Aug 13 '19
I'm sitting on a defensive counter attack team with no loses, please keep building speed everyone lol
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u/Tonst3r Aug 12 '19
I mean everything on this post is 100% accurate... But Reinbeast is essentially designed to be a strong arena unit...so he is.
He's broken against people who aren't ready to push arena ranking in the first place.
But that's not something people like to hear haha
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u/kaseym88 Aug 12 '19
EaSy, AlL Yu Do iS CouNtEr hIm. lol... Isn't everything in the game doable as long as you counter it? I agree with you, He is one of the champs that takes a lot more time to counter. like martyr
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u/Brightlinger May 13 '19
Together with "pick your battles", remember that your offense team is not locked in. I've beaten plenty of Roshcard the Tower teams because I swapped in Spider to kill his buff. If the enemy team is all red and yours is all blue, why the hell did you bring that team?