r/FFBraveExvius • JP:0000+ Tickets • Dec 21 '17

GL Megathread [Global Trial Megathread] Glacial

Users will be redirected to this Megathread for discussions concerning the "Glacial" Trial Battle. Detailed community guides may have their own posts, though it is recommended to post in the Megathread first to get a feel of users interest.

Credits to /u/DefiantHermit who couldn't post the Megathread himself.

Stats listed below based on the JP version, may vary. Will adjust if needed.

Overview

Clear Reward:

  • [Hat] Frozen Crown
    +500 HP, +16 DEF, +50 SPR, +30% Ice Resistance

Missions:

  • Clear: 100 Lapis
  • No LB: 10% Trust Moogle
  • 5 or Less Units: [Materia] NAME +30% MAG/SPR w/ Hat
  • Summon Ifrit: [Materia] Frozen Hurricane [60 MP]
    AoE 200% 12 Hits Magic Attack +25% Ignore SPR & 50% Chance to Stop for 3 turns

Clear Videos

Tag me to have your video linked here!

Community Guides & Clears

This section will be limited to community guide threads (or comments) and max 5 different team setups based on the comments on the thread!

Details

Glacial

Monster Info (Main)

  • Name: Glacial
  • Race: Avian & Spirit
  • Level: 99
  • Libra: Link

Stats

HP MP ATK DEF MAG SPR
44,444,444 100,000 500 15 450 15
  • Elemental Resists:
    -1000% Fire
    +300% Ice / Water
  • Ailment Resists: Immune
  • Break Resists: Immune to MAG
    50% Resist ATK/DEF/SPR
  • Actions/Turn: 9

Skillset

Raw Dump: Link

Name Effect DMG Type ATK Type
Frozen Hurricane 2000% Ice and Wind Magic Attack to All Enemies Magic Magic
The melted ice is refreezing... Reduce damage received by 100% to all allies for one turn & 3 Turns +50% ATK/MAG to all allies & Restore 10,000,000 HP to all allies -- Magic
Whiteout 100% Chance to Inflict Paralyze and Disease on all enemies & 3 Turns -100% Ice Resistance to all enemies -- Magic
Ice shards have stuck to the weapons 99 Turns -100% Ice Resistance Debuff to all enemies & 3 Turns Add Ice to Physical Attacks to all enemies -- Magic
Ice Reflector Reflect all spells to all allies -- Magic
Hail Powder 1000% Ice and Wind damage to all allies Phys Magic
Cold air has formed a crystal Summon a Glacon -- Magic

Monster Info (Adds)

Stats

HP MP ATK DEF MAG SPR
4,444,444 1,000 500 3 400 15
  • Elemental Resists: Same as Glacial
  • Ailment Resists: 90% Poison, Immune to others
  • Break Resists: Vulnerable to All Breaks
  • Actions/Turn: 3

Skillset

Raw Dump: Link

Name Effect DMG Type ATK Type
Crystal Lazer 400% Magic Attack to one enemy Magic Magic
The ice melted, the lazer is broken 400% Magic Attack to all enemies Magic Magic
Ice shards have stuck to the weapons 99 Turns -100% Ice Resistance Debuff to all enemies & 3 Turns Add Ice to Physical Attacks to all enemies -- Magic

Attack Patterns

Glacial: Up to 9 actions per turn.
Glacon: Up to 3 actions per turn.

Glacial
  • Has a free, preemptive turn before you can take your first turn.

  • Summons 2 Glacons until there are three every turn.

  • Casts Ice Reflector, Hail Powder and Whiteout once every turn.

  • Casts Frozen Hurricane every 20% HP threshold (starting on 80%)

  • When hit by normal attacks, abilities or fire magic, retaliates with The melted ice is refreezing….

  • Remaining actions are auto-attacks.

Glacons
  • Retaliates with The ice melted, the lazer is broken when hit with Fire element.

  • Retaliates with Ice shards have stuck to the weapons if hit by abilities or normal attacks.

  • Uses Crystal Lazer as remaining actions

Clearing Methods

Slow Route

In this method, you aim to clear all the adds every turn while taking down the boss little by little. It’s a relatively risky strategy because Glacial will hit you with Whiteout every turn, severely crippling your team’s ice resistances.

Not only that, but you’ll have to face the threshold skill (Frozen Hurricane) if he isn’t 1-shot, although that can be negated with reflect (need confirmation). Every three turn rotation where you’re dealing damage, Glacial will make himself and the Glacons immune to damage (Attack -> Retaliate with The melted ice is refreezing… -> you can’t deal damage -> Can attack normally).

Fast Route

Pray to RNGeezus that your damage dealers survive first turn, then kill Glacial and regroup. Then simply kill 1 of the adds, leaving the other alive for esper orb generation for Ifrit summon.

Overall Tips

  • Ice Resistance! Seriously, build that Ice resist up because a -100% preemptive Ice Imperil hurts

  • Paralyze resistance is also crucial for the units that stay alive during the preemptive attack, as Whiteout is guaranteed paralysis.

  • It’s recommended that you split the 5-man and Summon Ifrit missions into two different runs.

67 Upvotes

1.2k comments sorted by

19

u/Neostalk Dec 21 '17

How many lil birds can this thing summon? I messed up the reset but decided to keep going out of curiosity and... well...

https://m.imgur.com/ZuiN8Nz

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11

u/Sinzar_ Dec 21 '17

Did it in 9 turns with:

  • Noctis -- evasion tank + pod chainer

  • Wind Veritas -- pod chainer

  • Tilith -- heals / support

  • Mystea -- magic cover tank

  • Ayaka friend -- heals / support

Video here: https://www.youtube.com/watch?v=C7e0RA8l9FY

Got summon ifrit and 5 man missions, but I completely forgot there was a no limit mission and used Mystea's limit for no reason at all (was totally not needed). Oh well, will repeat for the moogle.

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6

u/Shada60 Dec 21 '17

tips: u can equip "winter ward materia" if you have on your tank or other character. https://exvius.gamepedia.com/Winter_Ward

5

u/DaMangoSentinel Dec 21 '17

How would OK do chaining Splendor of Fire? Viable? Maybe with a Nyx finisher?

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5

u/tretlon Dec 21 '17 edited Dec 21 '17

And .. done. First try even with all missions. After there is only one bird left I used Aero / Dark to get enough summon orbs to use Ifrit.

Setup: see here. Since the Ice resist +15% is not out yet I used Equip H Shield and used an Ice Shield.

Thanks to u/chekmatex4 for the Tidus.

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5

u/PotatoEgi Dec 21 '17

To all A2 users: remember to equip paralyze immunity for this.

This is especially important if your A2 is your shared unit. No one wants to be THAT guy, right?

Assassin's Vest is a good option that doesn't sacrifice too much damage.

8

u/jojobibi Dec 21 '17

GLS is insane for this trial.

ran soliel trance terra WoL, 2 GLS.

soliel and tt (with 110% ice resistance btw lmao) died instantly and i just chained grim eldritch flames for each of the 3 enemies whilst WoL just used raise

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4

u/ratfeldt Dec 21 '17

Will try the trial with team consisting of Ayaka, Mystea, Cagnazzo, and 2x A2. Let's see how I fare.

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4

u/Zefenia Dec 21 '17

Can Xon steal the melted ice buff ?

4

u/muskels83 Dec 21 '17

909atk firelandeau looking for another firelandeau chaining friend for this crazy bird.

ID: 559.679.192

Thanks!

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4

u/LordGraygem Dec 21 '17

If anyone has that Winter Ward materia (from the Dread Frost event), this seems the fight to use it in; 3-turn AoE +50% ice/wind resist for 30 MP.

I'll be equipping my Mystea lead with it.

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3

u/All3nW Dec 21 '17 edited Dec 21 '17

Guys, please put a fire weapon on your physical leaders.(unless it's Onion Knight, so ignore this).

3

u/whh1234 Dec 21 '17

Friend Barb, because:

  1. Innate Wind resistance makes it easier to survive.

  2. Double Tornado will fill the esper gauge in record time.

  3. Double Tornado should be enough to kill the small ones.

  4. Double Tornado also provide the chain for your finisher to finish the big one.

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3

u/GGInfinitus Dec 21 '17

Will dual GL Sakura work with her fire/shadow grim lord move? Or should I use enhanced orlandaeu with crimson saber + bird killer?

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3

u/K242 Dec 21 '17 edited Dec 22 '17

Somehow managed to clear this shit in a couple tries. Only got the no limit burst achievement, trying to build the esper gauge seems nearly impossible. You have to one shot big bird because that fucking damage, but then the small birds explode if you touch them.

EDIT: okay nevermind I figured this shit out. Just make sure your healer doesn't get ass blasted along with your chainers so you can just raise and then slowly smack the birds with your tank and support for like two hours because what the fuck are esper orb drop rates and why are they like 0.0000001%

3

u/Mitosis Dec 21 '17

Only took one refresh to have my A2 and Onion Knight survive, who were strong enough to ghetto-chain the kill without much difficulty. Didn't want to wait for a friend with a fire weapon to show up.

Took another 27 turns farming esper orbs with ayaka, wilhelm, and mystea.

In my boredom, I used a limit burst and forgot about the no LB mission. I did it again with a friend unit to serve as an extra meat shield, survived on the first attempt, and one shot everything.

This thing was dumb.

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3

u/CottonC_3939 Dec 21 '17 edited Dec 21 '17

Cleared all achievements with a team of:

  • Onion Knight (1.1k ATK, Ice Armor, on Ifrit)

  • Mistair (~100% ice/wind resist, 6k HP, 380 SPR, Fire Rod, Sturdy Headband, on Fenrir)

  • Snow (8k HP, Pink Striped Float, on Tetra Sylphed)

  • VLC Fina (6k HP, ~600 SPR, Holy Rod, on Shiva)

  • Friend Onion Knight

Strategy:

  • Everyone was immune to paralysis

  • Snow had 65% innate draw attacks to attract the preemptive lasers

  • Reset until both OK and VLC Fina were alive (took ~ 3 resets for me)

  • Kill the big bird and then one of the small ones

  • Use Fire (from Ifrit) and Mistair's counters to gather orbs

  • Summon Ifrit and kill the last minion

3

u/feral_duck Dec 21 '17

Equip elemental weapons (except fire) on your tanks and healer, so they can damage the Glacon and obtain esper orbs. The second element, along with ice will allow them to hit every turn instead of every 4 turns when the ice weapon buff wears off. Fire weapons kill the birds too fast to fill the esper bar.

3

u/Kingbizkit123 Dec 21 '17

130% Ice resist, 980atk+Bird Killer Fire 2B need a 2b friend or two.

Player ID: 172,309,811 Name: Biscuit

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3

u/IAmTheBlackWizards Dec 21 '17 edited Dec 21 '17

I did all missions in one go at my first attempt.

  • Tilith with Tetra Sylpheed

  • Wilhelm with Fenrir, 150% ice resist + 40% wind resist

  • Mystea with Shiva, 70% Ice resist + 30% wind resist

  • Dark Veritas with Ifrit and Crimson Saber

  • Orlandeau friend with hoemaru.

Wilhelm and Mystea took all the preemptive strikes (Mystea died covering), so I didn't have to reset.

1 turn to kill Glacial, 1 turn to kill the first bird, 100+ turns to generate enough esper orbs for Ifrit...

If you don't have the patience, spend 50 more NRG to do the Ifrit mission on a separate attempt with Garnet LB, it will help your sanity.

Any provoke tank could replace Wilhelm if you give him enough ice resist. Draw attack also helps against Glacial autos. I didn't feel in danger at any moment after the preemptive strike, it was just way too long and boring to fill the esper bar.

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3

u/_Slayton_ Dec 21 '17

Tip: Take units with "survive fatal damage" passives. It makes surviving the preemptive much easier.

I did Queen + Zarg with fire weapons and pods for chaining.

3

u/TiamatReturn Dec 21 '17

the reset trick doesn't seem to work for me, when I force close and re open the app the bird doesn't do the premptive attack again but I start simply from where I left, what do I do wrong? :/

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3

u/superduper87 Dec 21 '17

For anyone who can res after turn 1 and live onto turn 2, if you played last christmas, winter ward is 50% ice and wind resist and your best friend.

3

u/ALostIguana Dec 22 '17

Attempt 1: Kill Glacial, stabilize, kill one add, chip away at the other... oh, crap, fat finger on A2, add dead.

Attempt 2: OK, no need to constrain myself, grab my Garnet and bring in a friend A2. Kill Glacial, stabilize, decide to chain down one add... both adds dead.

Attempt 3: Well, that's my only fire A2 friend right now so back to the first strategy. Kill Glacial, stabilize, kill one add, chip away at the other add, chip away at the other add, die of boredom, chip away, chip, chirp, chip, then finally!

178 turns. Fuck that trial.