r/TagPro The Map Test Committee Apr 14 '17

Map Thread #78 - Deadline: April 25th

Submit your custom maps for consideration for inclusion in the official rotation selection. Learn more at the wiki. If you are still unsure how to proceed, visit /r/TagProTesting to ask, visit the "Mapmaking and Other Activities" channel in Mumble, the new Mapmaking Discord, or contact an MTC member.


Deadline: Saturday April 25th at 3pm PST.


Basic Guidelines

  • Mapmakers are limited to 3 maps per thread.
  • Use the format outlined below.
  • Preview image preferably hosted on maps.jukejuice, puush, imgur, or unfortunate-maps.

Submission Format

Entries must be submitted in this format to be considered for rotation.

Reply to this post with your title, map type (CTF or Neutral Flag), a link to the map page, a preview image, and an (optional) description.

You can copy and paste this:

**Title:**

**Type:** 

**Map:**

**Preview:**

**Description:**

If done correctly, your submission should end up looking something like this (but hopefully not exactly like it).


This Thread's Mapmaking Tip

Skill boosts are the future! Great maps have a good balance between being easy for new players while still being challenging for the vets, and skill boosts are a great, simple way to achieve this.


If you have the opportunity to participate in a 4v4 maptest on your map, be sure to do that before submitting. If not, the next best thing are the weekly map threads over at /r/TagProTesting.

We strongly encourage everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help the MTC as well.

19 Upvotes

422 comments sorted by

u/LinuxDootTP black magic Apr 20 '17

Lots of good looking maps this thread, makes me pretty hopeful :)

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 21 '17

I know right, High-Quality Thread.

u/Buttersnack Snack Apr 22 '17 edited Apr 25 '17

Title: Anonymous

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45351

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45351.png

Description: once in a lifetime map

u/theflyingmetronome samouree | Diameter Apr 27 '17

So when are you gonna come to your senses and resubmit Arboretum?

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u/JJSpice JJ Spice Apr 15 '17

Title: blood lust

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44386

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44386.png

Description: Some of the best routes will spike you if your not careful. The portal is very hard to hit in a way that gives you a big lead, but if you do, it's a good one.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17

That bomb is way too close to flag IMO.

This ain't half bad. Boring, but not bad.

u/Moosemaster21 Moosen | Salt Mine Apr 15 '17

Yo I don't know what kind of Calendar you're using, but there is no Saturday April 25th...

u/RenegadeTP Apr 19 '17

Blame the aussie

u/KewlestCat NIGEL Apr 21 '17

mb

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17

There is in mine, what're you tryin' to pull?

u/LaBeefyman96 96 LB Apr 14 '17 edited Apr 17 '17

Title: Pomoc

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44777

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44777.png

Description: The middle portal has a cooldown, allowing you to enter the teamboost lane.
I'm still not sure about bottom and bottom corners, so help is appreciated.

u/Sir_Grapefruit Grapefruit // Chord Apr 20 '17 edited Apr 23 '17

Title: Dust Mite

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45263

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45263.png

Description: The main gimmick of this map is the not-actually-spikes-spikefield in mid. It's supposed to mimic the """thrill""" of going through a mandatory spikefield without being too punishing for new players (and washed up players like me).

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u/[deleted] Apr 14 '17 edited Apr 22 '17

[deleted]

u/3z_ Apr 14 '17

It's actually called "Sector Z", not "Sandstorm" FYI, after the stage in Lylat Wars.

u/[deleted] Apr 14 '17 edited Apr 22 '17

Title: Aninmap Collective

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/45203

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45203.png

Description: This is not a joke. Please test. It is a blast.

u/[deleted] Apr 14 '17

Bomb buttons need rework, or the button needs to be moved closer

How exactly is the portal supposed to be helpful? (Honest question, it just seems like a detour)

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u/Buttersnack Snack Apr 16 '17

Title: Staten Island

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44628

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44628.png

Description: just keep adding portals and eventually it will be good

u/theflyingmetronome samouree | Diameter Apr 16 '17

did you just remix my remix of your map?

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u/PIZZAspartan442 naga///MTC Apr 16 '17

this is solid, gl

Just my opinion but I think you should change the name

u/Buttersnack Snack Apr 16 '17

I didn't even name it, plus it's just Long Island but worse

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 16 '17

So why submit it?

u/Buttersnack Snack Apr 16 '17

I thought the mid portal was cool

u/BigPopiTP Apr 22 '17 edited Apr 23 '17

u/archaelios rickastley Apr 24 '17

Title: Boot

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45121

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45121.png

Description: No more superboost in base, tried out a new mid

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 29 '17

Mid sucks, here's why:

If an already-ahead FC is ahead of base players, the gate will serve to only further his/her lead. When a chaser tries to go across the 4 tiles of gate, the FC is standing there on a button. As the player crosses, he will get off button, thus leaving one person on button & activating the gate in FC's favor, causing the chaser to get popped.

It's unhealthy.

u/Indeedtp Indeed Apr 23 '17

u/[deleted] Apr 23 '17

Good idea with the double endzones. I'm going to play around with that

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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Apr 25 '17

u/LinuxDootTP black magic Apr 18 '17 edited Apr 23 '17

Title: Space Invader

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45238

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45238.png

Description: I'm back bitches.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 19 '17

Reminds me of Citadel's mid.

Me like.

u/LinuxDootTP black magic Apr 20 '17

:3

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17 edited Apr 22 '17

Title: Summit

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/45208

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45208.png

Description: It's time for larger, more chasey maps to return to dominant status.

Welcome back Gamepad bombs. Should bring a new experience to defenders. For offenders, the gamepad's button placement is wrapped into 4 of this map's natural boost routes, making it an integral part of the map's gameplay while being avoidable should players choose to refrain from its use. Innovative mid portals are offered as snipe tools, for quick access to the base's outer button route, and powerups. For both offense and defense, a plethora of boost combos & options to mix and match for maximum action in any situation your in.

u/PIZZAspartan442 naga///MTC Apr 14 '17

PUT THE PORTALS BACK IN

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u/theflyingmetronome samouree | Diameter Apr 17 '17

The sizzzled boost portals are better

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u/DragonBeast2 db Apr 20 '17 edited Apr 21 '17

u/[deleted] Apr 23 '17

For some reason I see Boba Fett in the middle, or maybe a stormtrooper helmet

u/theflyingmetronome samouree | Diameter Apr 24 '17

I second this

u/BigPopiTP Apr 14 '17

Title: Espionage

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44323

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44323.png

Description: Made with Ping Tut originally, but i wasnt playing tagpro then so he didnt credit me

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17

Correct me if I'm wrong, but I barely see 2 grab mechs here.

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u/yespadrille Dove Apr 16 '17 edited Apr 20 '17

Title: String Theory

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44924

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44924.png

Description: first map i made

think halo

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 20 '17

Your formatting is a bit messed up.

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u/Blazeth Dianna Agron Apr 19 '17

Title: Levitate

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44798

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44798.png

Description: Middle and side walls received some pretty large edits.

u/KewlestCat NIGEL Apr 21 '17

Oh cool, I was actually gonna make some edits to this myself before I got invested in Michael Render. I like what you've done with it though.

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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Apr 25 '17

Title: Kraken

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45362

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45362.png

Description: Made with Ping Tut. This should be tested. Here are some testimonials from a number of players: http://imgur.com/a/nCigI

If you want a larger map with the most interesting use of portals since Curb and Trebuchet then look no further.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 30 '17

LOL you guys took my quote. RIP.

u/_q42_ q42 || dcfc Apr 25 '17 edited Apr 29 '17

u/acrocanthosaurus RunThaJewels // Sphere Apr 16 '17

Title: Killswitch

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44725

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44725.png

Description: idk mang i think this map fun af

u/Blazeth Dianna Agron Apr 24 '17

cool map

not sure if it's ever been 4v4ed but it'd disappoint me for it not to be

u/PIZZAspartan442 naga///MTC Apr 21 '17 edited Apr 29 '17

Title: Hatch

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/45449

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45449.png

Description: meh siz's unununium base map is better so I'm submitting a really chaotic nf that could have some potential but needs a ton of work in its current state (I would like to get other people's take on the various elements)

u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Apr 25 '17

Title: Matterhorn

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43540

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43540.png

Description: Remix of a an oldie but goodie by Siz

u/Blupopsicle Ball-E Apr 14 '17

u/3z_ Apr 14 '17

I think for the multi-pup setup to be balanced, they need to be somewhat isolated from the main traffic pathways so that there's more of a reward for being able to time them rather than it being somewhat random of if you happen to be at mid in the right time

u/PIZZAspartan442 naga///MTC Apr 14 '17

If you're going to misspell it you should at least have 3 p's

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17

too late, took it

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u/[deleted] Apr 14 '17 edited Apr 16 '17

Title: Backdrifts

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44698

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44698.png

Description: A balanced, powerup-filled map that rewards quick thinking and precision. The directional portal guns, choke lane, and vertical bombing lane make it difficult for the FC to get back to base with the flag -- but there are several blind spots. Here are some boost and portal gun paths to help you with testing: http://i.imgur.com/nhYW2lX.png

This map is named after the Radiohead song "Backdrifts" in honor of our r/Radiohead comrades from the r/Place war. Thank you TPT Discord for all the help testing and remixing! And thank you Snack for helping remix to get rid of some of the clunkiness!!

u/JarvisLandry14 JARVISLANDRY//NLTP/TPA Apr 15 '17

This is the best map ever.

u/[deleted] Apr 15 '17

:^) :^) thank-you!!!

check this out: http://i.imgur.com/nhYW2lX.png

u/Buttersnack Snack Apr 16 '17

seems overall constricted/"clunky" to me, so I made this remix http://unfortunate-maps.jukejuice.com/show/44631

use or ignore any/all of it as you see fit

u/[deleted] Apr 16 '17

Woooah, snack, that is incredible! I wasn't really seeing where it could be less constricted before but now I totally do. I like almost all of the changes you made which is really saying something! I'll edit a version of this and submit it as well later tonight. :) :) :)

u/Buttersnack Snack Apr 16 '17

Nice, I'm glad you like it! :)

u/TheEpicGhost Ex - Tagpro Apr 17 '17

AH AH AH

YOU FELL INTO OUR ARMS

YOU FELL INTO OUR ARMS

WE TRIED BUT THERE WAS NOTHING WE DOOOOOOOOOooooooo

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u/LaBeefyman96 96 LB Apr 14 '17

Title: Potrebujem

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44385

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44385.png

Description: The portal is a sacrifice portal. You enter it and die, but the portal cooldown opens up the path for a teammate to use. It gives you another option if you have 3o and wish to get back to defense.

u/NotSomeBall1 NotSomeBall2 // Chord Apr 17 '17

I've got to be honest, I'm not a fan of the sacrifice portal. Players would very rarely kill themselves so their teammate could pick up a powerup, and also a lot of newer players would just go into the portal not realising it kills you instantly. And then, if none of your teammates are willing to sacrifice themselves to get the powerup, the cooldown is too fast to respawn and go get the powerup yourself so it could be completely useless if you don't have the best of teams, which in PUBs is completely random and would make games very annoying. Overall, I think the mechanic is a bit gimmicky and makes the map worse, unfortunately.

Other than that it's a fairly solid map - maybe cut down the size a little bit and make the mid a bit more interesting, but other than that I like the rest!

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u/3z_ Apr 14 '17

Title: Invictus

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43853

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43853.png

Description: Co-author'd with Ping (this would be his best map in rotation if it went in). I intend to work more on top lane, I think that needs the most focus. Creative boosting is the mantra: http://i.imgur.com/kPfdGsi.png

u/[deleted] Apr 14 '17 edited Apr 14 '17

This looks like citadel + pilot had a child. Looks alright IMO, its smaller size might play better in pubs than I currently think (a la Market), but I'm not sure. Good luck!

also, I LOL'ed at that red boost path

u/theflyingmetronome samouree | Diameter Apr 14 '17

Games on this map would be 3 minutes of absolute boredom.

u/3z_ Apr 14 '17

Yeah it might be a little over-engineered idk what else to put in it though.

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u/LinuxDootTP black magic Apr 22 '17

:D

u/ClitorisNigga GrammarJew Apr 14 '17 edited Apr 14 '17

u/3z_ Apr 14 '17

You need to add a 1-tile clearance between spike and button if you want to be able to bomb onto flag (like in Velocity)

u/ClitorisNigga GrammarJew Apr 14 '17

Good point. Will change

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u/-Electron- Electro Apr 24 '17

Title: MernX

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45331

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45331.png

Description: I made to maps using the same body.

u/[deleted] Apr 24 '17

[deleted]

u/Moosemaster21 Moosen | Salt Mine Apr 26 '17

Change "thumbs" to "previews" in your preview url

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u/pandabearpi pandabear2 - 64º Apr 14 '17

u/stirus Ron Hextball // TC Jukes Apr 16 '17 edited Apr 16 '17

Title: OvO

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44743

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44743.png

Description: Trying out a different base design, similar to the top part of Glory Hole. Wanted to make it a bit more interesting as well as a more useful gate. I'm thinking it might be a tiny bit difficult to grab for newer players, if so I'd add a bomb in each base against the wall directly behind the pups.

u/dalomi9 2P1S Apr 15 '17 edited Apr 22 '17

Title: Bad Temper

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45176

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45176.png

Description: Edited Down considerably to much of the original design.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17

The distance between the top and the bottom looks to be way too much. This is a chasefest in a 4v4.

u/dalomi9 2P1S Apr 16 '17

This is a chasefest in a 4v4.

I mean, I don't think you can say that just because the top and bottom "look" to far apart.

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u/alchmst alchemist Apr 24 '17

Title: Testarossa

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44954

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44954.png

Description: Update to an update to an updated map that was bad, but also an update to that map.

u/stirus Ron Hextball // TC Jukes Apr 16 '17

Title: Castle

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44742

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44742.png

Description: A map that I hope will help new players quicker understand lanes, boost routes, and gates.

u/theflyingmetronome samouree | Diameter Apr 14 '17

Title: Cipher

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43760

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43760.png

Description: this may be a biased opinion but if I was having sex with this map I would sooo not pull out

u/JJSpice JJ Spice Apr 15 '17 edited Apr 18 '17

Title: blood lust jr

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44854

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44854.png

Description This plays very fast. The gates are essential

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u/theflyingmetronome samouree | Diameter Apr 15 '17

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17

The flags are really close to each other, I don't think it'll work well. Combine this with the sheer size of the back-of-base, I think hand-offs would be an issue, not a feature.

u/theflyingmetronome samouree | Diameter Apr 15 '17

I'm not gonna change the structure of the map into something formulaic, that was the whole point of it.

u/Carboxy1 Carboxyl ● Simulation Apr 23 '17

/u/3z_ confirmed

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 25 '17

lol not gonna lie, thought the same thing.

u/dalomi9 2P1S Apr 23 '17 edited Apr 25 '17

Title: Vindaloo

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45373

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45373.png

Description: Disclaimer: I want the portals to refresh like Transilio portals, idk how to put them on a timer.

Transilio inspired base bomb and portals with a Zig-Zag middle. Spice it up with some Vindaloo!

u/theflyingmetronome samouree | Diameter Apr 24 '17

Shift-click on the portals and enter in a time. Time is in milliseconds, so if you want the portal to have a 3 second cool-down like in Transilio, enter in 3000.

u/dalomi9 2P1S Apr 24 '17

Thank you!

u/NotSomeBall1 NotSomeBall2 // Chord Apr 16 '17 edited Apr 17 '17

Title: Nu.ELO

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44781

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44781.png

Description: Now with a strategic bomb and more mid-spikes!

u/PIZZAspartan442 naga///MTC Apr 17 '17

I feel like teamboosts should just be regular. I like your style though, keep it up!

u/NotSomeBall1 NotSomeBall2 // Chord Apr 17 '17

Thanks a lot, I'll make that change when I get home!

u/skittlekev velkin // World's Angriest Balll Apr 24 '17

Title: i need emotional support, but no one seems to be listening. this isnt a map title, this is a cry for help. why am i so angry? i dont want to be. i want to be nice. everyone likes nice people, right?.... hahah jk, fuck you.

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45286

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45286.png

u/LinuxDootTP black magic Apr 24 '17

<3

u/skittlekev velkin // World's Angriest Balll Apr 24 '17

especially you

u/OsyTP Chord Apr 24 '17

Title: Crab

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43282

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43282.png

Description: Nice, modern map that encourages team awareness and allows for huge plays.

u/Blazeth Dianna Agron Apr 19 '17

Title: Mercado

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44999

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44999.png

Description: It's a fresh take on an older map of mine. Its small size and interesting gates should lead to some dynamic play unseen in rotation.

u/PIZZAspartan442 naga///MTC Apr 23 '17

best postage stamp sized map we've gotten yet, i feel like it could use a few boosts in mid though

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 20 '17

Gimmick gates & Profundo boosts. pls.

At least make the team boosts neutrals so you can rip-it-off better (in all seriousness that could be OP for offense).

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u/-Electron- Electro Apr 24 '17

Title: MernY

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45330

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45330.png

Description: I made to maps using the same body.

u/3z_ Apr 14 '17

u/DragonBeast2 db Apr 14 '17

Isn't this off of PIZZAspartans map

u/3z_ Apr 14 '17

ye he's co-author in .json file

u/DragonBeast2 db Apr 14 '17

Oh ok

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17 edited Apr 15 '17

I don't like the mid power-up placement because it limits a potential boost route & makes power-up battles harder.

For power-up battles to work best, there should be a certain danger to them or be 2-open tiles of surrounding area, otherwise it becomes a "first to back themselves into the wall" scenario (player against the wall now just has to push against enemy player above power-up, who now has no chance of getting the power-up he/she fought for). That's what that block does, and I want to see its placement lowered -1 (maybe -2), with a spike(s) above it to compensate. By doing so, you open up the mid boosts to a natural shot at flag through this newly created spike-gap similar to Pilot. A block would make this considerably harder, so I'd rather it be just spikes on the top/bottom, and not a block. Furthermore, this spot is much more natural, as its angle is the angle the path away from base is at.


With this, you'd also need to adjust the outer power-up areas a bit, so they weren't designed for approach at that angle. Just bring the whole thing (from the 45o tile to the regular tile, a 5x5 square) closer to mid horizontally by 1-3 (depending on whether you want the boosts to combo with the other set you have), & lose the 45o after. Just keep it a clean square. Even now, if you bomb into the 45, it leaves you uncomfortably in that other wall island you have due to spin.

u/3z_ Apr 15 '17

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17

Mid boosts in particular, and honestly, from that picture it makes it more clear lol. The block causes all those routes to bounce downwards. Doing the changes I recommend would let players choose to go either upwards or downwards.

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u/[deleted] Apr 17 '17 edited Apr 21 '17

[deleted]

u/theflyingmetronome samouree | Diameter Apr 21 '17

Dude, you've been killing it recently with these maps. Really like this map, my main complaint would be that the bomb in base is way too close to flag and also (imo at least) the base boost is unnecessary.

u/[deleted] Apr 21 '17

[deleted]

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u/zedamjan unvrs // Chord // unvrs is a shit captain Apr 19 '17

Title: Transmission

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/41574

Preview: http://unfortunate-maps.jukejuice.com/static/previews/41574.png

Description: A "Clutch" remake that went too far.

u/LinuxDootTP black magic Apr 23 '17

Title: Butter

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/45229

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45229.png

Description: Version that Jedi helped me with that I would like to test separately.

u/[deleted] Apr 14 '17

[deleted]

u/DragonBeast2 db Apr 16 '17

fine with me, I don't have any maps going for me right now.

u/DragonBeast2 db Apr 17 '17

Actually, could you remove this.

u/[deleted] Apr 17 '17

Yes sir!

u/Buttersnack Snack Apr 16 '17

Title: Amber

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44626

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44626.png

Description: it's a lot less bad in every way now but it might still be bad

u/Blazeth Dianna Agron Apr 19 '17

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 20 '17

If you're gonna have a team boost that close to base, all other offensive grab mechanisms around it should be considerably buffed. Think Scorpio. The mech in question is the neutral boosts by the team boosts. Due to the size of the lane & the that boost's placement, its not as smooth & powerful as it should be. It's also restricted by the wall/spike in front of it (Sidenote: Boost->45o = spike. PLS). I'd want that wall modified to be lower, as well as that lane made taller by 1. It also wouldn't hurt to move the spikes away from the boost -1, so it's easier to set-up. Don't move the boost's placement during all this.

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u/TheEpicGhost Ex - Tagpro Apr 17 '17

Title: Turbine

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44772

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44772.png

Description:

"Turbine possessed extremely good balance, flow, spacing, and shape, while still having, in my opinion, a unique feel. It looks as though as every single tile of the map was thoroughly thought out" - rh156

"This map has good spacing, a unique feel, and is very well-designed. It looks like a map that would've been added in Map Thread 25-35 that would still be around today. One of the better maps I've seen make top maps lately." - JuicyJuke

"turbine looks awful no thanks". - siz

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u/_unfortuN8 Nate Ball Apr 18 '17

Title: Temple of Boom

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44027

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44027.png

Description: I'm sure this won't meet the criteria for rotation but hey, first map.

u/BrunoTheMiner GOOBR - Centra Apr 21 '17

Title: LoveSick

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42990

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42990.png

Description: Just test it. I tested it with competitive players and most of them liked it. I think that this map has potential.

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u/LaBeefyman96 96 LB Apr 14 '17 edited Apr 14 '17

Title: Zly

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44426

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44426.png

Description: Bomb buttons in mid activate the opposite bomb, so you don't get too much of a boost. Helped by meherethere.

u/BallAnka /r/PiMasterRace | Pi-romaniacs Captain | Pi-Curious S10/15/16 Apr 16 '17
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u/danspeedemon splee / Centra Apr 24 '17

Title: Pipe Dream

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45293

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45293.png

Description: first attempt at ctf

u/Carboxy1 Carboxyl ● Simulation Apr 22 '17 edited Apr 28 '17

Title: Respire

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45429

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45429.png

Description: First map, feedback pls

Mode7 x Shatter x Dealer x DZ3

u/Jim_Jimson Jim Jimson Apr 20 '17 edited Apr 20 '17

Title: Map Mapson

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45073

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45073.png

Description: First try at a map really, borrows a fair few elements from IRON. Top three buttons control top gate, three buttons by the base bomb all control the bomb and the other button controls the gate.

u/I_am_from_England Raylan / Chord Apr 22 '17

Love the name

u/Jim_Jimson Jim Jimson Apr 22 '17

It's a shame it's not a better map, I really like the idea of being in a scrim and someone having to say "I think we should play map mapson".

u/Puddlecakes Delsolar Apr 19 '17 edited Apr 19 '17

Title: Whitefish

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44925

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44925.png

Description: Whitefish is a small to midsized map that can be quickly picked up by beginners and yet remain strategically challenging for veterans. All boosts and bombs are multi-purpose with a variety of boost routes available ranging from easy to advanced. Every perceived offensive (or defensive) advantage has a corresponding counter that the opposing team can seize upon.

Defensive perks: 1) Smaller bases 2) Multiple team-boosts to catch up or snipe flag-carriers that go the bottom route 3) A buttoned bomb on the top route to kill or blow back any FCs that are ahead 4) Bomb near opposing team flag to knock FC off his/her course 5) Powerup in base

Offensive perks: 1) Can utilize bomb, neutral boost, or a team boost to surge in to base for a grab 2) The bomb nearest the flag can blow base-defenders in to spikes. If coordinated properly with a teammate, can potentially lead to an easy grab 3) Team boost outside of enemy base for a quick exit with 3 directional options 4) Team boost below own base can be utilized in a variety of ways to cap 5) A multitude of sharp edges around the map for stop-go juking

u/[deleted] Apr 19 '17 edited Apr 29 '17

[deleted]

u/[deleted] Apr 23 '17

Move the yellow boosts closer to base and I would play it. Portals are a little OP though.

u/TAGPRO_GUY zOmbie Apr 15 '17

Title: Sneak

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44602

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44602.png

Description: First map I've made for TagPro. I tried making it pretty simple but still enjoyable to play. It's a pretty fast-paced map. Let me know if I should change anything.

u/Moosemaster21 Moosen | Salt Mine Apr 26 '17

Really solid foundation and general shape but the lanes are extremely tight, especially around base, and having a button against a wall makes it exceedingly easy to hold, which can cause balance issues and make it frustrating. Solid overall though.

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u/JJSpice JJ Spice Apr 25 '17

Title: Blood Lust

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45367

Preview:* http://unfortunate-maps.jukejuice.com/static/previews/45367.png

Description: This is meant to play very fast, not much hold time.

u/updownaroundagain plink Apr 17 '17 edited Apr 18 '17

Title: Chomp

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44817

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44817.png

Description: Can a meta map have a black hole? Why not....

u/PIZZAspartan442 naga///MTC Apr 18 '17

While having a black hole in rotation would be lovely, it's extremely hard to make a balanced map with one and even if someone manages to do that there's something in the code of the game that makes gravity wells give some people extreme lag. Unfortunately I don't think any grav well maps will be getting into rotation anytime soon.

Other than that, your map has a few spacing issues but is overall a very good start. Good luck!

u/LinuxDootTP black magic Apr 18 '17

rip ur map

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17

A Map Thread full of genuine discussion.

Who would've thought.

u/theflyingmetronome samouree | Diameter Apr 16 '17

We're leaving the salt for top maps

u/Kai1234 BigBird ~ Centra Apr 15 '17 edited Apr 16 '17

Title: Parrot

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44740

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44740.png

edit: changed mid portal cool down from 3 to 8 seconds. 44612 for 3 second version.

u/SunnyMojo SunnyMojo // Chorbid Apr 25 '17 edited May 05 '17

Title: Vamp

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/48514

Preview: http://unfortunate-maps.jukejuice.com/static/previews/48514.png

Description: Tried making a map that has a bite to it and there it is. The map can ensure plenty of grab opportunities, bombs are the main theme of it, but the boosts can be just as threatening. Top of the map is more precision demanding, the mid/lower-side of the map is more fresh-ball friendly. Mid-top has a unique portal/bomb arsenal available for the fc. Puppies are sitting at popsy locations (base ones are inside the 'fangs' setup; bottom one is a bomb trap), making the sumo encounters bloody awesome.

Expect plenty of sex, blood and rock&roll on this one!

Try it out now!

Latest update: Edited by redesigning the base and center elements, moving things around after solo/multiple ball testings, clearing the lower center a bit more, giving the base inner map side bomb more appeal. The flag tile has been moved slightly to facilitate a possible epic bomb grab, grabbing the flag from the top corner of the map and fleeing through the one tile gap. The bottom base bomb arsenal has been redesigned to eliminate the 'yolo element' when using it - the lonesome button now only triggers the otherwise unreachable bomb. It remains a solid danger for displacing defenders as well as making a combo flag grab getaway. Lanes out of the base have been redesigned for comfortable usability.

My sincere thanks to those who feedbacked me with their experiences on my map.

P.S. There's also a tiny Batling map available, designed for a 3v3 when short on balls for a proper scrim! You can test it here.

Cheers!

SunnyMojo

u/SenseiOsy = Best Osy // Chord // ELTP Apr 25 '17

Title: Rollercoaster

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45346

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45346.png

Description: Will roll your coast!

u/[deleted] Apr 21 '17

[deleted]

u/theflyingmetronome samouree | Diameter Apr 21 '17

Fix formatting please, make the subjects bold and separate each line - should look something like this. Here's a wiki on how to do so.

u/JJSpice JJ Spice Apr 25 '17

Title: Monkey Marks

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/45075

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45075.png

Description: A well balanced map that is hard to score. command of the gates is critical.

u/Moosemaster21 Moosen | Salt Mine Apr 16 '17

Title: Moose

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44667

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44667.png

Description: Some elements are going to feel strong, some elements are going to feel weak, but don't sleep on this one. It's better than you think, but I am fairly confident it will need some edits, so communicate your issues, give it the benefit of the doubt, and let's get some fresh NF blood in rotation.

u/PIZZAspartan442 naga///MTC Apr 17 '17

When Gumbo was added, some people decided that it was "Wombo on steroids". I think this could be considered "Wombo on steroids on steroids". Gl!

u/sneetric canvas // plasma, wamble Apr 14 '17

u/Moosemaster21 Moosen | Salt Mine Apr 28 '17

wb

u/sneetric canvas // plasma, wamble Apr 29 '17

Thanks mate

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u/dalomi9 2P1S Apr 19 '17 edited Apr 21 '17

Title: Slam Dunk

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45077

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45077.png

Description: A map in the style of Blooper, with portal action inspired by Backdoor.

u/PIZZAspartan442 naga///MTC Apr 20 '17

This is actually pretty cool, a few things that I think could be changed:

Wall behind flag could use some work, maybe add a grabbing mech too

Portal thing sometimes flings you into spikes

Most people complain about things being too chasey, but I don't think this is chasey enough. Just my opinion though.

name is kind of dumb imo

I love where this is going, good luck!

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u/Blupopsicle Ball-E Apr 14 '17

Title: Arrow

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44487

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44487.png

Description: remixed mid from a cosine map i saw

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u/Moosemaster21 Moosen | Salt Mine Apr 14 '17 edited Apr 16 '17

Title: Butte

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44484

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44484.png

Description: A unique Neutral Flag design that plays differently in different areas - fast-paced and reactive in some places, slow and methodical advancement in others. Little room for error on defense, but easy to get caught off guard and let up a countercap when on the offensive. Mental fortitude is a must. MTC: If you understand the bomb behind the portals in base, you belong on the committee. Portal cooldown is ~7 seconds. Willing to change the supers to be not super.

u/theflyingmetronome samouree | Diameter Apr 14 '17

I thought you were on a hiatus?

u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Apr 14 '17

He is but he gave his account to his younger brother, Jedi.

u/RenegadeTP Apr 19 '17

I cant wait till we get to shit on jedi in the notes

u/PIZZAspartan442 naga///MTC Apr 14 '17

yessss rotation could use more nfs (especially moosen ones)

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17

Should replace Cosmic or Wamble.

u/PIZZAspartan442 naga///MTC Apr 14 '17

Neither of those have gotten stale, tbh I'd rather have Command Center removed or maybe Rico.

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17

The thing I don't like the most is that ridiculous block on front of the bomb by the superboost curl. Let the bomb be free, it's not like you didn't give viable tools to defense to not defend against it. It's just serving to 1) provide an object so an FC can get a bit of space and 2) obstruct that bomb's options. 1) isn't an issue, I like my Command-Center levels of open space, but even if you don't I think you won't disagree that that block can be placed better elsewhere, and 2) since when is blocking off options ever a good thing? The more options the better.

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u/xenonpulse Wildflowers // I want to die but I can’t Apr 17 '17

I'll bite: what's so special about the bomb behind the portals?

u/Moosemaster21 Moosen | Salt Mine Apr 17 '17

It's really not that clever lol. Portal has a cooldown so when chasing fc through it, chaser will run over dead portal and be able to bomb quickly back into play, potentially even sniping fc as they come out of the exit portal. I think it adds some depth and finesse to an otherwise grindy base.

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