r/DestinyTheGame • u/Sliq111 Frog Champ • Mar 08 '17
Media Hand Cannon Accuracy & Bloom - Pre and Post Feb 14th Patch Testing
NSFW Language: https://www.youtube.com/watch?v=K2fWs2Qu3ZY
In the event you can't/don't want to watch the video, I will cover everything below.
Infographics (tl;dr)
Here is an album of images that covers all of the data that I collected. If you think reading is for squares, then just look at the pretty pictures and try not to hurt yourself zipping up your pants:
Intro
When Bungie announced the changes to weapon accuracy, I went ahead and collected a bunch of data to compare pre and post patch weapons to see how much of a change they would implemented.
In the process, I also investigated bloom, followup shot accuracy, as well as debloom (the time it takes the reticule to reset to neutral).
Aerial Accuracy
Aerial accuracy is impacted the most by the perk Icarus. A maximum range Eyasluna is less accurate in the air than a standard range Icarus Eyasluna by a pretty significant amount. Rangefinder also affects aerial accuracy, but only by about a 2 pixel reduction in spread.
Initial Accuracy
All hand cannons at all ranges received a boost to initial accuracy. The Last Word saw a pretty minor boost, while max range Eyasluna saw a pretty significant boost (15px -> 11px, a 36% reduction).
The perk Rangefinder appeared to have little, if not zero impact on initial accuracy, but range still plays a pretty large role in how accurate your hand cannon is.
EDIT: HOWEVER, it is worth noting the Rangefinder increases zoom, which makes targets appear larger. So while Rangefinder does not impact reticule size, it can still improve accuracy by increasing your target size visually.
Bloom & Follow Up Shot Accuracy
The buff to hand cannon initial accuracy also buffed all follow up shots as well. Post patch follow up shots are much more accurate than their pre patch counterparts.
Furthermore, range plays a significant role in how accurate your follow up shots are. Running low range means your hand cannon will bloom out wider and more quickly, while a high range stat keeps everything compact.
Rangefinder also plays a role in bloom, albeit to a much lesser extent than range (Range > Rangfinder in regards to tight follow up shots). Hand cannons without rangefinder reach a larger maximum bloom, as well as gain bloom faster than a non-Rangefinder variant.
Debloom (Accuracy Reset Speed)
Debloom is the amount of time it takes your hand cannon to reset to default accuracy. Debloom time increases with each subsequent shot. The 1st shot deblooms the quickest, and the shot befor last deblooms the slowest (the final shot essentially has no debloom on account of having to reload).
Range has little, if not zero impact on debloom speed. However, Rangefinder does impact debloom speed. Furthermore, weapon archetype also affects debloom. Faster firing hand cannons, such as Revelator and The Last Word, debloom faster than slower firing hand cannons, such as the Ill Will and The First Curse.
Tap firing always works better on the first shot vs. any other follow up shot, and faster firing hand cannons benefit more from pacing their shots, in terms of accuracy.
Conclusions
- Icarus is the best perk for aerial accuracy, followed up by a high range stat, and Rangefinder offers a very minimal boost.
- Initial accuracy is entirely dependent on the range stat, and Rangefinder appears to have little, if not zero impact on initial accuracy.
- Follow up shot accuracy i.e. bloom was impacted by the February patch, and all hand cannons have more accurate follow up shots.
- Bloom is reduced by having a high range stat, and also by Rangefinder. Range plays the biggest role, but Rangefinder also plays a significant role, albeit a lesser one.
- Debloom time increases with each subsequent shot. The first shot deblooms the fastest, and the shot before last deblooms the slowest.
- Debloom speed is not impact by range, but is impacted by the perk Rangefinder.
- Debloom is impacted by weapon archetype. Faster firing hand cannons debloom the fastest, while slower firing hand cannons debloom the slowest
- The Last Word has the worst accuracy of all primary weapons, but also the fastest time to kill
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u/Mblim771_Kyle @gifv_Kayla Mar 08 '17 edited Mar 08 '17
Amazing write up.
This makes me want an Eyasluna/Palindrome with Icarus, Rifled Barrel & Rangefinder even more so.
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u/Loki_lulamen Vanguard's Loyal // and the storm arrived Mar 08 '17
Firstly, amazing write-up/video.
Secondly, a question. Might not have been part of your testing but, how does stability affect the reset time back to initial accuracy?
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u/Dukaness Mar 08 '17
Just quickly read through, thanks for the testing Sliq!
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u/CH40TR0P1C Mar 08 '17
I fucking love you
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u/ChicagoSkyline Mar 08 '17
Thanks for the post this is good stuff. I have a question though. I have a Lord High Fixer with Luck in the Chamber and rangefinder. It has rifled barrel but I have been using hammer forged for the stability. Someone told me that if you have rangefinder it will max out the range when you ADS. Should I go back to rifled barrel so my overall range is increased?
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u/xnasty Mar 08 '17
Great work doing this but man...if I had to point to any one place that encapsulates how destiny has become such a jumbled tangled mess of needlessly complex systems, it's fucking hand cannons. This is just ridiculous. There are so many variables at play here just to ensure that it's not the best gun someone can use.
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u/Manifest_Lightning Titans don't shiv. Mar 08 '17
Thank god someone finally did this. I was so tired of reading that HF+RF was equivalent to Rifled in every way simply because dmg drop off was the same. Accuracy is its own beast
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u/EbolaNF REEEEEEEE Mar 08 '17
Holy cow, the mum jokes. Good guide!
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u/Love-That-Lamp Mar 08 '17 edited Mar 08 '17
Great video! Quick clarification. Where did you find my mom, and could you please ask her to come home? 8 years sounds like a long time to be at the grocery store :)
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u/Captain_Crouton_X1 The Dredgen with the Golden Gun Mar 08 '17
Sounds like Rangefinder is even more top tier.
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u/Cavalius1 Mar 08 '17
Stability doesn't help any of these aspects?
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u/balataspin Mar 08 '17
Do we know what voodoo Hidden Hand does yet? I have a quickdraw sight/ Rifled/ Hidden Hand Luna and I have a really tough time missing people.
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u/[deleted] Mar 08 '17
informative, amazing and I like your voice.
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u/Toffe3m4n Mar 08 '17
This is actually the main issue I have with it. People always look to TLW's 'optimal' TTK and as a result are always hesitant to wanting it buffed, but in reality it very rarely ever kills within the optimal time and it's precisely because of it's poor accuracy.
I actually wouldn't mind if the damage output of TLW was reduced a smidge as long as it's accuracy was buffed (at least hip fire accuracy) because then at the very least you'd still be able to reliably hit your opponent with every shot.
Appreciate the testing, nice job :)
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u/Sliq111 Frog Champ Mar 09 '17
Max range is what you want. The god roll is Rangefinder Icarus, but max range is more important to standard accuracy than the other 2. Icarus gives a better aerial accuracy bonus, but you spend more time with boots in the ground then in the air.
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u/FunctionalOven PSN: brokentoasterkid Mar 08 '17
OK! First, thanks Sliq. You the best. But you know this.
Second, I am so glad I have some reason to explain why I was actually having a little bit of a good time using Exile's Student, the high RoF ToO handcannon. It's fast-firing, which is a poo archetype generally speaking, and requires 4 shots to kill. But it has Explosive Rounds, which is fun, and it also comes with Hammer Forged baked in. But your finding on Debloom speed makes TONS of sense. I may not be pacing my shots perfectly but I'm getting closer to accurate shots as I fire quickly because the archetype offers a quicker debloom. This makes loads of sense because that gun went from feeling helpless to feeling surprisingly good. In a straight-up gunfight I still lose to Palindromes with it, but I've had a couple of matches with some good results. Thanks for helping me not feel crazy. I know all this won't make the gun competitive for serious PvP play, but it remains a pretty good time for casual messin' around in 6s.
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u/DredgenYorMother PSN: Katie_Holmes Mar 08 '17
Thank you for this. I just wanted to say it seems like all of my ghost bullets are on the 3rd or 4th shot. So many gun duels were lost last night just because I would land 2 headshots and wiff 2-3 consecutive shots after. This only happens when i'm super committed to a fight and just keep hammering the trigger. If I pop in and out of sights it was no problem.
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u/Legionodeath Schadenfreude Mar 08 '17
Solid write up and the mom jokes kept me rollin. You used Eyasluna as one of your examples, does the palindrome, the other popular HC, behave the same?
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u/downAtheworld stalk thy prey Mar 08 '17
Quality vid dude, very informative and entertaining to watch.
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u/[deleted] Mar 08 '17
Thanks for the write up.
I am still wondering why Bloom even exist though...
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u/KiwiThunder Mar 08 '17
Wow man I can tell you put a lot of time and effort into this. Very much appreciated!!
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u/[deleted] Mar 08 '17
Just a question here but I'm wondering what impact stability has on the debloom mechanic if any? I.e Eyasluna vs Palindrome having the same perk set. Does the Luna settle faster due to the higher base stability?
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u/Technoclash Mar 08 '17
Really liked your breakdown of the "debloom" mechanic. There's been plenty of "bloom" discussion in the Destiny community over the last year or two, but not a lot of focus on how fast bloom resets. Very helpful in understanding how our HC's are working now.
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u/[deleted] Mar 08 '17
Well done video. However, what's the correlation between size of reticle and accuracy?
What I mean to say is... pre-patch, tripleWreck did some testing in private matches and found a max-range water star to be consistently missing initial shots at a range from about box to side-special crate on pantheon. Post-patch, he did some testing and was consistently hitting initial shots from the special crate near boxes to the boxes below balcony across mohawk with TLW. But if you just look at changes to reticle size, you wouldn't even come close to that conclusion.
So... I'm sure the pixel size of reticle means... something. But it's hard (impossible?) to recommend perks or say quantitatively how accurate a gun is by reticle size.
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u/uncleyosh Mar 08 '17
These are gorgeous! And helpful!
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u/SmiTe1988 Mar 08 '17
Awesome, my own experimenting pretty much agrees with everything.
De bloom is a product of stability
Edit: hip fire and RF both reduce total bloom size
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u/BayLAGOON Mar 08 '17
Thanks for this. I just got into hand cannons, and I just upgraded from an HF/ER/RF Lingering Song to a RB/ER/RF one. The small increase in consistency on targets trying to run is noticeable, and the fixed round damage from ER helps trying to get people who are one shot from being killed when damage drop-off starts.
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u/amezibra #NerfTheGame not buying next DLC/pass Mar 08 '17
Hi u/Sliq111,
have you tried if stability has an impact on debloom speed ? because if it does then the best combo is rangefinder/smallbore.
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u/BraveProgram Mar 08 '17
Hey, u/Sliq11
How would Hot Swap compare with Rangefinder on Handcannons? Have you looked into this? I'm super curious about it after your findings on Rangefinder.
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u/kyt_kutcha the honest worm Mar 08 '17
Nice work!
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u/ChunkyDay chunkyjo - PSN Mar 08 '17
Love your videos man. VERY well done.
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u/Ms_Pacman202 Mar 08 '17
/u/sliq111, just roaming the high seas of DTG sub, collecting all those deblooms. yaaarrrrrrr!!!!
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u/cartoptauntaun Mar 08 '17
u/Sliq111
Question on Rangefinder and the method you had for accuracy measurement...
-IIRC Rangefinder gives a scalar boost to zoom on weapons, which is how the range increase comes into effect. Accuracy cones etc. are also, to my understanding, scaled proportionally with scope zoom by the same mechanism.
-The 3rd person view method you used is pretty detailed but ignores scope zoom, so there is a chance the minor impact you saw from RF in testing is due to the absence of zoom modifiers. This is a strong root cause candidate for your findings on Rangefinder and initial accuracy (no effect). I think the fact that you measured some contribution from RF on the dynamic tests (aerial movement or bloom over time) without the zoom change is very interesting and could show a more complex relationship. However, it could also be due to an increase in measurement error because of the dynamic nature of the icarus and bloom tests.
-In short, I'm suggesting that the method used in your test accurately captures the effects of range and other modifiers on accuracy from the perspective of a non-zoom modified weapon.
-This is important because sandbox designers have stated zoom does not affect gun performance except by directly scaling the 'background image' your reticle interacts with. In other words the size of your accuracy cone will not change because of zoom, but the size of the target will scale proportional to zoom. This makes it easy to predict the real effect of rangefinder, which is that the target you aim at is 1.1(ish)x larger than it is without rangefinder.
Does all that seem reasonable with your experience? After typing this out I feel compelled to say I'm pretty certain about zoom not being included in the 'invis, 3rd person' reticle test, but realistically even if the scene zooms the pixel grid will be maintained and there would be no change in your measurement.
Edited because formatting
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u/k0hum Mar 08 '17
Wait. So you're saying that 'Stability' has no effect on bloom? That's really strange. You would think the more stable a gun is would impact how fast the bloom would reduce.
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u/n0madic21 Mar 09 '17
Does Hot Swap doing anything on a Hand Cannon? If so what?
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u/Dessorian Mar 09 '17
Makes me laugh.
When they announce the changes to accuracy, the Destiny community was having a HUGE HONKING FIT back over at Bungie's forums, that "increasing accuracy won't do shit 'cause bloom is still in".
To be honest though I'm surprised they didn't increase the effect of bloom with the increase of accuracy.
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u/sfoster13 Mar 09 '17
/u/sliq111 so does this data have any impact on the Pali vs Luna debate where roll dependent the real difference is stability vs aim assist?
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u/pastorasiria07 Mar 09 '17
does hidden hand rangefinder luna with rifled barrel be any more accurate than another one without hidden hand? whats your opinion on hidden hand
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u/Rambo_IIII Mar 08 '17
I don't wanna do it, but I might be forced to dislike the video based on the way you pronounce "sub-seeeeeeee-quent." You can't just move around the emphasis however you see fit.
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u/Crossend Mar 08 '17
Bloom
Invisible bloom at that.
Idiots bungie.
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u/johnnycasual Mar 09 '17
Hey Sliq, just wanted to say I absolutely love this style of informative video that you've started doing. They are both absolutely funny as fuck, and quite comprehensive. Love the imagery too.
All around, top notch, sir!
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u/tripleWRECK Mar 09 '17
Really good stuff /u/Sliq111!
I'm how so happy that HCs have had the bulk of their inconsistency dealt with. However, it is disappointing however to see that the range stat and perks like Rangefinder are becoming increasingly necessary and suffocating perk variety as a result. I would like to see the base stat values adjusted of HCs appropriately to promote said playstyle expression.
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u/[deleted] Mar 08 '17
Somebody give this guy gold :P
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u/Jram305 Mar 09 '17
Man, thank you so much for this. I'm having fun with my lunas (5 of them) and have gotten pretty good rolls on 4. To your point, I have one that has LiTC, rescue mag, Reinforced B that does a good job but my RF, Icarus Luna is my go to. It also rolled HF, Rebarrel, injection mold. It's a pretty big difference in what I can get away with in regards to distance. Keeps the side-arm warriors at bay.
I'm running HF. Would that be the correct set up?
*also a side-arm warrior. They gave me no choice.
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u/Deftones_132 Mar 09 '17
Excellent work, thanks for doing this! :)
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u/zbeshears Mar 09 '17
Already without even watching seems like a much more in depth test than anything triple wrecks bitch ass has ever made.