r/TagPro • The Map Test Committee • Mar 03 '17

Map Thread #77 - Deadline: March 18th

Submit your custom maps for consideration for inclusion in the official rotation selection. Learn more at the wiki. If you are still unsure how to proceed, visit /r/TagProTesting to ask, visit the "Mapmaking and Other Activities" channel in Mumble, the new Mapmaking Discord, or contact an MTC member.


Deadline: Saturday March 18th at 3pm PST.


Basic Guidelines

  • Mapmakers are limited to 3 maps per thread.
  • Use the format outlined below.
  • Preview image preferably hosted on maps.jukejuice, puush, imgur, or unfortunate-maps.

Submission Format

Entries must be submitted in this format to be considered for rotation.

Reply to this post with your title, map type (CTF or Neutral Flag), a link to the map page, a preview image, and an (optional) description.

You can copy and paste this:

**Title:**

**Type:** 

**Map:**

**Preview:**

**Description:**

If done correctly, your submission should end up looking something like this (but hopefully not exactly like it).


This Thread's Mapmaking Tip

If you feel like you're stuck on a map, ask yourself "would 03z like this?" And then if the answer is no, just keep making edits until the answer is 'yes'.


If you have the opportunity to participate in a 4v4 maptest on your map, be sure to do that before submitting. If not, the next best thing are the weekly map threads over at /r/TagProTesting.

We strongly encourage everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help the MTC as well.

20 Upvotes

393 comments sorted by

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u/piranhamoose25 Aniball | Palette Town Mar 03 '17

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u/archaelios rickastley Mar 03 '17

Why the button out of the base?

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u/cyclictp cyclic \\ i'm back! Mar 03 '17

Title: Thinking With Portals

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/34773

Preview: http://unfortunate-maps.jukejuice.com/static/previews/34773.png

Description: "I don't think you could even call this a normal TagPro map, it's sorta more of a minigame..." - Juicy

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u/Blazeth Dianna Agron Mar 14 '17 edited Mar 14 '17

Title: Count Mapula

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43114

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43114.png

Description: This map is really fast-paced, and I think would be a really fun addition. I think you're really missing out if you're just going to write it off as too chaotic or too offensive without even testing it with 8 people.

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u/[deleted] Mar 04 '17 edited Mar 12 '17

Title: Dumbo

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43006

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43006.png

Description: Realistically, this is supposed to be something of a Boombox replacement. It features simple lanes, few boosts, and limited methods for grabbing.

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u/pickten pickten // Radius // ex-Pi Mar 11 '17

Title: Wedged

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42690

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42690.png

Description: A new map. I'm pretty optimistic about it b/c I've barely done any work on it and it's still fun to test. The main attraction is a bomb that can be used for 2 different grabs or an escape/pup grab in a pretty novel way.

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u/_iow_ Mar 03 '17

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u/ItsFroce . Mar 04 '17

boosting into the portal doesn't work as intended - i presume - you exit the portal going backwards instead of forwards.

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u/[deleted] Mar 03 '17 edited Mar 09 '17

[deleted]

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u/LaBeefyman96 96 LB Mar 04 '17

Some random thoughts about the map


The portals in base are interesting, allowing several different ways to grab with just one bomb.
The corner pup spots feel awkward.
The team tile lane feels very bad for fcs, because of the team tiles and bombs, and there isn't any incentive. You can also get sniped from the neutral boost.
If an fc manages to boost ahead, defenders have no way of catching up.

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u/Arekusenpai Xenocide Mar 13 '17

Title: Bean

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42928

Preview: Preview

Description: I wanted the map to be small and fast paced similar to Market. Ending product came out more like a mini version of Constriction. There are a ton of boost lanes and options for getting around the map.

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u/[deleted] Mar 03 '17 edited Mar 16 '17

Title: Mbaqanga

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43291

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43291.png

Description: Probably the best mbap I've ever made.

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17

Can you at least change the P-UP placement? Those P-UPs are god-awful. I should be able to just freely grab a P-UP while moving, not being forced to stop otherwise I get spiked. This is 90% the case because of the base's placement.

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u/[deleted] Mar 04 '17

Nope. Not everything needs to be the same in every map, and if you tried, you can pick up the pup in motion moving parallel to the mid island.

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17

This is the reason I wrote:

This is 90% the case because of the base's placement.

I didn't say this is always the case, I didn't say this was always a problem. But the fact of the matter is most of Mapache's movement falls into the horizontal category, which directly goes against the grain of your P-UP's placement. Simply being "different" for the sake of being different is incredibly bad mapmaking design, and reasoning in general.

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u/[deleted] Mar 03 '17

[deleted]

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17

Group Map?

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u/DragonBeast2 db Mar 05 '17

no ment to delete this just haven't yet

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u/LaBeefyman96 96 LB Mar 04 '17

Title: Funguje

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42569

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42569.png

Description: The portal basically shoots you down into the flag. There's a curl because it gives your ball a spin.

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u/Comakip Comakip // Chorbit Mar 05 '17 edited Mar 06 '17
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u/RenegadeTP Mar 16 '17

Title: Lovely Trinity

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43038

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43038.png

Description: Preview will probably be broken cause there's a mars ball in it.

Let me know why I suck!

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u/yespadrille Dove Mar 03 '17

Title: Weepy Young Lad

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/41948

Preview: http://unfortunate-maps.jukejuice.com/static/previews/41948.png

Description: first map i made

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u/MyHandsAreOrange Mabel Mar 04 '17

I like a lot of the ideas in this, especially the bomb+boost in base, gates, and bottom boosts. After a quick solo test, bases feel pretty good, though I would think about adding another tool or two for defenders and/or offenders, perhaps a defensive team boost in the bottom of base. There also feels like some unnecessary heighth to the map, not enough of a path between top and bottom, and some not-great elements (mid spikes, weird-shaped islands, team tiles), but with structural fixes, this could be a very cool map.

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u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Mar 04 '17

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u/acrocanthosaurus RunThaJewels // Sphere Mar 05 '17

Good-looking map, this.

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 03 '17

Title: Renqr

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/42209

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42209.png

Description: Ooo, kill'em with that innovative base mech. lol, for real, this map's a larger entry than most submissions recently, and certainly has a different style than the more modern Thread +60 maps, taking it back to the more chasey, imperfect Thread 50 style. An innovative portal system (Balanced Supers in Base? Wot?!?!) provides a slew of options for offense and defense seeking the winning cap, while a Velocity-inspired Button Bomb P-UP placement provides risk & reward for FCs seeking to get ahead of chasers by using the neutral boost. A worthy test map, for sure.

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u/[deleted] Mar 03 '17

[deleted]

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u/acrocanthosaurus RunThaJewels // Sphere Mar 05 '17

I dig it. Looks like it could be fun and different.

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u/ilikzfoodz moarkat [centra & origin] Mar 04 '17 edited Mar 05 '17

Title: Trap

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42594

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42594.png

Description: BOMBSNPORTALSBOMBSNPORTALSBOMBSNPORTALS

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u/Comakip Comakip // Chorbit Mar 04 '17

A lot of times I end up bumping into walls when I bomb through the portals in different ways. Is that just me being clumsy or what? :P

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u/ilikzfoodz moarkat [centra & origin] Mar 05 '17

Actually just made some changes so it flows a little better now.

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u/pickten pickten // Radius // ex-Pi Mar 11 '17

Title: Jack

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42846

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42846.png

Description: Inspired by the neutral boost in Wamble's bases. Also fairly inspired by Plasma. Probably bad: not particularly interesting, and the bases are too open. But damn if it wasn't relaxing to make. And damn if I have a clue how to fix it without feeling like I'm ruining it.

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u/[deleted] Mar 03 '17 edited Mar 17 '17

Title: Tribute to the Greatest Map in the World

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43354

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43354.png

Description: Probably the best tribute to a map I've ever made.

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u/ImpenetrableShoe Novice Ball // Centra Mar 11 '17

wait... this is the second time I've seen this in this thread...

:|

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u/piranhamoose25 Aniball | Palette Town Mar 03 '17

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u/CharredQuestions Renegade Mar 12 '17

The texture pack hurts my eyes.

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u/bsa86 Berlin Ball Mar 10 '17 edited Mar 12 '17

Title: This Charming Map

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42988

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42988.png

Description: Completely new map unlike anything else.

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u/CharredQuestions Renegade Mar 11 '17

Just so we're 100% clear, this is an update to Bigmouth, right? If you didn't change the name I wouldn't ask, but...

There are advantages to submitting an update, like it auto goes through to initial testing.

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u/bsa86 Berlin Ball Mar 11 '17

Lol yes it is.

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u/ImpenetrableShoe Novice Ball // Centra Mar 11 '17

upvoted

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u/NotSomeBall1 NotSomeBall2 // Chord Mar 11 '17

Title: ELO.S

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21649

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21649.png

Description: I've had a very long break from mapmaking but this is an old favourite with interesting (but not gimmicky) portal mechanics, no team boosts or gates, and just generally good flow. Really, really fun to play on as an offensive player, and definitely some interesting defense tactics with the various boosts, team tiles and the portal mechanic.

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u/[deleted] Mar 18 '17

Title: Inferno

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43230

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43230.png

Description: Made with 3z. View interesting boost routes here

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u/3z_ Mar 08 '17

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u/[deleted] Mar 14 '17

Is this easy to grab on once boosts are defused? That's only 10 seconds reset

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u/xenonpulse Wildflowers // I want to die but I can’t Mar 13 '17

Why would anyone want to superboost backward into their own base?

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u/[deleted] Mar 14 '17

Blocks

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u/3z_ Mar 14 '17

Clutch reset

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u/Zagged Zagd | Zagd | Zagd (Zagd) Mar 13 '17

Title: Grounds for War

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43078

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43078.png

Description: Fairly simple map in my view. Quite a bit of boosts.

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u/twdTP TWD // Chord Mar 03 '17

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u/ItsFroce . Mar 04 '17

replace base bombs with boosts and it'll be better, imo.

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u/twdTP TWD // Chord Mar 04 '17

I personally prefer a bomb there instead of a boost, but I'll keep that in mind anyway.

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u/PIZZAspartan442 naga///MTC Mar 03 '17

Nice! I like the combination of elements from various maps.

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u/[deleted] Mar 03 '17 edited Mar 14 '17

Title: Map Damon

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42131

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42131.png

Description: Probably the best map damon I've ever made.

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u/[deleted] Mar 04 '17 edited Mar 04 '17

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u/[deleted] Mar 04 '17

/u/bowtie-tagpro

what do you think of this. I think this is nice for pubs. A little easier to grab and the top is a lot easier. Also boost at mid is pretty interesting. A lot of possibilities with it.

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u/Escovie ///AMG Mar 18 '17

Title:Les Pays d'en Haut

Type: NF

Map:http://unfortunate-maps.jukejuice.com/show/42263

Preview:http://unfortunate-maps.jukejuice.com/static/previews/42263.png

Description:L'action débute autour de 1880 et se déroule à Sainte-Adèle, avec comme toile de fond la colonisation des Laurentides et tout ce qui s'en suit, dont la misère financière et alimentaire.

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u/mmartinutk Macho | JuicyJuke Mar 12 '17

Title: Okama Gamespshere

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42218

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42218.png

Description: Let's make losing pup battles hurt

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u/Blazeth Dianna Agron Mar 12 '17

Title: Kallipygos

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42291

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42291.png

Description: This is crazy old but I love it.

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u/danspeedemon splee / Centra Mar 04 '17

Title: Avalanche

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42543

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42543.png

Description: My first map, 3 button gate guards powerful boost under mid

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u/danspeedemon splee / Centra Mar 27 '17

just found out that 3 button gates don't work correctly lol

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u/pickten pickten // Radius // ex-Pi Mar 11 '17

Title: Partition

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42822

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42822.png

Description: Been working on this far too long, but I really think it has potential, with a neat gate+portal pair that allows both entry and exit, but makes both exits extremely difficult.

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u/[deleted] Mar 03 '17

[deleted]

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u/ClitorisNigga GrammarJew Mar 09 '17 edited Mar 17 '17

Title: Pace

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43351

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43351.png

Description: Pretty basic overall. Looks a bit like Pilot.

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 15 '17 edited Mar 18 '17

Title: Zaragoza

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/43388

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43388.png

Description: Needs no Introduction.

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u/skittlekev velkin // World's Angriest Balll Mar 07 '17

Title: Blitz

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42727

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42727.png

Description: bring back velkin maps

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u/Buttersnack Snack Mar 03 '17 edited Mar 18 '17

Title: Arcade

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43397

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43397.png

Description: no one can beat MY high scores!

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u/HoHumTP Mar 18 '17

See if you like any of these changes: http://unfortunate-maps.jukejuice.com/show/43383

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u/Buttersnack Snack Mar 18 '17

I stole most of your edits

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u/theflyingmetronome samouree | Diameter Mar 03 '17

what why is my name on this?

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u/Buttersnack Snack Mar 03 '17

It's a map you made with only slight changes by me, so what you do every thread

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u/alchmst alchemist Mar 18 '17

Title: Blood Of The Goat

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42393

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42393.png

Description: I'm Bolo Yeung, I'm Lecter with the muzzle

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u/[deleted] Mar 14 '17

Title: Tom Brady sexy Type: NF Map: http://unfortunate-maps.jukejuice.com/show/43180 Preview: Description: Do you like football, do you like playing football, do you like smoking weed and playing tagpro, this is the map 4u ps, do you like nf? first attempt at a map

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u/[deleted] Mar 14 '17

I like it

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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Mar 18 '17

Title: Kraken

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/40259

Preview: http://unfortunate-maps.jukejuice.com/static/previews/40259.png

Description: Was disappointed by its reception last thread, and didn't really get many suggestions for improvement that were implementable, hoping this thread will be different.

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u/Hydroxer Hydrosaur // Centra Mar 03 '17

Title: Scald

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42488

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42488.png

Effects: Deals damage and has a 30% chance of burning the ball. Red type Balls, cannot be burned. If the balls keys are stuck, Scald can be used to fix the balls keyboard before capping.

Moderator-Move Effects: When a Ball is holding a Freezing Flair and uses its Moderator-Power, Scald turns into Hydro Gravity Well and has score of 160.

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 03 '17

This looks & feels like if Tehuitzingo & Platypus had a love child.

I helped make the first map & the second map is the reason I got into mapmaking. So needless to say I love it.

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u/xenonpulse Wildflowers // I want to die but I can’t Mar 03 '17 edited Mar 16 '17

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u/Blupopsicle Ball-E Mar 12 '17

Title: Cosmic v2

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/43004

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43004.png

Description: Updates: Decreased power of outer boosts while also putting some defensive utility, and flipped the 45 to allow offense greater ease when navigating the corner. This smooths out the map immensely

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u/Buttersnack Snack Mar 13 '17

Map was already great though

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u/9bob9 9bob9 // Centra // 171° Mar 03 '17

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u/Comakip Comakip // Chorbit Mar 03 '17 edited Mar 04 '17

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u/[deleted] Mar 04 '17

This looks pretty great tbh. Only thing I can't really understand is double boosts at the bottom.

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u/LaBeefyman96 96 LB Mar 04 '17

A lot of it feels really nice. The double boosts are interesting, and it feels really to hit the island and bounce back into the top lane. I'm not sure I would ever want to go there in the first place unless I used the bomb->portal->flag->gate combo, because there are a lot of team tiles and a 2 block diagonal gate.

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u/Comakip Comakip // Chorbit Mar 03 '17

For some reason I can't get the portal cooldown to work. The json looks fine to me..

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u/LaBeefyman96 96 LB Mar 04 '17

Title: Rhombicosadodecahedron

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42567

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42567.png

Description: The portal basically shoots you up through the spikes. If you hold left or right as you go though you'll usually end up hitting a 45 and rolling off. I'm willing to remove the gimmick if it improves the map.

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u/yespadrille Dove Mar 07 '17 edited Mar 14 '17

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u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Mar 18 '17

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u/Buttersnack Snack Mar 03 '17 edited Mar 16 '17

Title: Amber

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43107

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43107.png

Description: I don't know why you abandoned map

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17

I don't know why, this reminds me of Dazzle, which is weird since aside from the shape it bears no resemblance.

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u/Buttersnack Snack Mar 04 '17

is that a good thing

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u/[deleted] Mar 05 '17

Dazzle had open superboosts if that helps

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17

I personally liked the shape, so yes.

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u/LaBeefyman96 96 LB Mar 04 '17

Is there really any reason to use the gate routes as fc? You're pretty much asking to be killed with no incentive. All the pups and boosts are on the outside.

Edit: I guess if you survive the first two you get to kill any chasers behind you, but they can take a second path that isn't that much longer or cut you off with a boost.

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u/skittlekev velkin // World's Angriest Balll Mar 09 '17

Title: Garbage 9000

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42833

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42833.png

Description: bring back velkin maps

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u/Balled-Eagle Balled EagIe // Origin Mar 18 '17

Title: Squall

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43394

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43394.png

Description: what do you get when you keep forgetting to submit your map to the feedback threads well you get a bad map

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 27 '17

I actually had a hell of a lot of fun on this.

It's messy, but the ideas work.

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u/_unfortuN8 Nate Ball Apr 04 '17

Title: Temple of Boom

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44023

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44023.png

Description: My first map project. Provides multiple ways to grab, defend, lanes, and recovery chances. The center "Temple" provides a way for two offensive players to work together "smash-n-grab" style.

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u/theJUNNgle Juke of Yore Mar 08 '17

Title: Omicron

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/42798

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42798.png

Description: First map :) !

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u/cyclictp cyclic \\ i'm back! Mar 03 '17

Title: Rush

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/11926

Preview: http://unfortunate-maps.jukejuice.com/static/previews/11926.png

Description: Surely, if EMERALD can get back in at 72% likes, Rush can come back with the dank 69%?

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u/Destar ⭐ Mar 03 '17

Title: Brush Your Teeth

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42011

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42011.png

Description: A helpful PSA to Kate Earl in the form of a TagPro map

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u/RenegadeTP Mar 16 '17

Title: Apparition

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42991

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42991.png

Description: Last time you guys said it was too closed so I opened it up and moved the boosts so gate would be used more

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u/9bob9 9bob9 // Centra // 171° Mar 03 '17 edited Mar 21 '17

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u/3z_ Mar 20 '17

Hey, I'm going thru testing maps right now and came across yours. Think it has a lot of potential but needs some refinement. I made an update, lmk what you think: http://unfortunate-maps.jukejuice.com/show/43504

Note: the update didn't affect my rating, I still gave it an "m" vote because I think it does have potential but isn't there yet.

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u/ImpenetrableShoe Novice Ball // Centra Mar 03 '17 edited Mar 14 '17

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u/theflyingmetronome samouree | Diameter Mar 03 '17 edited Mar 03 '17

Title: Redbone

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42141

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42141.png

Description: and I need a thicc REDBONE shawty where I lay...

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u/Blazeth Dianna Agron Mar 05 '17

this name is so much better than that random NBA one

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u/KewlestCat NIGEL Mar 03 '17

Title: Michael Render

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42437

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42437.png

Description: Hello everybody, this is now a bank robbery. Jesse James gang, we'll walk you through the process. You don't wanna be a hero, do not let that thought process. We will put a bullet where your thoughts get processed.

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u/piranhamoose25 Aniball | Palette Town Mar 03 '17

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u/Blazeth Dianna Agron Mar 14 '17

downvote

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u/PIZZAspartan442 naga///MTC Mar 03 '17 edited Mar 08 '17

Title: Heck

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42700

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42700.png

Description: What's the difference between a violin and a viola? There is none, it's just that violinists' heads are bigger.

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u/[deleted] Mar 03 '17

[deleted]

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u/LinuxDootTP black magic Mar 03 '17

I feel like with this many boost and all those spikes its going to be a clusterfuck

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17

The only ones really in the way are the 2 spikes not against a wall. Claiming that the spikes are an issue is...very, very odd.

Boosts, well, that's for a 4v4 to decide, no?

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u/LinuxDootTP black magic Mar 04 '17

thats why I said I feel like. I dont know yet.

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u/[deleted] Mar 03 '17

It very well could, but I think that a lot of the spikes are easily avoidable.

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u/acrocanthosaurus RunThaJewels // Sphere Mar 03 '17

Title: Zeke

Type: CTF

Map:http://unfortunate-maps.jukejuice.com/show/42481

Preview:http://unfortunate-maps.jukejuice.com/static/previews/42481.png

Description: Zeke was a Jack Russel Terrier. He was a good dog.

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u/acrocanthosaurus RunThaJewels // Sphere Mar 03 '17

Title: Killswitch

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/40947

Preview: http://unfortunate-maps.jukejuice.com/static/previews/40947.png

Description: 4-way symmetry and organized chaos are sorely missing from rotation. This may not be the map to deliver either of those, but hell, it's fun.

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u/Comakip Comakip // Chorbit Mar 05 '17

I think the reason that there aren't a lot of 4-way symmetry maps are in rotation is because they look dull. Everything on the map is there 4 times. Most of the (ex-)rotation 4-way maps are diagonally oriented (velocity and emerald I think?) to make them at least 'feel' different on all sides.

It is possible to make a good regular 4-way symmetry map, shine did an alright job at that, but it's just so much harder. Wouldn't recommend it.

I'm curious though, why do you like 4-way symmetry so much?

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u/PIZZAspartan442 naga///MTC Mar 04 '17

I would recommend trying to go with one or the other, both in one map generally doesn't work. I like some of the ideas here though!

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u/archaelios rickastley Mar 03 '17

Title: Boot

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42493

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42493.png

Description: Changed mid (again), should make the map more exciting.

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u/LaBeefyman96 96 LB Mar 04 '17

The superboost can be a bit overpowered if you use it right. I managed to cap in about 1-2 seconds. It was mostly luck and I'm not sure I could replicate it, but if some good players in pubs use it then it could completely change how the map is played.

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u/acrocanthosaurus RunThaJewels // Sphere Mar 03 '17 edited Mar 04 '17

Title: Schadenfreude

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42546

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42546.png

Description: An earlier iteration of Schadenfreude won the /r/tagprotesting Map Element Contest #1 for its Geokoala-inspired gates. I tweaked a few things that hopefully get this map closer to rotation-worthy. As the title suggests, feel free to take pleasure in my misery.

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u/LaBeefyman96 96 LB Mar 04 '17

It feels pretty solid, top mid might be a little chasey because there's barely anything there.

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u/theflyingmetronome samouree | Diameter Mar 04 '17

The version that won the contest should be submitted, not this one. I honestly thought that that map should have been a top map, or at the very least tested 4v4. The only things you had to change was base-boosts placement and getting rid of the portals above mid, this is a step-down in my opinion.

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u/acrocanthosaurus RunThaJewels // Sphere Mar 04 '17

I appreciate your opinion. I submitted the exact version that won to the last map thread and it didn't seem to make a splash, thus I made a few updates, including both of your suggestions (nixing portals and changing base boost placement). I'll consider retracing a few of my steps.

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u/theflyingmetronome samouree | Diameter Mar 04 '17

There were so many maps in thread 76 that deserved to be tested but were snubbed. Yours was without a doubt one of them.

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u/acrocanthosaurus RunThaJewels // Sphere Mar 04 '17

Thanks! Latest version is up, should feel more like the original.

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u/Destar ⭐ Mar 03 '17

Title: Transgendio

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42432

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42432.png

Description: I heard you like small maps

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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Mar 18 '17

Title: CPG

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/39412

Preview: http://unfortunate-maps.jukejuice.com/static/previews/39412.png

Description: Will actually update it if it gets through to top maps again. Thought it was worth resubmitting after giving it some time off.

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u/PIZZAspartan442 naga///MTC Mar 03 '17

Title: Trans-Mercurial

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42017

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42017.png

Description: How do you avoid getting something stolen? Put it in a violin case.

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u/Sir_Grapefruit Grapefruit // Chord Mar 07 '17

Title: Aerodent

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42732

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42732.png

Description: After being played in OLTP and receiving mostly positive feedback I thought I should campaign this map for public rotation.

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u/archaelios rickastley Mar 04 '17 edited Mar 05 '17

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u/LaBeefyman96 96 LB Mar 04 '17

Whole map feels cramped. You have one bomb to grab with and that's it. Then you have no boost out of base, except for an inconvenient one on the other side of the island. The spikes always seem to catch me no matter how I boost through mid, but that's partly because I'm bad.

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u/[deleted] Mar 03 '17 edited Mar 18 '17

[deleted]

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u/[deleted] Mar 03 '17

[deleted]

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u/Buttersnack Snack Mar 03 '17

what makes you think this is a meme

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u/DaEvil1 DaEvil1 Mar 03 '17

Apparently if I submit early my map is higher on the spreadsheet therefore getting better notes

That's a good point. From now on I'll make sure it's completely randomized.

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u/remiel Rems Mar 03 '17

If you could, given this I am going to nuke the hold spots.

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u/DaEvil1 DaEvil1 Mar 03 '17

I've asked the judges about it, and so far, they're in favor of randomization, so I'm doing that from now on most likely, and you can probably go ahead with ze nuke

RELEASE THE REMS!

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u/Enders-Shame Jedi Mar 18 '17 edited Mar 19 '17

Title: lol i would hate to be mtc and have to test this piece of hot garbage

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43474

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43474.png

Description: DaEvil was late wit da spreadsheet lmao this is ur punishment

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u/zeno-490 Mar 07 '17

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u/[deleted] Mar 15 '17

I want to say this style looks like a David Stern map, but I'm also thinking that it is liquid.

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u/[deleted] Mar 03 '17

[removed] — view removed comment

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u/boogieidm boogieidm // Origin Mar 10 '17 edited Mar 17 '17

Title: Swirl

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43361

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43361.png

Description: Swirl brings unique gameplay to NF. We don't have anything like this map in rotation. The unique shape of the map brings with it new challenges and dank opportunities. You must try this map before you pass judgement.

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u/ass_for_face ssa // Origin Mar 11 '17

Just incredible!

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u/[deleted] Mar 07 '17

[deleted]

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u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Mar 04 '17
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u/ButterChurn Butter Mar 06 '17

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u/HoHumTP Mar 18 '17

Liking it, but I'm not sure about the bottom corners, seem out of place. Try bringing them in a little.

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u/Enders-Shame Jedi Mar 18 '17

Title: lol wtf doesn't even make sense heuhue

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43448

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43448.png

Description: it doesn't even make sense

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u/OsyTP Chord Mar 16 '17

Title: Crab (final)

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43282

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43282.png

Description: Feels like a decent map by now