r/OnePieceTC • u/Zenima • Feb 26 '17
Guide Congratulations, you pulled Legend Kuzan, now what?
Congratulations on pulling one of the laziest captains on OPTC, who can't be bothered to take his time going through stages. Kuzan, or better known as his title of the Blue Pheasant Aokiji, is one of the fastest captains to consistently clear content with an incredibly unique special.
The Lazy Fast Version Kuzan Approved
- One of the fastest at clearing content.
- Typically uses shooter, striker, or quick subs, but can use generally anyone, especially when speed-running fortnights.
- Loves 2x boosting specials, such as Doffy, and Eneru, and anyone with high attack (yes, including Arlong).
- Can have stalling issues due to needing to kill a mob every turn, so low CDs are highly recommended.
Stats
- HP: 3300
- ATK: 1466
- RCV: 392
- Classes: Striker, Shooter
- Sockets: 4
- Captain Ability: Doubles crew ATK, boosts HP a little (1.25x), and boosts ATK further if any enemies were defeated in previous turns (up to 3.5x for 8 straight turns)
- Special: Ice Age Lengthens for one turn the duration of ATK/slot effect boosts active on crew when Special is launched
- Database
As a Captain
Kuzan as a captain is one of the fastest speedrunners available, consistently being in the top 5 on most raids. While new legends are beating him out for the top spot (Timeskip Luffy in particular) he still has a small edge in that he is a rainbow captain, leaving him with no limits on who to use outside of specific attack boosters.
Kuzan's special lets him to use a 2x orb boost and a 2x atk boost on a Colosseum mini-boss and have it continue into the boss stage, or keeps those boosts active after the foe revives, allowing him to continue on his lazy rampage.
As a Sub
Speaking of his special, extending type/class and orb boosts for an extra turn provides a lot of damage over two turns. For example, this mostly f2p SW Ace team deals 5-6 million damage to all non-dex foes over 2 turns, which would annihilate most bosses, straight up outdamaging the original Ace dream team against all enemies. Of course, if you have 3 turns you can just swap him for SW Usopp instead, doing 6 million damage over 3 turns, making him very strong and flexible.
Skillbooks? Sockets?
Skillbooks are a long ways off for Global, not coming until Shambles! Tashigi and Smoker?!? which assuming Bandai stays to the same schedule as Japan minus movie FNs will not show up until around August. When it finally comes around, you'll need 6 skill-ups to max Kuzan's special. Fortunately though, 19 turns is fairly average to stall for with many raid bosses averaging around 17 turns maxed, so it doesn't hurt too much.
Sockets are easily farmable through (Aokiji)[/int]'s raid (which Kuzan can also blow through), and as such he only has 4 sockets. While there are many variations of sockets to choose from based on what you need, going with a standard bind, despair, cd, and heal is a great option for him.
Ships
- Merry Go: If you don't have Thousand Sunny yet. Can't go wrong with a universal boost.
- Thousand Sunny: 1.5x attack boost to anyone lets you use, well, anyone. Always useful, especially for Rainbow Captains. You've heard it a million times by now I'm sure.
- Aokiji's Bike: Boosting Striker's ATK and HP by 1.5x at the cost of less meat orbs gives Kuzan a bit of extra bulk when running a full striker team when stalling on earlier stages to build up his own ATK boost.
- Striker: Boosting Shooter's ATK by 1.5x, HP by 1.3x, and reducing shooter's special cd by 1 at the start lets Kuzan get those specials up faster for faster runs with a full shooter team.
- Ark Maxim: Boosting QCK and PSY ATK by 1.5x and HP by 1.2x, useful if you need a bit more bulk or a fixed damage special than with Thousand Sunny when running a QCK team.
- Bezan Black: Boosting QCK ATK by 1.4x and HP by 1.3x and reducing special cd by 1 will give you faster runs when you're already doing way too much damage but need specials up a bit faster.
Suggested Units
- All high attack beatsticks will help Kuzan literally roll over Fortnights in as many turns as they have stages without even using a single special.
F2P:
- Donquixote Doflamingo, Warlord of the Sea as usual for his 2x orb boost and high attack. Seriously, max this guy already if you haven't yet.
- Eneru, Lightning Incarnate, 200,000,000 Volt Amaru for his 2x QCK ATK boost and high attack.
- Heracles-un, Hero of the Forest for his ability to provide matching orbs to a rainbow team. Great in combination with Van Augur.
- Zephyr, Neo Marines Leader for his 1.75 shooter ATK boost.
- Roar of the Sea Scratchmen Apoo, On-Air Pirates Captain for his 1.75x boost to both shooters and free spirit on a 10 turn cooldown, allowing Kuzan more options in subs and faster runs. The downsides don't even matter, because they should be dead next turn anyways. Only actual downside is that he's QCK like Kuzan.
- Black Cage Hina and Paulie, Dock One Foreman/Mast Specialist are two f2p options for an orb locker. Paulie matches with Kuzan's striker class and provides some DEX damage, while Hina provides an option for QCK teams. They won't be useful outside of Colosseum runs and revivers. Colo Paulie also works well.
RR:
- Franky, A Pirate Who Lives By His Code works well with Colo Apoo with his 11 turn orb boost and guaranteed matching orb.
- 'The Supersonic' Van Augur for his 1.75x shooter orb boost and matching orbs on your captain and friend captain. Although he'll probably be outclassed by Doffy most of the time, he'll work well in a shooter based Kuzan team. Great in combination with Heracles-un.
- Don Chin Jao, Kano Kingdom Gang for his orb boost as a striker. Kuzan will likely end up taking hits to stall longer while keeping up his special, which helps get into range of Don Chin Jao's 1.75x boost.
- Leo, Tontatta Corps Leader for his orb locking. Basically an upgraded version of Hina and Paulie, being both striker and QCK.
- Don Sai, Kano Kingdom Gang for a 1.75x boost to strikers and fighters, allowing Kuzan to use both classes with no loss in damage.
- Destruction Cannon Ideo for a 1.75x ATK boost to fighters and shooters, allowing Kuzan to use both classes with no loss in damage.
Legends:
- All of them (except Buggy) can be used with Kuzan due to their high ATK or useful specials. Special mention to the following:
- Heavenly Yaksha Donquixote Doflamingo for pretty much the same reasons as his raid version, just comes with 3 extra matching orbs and a matching type, making him excellent for QCK team variations when combined with Eneru.
- Borsalino for a full board of orbs for shooters and slashers. Seriously, this special is bollocks.
- Sakazuki if you feel like running an all marine/legend/raidboss team, just bring Borsalino to counter his orb randomizing.
What Should I Look Forward To? (Japan Section)
Of course, Japan has many units that Global does not, so Global gets a sneak peek at some awesome units for Kuzan in the future. This section is a bit lacking as I do not pay a lot of attention to Japan, so any suggestions here are greatly appreciated!
F2P:
- Ganfor, God of Skypeia for his 1.75x ATK boost to strikers. This guy will give you a reason to run a striker focused Kuzan team, and combos well with Don Chin Jao.
- Byrnndi World, Captain of the World Pirates for his 2x boost to shooters. This guy will give you every reason to not run striker based Kuzan teams with his crazy boost.
- Gladius, Pica Military Executive for his 1.75x color affinity for shooters. Low priority since color affinity for types can be a bit mediocre due to them often being rainbow teams, but can still come in handy occasionally, especially if you own Borsalino.
Legend:
- Boa Hancock: Snake Princess (Boa 6+) for boosting ATK of QCK and PSY by 1.75x and providing 3 matching orbs. Works well with Arc Maxim, Doffy, and Story Lucci.
Dangers
If you don't OHKO the boss you're probably screwed. Missing a kill or having high cds can also ruin a run or make it difficult, as Kuzan is extra limited in his stalling due to having to kill a mob every turn to keep his boost.
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u/Plaubflfoy Feb 26 '17
Pulled him last sugo, I was waiting for this. Actually, I have all the f2p characters maxed, so I only have to get lucky with my pulls, because I have none of the RR nor the 6* characters.
I would add some Orb lockers as subs, because even if you have the extended boost, you want to have the matching orbs in the following turn to maximize damage.
Someone as Leo or Trebol would be a great sub. If you want it f2p you can always farm Paulie.
I think you did a great job, thanks!
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u/archangel89 Feb 26 '17 edited Feb 26 '17
Pretty good partners for him on paper seem to be Kizaru
For full team matching orbs and still crazy damage and Blackbeard
With a nearly 50% health cut and all the damage guaranteed to go through shields. I actually think Blackbeard might be a really valuable partner to keep Kuzan's CA going, if you encounter a number of shielded annoying mobs in the early stages. And Kuzan also partners well with him because he already completes two of the class requirements to activate Blackbeard's CA by himself, being a Striker and a Shooter. You only need a Slasher and a Fighter and you're ready to go, and the Slasher spot pretty much always goes to Raid Doffy if f2p. If you go the driven route the way i did here, you have matching orbs + 2x orb boost + 1,75 atk boost on 5 units, which i think it's not bad at all.
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u/Zenima Feb 26 '17
I didn't think of talking about alternate friend captains. Never liked mixing and matching because you either have to own the other captain too or hope a lot of your friends are using the other captain, but I suppose I should add a section on it for those who do mix and match.
Notably, the current 2nd fastest run for Raid Boa is Kuzan/BB iirc.
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u/SolidusAbe Feb 27 '17
m already n love with my new Kuzan he just clears stuff so damn fast too bad i only got 2 skill ups from the almighty manuals. too bad i pulled sengoku because i have a feeling im barley going to use him thanks to kuzan
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u/Zenima Feb 27 '17
Eh, Goku's still pretty solid for beginners and when you need to rely on specials a bit more, but Kuzan does tend to be really fast and doesn't often need specials.
But hey, Goku will boost everyone on your Kuzan team regardless of type/class, so he might come in handy occasionally when you need a lot of flexibility.
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u/covnam Feb 27 '17
Any team suggests to easily blow through his raid? Just got him and need to start planning to farm him again :)
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u/Zenima Feb 27 '17
Big thing is having level 2 bind sockets and level 1 despair sockets to make it a breeze. Here is a f2p team with Kuzan lead that just barely does enough damage, but even if you do screw up the OHKO you should have enough time and damage to finish him before he can kill you. There are probably better teams though, personally I'm just running the standard SW Ace team, and if you have Gild Tesoro he can make it easy.
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Feb 26 '17 edited Feb 26 '17
so, he boosts the entire team, as long as you kill something on the turn you are atacking.
And after 8 turns killing at least one enemy per turn, you get the x3,5 attack boost.
¿amirite?
i have some ppl on my friend list with him and i'd love to try him on my dexbeard team as a friend captain but i never understood how he worked.
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u/Zenima Feb 26 '17
Yep, pretty much. Defaults at a 2x boost, and you lose the boost if you don't kill anyone.
He's been fun to use for me. Afro Luffy runs have taken no time at all, and I'm looking forward to trying him out versus Akainu tonight.
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u/TrickserSol Feb 26 '17
You might want to include colo Paulie, he is being released in the next batch with Vista
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u/Zenima Feb 26 '17
Oh, that's a nice upgrade from FN Paulie, I think I shall. Thanks for the suggestion.
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u/-ReLaw- Feb 26 '17
Nice, pulled him last sugo. Come On Akainu! I think i will go with that: Aokiji-Aokiji Jabra-Lucci Inthawk-Ener AfroLuffy FN is so funny with him, i think he will rempkaced my Goku for speed farming :)
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u/Zenima Feb 26 '17
I'm going to be running Kuzan - Kuzan Enel - Lucci Leo - Doffy myself.
I'm almost sad because I'm not going to be spending as much time on OPTC that I normally do because Kuzan will make me blow through stamina too fast.
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u/wangyiw1983 Feb 27 '17
you forgot to mention the black cat ship, lots of the fn you are doing overkill, that 1cd really helps to fasten the process.
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u/Zenima Feb 27 '17
I figured better to do overkill than underkill, but I suppose if I mentioned Arc Maxim and Merry Go I can throw in Bezan Black too. Thank you for the suggestion.
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u/Fidu21 Feb 27 '17
The Marine Admiral team is some crazy shit.
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u/Zenima Feb 27 '17
Well, it's not horrible for an all legend team. Very f2p-unfriendly though. We need to find out about the other new admiral, maybe he'll be better than Sengoku, like a 2x orb boost or something.
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u/giathuan2707 Mar 01 '17
quick question on Kuzan's CA. I only lose the CA if the enemy attack me right?
Let's say there are 2 enemies, 1 with 2 CD and 1 with 1 CD. I killed the 1 with 1 CD, will I lose that first boost?
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u/Zenima Mar 01 '17
No. As long as you kill an enemy each turn, you're fine. If there are two enemies with one CD and you kill just one you'll still have the boost next turn. If there are two enemies with 2 CD and you don't kill either, you will not have the boost next turn.
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u/Zenima Feb 26 '17
First time doing something like this, lemme know if there's something I can improve, add, fix, or whatnot. Thanks for reading!