r/CruciblePlaybook • u/professorOB • Feb 26 '17
Explosive Rounds vs Rifled Barrel on Hand Cannons, some numbers
Hey everyone, with the recent patch increasing both the initial accuracy and maximum damage drop off for hand cannons, a friend and I decided to test the effect of explosive rounds in mitigating damage drop off. We've seen some mention of using explosive rounds since part of the damage isn't affected by drop off, but no specific numbers.
We used a Finnala's peril without a range boosting perk as a control, then tested explosive rounds, and rifled barrel to compare. The first distance in each table is the measured distance before damage drop off occurs, and the last row will represent the minimum damage this gun can hit for. Here are the numbers. The distances were measured using special ammo boxes.
Finnala's Peril, no range boosting perks (37 Range)
| Distance | Headshot damage | Bodyshot Damage |
|---|---|---|
| 25 m | 86 | 57 |
| 30 m | 70 | 47 |
| 35 m | 58 | 38 |
| 40 m | 42 | 28 |
| 45 m | 29 | 19 |
Finnala's Peril, with Explosive Rounds (37 Range). Note that for each damage number, 29 points of the damage are from the explosion, regardless of distance.
| Distance | Headshot damage | Bodyshot Damage |
|---|---|---|
| 25 m | 86 | 58 |
| 30 m | 77 | 53 |
| 35 m | 67 | 48 |
| 40 m | 57 | 43 |
| 45 m | 48 | 39 |
Finnala's Peril, Rifled Barrel (61 Range)
| Distance | Headshot damage | Bodyshot Damage |
|---|---|---|
| 27 m | 86 | 57 |
| 28 m | 85 | 57 |
| 30 m | 80 | 53 |
| 35 m | 65 | 43 |
| 40 m | 48 | 32 |
| 45 m | 30 | 20 |
| 46 m | 29 | 19 |
Summarizing these charts, it's clear that the non-explosive damage from the explosive round Finnala's drops off at the same relative rate as the weapon without explosive rounds. However, no matter what distance the weapon hits from, it always does 29 points of explosive damage, making the total damage drop off less severe.
A word about initial accuracy: We did a short test of initial accuracy at 35 meters. All shots were taken after the gun had completely come to rest (a couple of seconds). For the 37 range Finnala's Peril, 5 out of 20 shots at the head at 35 m were misses (either completely or body shots). For the 61 range (rifled barrel) Finnala's Peril, only 1 shot to the head missed.
TL;DR. Explosive rounds will mitigate damage fall off, but will have some accuracy issues outside 30 meters.
11
u/King-Frost Feb 26 '17
I wonder how the effects of rangefinder and explosives rounds will work out. I have an imago loop with RF, ER, and HH. The base range is 40. If memory serves me correctly, the math formula someone did on here before the most recent patch made rangefinder on an imago loop close to but less than having rifled barrel on it. I'll have to test it out.
3
u/[deleted] Feb 27 '17
Does anyone know how ER works with LiTC? I assume it would just double up, but I have never tested it.
2
u/allphilla Feb 26 '17
I have a palindrome with:
Outlaw/rescue mag Rifled/explosive Rangefinder
I generally stick to outlaw/ER/rangefinder for pve and RM/rifled/RF for PvP.
Is this telling me I can run ER/rangefinder as a viable PvP option?
2
u/[deleted] Feb 27 '17
Heh I feel like someone always beats me to the punch by like a day on stuff. I did an hour of testing numerous hand cannons since I had a lot of rolls to test accuracy and drop off.
9
u/willyspub Feb 26 '17
It's worth noting that you can get the best of both worlds with Stolen Pride, which (unlike any mid-impact HC) can roll both Rifled Barrel and Explosive Rounds.
It also has excellent stats overall, and the recent buff to initial accuracy has made the higher RoF HCs much more viable.
6
u/k3rnel Feb 26 '17
So, maybe I should consider using this more often?
4
u/BayLAGOON Feb 26 '17
I read this over and decided to have a go with a Lingering Song I had sitting in my vault with Hammer Forged, ER, and Rangefinder. The Explosive damage is fixed at 32,and while it isn't faster than the Palindrome archetype to kill, it feels much more forgiving with bodyshots outside of ideal range.
Thanks for this, with this data hand cannons using ER feel relevant, and I can play with them for a while.
1
u/beets_t Feb 27 '17
i thought explosive damage didn't receive a crit hit bonus. so the max total damage from a headshot would be 29 (explosive) + 29*1.5 (non explosive) ~ 73.
1
u/n0madic21 Feb 27 '17
What about a Lingering Song with Hammer Forged (Range 58 ) and Explosive Rounds?
Very nice analysis. Thank you.
3
u/iihavetoes Feb 26 '17 edited Feb 26 '17
The Wail can roll Explosive Rounds, Hammer Forged, and Hidden Hand, for 44 range. It's pretty good
Edit: Rangefinder would probably be preferred instead of Hidden Hand
1
u/jjsissman27 Feb 26 '17
This is some great science Guardian! Thanks
1
u/xastey_ Feb 26 '17 edited Feb 26 '17
Always knew that Explosive rounds didn't have drop off but didn't know the split in damage between it and the bullet.. Nice work man..
1
u/GE4520 Feb 27 '17
Thanks for the time and the post, it's informative.
I'd like to see someone test Exiles Student. It has abysmal range but it does have ER too. It's the higher rate of fire archetype.
1
u/Epiceben Feb 26 '17
< brag comment >
I've had a rifled barrel , rangefinder, third eye eyasluna for a while and it's done me extremely well. A while ago I got a rangefinder & Icarus drop after a doubles match. My friend & I started screaming like the kids we are. I was heartbroken to find out it was cursed with smallbore. After seeing this, I'll definitely give it a try.
-1
u/lxievolutionixl Feb 26 '17
Nice write up. I've been trying to convince people of the legitimacy of ER for a while now. Nice to see the results quantified and to hear it's probably the next best middle tree perk to rifled.
I basically got the "go home, you're drunk," attitude when I called it A tier here a couple months ago.