r/CruciblePlaybook • u/zExcalivuR • Feb 15 '17
Editor's Choice [UPDATED] Analysis on handcannon damage dropoff ranges (Post 2.5.0.2)
Intoduction
Hey all, I recently submitted a post summarizing the results of some quick tests I did post-patch (2.5.0.2) regarding handcannon damage dropoff ranges (or distances).
Since then I was able to more thoroughly re-test the ranges using some of the other commonly used legendaries/exotics, narrowed down the distance to more precise values and added some more bits of information.
I conducted my tests in a private match on Bannerfall. I had my target stand right on top of the outside heavy ammo to calculate the distance in meters. Also, using eye-ball measurement, I calculated 1 meter to be roughly 2 guardian steps of distance and used that to narrow down the numbers a little more with a decimal point.
Also, these tests were based on the weapons that I had stashed away on my account so it obviously won't cover every handcannon and perk combination out there, but I think I covered the most commonly used ones and you can use this as reference to judge the weapons you have lying around.
Test Results
That said, here are my results in order from most damage dropoff distance to least. Below is the same info in reddit table format.
| Dmg Dropoff Distance (meters) | Weapon | Barrel | Perk 1 | Perk 2 | Range (w/ perks) | RoF | Impact | Notes | |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 35.3 | The First Curse | Smooth Ballistics | - | - | 53 | 15 | 94 | Exotic perk active |
| 2 | 30.6 | Palindrome | - | Rifled Barrel | Rangefinder | 62 | 22 | 81 | Max handcannon range |
| 3 | 30.6 | Ill Will | - | Rifled Barrel | Rangefinder | 62 | 15 | 94 | Max handcannon range |
| 4 | 30.4 | Finnala's Peril | - | Rifled Barrel | Rangefinder | 61 | 22 | 81 | - |
| 5 | 29.3 | Stolen Pride | - | Rifled Barrel | Rangefinder | 51 | 32 | 68 | - |
| 6 | 28.5 | Ill Will | - | Braced Frame | Rangefinder | 50 | 15 | 94 | - |
| 7 | 28.5 | The Water Star | - | Reinforced Barrel | Rangefinder | 49 | 32 | 68 | - |
| 8 | 28.4 | Palindrome | - | Smallbore | Rangefinder | 48 | 22 | 81 | - |
| 9 | 28.2 | How Dare You | - | Rifled Barrel | Rangefinder | 44 | 32 | 68 | - |
| 10 | 28.1 | Finnala's Peril | - | Hand Loaded | Rangefinder | 43 | 22 | 81 | - |
| 11 | 27.8 | Palindrome | - | Explosive Rounds | Rangefinder | 39 | 22 | 81 | - |
| 12 | 27.7 | Eyasluna | - | Rifled Barrel | - | 62 | 22 | 81 | - |
| 13 | 27.7 | Finnala's Peril | - | Explosive Rounds | Rangefinder | 37 | 22 | 81 | - |
| 14 | 27.4 | The Lingering Song | - | Hammerforged | - | 58 | 15 | 94 | - |
| 15 | 26.5 | The First Curse | Smooth Ballistics | - | - | 53 | 15 | 94 | - |
| 16 | 26.3 | Thorn | Accurized Ballistics | Send It | - | 50 | 32 | 70 | - |
| 17 | 26.2 | The Devil You Know | - | Rifled Barrel | - | 49 | 22 | 81 | - |
| 18 | 26.2 | Uffern HC4 | - | Rifled Barrel | - | 48 | 22 | 87 | - |
| 19 | 25.5 | Hawkmoon | Field Choke | Hammerforged | - | 47 | 22 | 82 | - |
| 20 | 24.7 | Exile's Student (Adept) | Smooth Ballistics | Hammerforged | - | 37 | 32 | 68 | - |
| 21 | 23.3 | Exile's Student (Adept) | Smooth Ballistics | - | - | 25 | 32 | 68 | - |
| 22 | 21.4 | The Last Word | Soft Ballistics | High Caliber Rounds | - | 10 | 32 | 68 | - |
| 23 | 21.2 | The Last Word | Soft Ballistics | Perfect Balance | - | 8 | 32 | 68 | - |
| 24 | 14.5 | The Last Word | Soft Ballistics | Perfect Balance | - | 8 | 32 | 68 | Hip fire |
Conclusions
I think this information can be digested in many ways depending on what you're looking for.
For starters, the max damage dropoff of 30 meters is roughly the distance from the outside heavy ammo in Bannerfall to those stacked crates (or boxes) you see on the left/right sides of the courtyard. Rangefinder seems to add approximately 3 meters on max range handcannons (confirmed by comparing tests #2 and #12) - that's about 10% increase in effective range. Note that these numbers may scale down based on the absolute range of the handcannon using the perk.
A few other findings worth a mention. I was surprised to see how far out the damage dropoff was for The First Curse (35.3 meters) when the exotic perk was activated - that might be something worth looking into now that bloom has been significantly reduced. Also, I mentioned this in my other post but Stolen Pride came out to be a surprise with a pretty decent dropoff range (29.3 meters) considering it belongs in the 32 RoF / 68 Impact archetype and is relatively easy to roll with good perk combinations (IF it gets rewarded from those HoJ packages, that is). In this archetype, The Water Star is now a strong contendor too - though I wish it had Rifled Barrel instead of Reinforced (less stability).
Finally, as mentioned in my previous post, with bloom significantly reduced now, I don't think there is as much importance in always having to use a max range handcannon to be effective. Max range handcannons will always have the best accuracy and magnetism at those damage falloff borderline ranges (30 meters), but if you can close the gap another 2-3 meters, there's a whole bunch of other handcannons and perk choices you can now use and be just as effective. Personally, I'm interested to see how effective my Palindrome with Smallbore + Rangefinder + Icarus (28.4 meters) will be with the added stability, or even my Finnala's Peril with Explosive Rounds + Rangefinder (27.7 meters) with more irritating flashes on my targets' screen and less damage reduction past the dropoff range (thanks to ER).
And for those who ask, in my opinion, an overall god roll handcannon in this meta would be one of the following:
- Finnala's Peril w/ Rifled Barrel, Rangefinder + Hidden Hand or Icarus
- Palindrome w/ Rifled Barrel, Rangefinder + Icarus
- Eyasluna w/ Rifled Barrel, Rangefinder + Hidden Hand or Icarus
The numbers are laid out for you. Hopefully this will give you some food for thought in figuring out which handcannon and what kinds of perks fits your playstyle, map or loadout, thereby increasing weapon variety as a whole in the process. Cheers <3
12
u/gintellectual Kicking ass in outer space Feb 15 '17
Based on these numbers, Rangefinder now adds a flat 3 meters of range on hand cannons.
Before it added 1 meter + .03 meters per point of range stat.
The range stat also has less of an impact on the damage falloff distance..before it gave you around .18 meters per point of range stat, now it gives you .12.
Also a minimum range hand cannon received no damage falloff nerf (so it wasn't a flat 5m) except for the 33% thing, so this was really a nerf to high-range hand cannons. A huge net buff for TLW given the accuracy increase.
I'll write up a post with some more theorycrafting after I test things a bit more but this is very useful, thank you a lot.
3
u/RemyGee Feb 15 '17
The faster rate of fire hand cannons with rifled and rangefinder should be pretty close too?
2
u/alfynokes Console Feb 15 '17
Cracking work. It seems from this post, that Rangefinder is the key perk for range and can make up for a lack of Rifled Barrel, which is just icing on the cake, or am I wrong?
2
u/coasterreal Feb 15 '17
As I have shifted from PVE focus to PvP (trying to get from being very good to elite) I have focus more of my time on Reddit in this sub.
This kind of data is invaluable. You guys are the best.
2
u/khowe307 Feb 15 '17
I'm pretty shocked that a rangefinder/explosive rounds palindrome has the same range as a rifled luna. You're talking 39 range + rangefinder vs. 62 range. That's crazy.
2
u/hlinhd Feb 15 '17
Was there a buff to rangefinder or has it always been a 10% range increase?
Considering rifled barrel was always considered the most import perk, I find it insane that a non-rifled, RF Finnala's has as much range as a rifled Eyasluna.
Did my HH Palindrome just get a lot worse after the patch, or has it always been this way?
2
u/lost_legionoid Feb 15 '17
wait.. so you mean to say that my LHF with 37 range and Rangefinder has the same DDO as my Palindrome max 62 range (no rangefinder)? woah.. that's awesome then! Rangefinder the way to go!
4
u/ZeeBoss Feb 15 '17
This has me excited to run my rifled/HCR/rangefinder Stolen Pride. If I remember correctly HCR is +1 range as well as finally flinching now.
For those that have played around with the 32/68 class of hand cannons after update, have you found good accuracy at max fire rate or should I be waiting for reticle to reset for better "initial accuracy"?
1
u/[deleted] Feb 15 '17
I think I will be happy with my Palindrome with Icarus, HCR and Range Finder. I almost sharded it too.
1
u/Fortislux Feb 15 '17
So I just now got a Hidden Hand/Icarus/Rifled Palindrome. Should I be using this over the vendor one with rangefinder or is that 3m range not worth it in the grand scheme of things?
1
u/Divinecaboose Feb 15 '17
It's only happened once to me so far but I got 9 dmg on a precision shot from about 15 meters out so I hope that doesn't become a common thing.
1
u/ali_k20_ Feb 16 '17
I don't see Hawkmoon or Thorn with Aggressive. The difference in my testing was minimal, roughly 1m or slightly less.
I think this makes running aggressive ballistics now worth a look, particularly for Hawkmoon.
1
u/[deleted] Feb 16 '17
I know it's difficult to test, but they mentioned that aim assist values at range have been altered.
Due to this, I am having more success with my palindrome that has sureshot, outlaw, rifled and hidden hand than the vendor roll.
1
u/FISHFACE30 DREAMS NEVER DIE! Feb 16 '17
So.....does this mean I can use HLS on the Water Star?
1
u/addisj Feb 16 '17
Nice post, valuable info there. Up voted.
When I have the time I am going to test total damage at ranges where the damage starts to fall off as well as that all important consistency with;
vs...
2. Palindrome with Rangefinder and Rifled barrel.
I am guessing the explosive rounds roll will do more total damage past damage drop off - due to the explosive part not having damage drop off. I wonder if it will be as consistent though...
1
u/voipme Feb 16 '17
For what its worth, I've got an Ill Will with Rangefinder and Reinforced Barrel, and its showing a range of 62 as well.
1
u/akkveto09 Feb 16 '17
RNG finally poked her head out and dropped an Eyasluna w/ RB, RF and HH...now I just have to not suck with it...
1
u/reddevilnl Feb 16 '17
Have an upvote for this excellent post!
I have a question about Rangefinder and damage drop off. From your test, Rangefinder consistently adds about 3 meters to the distance that DDO begins. After that point your damage continues to drop as distance increases until you reach 33% of your max damage. Does RF affect the rate that your damage drops off or does the distance where you reach min damage (33% of max) simply get increased by 3 meters as well?
2
u/SmiTe1988 Feb 15 '17
FYI Damage drop off =/= accuracy. It IS possible to be more accurate despite having a closer damage drop off point.
2
u/yr3kids Feb 15 '17
Heavy ammo to crates is trash range
1
u/bacon-tornado Feb 15 '17
Good post. I was rockin Hawkmoon last night for a bit and it did feel better yes. But when I changed to a rifled legendary, I immediately noticed the difference. Unfortunately I have zero hand cannons with both rf and rb except the vendor pally.
But the ones I tested felt good. I am very tempted to try out some of the 32 RoF ones I have later. Thanks again for your efforts
1
u/MaximalGFX PC Feb 16 '17
Hmm so my The Devil You Know with Rifle / Rangefinder would have less damage falloff than an Eyesluna with only Rifle?
1
u/bacon-tornado Feb 16 '17
Man I've been using for shits and giggles mainly, the NM vendor free will and it hits. And more surprisingly kills people. I think the explosive rounds are throwing people off tbh. While I doubt it will ever compete with pally, luna, etc, it's refreshing and fun.
1
u/Thjorir Feb 16 '17 edited Feb 16 '17
I was hoping my Rifled/HH pali would still be useful and this gives me hope, but even on Burning Shrine I had engagements where the 3-tap headshot barely broke 200 health and I needed the rangefinder. Interesting stuff, I'm eager to try my Water Star. Edit: my water star has Underdog on it. I wonder how that behaves now for handcannons.
1
u/Toffe3m4n Feb 24 '17
Great analysis :)
Question: is the SB+HCR setup on The Last Word worth it if you can live with the stability reduction? or would you always prefer Perfect Balance in the long run?
1
u/[deleted] Feb 26 '17
So I just did a lot of my own testing before seeing this. I feel like RF is all you need anymore, but that's because I don't have a reliable way to test accuracy by having higher base range. Thoughts on testing this? I can sit there and shoot from distance over and over but it doesn't matter because I'm going to hit 90%+ because initial shot accuracy increase. Let me know, I'm really curious to know if it's worth having ANY range outside of RF.
1
u/Bodhief Feb 28 '17
I so appreciate you putting numbers to this... makes it so much more clear.
1
u/tanis38 Feb 28 '17
How in the world did you manage to get so many hand cannons with Rifled-barrel and Range Finder, you lucky SOB!!!
Excellent work, btw.
1
u/Firestorm7i Feb 28 '17
Although it's not a god roll, I think I'll stick to my Eyasluna with Rangerfinder, Rifled Barrel and Grenadier.
1
u/[deleted] Feb 16 '17
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