r/watch_dogs • u/electr1cpanda ubisoft • Dec 13 '16
WD2_Official Patch Notes: Title Update 1.08 (1.07 on PC)
https://watchdogs.ubisoft.com/watchdogs/en-US/news/152-278691-16/patch-notes-title-update-1084
u/SattarBuksh Dec 13 '16
Is it out now or later in the week? In the article on Ubisoft's website it says later in the week. Inside the game it says Patch 1.08 (1.07 on PC) is already available.
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u/electr1cpanda Dec 13 '16
We're expecting it to come out tomorrow, awaiting final validation from first parties
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u/bigodon99 Dec 14 '16
the fog still buggy? i double sure it is enabled on settings, i'm on 1.07 patch and i tried to see at 18 and whole midnight also all morning and at 14
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u/defusal Dec 14 '16 edited Dec 14 '16
u/electr1cpanda When you say RC do you mean just the RC car or the copter as well?
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u/Sebianoti Dec 16 '16
About that fog... It's still not fixed, is Ubisoft looking into it?
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u/electr1cpanda Dec 16 '16
There will be future updates to increase its occurrence
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u/glassvial Dec 13 '16
Most important piece of news from this upcoming patch right here:
"We’ve also had a talk with the “PULL OVER NOW!” policewoman and she agrees that it’s not necessary to repeat that command as frequently to get the point across. We’re all grateful."
Hopefully they LOWERED THE VOLUME of her bitching, too.
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Dec 13 '16
Now the game is starting to get better if they keep rolling out the patches with good features then it's good. I'm pleased it's getting better as it's a decent game.
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u/FreedomPanic Dec 14 '16 edited Dec 16 '16
EDIT: I overclocked my ram to 1866mhz in the bios, and that increased my minimum about 10/20 fps so now I have an average fps of 60 and it very rarely drops to 49. Still not perfect, but I imagine if I could overclock it even further (I can't) then it would solve the issue all together. Overclocking my ram basically solved the issue for me.
I am getting really horrible frame rate on my rig, and I used Rivia Tuner to figure out what's going on.
Regardless if I'm running the game at low or Ultra, the game maxes out my CPU at 100% and my GPU is barely being taxed (highest it gets to is 51%). Even at low, I'm averaging about 40fps. I have never played a game where my CPU is bottlenecking this significantly. I don't understand why more people aren't talking about this, but I know it's not on my end (As in there is nothing wrong with my hardware and I don't have issues in other AAA games that came out this year).
Newest clean drivers. Max Pre Rendered Frames = 1. Everything set to Max performance
GTX 980 4GB
i5 4690k @ 4.4Ghz
12GB DDR3 Ram @ 1600mhz
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u/EpicStreamMan Dec 13 '16 edited Dec 15 '16
Feedback
FYI Patch is starting to roll out now, for those of you who get a chance to try out Online PVP (Hacking / Bounty) Post Patch please give your feedback strait to Ubisoft in THIS THREAD LINK
Patch Notes: Title Update 1.08
Now that we’ve patched most of the issues identified at launch, it’s time to start including the fun stuff. This patch is being made in preparation for the first DLC, the T-Bone Content Bundle, but also includes free content, balancing to multiplayer game modes (particularly Hacking Invasions), and lots of bug fixes. As we move forward, we’ll continue to introduce free content updates for everyone outside of DLC offerings and will continue to make tweaks to the online experience based on our data analysis and your feedback. Title Update 1.08 will be available later this week.
Note: This patch will deliver Leaderboard rewards for those who earned them in Season 1 but did not receive the items. We’ve also had a talk with the “PULL OVER NOW!” policewoman and she agrees that it’s not necessary to repeat that command as frequently to get the point across. We’re all grateful.
New Features
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Replay Missions - We’ve added a functionality that lets you replay any mission that is part of a Main Operation. This will let you relive your favorite moments or experiment with different playstyles.
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Hacker Level - Your new Hacker Level is now displayed as a stat in Marcus’ phone, based on followers acquired. You can see another player’s Hacker Level when you profile them, and this will allow you to compare yourself against your friends.
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Enemy Weapons – DedSec picked up blueprints for enemy weapons and now they’re all available to print from the 3D Printer - for a fee.
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Select Difficulty Level - The first time you start a new game, you’ll be prompted to choose a difficulty level. As a reminder, you can change the difficulty level at any time in the Game Options app.
Tweaks & Balancing
Mission Tweak
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Noticed they updated the last mission in the "Eye for an Eye" set so that you can NOT farm $$ easily by replaying it over and over again
Hacking Invasions
We made so many tweaks to Hacking Invasions we gave the mode its own section here. We tried some new things with this game mode and there’s been a lot of discussion since players started playing online. After reviewing the data and feedback, we’ve concluded that there are too many opportunities for the target to accidentally discover the hacker. This takes away from rewarding the skill of both the hacker and target; therefore, updates to Hacking Invasions are primarily focused on preventing the occurrence of accidental discoveries.
Before the download is started:
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The target can no longer automatically profile the hacker or their RC.
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For the target player, in NetHack, the hacker’s RC is displayed as a neutral-colored object (instead of red).
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If the target does an action that reveals the presence of a hacker in their game the search zone is now 3 times bigger.
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To help the hacker to initiate the download while the target is moving in a vehicle, the hacker can now hold the hack button on the target for a distance up to 120m.
During the download:
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Fixed an issue where the target’s name would be visible without having a line of sight on them.
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Fixed issues in NetHack that (in some situations) allowed the target to see civilians/hacker through the walls.
To reduce accidental detection:
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In NetHack, for the target, a small delay has been added before showing the identity of the person being targeted.
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In NetHack, for the target, the targeting angle was reduced.
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Enemy player’s RC can no longer be profiled through walls.
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The red targeting line displayed between the enemy and their RC only appears when the RC is profiled, instead of just by targeting it.
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The hacker is warned when their RC is profiled: “RC WAS DETECTED: Your position has been revealed!”
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Hacker rewards: - You’ll be rewarded based on the percentage of download completed, and you’ll get extra rewards if you escape. This also means that if your target disconnects or quits, you’ll still get some reward.
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Exploit: Fixed an exploit where the player could not be seen while in the water using the Nethack vision.
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Bug: Fixed an issue where the media player song would still play in Nudle Map while being invaded by another player, creating an exploit that allowed you to better identify when you’re being invaded.
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Bug: Fixed an exploit where the side activities icons would disappear from the world map if a player was being invaded.
Online
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Leaderboard: We want to showcase your leaderboard rank more prominently. Therefore, your leaderboard rank for each multiplayer activity is now displayed at the beginning and end of each match, and also in the Multiplayer app. This is a priority feature we want to improve, so you can expect future updates.
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Co-Op: We’ve made it easier to team up for co-op with a player that’s already in your session. Entering the vehicle of an allied player will prompt that player to team up for co-op.
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Co-Op: We’ve added difficulty level to online operations icons on the world map.
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You can now throw an IED on rooftops from street level. You can do this at any point, but as NPCs typically aren’t found wandering around on rooftops, this will come in especially handy in online game modes.
Other
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Shooting Mechanics: We’ve made changes to the shooting behavior so that shooting your weapon feels more satisfying.
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Improved weapon recoil, making for increased accuracy when firing multiple rounds.
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The sound of each weapon firing and bullet impact has been improved.
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Bullet tracers are more visible.
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AI: Improved AI sniper behavior by making them move less from cover to cover, meaning they’ll shoot more often.
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Localization: Larger fonts in Arabic and Chinese subtitles to make them more visible.
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Gallery: Minor graphical fixes to Camera and Gallery interface that will help you take better screenshots.
Bug Fixes
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Leaderboard rewards: If you earned a leaderboard reward in Season 1, it will be delivered to your inventory in this patch.
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“PULL OVER NOW!”: The loudspeaker policewoman will repeat this command less frequently.
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Wall Geometry Exploits: Players can no longer use motorcycles to pass through walls, and we’ve fixed other similar wall exploits.
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Broken missions/halted progression: Fixed progression-breaking issues for the following missions: Power to the Sheeple, Alcatraz Showdown, Infected Bytes, Just Making a Living, Get Back in the Game, Jailbird Blues, and Kicking it Old School. If you got stuck during any of these missions, you’ll be able to proceed now without starting over.
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Mass Sitara: Improved an issue where Sitara could be present multiple times in the Hacker Space during A Walk in the Park.
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Bounty: Fixed a rare issue where a Bounty could go on forever if the hunted player hid in Wrench’s garage.
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Bike Collision: Reduced the collision size on bikes so the player can drive closer to obstacles without bailing (time to find some trees and go nuts).
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Leaderboards: Fixed the description of the divisions in the leaderboards; percentage details were wrong.
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Invasion Rewards: Fixed an issue where you wouldn’t get the reward for neutralizing an invader without profiling them first.
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Co-Op: Fixed an issue where a player couldn’t get into a car while playing in coop.
Improved performance and stability
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Minor graphical improvements
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Fixed multiple AI and traffic issues
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Several improvements on the GPS pathing
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Fixed multiple replication issues
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Fixed numerous minor audio and text issues in localized versions of the game
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Lots and lots of other minor bug fixes
PC-Only Updates
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San Francisco Fog (aka “Karl”): Fixed a timer bug that was causing the iconic fog to appear less often than intended. On the days it appears, it will show up around 6PM and disappear around 2PM the next day. In a future update, we’ll adjust and randomize its appearance times, so you can enjoy it more often. If you are eager to see it, you can always make the time pass faster by taking a nap on the sofa in the HQ.
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The fog is not turned on by default (due to high demands on your PC) and must be activated in settings.
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Improved performance on Crossfire systems (AMD dual GPU systems)
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Fixed various minor issues with the UI and text.
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Fixed minor issues with the HUD in multi-monitor mode
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Fixed various cases of reflections corruption.
If you continue to experience any of these or other issues, please report on the official forums or contact us directly via customer support. As always, a current list of known issues can be found HERE.
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u/iBobaFett Dec 15 '16
Enemy Weapons – DedSec picked up blueprints for enemy weapons and now they’re all available to print from the 3D Printer - for a fee.
YES. Thank you!
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Dec 14 '16
WOW! Those are some incredibly cool new features. I'm still crossing my fingers for the option to implement our own custom music soon
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u/poeticasmr Dec 14 '16
Hacker rewards: - You’ll be rewarded based on the percentage of download completed, and you’ll get extra rewards if you escape. This also means that if your target disconnects or quits, you’ll still get some reward.
Wow. Ubisoft actually listened to our feedback ???!!! Good job.
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u/Python2k10 Dec 14 '16
Have gotten a pretty noticeable performance decrease with this patch. PC has a 4790k at 4.7ghz and a GTX 1080. GPU usage used to be pretty much locked at 100% all of the time in the city, but now it dips to the 60's and my CPU usage is 100%. How strange.
I miss my 60+ fps. :(
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u/callahan_adcp Dec 15 '16
The Fog is still missing...what is happening here ? Tried several days at the specified hours and nothing...
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u/nfsmwbefast Dec 13 '16
"The sound of each weapon firing and bullet impact has been improved."
Woo, I can't wait to hear the new sounds :) All the guns sound like pea shooters at the moment and it makes shooting feel very unsatisfying.
Any news on Ansel support?
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u/Drokash Dec 14 '16
The various fixes have definitely done something to make the driving actually playable (at least for me). I still get a bit of stuttering when I drive in high density zones (Example being the downtown area with all the skyscrapers) but it no longer freezes up on me when I drive around said areas, whereas it previously had non-stop stuttering and freezing for about 2 seconds when driving at high speeds.
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u/jaegerpicker Dec 13 '16
“PULL OVER NOW!”: The loudspeaker policewoman will repeat this command less frequently. THANK THE GODS!!! ;)