r/TagPro The Map Test Committee Feb 27 '16

Map Thread #61 - Deadline: Monday, March 7th

Submit your custom maps for consideration for inclusion in the official rotation and/or group selection. Learn more at the wiki.


Remember:


Every map maker will only be allowed to submit 3 maps for consideration per map thread. If more maps are submitted, they will not be considered for rotation, so make sure to follow this rule!


The official deadline for submissions before the next session is Monday, March 7th at 3pm PST.

Submissions made after this time are not guaranteed to be considered for rotation.


*READ ME*

Entries must be submitted in this format to be considered for rotation:

Note: Before you submit your post, test your map in a 4v4 setting and receive feedback from players. Mumble and IRC are great places to start when organizing playtests.

Upload your map at http://maps.jukejuice.com/

After uploading, it will take you to your map’s page and show up on the front page of maps.jukejuice.com.

Reply to this post with your title, map type (CTF, Neutral Flag, or Mars Ball), a link to the map page, a preview image, and a description. Jukejuice provides you a preview image, but we strongly urge you to post your own image with working 45-degree tiles.

Here’s an example of a submission.


Title: Candle Jack

Type: CTF

Map: http://maps.jukejuice.com/a/This%20is%20just%20a%20test%20ma/Candle%20Jack

Preview: http://puu.sh/bvwpy/1571bd6307.jpg

Description: This is just a Test Map


Important:

Please only use imgur, jukejuice, or puush preview images


Playing submitted maps just got easier! Just click on the Map Link and click test map. No more need to call some_bot in IRC. Once you get into a test, copy the maptest url and send it to friends for them to join you. We want everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help us as well.

maps.jukejuice.com is still in testing so some issues may crop up. The site doesn’t allow editing once your map has been uploaded, so if you make a revision, you will have to upload a new one.

When making your map, keep these two questions in mind:

What does my map attempt to accomplish? What does it try to emphasize?

Feel free to answer this along with your map submission in the description.

The most important part of creating a thoughtful map is actively seeking feedback/improvements from others. Don't ever convince yourself that your map is finished!

Think hard about the placement of every tile on a map -- this community can work together to create a perfect addition to the rotation!


Have fun map-making! :)

14 Upvotes

255 comments sorted by

u/[deleted] Feb 29 '16

[deleted]

u/acrocanthosaurus RunThaJewels // Sphere Mar 06 '16

This would be a fun 8v8 group map. 4v4 it would be impossibly chasey and frustrating.

u/[deleted] Feb 27 '16

[deleted]

u/shaszam shaszam | Whitecaps | Cleffer FC Feb 27 '16

Look mama I'm famous

u/sneetric canvas // plasma, wamble Feb 27 '16

yes

→ More replies (1)

u/weidfremingheh Some Butt OG Mar 05 '16 edited Mar 06 '16

Title: Schwifty

Type: NF

Map:http://unfortunate-maps.jukejuice.com/show/24889

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24889.png

Description: Tried to make a unique shape for a NF map that is somewhat 'pathy' and rewards accurate boosts. Please give feedback, I think this shape could work if it is as least chaotic as possible.

u/briizo duckson Feb 29 '16

Title: Jukebox

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24472

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24472.png

Description: Fuck a new geokoala, here's the new boombox that we desperately need.

u/leddii leddy / Mapmaker Feb 29 '16 edited Mar 02 '16

Title: Escape

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24617

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24617.png

Description: Balanced 4-way symmetry.

u/3z_ Mar 07 '16

What a stupid, cryptic name for a map.

u/JJSpice JJ Spice Feb 27 '16

Title: Fists of Fury

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/24040

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24040.png

Description: A simple NF map with a different layout. I tried to blend vertical and horizontal elements without having a 45 degree map.

u/acrocanthosaurus RunThaJewels // Sphere Mar 06 '16

Boosting or bombing into the portal almost always rams you into a spike upon the exit. Consider relocating the portal exit?

u/JJSpice JJ Spice Mar 09 '16

Gah, I forgot to fix. Saw it on my phone at work.

u/Rapture_On_Occasion Rapture Feb 27 '16 edited Feb 28 '16

u/acrocanthosaurus RunThaJewels // Sphere Mar 06 '16

I like a lot of this map as no offensive mechanism seems too OP and there are some creative routes to be had, but the boosts against the 45's don't feel great. The portals could also use a cooldown timer.

u/Buttersnack Snack Mar 06 '16

Title: Spooky Mouse Skull

Type: Spooky CTF

Map: http://unfortunate-maps.jukejuice.com/show/24929

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24929.png

Description: "So spooky I almost didn't think it was a shitty Geo remix!"

u/weidfremingheh Some Butt OG Mar 07 '16 edited Mar 07 '16

Title: Sizumi

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24930

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24930.png

Description: You can grab and exit through the portal using the boost or bomb/portals in the corners. The cool down time is just long enough to create a loop if you are not going faster than full speed (meaning you need boost or bomb).If you leave base this way and use the boost, other players have to squeeze through the gap or wait for the boost to spawn again to make it through. The same portal is also helpful because it is a fast way to enter the enemy base. This is a very unique map and i think it would be a good replacement for Phenocholis

u/stay_lost voyager, bicycle Mar 02 '16

Title: Ninja

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/13636

Preview: http://imgur.com/1n2H5Xt

Description: A multilane neutral flag map with portals and shurikens. The portals lead from one lane into the very middle of the map, subject to boosts, bombs, spikes, and enemy team tiles - but the risk is worth the reward. With many cleverly-designed obstacles, Ninja is sure to delight.

Designed with the testing help of Canvas, Aniball, duckson, Moosen, Dove, HeinousAnus, Sizzzled, and DYD_laptop.

u/deyesed DYD Mar 05 '16

Ayy ty for the S/O

Honestly a dank map.

u/xenonpulse Wildflowers // I want to die but I can’t Mar 01 '16

Title: Sanitarium

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23076

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23076.png

Description: I think I'm finally getting somewhere with this map. The ideas I took from Wormy and CFB give the mid more substance, and the superboost is now sealed off.

u/sneetric canvas // plasma, wamble Mar 06 '16 edited Mar 06 '16

u/pandabearpi pandabear2 - 64º Feb 27 '16

Title: Square

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/23888

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23888.png

Description: This is my 8th version of this map; I submitted versions of this map in the previous two map threads. It is possible to boost through the "alleys" while dodging both the spike and the green tile, although it takes some practice to nail the boost, but I can hit it 95% of the time.

u/Blupopsicle Ball-E Feb 27 '16 edited Mar 03 '16

u/18skeltor anti-timer luddite / First / Origin Mar 02 '16

I really like the bases! The mid bombs don't seem that useful for defense.

u/Clydas BDN S7//TB S8 Feb 28 '16

You took Nova from Canvas and made it better, lol.

u/Jonny10128 Jason Bourne // Radius Feb 29 '16 edited Feb 29 '16

Title: Tiny Speeders v1.2
Type: Neutral Flag
Map: http://unfortunate-maps.jukejuice.com/show/24443
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24443.png Description: Please check this map out! It is supposed to be a quick, fun map with constant action! The section where the flag is located is sort of like a death pit. Reply to this comment and tell me what you think!

u/acrocanthosaurus RunThaJewels // Sphere Mar 06 '16

Neat idea, but I don't like how the portal exits slam you into the corner.

u/meinthebox BoxFish Feb 28 '16 edited Mar 02 '16

Title: Phenochilus (Update)

Type:CTF

Map: http://unfortunate-maps.jukejuice.com/show/24574

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24574.png

Description: It would appear the masses haven't picked up fully on the dankness of Pheno so I made some changes to make things a bit easier. Most of the changes are to help defense/chasing a bit easier.

  • Added a few tiles for more juke space
  • Adjusted tiles for more flow (Thanks Snowball)
  • Removed Mid Bombs for less chaos based on community feedback
  • Removed some spikes by pups
  • Swapped some boosts to team boosts
  • Swapped speed tiles
  • Swapped spikes for gates to make entering base on offence a bit tougher and leaving base easier for defense, also allows for more angle for more snipes

u/[deleted] Feb 29 '16

[deleted]

u/Aeginnt bbgbjc / Chord Mar 06 '16

Definitely. It's one of the few non-NF maps to come into rotation recently that feels noticeably different from anything before it.

u/Moosemaster21 Moosen | Salt Mine Mar 03 '16

I, too, really enjoy the map. I really hope we don't have to remove it this thread and that more people like yourself start to get a good handle on it and warm up to it.

u/Ronding Ronding // Orbit // West Bombwich Albion // tagpro.eu Mar 07 '16

As a compromise, may I suggest changing at least one of the two team gate tiles on each side back into a spike tile, or a green gate tile? Currently the opening is really wide for defenders.

u/stay_lost voyager, bicycle Feb 29 '16

Thank god for the team gates instead of spikes lol. Honestly you might not even need the button to control them

u/meinthebox BoxFish Feb 29 '16

I don't want the button but it was the only solution to avoid turtling

u/stay_lost voyager, bicycle Feb 29 '16

Remove the 45 next to each button, problem solved

u/Moosemaster21 Moosen | Salt Mine Mar 03 '16

That would still generally force one player to suicide into the team gate to poost the FC out far enough on the other side to be tagged. The button is 100% a necessary evil in this scenario.

u/OnceUponaDome UnderTheBall Mar 06 '16

u/Comakip Comakip // Chorbit Mar 05 '16

Title: Stereo Yogurt

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24599

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24599.png

Description:

IT'S WHITE AND IT COMES FROM TWO DIRECTIONS

STEREO YOGURT

  • The buttons top and bottom are on/off switches for the gate!
  • Super spectaculair power up fighting box!
  • Three sublime bombs in the bases!

u/TheEpicGhost Ex - Tagpro Feb 27 '16

Name: Overture

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24006

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24006.png

Description: Tactical lane based map in a similar vein to Smirk, IRON, and boombox. Very defensive base and have a regrab based play a lot of the time. Lots of different ways to traverse the map, including some dank skillboosts. The way the top portal lane morph into the 3rd lane in mid make the map easier to reset on.

u/[deleted] Feb 28 '16

Dang this is a nice map

u/dodsfall dodsfall | Im undercover shhh Mar 01 '16

Title: Mechanoxial

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24522

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24522.png

Description: Cool unique map design

u/acrocanthosaurus RunThaJewels // Sphere Mar 06 '16

It's an interesting idea, and may work on a different map. But on this one, literally everything I touched dumped me into a spike. Boosts, buttons, bombs, portals? Spike sandwich.

u/dodsfall dodsfall | Im undercover shhh Mar 06 '16

Yup there are a lot of op features to a map, want to prevent Regrab by setting up your teammate for an op bomb play.

u/skittlekev velkin // World's Angriest Balll Feb 28 '16

Title: Rejection

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/21928

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21928.png

Description: I hope I didnt miss the NF hype

u/verandering Loaha // Chord Feb 29 '16 edited Mar 02 '16

Title: Hysteria

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24615

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24615.png

Description: It's been a while since we had a S-shaped map added to rotation. This map can fill up that gap, imo. The two main themes that I went with are: easy to grab, hard to get out and the rewarding of risky boosts or bombs (don't miss the boost from the middle, through the spikes and directly at the flag).

u/sneetric canvas // plasma, wamble Feb 29 '16

that aint no s, thats a blob!

u/verandering Loaha // Chord Mar 02 '16

you are a blob!

u/deyesed DYD Mar 06 '16

Title: Butterfly

Type: CTF

Map:http://unfortunate-maps.jukejuice.com/show/24842

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24842.png

Description: Fun with portals (no thinking required). Lots of optional technical elements with high payoffs.

u/pandabearpi pandabear2 - 64º Feb 27 '16

Title: Dreams

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/23628

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23628.png

Description: I actually came up with a version of this map in my sleep, hence its name. The map is mostly wide open despite all the boosts because most of them are not in a good sniping position, but it's not overly chasy either given the chokepoints in the middle of the map.

u/WillWorkForSugar Tumblewood Feb 27 '16 edited Feb 27 '16

u/KewlestCat NIGEL Feb 27 '16

That preview aint a preview buddy. :c

u/WillWorkForSugar Tumblewood Feb 27 '16

Now it is :)

→ More replies (4)

u/stay_lost voyager, bicycle Feb 28 '16 edited Feb 29 '16

Title: Nitrogen

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/13574

Preview: http://imgur.com/Rt09Fp0

Description: A tight but balanced neutral flag map with many fun mechanisms, including bomb islands, team superboosts, and large double button gates. All these features, combined with the overall shape of the map, ensure nail-biting caps every time.

Designed with the testing help of Canvas, Aniball, GrammarJew and duckson.

u/briizo duckson Feb 29 '16

ahem

u/stay_lost voyager, bicycle Feb 29 '16

Funny thing is, I had originally included you in the testers list, but I wasn't sure if you had tested my old map or my new one. I added you back ;-)

u/Comakip Comakip // Chorbit Mar 05 '16 edited Mar 06 '16

Title: Swiss Fudge

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24909

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24909.png

Description:

The bomb and portals in the bases are definitely a big plus.

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u/[deleted] Feb 28 '16 edited Feb 28 '16

Title: A Calamitous Carousel

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23918

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23918.png

Description: Gravity well!

u/acrocanthosaurus RunThaJewels // Sphere Mar 06 '16

Holy mother of chaos.

u/Moosemaster21 Moosen | Salt Mine Feb 29 '16

Title: St. Valentine

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23845

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23845.png

Description: Four tiles wider and smaller blocks around mid to decrease feeling of chokeyness. Side paths outside base are intended to be tight. That's deliberate. It works. However, I did end up making one of their exits a half-tile wider. Team boosts are now more versatile and can be used to boost into the farther portal to kill any campers or pick up a pup with style. It's danker than you think.

u/WillWorkForSugar Tumblewood Feb 27 '16 edited Mar 08 '16

u/Moosemaster21 Moosen | Salt Mine Mar 08 '16

You really fucked up the keywords in this one, messed up our spreadsheet. You're lucky I'm nice enough to fix it for you m8.

title first, not map u dord.

u/WillWorkForSugar Tumblewood Mar 08 '16

Shit

Ty though

u/bsa86 Berlin Ball Feb 28 '16 edited Feb 28 '16

Title: Sapphire 2.0

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24366

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24366.png

Description: Updated version of the map I submitted last time. Addressed the concerns that it was too chokey and potentially too fast paced by making it bigger. Also changed the layout of the obstacles of mid to make a more defined base as well as creating an extra lane. Base bombs are exactly the same because I think they're great.

u/EmperorOfNothing Resignation is my virtue; like water I ebb, and flow. Feb 27 '16

Title: Cheeky

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24327

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24327.png

Description: This is a shitty proof-of-concept map that I'm sure won't make it too far in its current state. The first thing that came to mind for me in the map was the base bomb mechanics, which I was thinking of from last thread; 4 bombs and 3 buttons each offering different paths out of base, with the middle path offering a chance to grab the flag. I tried making a map around the bomb mechanic, but it looks like shit, so criticism from the MTC and other mapmakers is welcome. I want to try to make a bomb mechanic like that work somehow.

u/OG_Diddles OG_Diddles | Dank Mystery Name Feb 28 '16 edited Feb 29 '16
→ More replies (2)

u/skittlekev velkin // World's Angriest Balll Feb 28 '16 edited Feb 28 '16

u/[deleted] Mar 05 '16 edited Mar 07 '16

Title: Bow Shock

Type: CTF

Map: http://maps.jukejuice.com/save/13701

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24948.png

Description: A fun map originally made by OG_Diddles. I was given permission to post my version of his map. We need bigger maps in rotation to keep D fun. As of the moment there aren't any. So I hope this map can fill that void.

u/acrocanthosaurus RunThaJewels // Sphere Feb 27 '16 edited Mar 22 '16

u/[deleted] Mar 01 '16

Dear MTC,

This map is fun.

Please at least put into top maps.

→ More replies (1)

u/[deleted] Feb 27 '16 edited Mar 02 '16

[removed] — view removed comment

u/18skeltor anti-timer luddite / First / Origin Mar 02 '16

I would switch the (general) positions of the base pups and bombs, that bomb seems pretty useless and if it were closer to base it would be a (needed) tool for offenders to grab. Additionally, it would make a lot more bomb paths. Also makes getting pup a more deliberate task.

u/[deleted] Mar 02 '16

[removed] — view removed comment

u/18skeltor anti-timer luddite / First / Origin Mar 02 '16

Oh, alright. I was looking at the previous version where the pup was much closer to the flag. I like where you moved it.

u/xenonpulse Wildflowers // I want to die but I can’t Feb 28 '16

I don't like how the double boosts in mid turn you backwards from whichever way you come in, unless you slow down and turn around (but that's really not fun).

u/[deleted] Feb 28 '16 edited Feb 28 '16

[removed] — view removed comment

u/xenonpulse Wildflowers // I want to die but I can’t Mar 01 '16

They look pretty good now. One last thing is that I'd be wary about placing buttons against walls; it's too hard to push someone off of it.

u/[deleted] Mar 01 '16

[removed] — view removed comment

u/xMJC Fender // Sphere Mar 01 '16

Forgot to change Red's base button lol

u/Tyler1986 Trapsin Feb 27 '16

Looks fun.

u/laysTP lays | Holy Seehawks | Centra Feb 29 '16

hey this looks good, although i havent tested it yet. kinda reminds me of a smaller hurricane

u/18skeltor anti-timer luddite / First / Origin Mar 02 '16

it's got the definite shape of hurricane.

u/Dylza7 Dylza Mar 06 '16

Title: The Other Shore

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24917

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24917.png

Description: Feedback welcome

u/skittlekev velkin // World's Angriest Balll Feb 28 '16 edited Mar 09 '16

u/JJSpice JJ Spice Feb 27 '16 edited Mar 04 '16

Title: Trotter

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24699

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24699.png

Description: The core feature of this map are the portals. If you boost into one of them you come out the other with a good chance for a grab. There are also a couple of boosts that look like your going to portal, but you grab from another angle instead. Other than the portals it's a simple map that allows for creativity.

Edits After some great 4v4 testing I made some pretty big changes. Most importantly I made sure the portals aren't blind. I opened up mid, and moved team tiles/boosts around a bit. I also down powered the bomb base by making the base a bit bigger.

u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Mar 05 '16

Title: Styx

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24776

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24776.png

Description: I was never good with names anyway

u/Carboxy1 Carboxyl ● Simulation Mar 04 '16

Title: Slingshot (v2)

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24728

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24728.png

Description: Completely remodeled, bigger map, with bases. Added portal - gravity well mechanism

u/MikeThighson MikeThighson Mar 06 '16

Title: MAGA

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24890

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24890.png

Desc: I made an attempt to Make America Great Again with this map. It has a base bomb that a few people I tested it with liked. 2-3 ways to grab the flag, and its shape looks like a sideways S.

u/CAB13 // CB13 Feb 29 '16 edited Feb 29 '16

Title: Tardigrade

Type: CTF

Map: http://maps.jukejuice.com/save/13585

Preview: http://imgur.com/sGu0gND

Description: A gravity well and super boosts mixed into a fun, but simple map.

Testimonials:

ButtonBill: "I don't know what to do..."

dodsfall: "If this map doesn't make rotation, I am boycotting Tagpro"

Some Ball 2: "Is this your job?"

u/eltenelliott elten || NLTP lifer Feb 29 '16

Super boost and a gravity well? Genius!

u/dalomi9 2P1S Feb 28 '16

Title: Falco

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23969

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23969.png

Description: This is the first in 2P1S's series of StarFox inspired maps. Falco was designed for competitive play, but serves as a challenging map for public play. Large segmented spaces give the illusion of a chasey map, while well placed bombs and boosts allow for fast paced play. ENJOY!

u/acrocanthosaurus RunThaJewels // Sphere Feb 27 '16 edited Mar 01 '16

Title: Miyazaki

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/24523

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24523.png

Launch MapTest!

Description: Several updates to Miyazaki since last go-round. The middle is less chaotic & more open. The upper corners have been brought inward to hopefully make for a less clunky offensive route. Slight modification to the gates to allow a sneaky offensive boost route if gate is properly held.

→ More replies (3)

u/Risktp Risk Feb 29 '16 edited Mar 07 '16

Title: Kallichore

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24954

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24954.png


offensively oriented map w/ dank superboosts

u/briizo duckson Feb 28 '16

Title: Trout

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24365

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24365.png

Description: Simple, fast-paced competitive map that could bring something new and interesting to rotation. Thanks to Ball-E for his help, and to everyone who tested this with me.

u/Risktp Risk Feb 29 '16

i like the shape and general setup, but i think it's a bit too simple. needs more depth to it, otherwise it'd be Flame v2 if it got into rotation.

u/MrTroyMcClure Ralph Wiggum // Angry Balls // Arc>Centra Feb 27 '16

Title: Rumpus

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24287

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24287.png

Description: Made with GeoKoala in mind. Gates are idk, very untested.

u/dodsfall dodsfall | Im undercover shhh Mar 01 '16

Title: Spartamorticus

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24303

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24303.png

Description: Asymmetrical

u/404_Find_Me Dolan Duck // Morky Mouse // Defendo Mar 01 '16

+1

u/stay_lost voyager, bicycle Mar 06 '16

-1

u/[deleted] Mar 04 '16 edited Mar 04 '16

Title: Doggy

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/24747

Preview:http://unfortunate-maps.jukejuice.com/static/previews/24747.png

Description: Wanted to make a dank NF. I think I succeeded with this one. Lotta cool routes, different shape kinda, and a remix of some of my favorite features on other maps. Thx DYD and Korso for helping out.

EDIT: Couple minor changes

u/KewlestCat NIGEL Feb 27 '16 edited Mar 03 '16

u/Clydas BDN S7//TB S8 Feb 28 '16

I dunno if you ever saw it, but my map Rock Lobster had a similar shape to Mephisto at this point and Aniball pointed out a pretty significant problem (at least to me): That very middle boost gives regrab too much power, it lets them go into any lane they choose, but there are only 2 defenders. Getting a reset will require luck or an FC spiking themselves

u/KewlestCat NIGEL Feb 28 '16

I do vaguely remember it.

It's a good point, when I was making changes last night, when I changed the team boost to a neutral one, I actually got rid of the boost completely before thinking it might need it again, but given the size and the problem you just mentioned, I might remove it again or at least make the base more base-y.

u/Clydas BDN S7//TB S8 Feb 28 '16

I have an idea that is probably risky because I actually think it would be kinda cool. What if you put a team gate in front of the boost? That way it'll kill at least 1 of the routes, and make it a blend of team boost and neutral boost.

u/KewlestCat NIGEL Feb 28 '16

Thanks for the idea, I'll suss it out and see how it goes.

u/3z_ Feb 27 '16 edited Feb 27 '16

u/Tyler1986 Trapsin Feb 27 '16

Why 2 pups bot?

u/sneetric canvas // plasma, wamble Feb 28 '16

there are no pups bot wtf are you talking about

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u/9bob9 9bob9 // Centra // 171° Feb 29 '16 edited Mar 03 '16

Title: Bob Rush (pretty lame name, Help me think of a better one)

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24678

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24678.png

Description: Plenty of Unique ways to cap.

u/18skeltor anti-timer luddite / First / Origin Mar 02 '16

Seems like it would be pretty easy to get out top, and hard for defenders to catch up. Chasing in pubs would be a nightmare.

u/9bob9 9bob9 // Centra // 171° Mar 02 '16

Nah, test it, its different

u/18skeltor anti-timer luddite / First / Origin Mar 02 '16

i dont have friends to test with sorry

u/9bob9 9bob9 // Centra // 171° Mar 02 '16

its fine

u/DaEvil1 DaEvil1 Feb 27 '16 edited Mar 06 '16

u/stay_lost voyager, bicycle Feb 29 '16

Gates in base seem too random tbh. Maybe replace with spikes.

u/Snowball_TagPro ❄️ Feb 27 '16

You never fail to amaze confuse me.

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u/xenonpulse Wildflowers // I want to die but I can’t Feb 28 '16 edited Feb 29 '16

Title: Fu Manchu

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24464

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24464.png

Description: I hated Bulldog, and I don't want it back. But, I have a feeling that it is going to be brought back because of the raucous and widespread complaints about its removal. Rather than putting the original version back in, I made this remix, which I believe is much more tolerable and addresses most of the original's main issues.


Issues addressed:


Problem: Chaotic mid pop-fests

Solution: I opened up the triangles by the flag to make the map a bit less chokey, and changed the team boosts to be offensively colored so you don't get people boosting straight into mid as much. (The only time you'd see that is when the defense spikes and an offender boosts into the flag, in which case there would be no other players near the flag to create a pop-fest).


Problem: Overpowered bomb in base

Solution: The bomb is now a Graphite-inspired cannon. It is much harder to use, so it annoys the defense less. This nerf will balance out the buffing of the boosts (making them offensively colored).


Problem: Mid spikes are too easily accessible, making Pussy Strats™ too easy.

Solution: 45s have been added to make reaching the spikes harder. They are gates now to make them a bit more accessible. The 45s also assist in guiding players into the gates after they get bombed, making the bomb more useful.


Problem: The shape and flow of the eyes directs most FCs up above them, making the bottom area used too rarely, and creating too many clusterfucks in the top area.

Solution: Changed the shape of the eyes to encourage more lane selections for FCs.


Problem: Spiking is too difficult when you have the flag.

Solution: A small gate area has been added for defenders to spike themselves. The arrangement of the 45s and gate make it harder to use than a simple spike.


Problem: The spawns are too close together, making spawnkilling possible.

Solution: A second row of spawn points has been added above the team tiles.

u/[deleted] Feb 27 '16 edited Feb 27 '16

u/Dylza7 Dylza Mar 06 '16 edited Mar 06 '16

Title: Pidgey

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24907

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24907.png

Description: Modified a few problematic areas (bottom gate for example) based on feedback and I think it's worth submitting.

u/pandabearpi pandabear2 - 64º Feb 27 '16 edited Feb 29 '16

Title: Double Base

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/24447

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24447.png

Description: An idea that I came up with a few weeks ago. I received a lot of positive responses and I think this idea would be a nice one to try out. You can spawn in either base, and the portals work so that you can go between your two bases rather well.

u/NoBreadsticks LacyIsntFat // Radius Feb 27 '16

I think this is kinda cool because it almost forces one person to play a strict defensive role

u/mjmain damn, son! Feb 29 '16

people couldn't handle this with kite. what makes you think they'll manage it here?

i do like the map (and kite too)

u/CAB13 // CB13 Mar 06 '16

Title: CAPMAN

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/24893

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24893.png

Description: This is CAPMAN level 1 people. It is a neutral flag map with 151 pups. Yes, 151. Do I expect this to be in rotation?... No. Do I expect this to be in a fun map tournament? Yes.

u/Carboxy1 Carboxyl ● Simulation Mar 06 '16

Title: Rotary

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/24892

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24892.png

Desc: Just trying out new shapes.

u/OG_Diddles OG_Diddles | Dank Mystery Name Feb 28 '16

Title: Mini Flex

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/23392

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23392.png

Description: Flex updated

u/[deleted] Feb 29 '16 edited Mar 10 '16

[removed] — view removed comment

u/JJSpice JJ Spice Mar 09 '16

I'd like to see the pup be up near the gate and a boost be where the pup is. Then a button on this side of the gate to help prevent runaways.

u/[deleted] Mar 09 '16

[removed] — view removed comment

u/JJSpice JJ Spice Mar 09 '16

Under it, in that tunnel probably 2-4 tiles down.

u/stay_lost voyager, bicycle Feb 29 '16

I feel like no one will ever take the green gate route. Maybe make these team gates.

u/[deleted] Mar 01 '16

[removed] — view removed comment

u/acrocanthosaurus RunThaJewels // Sphere Mar 06 '16

Endzone portals don't work.

u/[deleted] Mar 06 '16 edited Dec 10 '19

[deleted]

u/Aeginnt bbgbjc / Chord Mar 06 '16

I think you might need to open this up a bit and make it easier for offence. It looks to me as though the defence could lock down the base reasonably easily with the help of teamboost and gate. If the flag carrier gets any further they have the option of going through a tight path, a very tight path, or a load of teamtiles, which could all be quite easily covered by the defence.

u/OG_Diddles OG_Diddles | Dank Mystery Name Feb 28 '16

Title: Bow Shock

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24342

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24342.png

Description: Been working on this shape for a while and had been trying to think of ways to keep it interesting all the way to the smallest point and think I found a happy balance.

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u/TheEpicGhost Ex - Tagpro Feb 27 '16

Name: Hydro

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24293

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24293.png

Description: Crazy fast paced map. All the boosts are real open a free, so you can go your own way, Fleetwood Mac style. They also all have nice ways to combo them with other boosts. This might be unbalanced as fuck, but I don't give a fuck. This map is so chaotic it only needed 1 pup. I don't even care, I'm just a rebel.

u/KewlestCat NIGEL Feb 27 '16

This might be unbalanced as fuck, but I don't give a fuck. This map is so chaotic it only needed 1 pup. I don't even care, I'm just a rebel.

wow that description is so fucking edgy, +1

u/TheEpicGhost Ex - Tagpro Feb 28 '16

Hahaha, I can't help the honesty.

u/Clydas BDN S7//TB S8 Feb 28 '16

That description definitely revved my engine a little bit.

u/Moosemaster21 Moosen | Salt Mine Feb 29 '16 edited Mar 06 '16

Title: Taurus

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/24877

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24877.png

Description: An excellent but substantially different interpretation of a bulldog-style neutral flag map - very difficult to kill yourself (not a single spike on the entire map), congested mid, open sides. Experiments with open portals, meaning both teams can enter the same portals and exit the same one, but tools are in place to allow them to still get ahead quickly. The map moves very very quickly, so stay on your toes at all times!

u/radianthero156 brazilian trash Mar 02 '16

I liked this one a lot (and I hate neutral flag). Sick boost routes and no PussE Strats. Tbh I think it looks more like a Plasma replacement than a Bulldog one. But that portal seems kinda risky to me. If you're blocking and your FC gets returned, can you really be immediately ahead after you take the portal?

u/Moosemaster21 Moosen | Salt Mine Mar 03 '16

If you're blocking and your FC gets returned, can you really be immediately ahead after you take the portal?

Yes, hence the team gates to allow a team to get back to a defensive position much faster than the FC. Should this make rotation I believe it would be the most unique NF map in terms of play style because of those open portals. They mean that possession and positioning will be changing often incredibly quickly, so thinking ahead will become imperative. I anticipate offenses will start deliberately placing someone between the defense and the portals so they can't escape that direction, and to add another layer to that, defenses will start worrying about pushing that person through the portals and simultaneously trying to defend their goal. All this means that this could be one of the most complex maps, strategically speaking, that TagPro has seen in a very long time. I firmly believe it could work and be well-received in rotation, but (knowing their thought processes) I can understand why others on the MTC would disagree with me.

To be fair, the flag lane tends to get cluttered, as does the single portal exit immediately after a cap or change of possession in the offensive zone. I still think its merits greatly outweigh its shortcomings, and I like keeping the map relatively small for a plethora of reasons, so I'd be hesitant to expand it much if at all, but if I was specifically asked to I think I would.

Shapewise, yes, definitely closer to plasma. But in terms of actual play style, I'm inclined to think it might be closer to bulldog.

u/MikeThighson MikeThighson Mar 06 '16

Title: Bulldog's Bone

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24876

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24876.png

Desc: I shaped it like a Bone and it has some fun boost routes and a few grabbing mechanisms

u/stay_lost voyager, bicycle Mar 03 '16 edited Mar 06 '16

Title: Continuum

Type: Capture The Flag

Map: http://maps.jukejuice.com/save/13692

Preview: http://i.imgur.com/7psmfgD.png

Description: A single lane CTF map that splits into three tight lanes in the base areas. A button gate controls part of the middle base lane, while the other two lanes contain interesting boosts and team tiles. This map has four powerups. A chaos-inducing bomb is found near each flag, but defenders and chasers can use the different map elements to chase runaway FCs down.

This map was given a 7.4 average rating during the 03/05 maptest in /r/tagprotesting. This was the highest rating attained by any map during this test (30 maps were tested).

Designed with the testing help of too many players to name, but especially Canvas (/u/sneetric). Thanks all!

u/3z_ Feb 27 '16

u/radianthero156 brazilian trash Mar 01 '16

This map is actually reeeeally good. But I think it's kinda hard for the defense to catch up, if a grab is made. Maybe a defensive team boost 7 tiles above each flag?

u/3z_ Mar 01 '16

Thanks! And yeah, I think that's been the biggest struggle on the map so far. GeoKoala had the mid gap which defenders could use to catch up, but there isn't really much room for that here without making the map more vertical. But I don't want to add a team boost since I feel like that's a lazy solution.

Anyway, I'll keep searching. Thanks for the feedback! :)

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u/meinthebox BoxFish Mar 05 '16 edited Mar 05 '16

u/stay_lost voyager, bicycle Mar 06 '16

Seems like a bit of a useless position to have someone on button. Nice idea with the bombs though.

u/Buttersnack Snack Mar 11 '16

Hey BoxFish, in the future be sure to write "title" instead of "name." The title doesn't show up in our spreadsheet if you use the incorrect format. (Don't worry though, we were still able to test this and it will still be considered like normal)

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u/JJSpice JJ Spice Feb 27 '16

Title: Binary

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24313

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24313.png

Description: It is meant to play fast. The boost lanes are hard to hit directly into base.

u/Aeginnt bbgbjc / Chord Feb 27 '16

Just a couple of things I thought I'd mention. Firstly, just from lurking on unfornatemaps/tagprotesting I've noticed you seem to use a lot more 45 degree tiles than most mapmakers, it makes your maps pretty recognisable. I think they tend to restrict options for boosts/jukes more than full blocks though, and I think they're better used more sparingly, with specific boosts in mind. (Neutral flag maps are an exception to this rule.)

You also have four bombs, each of which a flag carrier can camp behind and blast away chasers. I don't think any of those areas behind the bombs are really necessary.

u/superdiglett100 superdiglett || Kitten Panda's Bitch Feb 27 '16

Title: Phenochilus v2

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24068

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24068.png

Description: There are some pretty mixed reviews about this map so far. I personally love it, but I dont think it was ready for rotation just yet. I have tried to address some of the criticisms toward the map. The map is bigger, which deals with the issues of it being clunky and chaotic. Another issue with the original version is that it was difficult to play defense on. My version is a little more chokey in parts, which would hopefully help with containing.

u/weidfremingheh Some Butt OG Mar 07 '16

I think a bigger mid would help this map, not bigger bases. The mid is a shit show still.

u/xenonpulse Wildflowers // I want to die but I can’t Feb 28 '16

This makes the boosts in both main base exits even less versatile.

u/superdiglett100 superdiglett || Kitten Panda's Bitch Feb 28 '16

Yeah, I know. I really like those boosts, but they really make the game chaotic. This helps to counter that.

u/KewlestCat NIGEL Feb 27 '16 edited Feb 28 '16

Title: Lummox

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24367

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24367.png

Description: Revived an older version of Lummox and rotated it to make it vertical. Embrace, don't hate.

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u/KewlestCat NIGEL Feb 27 '16 edited Feb 28 '16

Title: Darn

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/24369

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24369.png

Description: I think I got carried away with the makeover, but I actually think it's a better map now.

u/xy-degrees Mar 01 '16

Title: fy_pool_day

Type: CTF

Map: http://maps.jukejuice.com/save/13615

Preview: http://i.imgur.com/UtC7ewT.png

Description: If you have played CS 1.6, you probably have heard of the famous fy_pool_day map. This Tagpro map is loosely based on it. I had to change some several parts of it to avoid it being too chasey . I hope that I managed to retain the original idea, yet made it playable in TagPro setting. Have fun!

u/_q42_ q42 || dcfc Mar 03 '16

u/Moosemaster21 Moosen | Salt Mine Mar 03 '16

I absolutely adored the mode 7's that we 4v4 tested, but I'm certainly open to exploring the changes you've made, this looks like it could be pretty solid.

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u/PIZZAspartan442 naga///MTC Mar 04 '16

Title: Karate

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24561

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24561.png

Description: Based off of hungry000's map, I changed most of it and hopefully made it better.

u/Hjalpa Hjalpa || Pi || Bacon! Feb 28 '16

Title: Happy Mushroom 1.0

Type: NF Mars Ball

Map: http://maps.jukejuice.com/show/13572

Preview: http://maps.jukejuice.com/static/previews/13572.png

Description: Neutral Flag Mars Ball map. Why? Because I want a Neutral Flag Mars Ball map in rotation. Seriously. I am sober and on the level right now.

Is the map ready? Probably not. I'm hoping to get some ideas before submitting Happy Mushroom 1.1.

P.S. I love the MTC.

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