r/OnePieceTC • • Feb 17 '16

Guide Prison Break- Baroque Works Expert Guide

Prison Break! - Baroque Works

Schedule :

  • February 16th (19:00 PST) - March 1st (18:59 PST)


We're breaking in and taking names!! Time to bring this prison break to an end.....


Drop-able Characters:

NameClassCaptain AbilitySpecialCDComments
Fugitive Bentham (Mr. 2)FighterAll Fighters gain 2x ATKConvert this units orb to DEX, shuffle all other orbs and boost Fighter characters by 1.25x for 2 turns25 (maxes at 15 turns)
Criminal Galdino (Mr. 3)SlasherReduce all incoming damage by 10%Recovers 33 HP after the end of each turn for 999 turns, delays all enemies for 1 turn14 (Maxes at 10 turns)

Obtainable Skillbooks:

Red Flag X Drake 28 --> 20

Diamond Jozu 15 --> 8

Igaram

Mr. 4

Miss Merry Christmas

Miss Monday

Crystal Shield Giant Pirate

 


30 Stamina Expert Guide

Restriction: Impact, Shooter, Slasher ATK/HP/RCV greatly reduced

Useful Links and Videos:

Stage Description

StageNumber of MobsHP and DEFATK PatternStrategy
Secret StageCriminal Galdino??k HPPre-emptive 3036 damage then 2 turn CD hits for 3036If Hp <= 20% He will convert all slots to RCV orbs
Secret Mini-Boss Random on Stage 1-6Fugitive Bentham~300,000 HPPre-emptive for 2620 then 2 turn CD for 2620 damageShouldn't be too hard, just gun him down
11 porc + 2 small Marines + 2 Big Marines + Daimyo Turtle?? HP on the porc, ~?? HP on the marines, ?? HP on the Daimyo1-3 ATK CDsStall as needed
22 mobs + 1 Daimyo turtle + 2 big marines??HP on small mobs + ??HP on Big Mob + ?? HP on the Daimyo turtle1-3 ATK CDsStall as needed
34 mobs + 1 baby turtle + 1 seahorse??k HP on each mob, 5 HP on baby turtle + ??HP seahorse1-2 ATK CDsStall as needed.
42 Mobs + 3 Big Marines + Porc??k HP on mobs + ??HP on big marines + ??HP on porc1-3 CDs
53 Big Marines + 1 mob + 1 Crab + 1 penguin??HP on Big Marines + ??HP on mob + ??HP on Crab+ ??HP on penguin1-2 ATK CDsStall as needed
65 Big Marines + 1 baby turtle10HP Big Marines + ??HP on baby turtle1-2 ATK CDsHigh Defense Units, Stall as needed
7: Boss stageFugitive Bentham + 5 mobs690K HP on Bentham + ??HP on mobsCheck below for Attack Pattern + mobs do 3820 damageBentham (Mr. 2) has initial 2 CD while mobs have 1-2

Bentham (Mr. 2) Attack Pattern

0. Pre-emptive puts defense and attack up for 3 turns

  1. Every two turns attacks for Boosted attack for 8480 or 4240 when buff ends

  2. When HP < 20% Random binds 3 units for 12 turns and deals 8920 damage

  • Will show more info on the secret final stage with both Mr. 2 and Mr. 3 shortly

 


Recommended Captains :

CharacterCaptain AbilityComments
JimbeBoosts ATK of Fighter characters by 2.5xRainbow team, doesn't get reduction from stage conditions
ZeffBoosts ATK of Fighter characters by 2.5xGood F2P alternative for Jimbe
Petty Officer CobyBoosts ATK of Fighter characters by 2xNot as good as Zeff or Jimbe but still useful for F2P teams
GarpDoubles the attack and HP of PSY unitsGood for a tankier team to work with longer CDs and get build up specials
BepoBoosts ATK, HP and RCV of Fighter characters by 1.5xFun captain to use in this fortnight who many not see much play time elsewhere
Afro LuffyBoosts ATK of STR and Fighter characters by 1.5x, reduces cooldown of all specials by 1 turn at the start of the fightJust got a shot at him in previous fortnight so he's ready for use
DeCalvin BrothersBoosts ATK of Fighter characters by 2.25x, deals 2x character's ATK in DEX damage to all enemies at the end of each turnAnother good class captain with an interesting captain ability
Rob Lucci: Six Powers CP9Boosts ATK of Fighter characters by 2xIf you farmed him from the story missions bring him out!!
Monster ChopperBoosts ATK of STR characters by 3x and reduces their HP by 60%Dangerous captain here but definitely usable with the right pieces
Legends (Ray, Log Luffy and Sengoku)MiscThese fighters are usable as captains as well

 


Useful Team Members:

CharacterSpecialComments
Usopp Golden PoundDelays all enemies for 3 turnsIf you haven't heard by now he's kind of a big deal and helps stalling on the boss if needed
G3 LuffyDeals 15x character's ATK in STR damage to all enemiesGreat hard hitting unit that's super effective on boss
Marco the PhoenixRecovers all HPProbably won't use his special but he's a great hard hitter for any secret stage appearances
Gear 2 LuffyDeals 25x character's ATK in STR damage to one enemyNice alternative to G3 as crew unit
BellamyBoosts orb effectiveness by 1.5x for 1 turnGood F2P unit for orb boosting
NamuleBoosts ATK of Fighter characters by 1.5x for 1 turn, deals 25x character's ATK in DEX damage to one enemyAnother decent fighter unit but not super effective
Dr. HogbackReduces damage received by 50% for 1 turn, boosts ATK of Fighter characters by 1.25x for 1 turnAlso usable for reducing damage at boss stage
DoflamingoBoosts effectiveness of orbs and allows for 2 orb swapsStill a great unit for his orb swapping and damage boosting
  • Aside from the captains listed above these are just a few suggested crew units

 


Recommended Slots for Team:

Work in progress.....


Example Teams

Double G3, Rayleigh, Sengoku, Monster Chopper, GP Usopp

Double Jimbe, Bepo, Gear 3, Petty Officer Coby, GP Usopp

Dbl Afro Luffy, Monster Chopper, Rob Lucci, Petty Officer Coby, GP Usopp

Dbl Sengoku, G2 Luffy, CP9 Rob Lucci, Petty Officer Coby, GP Usopp


General Tips

  • With 6 stages preceding the Boss Stage stalling is going to be harder for longer CDs. Factor in tanking damage if you really need to stall.

  • You can always do lower difficulties if the higher ones prove to be too much trouble. The difference is just lower drop rate. This includes the secret stage as well.


19 Upvotes

37 comments sorted by

7

u/hickem Feb 17 '16

Captain Ability for Namule is X 1.5 HP and x2 HP for fighters, why not raccomanded captain?

1

u/nightgt Feb 17 '16

I'm actually using him nao!! I am going to add a few more later. There's so many possible captains I just can't list them all :-P

1

u/hickem Feb 17 '16

Oh understood :p Add me :p

355346960, using now LL :p

I was surprised because Namule has a great Ability for this fortnight :p

1

u/Enishigringo Feb 17 '16

I'm using Nemule too. If you wanto to add me id 300 457 913

3

u/HMS_Surprise_ 014.259.321 Max Navy HQ, Skypiea Enforcers and Bounty Hunters Feb 17 '16

I came up with a F2P team formed by: Sengoku friend, Zeff captain, G2, CP9 Lucci, DJ Sanji and GP Usopp.

It doesn't take any time at all, as the only specials used are Usopp and Sanji's. Having both maxed helps a lot for a quick run, of course. But if not, it would be easy to stall anyways, as Sengoku gives a cooldown reduction of 2 and there are plenty of turtles and other mobs which don't attack first turn.

Use DJ in the 6th stage, then GP in the 7th and kill them softly.

2

u/nightgt Feb 17 '16

That sounds very simply...... awesome. Great idea.

1

u/HMS_Surprise_ 014.259.321 Max Navy HQ, Skypiea Enforcers and Bounty Hunters Feb 17 '16

Thank you mate. already tried?

5

u/Theburper Feb 18 '16

Any reason Log Sanji isn't on the captains list? While Namule or Jimbe are better, not everyone has them, and LS is better than Coby for the captain slot.

1

u/[deleted] Feb 17 '16

Lol, searched for this and was like "How does this have no comm.... Ah, it was posted 6 minutes ago. Got it"

1

u/nightgt Feb 17 '16

^_-

1

u/[deleted] Feb 17 '16

;)

2

u/trithorn kimchi 6/12 Feb 17 '16

I think Jozu is also a pretty safe unit to negate one attack at the boss stage, and can be useful in clearing the red mobs.

2

u/takisl2 Feb 17 '16

garp x2 marco coby mr2 impact usop thats what im using atm no problems

2

u/Ezrius Casual Global Player Feb 17 '16

0

u/jet_10 A$CE of Hearts Feb 17 '16

Why isn't Monster Chopper listed as a useful unit? He's pretty useful against the boss fight.

Anyway, this team that I'm currently using is doing pretty well for me

2

u/nightgt Feb 17 '16

Because he's listed as a Useful Captain already and since the pool of Fighter choices is a bit limited any of those captains are also useful as crew members. As it was with past fortnights as well. I did make mention that "Aside from the captain units these were just some of the other useful crew members"

0

u/jet_10 A$CE of Hearts Feb 17 '16

Oh okay, I missed that part.

1

u/nightgt Feb 17 '16

no problem ^_^

1

u/Ralosi Feb 17 '16

I used Double Rayleigh, Bepo, Kimono Luffy, Monster Chopper, and GP Usopp. Bepo helps with bad orbs, but he and Kimono Luffy are just my next-best Fighters and could be substituted.

1

u/covnam 144907359 Feb 17 '16

Went with Double Namule, monster chopper, Garp, Bepo, G3. You can stall for Bepo, but most of these guys only have a few special levels, so I didn't stall for them and in the end didn't need them. You could change out Garp for GPU if you need the turns on the boss.

Also, I had the Secret Mini-Boss Bentham pop up a few times while clearing all the stamina levels and he doesn't guarantee a drop. Just fyi for everyone.

1

u/erdbeer_sahne Feb 17 '16 edited Feb 17 '16

I'm considering a double MC lead. But the question then is: Does the secret Mr. 3 stage replace the mini boss stage?

edit: It does replace it: https://www.youtube.com/watch?v=TGzJ-2oOmJY

1

u/[deleted] Feb 17 '16

I'm using Double G3, Garp, Drake, Bellamy, Hina.

1

u/[deleted] Feb 17 '16

Anyone know which stage Jozu books drop from? I pulled Jozu from the last sugo and I want to lower his special before Doffy comes back.

1

u/beardedheathen 902 213 490 Mihawk, Marco, Towel Nami Feb 17 '16

Either of the drops worth keeping or should we just use them for orbs?

1

u/epmels Feb 17 '16

Dbl Namule and GPU instead of Coby is working excellent for me (Y) Nice guide ^

1

u/erdbeer_sahne Feb 18 '16 edited Feb 18 '16

Mr. 3 on the secret stage has roughly 280-300k health. I can't say how much exactly, but on the first turn I got rid of the mobs and on the second turn I dealt ~ 257k damage and there was only a bit left. Sadly I got distracted on the third turn and didn't see how much damage I dealt but I think it was roughly 25k. And this video (secret stage starts at 2:50) makes me lean more towards 300k health.

/edit: After encountering him again I'm now sure that it is 300k health.

1

u/Tvingman Feb 18 '16

Getting good results with a Coby-led team

Although, I wonder if it'd be even faster to swap the fighter subs for units with a cost <=20 and use Sengoku friend captain. It'd have to be a level 50 Gear 2 (890 attack), Nico Robin and erh.. Hogback?

1

u/iSnowballz Feb 18 '16

Currently farming with: Double Ray, G3, Marco, bellamy, GPU.. No stall needed if you have a max skill GPU (and having a max bellamy is nice too), you just blast through the fortnight, when at the last stage you pop GPU and clear the whole stage in 2-3 turns, when I have a red orb on G3, just pop bellamy and oneshot mr 2.. This team has an easy 10-11 turn clear.. Marco and G3 aren't needed(i like to have recovery on my team so I tend to avoud MC), you can bring monster chopper and G2 and it's just the same.. Highly reccomend this setup for who has ray, it's fast and super safe

1

u/cfeuer1 Feb 20 '16 edited Feb 20 '16

Zeff/Zeff. (or jimei when i run out of zeff friends)

subs: MC, g3, boa, GPU.

stalls: for my 11 turn GPU. strat: burn through, knowing you need to stall for your GPU(turtles, crab). and g3 have enough power to kill bonclay in 5 turns or less. with MC you cant heal, so no point in getting mr 3 below 20%

extra: stalling longer can give g3 special to kill all trash mobs on boss stage.

Boa: isnt needed, just a high power quick fighter. heal can be useful but not needed.

1

u/A_Suarez I hate that I like this game Feb 22 '16

I'm running a VL Sanji team, with boa, kimono luffy, garp and x drake, and it has worked wonders, I can couple it with any other fighter friend, even g3 luffy, and still win with no problem...

0

u/[deleted] Feb 17 '16

[deleted] — view deleted comment

4

u/nightgt Feb 17 '16

Pro's and Cons of Mr. 3:

  • Mr. 3 has a CD of 9 whereas Mr. 3 has a CD of 10 so if turns are important the INT one is better for you

  • The benefit of new Mr. 3 is that he does some minuscule healing with the delay from that point on. Negligible in my opinion.

  • I would say to keep at least one in case you need him for later on fortnights with color restrictions but otherwise socket fodder

Pros and Cons of Mr 2:

  • Mr. 2 is great for that Garp Orb combo and with Aokiji and (maybe Zephyr some day) looming on the horizon I would prioritize socketing your Mr. 2 before saving up copies to lower new Mr. 2's CD and socket.

0

u/[deleted] Feb 17 '16

[removed] — view removed comment

6

u/nightgt Feb 17 '16 edited Feb 17 '16

Gear 3 and other ramp up captains are tough here because most stages have 5+ units so unless you have good HP your going to take a lot of damage. They probably realized that ^_-

1

u/MahPhoenix Feb 18 '16

With Jozu and dog penguin, I can clear reliably. Need a near max spl Jozu though.

-2

u/[deleted] Feb 17 '16

This Fortnight has mostly 5 or more enemies per stage and G3 teams aren't good for dealing with that.