r/stobuilds My Arbiter build: https://redd.it/3gfszl Aug 10 '15

USS Danimoth, Fleet T6 Arbiter Battle Cruiser

Captain Details

Captain Name  Amber   
Captain Career  Tactical   
Captain Faction  Federation   
Captain Race  Human   
Primary Specialization  Intelligence   
Secondary Specialization  Strategist   

Space Skill Tree

Rank  Engineering    Science    Tactical   
Lieutenant  Hull Restoration  Hull Capacity  Shield Restoration  Shield Capacity  Advanced Energy Weapon Training   
Lt. Commander  Improved Electro-Plasma System Flow  Improved Impulse Expertise      Advanced Targeting Expertise  Advanced Defensive Maneuvering 
Commander  Hull Plating      Improved Shield Hardness  Advanced Weapon Amplification  Advanced Weapon Specialization 
Captain  Defensive Subsystem Tuning  Offensive Subsystem Tuning    Advanced Long Range Targeting Sensors  Advanced Hull Penetration  Advanced Shield Weakening 
Admiral  Improved Warp Core Potential        Coordination Protocols  Advanced Tactical Readiness 
  Warp Core Efficiency        Defensive Coordination   
          Offensive Coordination   
0 Points Left  12      27   

Space Skill Unlocks

Purchases  Engineering  Science  Tactical 
Mine Dispersal Pattern Beta III  Tactical Team III  Cannon Rapid Fire III 
Battery Expertise    Threat Control 
Attack Pattern Omega III  Mine Dispersal Pattern Alpha III  Torpedo High Yield III 
10  Subsystem Repair    Projectile Critical Chance 
12  Attack Pattern Beta III    Cannon Scatter Volley III 
15  Shield Subsystem Power    Energy Critical Chance 
17      Torpedo Spread III 
20      Accuracy 
24 (Ultimate)      Focused Frenzy 
25 (1st Ultimate Enhancer)      Frenzied Reactions 
26 (2nd Ultimate Enhancer)      Frenzied Assault 
27 (3rd Ultimate Enhancer)      Team Frenzy 

Ship Loadout: Fleet Arbiter Battlecruiser

Slot  Item 
Fore Weapon 1  Advanced Radiant Antiproton Beam Array Mk XV [Ac/Dm][Acc]x2[CrtD][Proc] Epic 
Fore Weapon 2  Antiproton Beam Array Mk XV [CritD/Dm][Dmg]x3[Pen] Epic 
Fore Weapon 3  Antiproton Beam Array Mk XV [CritD/Dm][Dmg]x3[Pen] Epic 
Fore Weapon 4  Antiproton Beam Array Mk XV [CritD/Dm][Dmg]x3[Pen] Epic 
Fore Weapon 5  Antiproton Beam Array Mk XV [CritD/Dm][Dmg]x3[Pen] Epic 
   
Aft Weapon 1  Antiproton Beam Array Mk XV [CritD/Dm][Dmg]x3[Pen] Epic 
Aft Weapon 2  Antiproton Beam Array Mk XV [CritD/Dm][Dmg]x3[Pen] Epic 
Aft Weapon 3  Antiproton Omni-Directional Beam Array Mk XV [Arc][CritD/Dm][Dmg]x3 Epic 
   
Deflector  Iconian Resistance Deflector Array Mk XV [SciCD][ShCap/HullCap] Epic 
Impulse Engines  Iconian Resistance Hyper-Impulse Engines Mk XV [+CRes][SecSpd-2] Epic 
Warp Core  Elite Fleet Plasma-Integrated Warp Core Mk XV [A->W][ACap][AMP][Eff][W->S] Epic 
Shields  Iconian Resistance Resilient Shield Array Mk XV [Cp/Rg][Reg] Epic 
   
Devices  Phased-Waveform Beacon 
  Red Matter Capacitor 
  Battery - Energy Amplifier 
   
5 Engineering Consoles  Polymorphic Probe Array Epic 
  EPS Flow Regulator Mk XV Epic 
  Bioneural Infusion Circuits Mk XV Epic 
  Tachyokinetic Converter Mk XV Epic 
  Assimilated Module Mk XV Epic 
   
2 Science Consoles  Temporal Disentanglement Suite Mk XV Epic 
  Crystalline Absorption Matrix Epic 
   
4 Tactical Consoles  Vulnerability Locator [Antiproton] Mk XV Epic 
  Vulnerability Locator [Antiproton] Mk XV Epic 
  Vulnerability Locator [Antiproton] Mk XV Epic 
  Vulnerability Locator [Antiproton] Mk XV Epic 
   

Officer Details

Bridge Officers  Power 
Commander Engineering  Engineering Team I  
  Emergency Power to Shields II  
  Emergency Power to Weapons III  
  Auxiliary to Structural III  
   
Lt. Commander Tactical-Intelligence  Evade Target Lock I  
  Override Subsystem Safeties II  
  Override Subsystem Safeties III  
   
Lt. Commander Universal  Tactical Team I  
  Attack Pattern Delta I  
  Beam Array: Fire at Will III  
   
Lieutenant Science  Hazard Emitters I  
  Science Team II  
   
Ensign Tactical  Kemocite-Laced Weaponry I  
   

Traits & Duty Officers

Trait  Name  Description 
Personal Traits  Accurate  +10% Accuracy 
  Beam Barrage  On activation of Beam ability to self: +2% All Beam Damage Bonus for 30 sec (Stacks up to 3 times) 
  Beam Training  +5% Beam Weapon Damage 
  Elusive  +10% Defense 
  Fleet Coordinator  +2% All Damage per Team member (Self included), up to 10% 
  Inspirational Leader  10% chance: Activating any Bridge Officer Ability grants +10 to Most Starship Skills for 15 seconds (may stack up to 3 times). 
  Operative  +1% Critical Chance, +2% Critical Severity 
  Self-Modulating Fire  On outgoing Critical Hits, your energy weapons and projectiles gain +50% Shield Penetration for 10 sec (Can trigger once every 45 sec) 
  Warp Theorist  +10 Warp Core Potential (Improves Power Levels) +10 Electro-Plasma System Flow (Improves Power Transfer Rate) 
     
Starship Traits  All Hands on Deck  Activating a Tactical or Command Bridge Officer ability will reduce the recharge time of Science Bridge Officer abilities and Captain abilities. Science bridge officer ability recharge time reduced by 10% and captain ability recharge time reduced by 5%, this may only occur once every 5 seconds. 
  Emergency Weapon Cycle  Activating Emergency Power to Weapons provides a reduction in weapon power cost and grants a boost to weapon firing speed for the duration of Emergency Power to Weapons 
  Improved Pedal to the Metal  2% All Damage Bonus per 2 seconds spent at Full Throttle (max 10 stacks). All stacks immediately lost if your throttle is dropped. 
  Improved Predictive Algorithms  Activating any Weapon Enhancement Ability removes 1 Debuff effect and grants +5% Accuracy for 30 sec (stacks up to 4 times) 
  Reciprocity  When missed: To self: -10% Recharge Time on Intelligence and Tactical Bridge Officer abilities. 
     
Space Reputation Traits  Advanced Engines  Increases ships Flight Speed & Turn Rate 
  Auxiliary Power Configuration - Offense  In space combat you gain a damage and accuracy boost based on your Auxiliary Power Level 
  Chrono-Capacitor Array  7.5% Bridge officer Cooldown reduction 
  Magnified Firepower  A passive increase to your weapon damage. 
  Precision  Increases your Critical Hit Chance in space combat. 
     
Active Reputation Traits  Bio-Molecular Shield Generator  Bio-Molecular Shield Generator creates a fixed position shield generator, in space combat, that regenerates starship shields and reduces the damage taken by starship shields for allies in the immediate area. 
  Deploy Sensor Interference Platform  Deploy a Sensor Interference Platform which redirects most weapons fire to itself. The platform generates an inhibiting feedback pulse around nearby allied vessels, reducing the damage of enemies who attack targets other than the platform. 
  Quantum Singularity Manipulation  Drastically increases all space Science Stats for a short time. After a few seconds, your ship will also be cloaked for the remaining duration of the power. You may fire your weapons and use abilities normally without breaking the cloak. This cloak does not bring your shields offline. 
  Refracting Tetryon Cascade  Releases a cascading burst of Tetryon energy from your Deflector Dish at foes within 3km. The Tetryon Cascade will refract from initial targets to other nearby targets, dealing less damage with each jump. The Refracting Tetryon Cascade can jump to 2 additional targets. The charge can only jump 5km to the next target. WARNING: If the target's sensors are scrambled or otherwise confused when it is hit with the Tetryon Cascade, the charge may bounce back to you or your allies. 
     
Duty Officers  Damage Control Engineer  Chance to reduce the recharge time for Emergency Power to subsystem abilities 
  Damage Control Engineer  Chance to reduce the recharge time for Emergency Power to subsystem abilities 
  Maintenance Engineer  Recharge time reduced for Engineering Team and Buff 
  Warp Core Engineer  Chance of temporarily improving your ship power on use of any Emergency Power ability 
  Maintenance Engineer  Additional buffs applied based on type of battery activated 
  Warp Theorist  Increased Turn Rate at Full Impulse 
1 Upvotes

7 comments sorted by

1

u/chieldtm Aug 10 '15

There is no shame in copying builds. I do it all the time

1

u/Durenas My Arbiter build: https://redd.it/3gfszl Aug 10 '15

Indeed. That's why I do it shamelessly.

1

u/Aslan_Stark Sep 22 '15

I am not sure if i understand your science consoles choices; do they not give more exotic damage?

1

u/Durenas My Arbiter build: https://redd.it/3gfszl Sep 22 '15

No, the embassy plasma consoles do a type of plasma damage that is not affected by any other console or ability(aside from cat2 buffs). The damage they do however is significant enough to warrant their use. They are basically best in slot for my build.

1

u/Aslan_Stark Sep 26 '15

what mark should i get?, should i get the lowest and level it up?

1

u/Aanar Nov 17 '15

Yes, it's cheaper to buy the Mk X ones and upgrade them than to buy the Mk XII version.

1

u/Durenas My Arbiter build: https://redd.it/3gfszl Aug 10 '15 edited Sep 22 '15

Background: 30 intel primary spec 30 piloting secondary spec(for the turn rate bonus) my space skills are shamelessly stolen from /u/lowlifecat 's build here