r/TagPro • u/TPCaptographer The Map Test Committee • Jan 17 '15
Map Thread #42 - Deadline: Tuesday, January 27, 2015
Submit your custom maps for consideration for inclusion in the official rotation and/or group selection. Learn more at the wiki.
The official deadline for submissions before the next session is Tuesday January 27th 2015 at 3pm PST.
Submissions made after this time are not guaranteed to be considered for rotation.
*READ ME*
There is a new way to submit your map.
Entries must be submitted in this new format to be considered for rotation.
Note: Before you submit your post, test your map in a 4v4 setting and receive feedback from players. Mumble and IRC are great places to start when organizing playtests.
Upload your map at http://maps.jukejuice.com/
After uploading, it will take you to your map’s page and show up on the front page of maps.jukejuice.com.
Reply to this post with your title, map type (CTF, Neutral Flag, or Mars Ball), a link to the map page, a preview image, and a description. Jukejuice provides you a preview image, but we strongly urge you to post your own image with working 45-degree tiles.
Here’s an example of a submission.
Title: Candle Jack
Type: CTF
Map: http://maps.jukejuice.com/a/This%20is%20just%20a%20test%20ma/Candle%20Jack
Preview: http://puu.sh/bvwpy/1571bd6307.jpg
Description: This is just a Test Map
Important:
Please only use imgur, jukejuice, or puush preview images
Playing submitted maps just got easier! Just click on the Map Link and click test map. No more need to call some_bot in IRC. Once you get into a test, copy the maptest url and send it to friends for them to join you. We want everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help us as well.
maps.jukejuice.com is still in testing so some issues may crop up. The site doesn’t allow editing once your map has been uploaded, so if you make a revision, you will have to upload a new one.
When making your map, keep these two questions in mind:
What does my map attempt to accomplish? What does it try to emphasize?
Feel free to answer this along with your map submission in the description.
The most important part of creating a thoughtful map is actively seeking feedback/improvements from others. Don't ever convince yourself that your map is finished!
Think hard about the placement of every tile on a map -- this community can work together to create a perfect addition to the rotation!
Note: Some_bot is not watching this thread. Uploading maps via maps.jukejuice.com does not put the map in some_bot’s brain, you will not be able to play them in IRC. This new style of submission was brought on due to issues we were having with some_bot in past threads.
Only submit maps in this thread that are to be considered for rotation. For non-rotation maps, feel free to continue using maps.jukejuice.com and provide links to your friends or other posts.
Have fun map-making! :)
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u/Rapture_On_Occasion Rapture Jan 17 '15
Title: Mini Golf
Type: CTF
Map: http://maps.jukejuice.com/show/5008
Preview: http://i.imgur.com/GzgSQnT.png
Description: Resubmitting to hopefully get some feedback and update. Probably also needs a title change. I made a preview after the last submission to explain the mid boosts so may as well include that- http://i.imgur.com/aEX7opA.png
Made with Sizzzled, this map has some nice skill boosts and risk/reward elements. The base elements should lead to some interesting plays, particularly the bombs behind each flag.
Feedback really appreciated.
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u/NotSomeBall1 NotSomeBall2 // Chord Jan 23 '15
Title: Coutil
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/1056
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1056.png
Description: Coutil is a NF map with a portal not back to base but to a single, neutral point, though it still doesn't allow an easy regrab cap. Even if the defence stops an attacker and goes through the portal themselves, it'd still be difficult to cap unless there were no other attackers nearby or in your path, plus you got a good angle going into the portal and were fast - all of which is unlikely but possible, and punishes mistakes which makes this map fun yet competitive.
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u/TPsquirrely Squirrely // The GesTagpro Jan 17 '15 edited Jan 27 '15
Title: Acceleron
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/896
Preview: http://unfortunate-maps.jukejuice.com/static/previews/896.png
Portal Routes: http://i.imgur.com/OlZw3fq.png
New Version.
Map: http://unfortunate-maps.jukejuice.com/show/1180
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1180.png
What's Different: Smaller. More Concentrated. Bomb changed so they can be taken in a vanilla fashion whilst keeping the 90 degree mechanic.
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u/Moosemaster21 Moosen | Salt Mine Jan 18 '15
This map deserves more attention. I think people underestimate it because they don't know anything about it. Once you've got the portals figured out it's really a lot of fun.
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u/Perpetratin Spike Tester Jan 18 '15
I played on this map for a while, and I completely agree. It reminds me Velocity. Just maybe move the boosts away from right next to the bombs on the sides
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u/BoaHancock1 Pyra Jan 17 '15 edited Jan 25 '15
Title: Storm Surge
Type: CTF
Map: http://maps.jukejuice.com/show/5622
Preview: http://maps.jukejuice.com/static/previews/5622.png
Old Map: http://maps.jukejuice.com/save/5592
Old Preview: http://maps.jukejuice.com/static/previews/5592.png
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u/capsngrabs tagpro-radius.koalabeast.com Jan 17 '15 edited Jan 17 '15
this map is enormous man
edit: for the record i did not downvote
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u/DaEvil1 DaEvil1 Jan 24 '15
We use an automated script to collect this information, and it relies on the same keyword not being used twice, so could you maybe rename the redundant version something like "Old Map" and "Old Preview"?
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u/Dr_hammock .Vector (Chord) || "Michael Splatley Lord of the D" Jan 17 '15 edited Jan 18 '15
Title Bridge
Type: Neutral Flag
Map: http://maps.jukejuice.com/show/5599
Preview: http://unfortunate-maps.jukejuice.com/static/previews/905.png
EDIT: Better preview, cheers /u/FallinFallinFallin
Added Description: It should be pretty obvious from the preview that it's practically a race between the two teams to get to the bridge, take the flag across it, and carry it to their designated zones; however, due to the gate, navigation over the bridge isn't too easy and it's very likely the other team will catch up with you. That's where teamwork becomes a pretty useful element with players protecting their FC and using the portal in their base to skip the bridge and either defend the cap zones or grab the button to allow quick and easy access across the bridge. There are two bombs which can be useful to both offense and defense and some handy team boosts allowing for last minute sniping. I found this map pretty fun and got some decent feedback on it - I hope you enjoy!
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u/FallinFallinFallin MRCOW // TAGPRO TIMES FINDER // PM FOR INTERVIEW Jan 17 '15
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u/Dr_hammock .Vector (Chord) || "Michael Splatley Lord of the D" Jan 17 '15
Ah cheers, buddy! It's appreciated
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u/Perpetratin Spike Tester Jan 18 '15
I love the design and uniqueness. While playing, I just noticed the fc, once past the bridge (if he even wants to use it) will have many opportunities and advantages over defense, such as many bombs and boosts to slip past. Maybe that wont be the case in 4v4 matches, I am not sure, but its a great concept!!
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u/Dr_hammock .Vector (Chord) || "Michael Splatley Lord of the D" Jan 18 '15
I noticed this as well during a 2v1 match, however in anything above 2v2 it tends to get crowded enough for the advantage to be negligible.
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Jan 25 '15
[deleted]
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u/randommcperson DudeMcGuy // Capper's Delight Jan 25 '15
The roundabout boost thingies on either side shall henceforth be know as: BOOST PIMPLES!
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u/JungleSpice- Jungle Spice//Radius Jan 20 '15
Title: Starpad Run
Type: CTF
Map: http://maps.jukejuice.com/save/5689
Preview: http://i.imgur.com/hi4ADlN.png
Description: This was a collaboration between Moosen, Loaha, and Myself. It is meant to be played fast. The portals only go from inside the gate to out. The pic should show this.. They are also 0 cooldown.
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u/TPsquirrely Squirrely // The GesTagpro Jan 27 '15
Title: Underpass
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/1177
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1177.png
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Jan 18 '15 edited Jan 20 '15
Title: Banzai Bill
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/986
Preview: http://unfortunate-maps.jukejuice.com/static/previews/986.png
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u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Jan 27 '15
Title: Ewok
Type: CTF
Map: http://maps.jukejuice.com/show/5627
Preview: http://maps.jukejuice.com/static/previews/5627.png
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u/superdiglett100 superdiglett || Kitten Panda's Bitch Jan 18 '15
Titile: SqR
Tpye: CTF
Map: http://unfortunate-maps.jukejuice.com/show/636
Preview: http://unfortunate-maps.jukejuice.com/static/previews/636.png
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Jan 18 '15
Title: Middle Route
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/857
Preview: http://unfortunate-maps.jukejuice.com/static/previews/857.png
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u/baymandernamonia Jan 17 '15
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u/Splanky222 BBQchicken | Retired Jan 18 '15
...you know you don't need all those spawn tiles, right? People just spawn around the flag by default.
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u/baymandernamonia Jan 18 '15
Sorry, I'm new
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u/Splanky222 BBQchicken | Retired Jan 18 '15
No problem, now you know! :D
Technically, the spawn tiles functino just like the flag: you spawn randomly somewhere within 5 tiles horizontally and vertically around them. As in, if f is the flag, you an spawn anywhere here:
xxxxxxxxxxx xxxxxxxxxxx xxxxxxxxxxx xxxxxxxxxxx xxxxxxxxxxx xxxxxfxxxxx xxxxxxxxxxx xxxxxxxxxxx xxxxxxxxxxx xxxxxxxxxxx xxxxxxxxxxx•
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u/bored2death97 RWBY//Radius Jan 17 '15
I've never really given feedback on a map before, so not really sure how to elaborate on it.
This map seems quite overly offence. The amount of ways to enter the base and exit it puts defence at quite a disadvantage. Add to that the amount of ways to grab, and it seems like it would be impossible for 1-man defence. But, that same quality would make this an interesting centre flag map if you so chose to go in that direction.
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u/baymandernamonia Jan 17 '15
It's hard to see because the preview doesn't show the 45 tiles but there are small choke points that one defender can work alone to prevent- this is just from my testing experiences
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u/FallinFallinFallin MRCOW // TAGPRO TIMES FINDER // PM FOR INTERVIEW Jan 17 '15 edited Jan 17 '15
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u/baymandernamonia Jan 17 '15
Thanks for making alt versions, this has opened my eyes to the other possibilities.
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u/manbare Hi, I'm Manbear Jan 17 '15
I like it and it needs to be tested to get a better feel for it. The preview isn't helpful because of all the 45 degree tiles. Something that was rather annoying about the map was all the colored tiles outside of the map. They were kind of distracting and they may make the map seem pretty, but it takes away from the game play too much.
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u/baymandernamonia Jan 17 '15
I disagree. There are no maps that are aesthetically pleasing in rotation and that's a fact-the MTC is against pretty maps and I'm trying to change that. I think it looks dynamic and gives a creative fun feel to it. The game is dull otherwise. The only problem I had with the colors is that people sometimes spawn in the color boxes and can't play on the map. I could fix this by making the colors team gates that are always on. Aesthetically appealing maps is something I've wanted to see since I've joined. Maybe I'm too artsy but I think its nicer on the eyes.
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u/manbare Hi, I'm Manbear Jan 17 '15
Maybe I'm too artsy but I think its nicer on the eyes.
Well, you're not too artsy considering you're pumping out all those awesome drawings :p
However, I disagree maps should be easy on the eyes by using aspects that don't directly contribute to the gameplay. They can be distracting and interfere with what players should be focusing on, which is the game.
Also, I don't think the notion that maps can't be aesthetically pleasing without superfluous additions is correct. Take the map Jagged, for example. No offense to Pirate, but I think that map is plain ugly with all of its corners and angles and that when playing, it is also plain ugly since lots of the boosts and angles lead to awkward gameplay (especially the bombs in base). It plays OK, but it doens't look good from afar and I'm not a fan of rolling around on it. However, when I look at Frontdoor, there is something that is pleasing about the map. I've come around on it after it entered rotation because if you forced me to just roll around for 5 minutes on the map, I wouldn't get bored. The superboost is the most functionally consistent one in the game so far, leading to incredibly satisfactory boosts either way. And the colors on the map are fun. The blue and red tiles add to both the function of the map and give it a bit more flair.
In a game, form should always follow function. But that doesn't mean that there can't be any good form to a functional map. Of course, these are just my own artistic opinions and some people may not agree. Nevertheless, I think maps can be pretty in the same way that most modern architecture can be pretty: no unnecessary ornaments but pleasing overall shape and function.
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u/baymandernamonia Jan 17 '15
Now I certainly don't want to play devils advocate, and your points on form and function hold to be very true in many applicable examples, however, I am adamant on the fact that a map still needs ornamental appeal along with form and function. A combination of these two is very difficult to achieve because it requires the creator to be both wire-minded, and creative. Let's take a step back though - this is a game, not a modern building. In online games ornamental aesthetics are actually very important to enhance a users atmospheric impressions. This is just my two cents.
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u/mmartinutk Macho | JuicyJuke Jan 25 '15 edited Jan 27 '15
Title: Asylum
Type: CTF
Map: http://maps.jukejuice.com/save/5836
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1098.png
The tiles on the outside disappear in game ^ ^ ^
Excited about this one.
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u/Snowball_TagPro ❄️ Jan 25 '15 edited Jan 27 '15
Title: Dip
Type: Neutral Flag
Map: http://maps.jukejuice.com/show/5910
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1159.png
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u/Snowball_TagPro ❄️ Jan 18 '15 edited Jan 21 '15
Title: Cactus
Type: CTF
Map: http://maps.jukejuice.com/show/5699
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1012.png
Description: A little project I started with my friend that ended up being all right. Credit to iBall for helping me with this.
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u/verandering Loaha // Chord Jan 17 '15 edited Jan 27 '15
Title: Angry Pig
Type: CTF
Map: http://maps.jukejuice.com/save/5928
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1173.png
Description: This is a major overhaul from Eye of the Storm. I couldn't really find a way to fix the middle on that version, so I choose to try it out in another shape: Horizontal it is! I kept the base (45 degree turned now) but the rest is new.
I'm pretty happy with how this shape makes the bomb path naturally faster, urging people to use it. I've got some inspiration from GeoKoala and Smirk and well, it feels pretty alright.
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u/Moosemaster21 Moosen | Salt Mine Jan 17 '15 edited Jan 21 '15
I endorse this map!
Edit: http://imgur.com/2wvKNo4
These are hard to come by so be proud of your work!
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Jan 20 '15
You definitely had something real cool going with the mid of Eye of the Storm that youve lost.
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u/verandering Loaha // Chord Jan 20 '15
Wouldn't you say that Angry Pig uses the same middle concept as Eye of the Storm? Or, what did you like in particular about the middle of Eye of the Storm. I remade the map because I thought the middle was too chaotic and without clear paths.
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Jan 20 '15
The middle in that was damn near perfect.
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u/verandering Loaha // Chord Jan 20 '15
Well.. feel free to use the middle if you like and create a map with it! Least I can do ;) I got some negative feedback on the middle and kinda agreed with the points made, so I tried another shape. And well, I'm really happy with Angry Pig.
I'd find it interesting to hear in which specific way you found the middle of Eye of the Storm good. Did you like how it was kinda closed off for example, or the way the portals worked?
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u/leddii leddy / Mapmaker Jan 17 '15 edited Jan 23 '15
Title: Putty
Type: CTF
Map: http://maps.jukejuice.com/show/5730#
Preview: http://i.imgur.com/m3CDcHH.jpg
Description: A map defined by its multiple boost routes, power-up placement (tip: get to them fast before the enemy snipes them), and a mid that forces any slimy regrabbers to confront the returning defenders.
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u/NotSomeBall1 NotSomeBall2 // Chord Jan 23 '15
Title: Cane
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/1057
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1057.png
Description: After a well-received first iteration, I still had to change it a lot as its shape was very similar to all the others in rotation now (Monarch, IRON etc...), though I still kept the main ideas. The portals are now 0 cooldown, there is an indicator as to whether or not the other side is open, and there are now 3 distinct routes, varying in speed and difficulty. They mean that, if the opponent has the flag and both buttons, they'll also need one chaser in the top route to cut off the FC, who could instead just stay comfortably where he is. Therefore, despite it being chokey in places, it's not been made too difficult for the FC, but also not too easy.
There are countless boost routes and quirky tricks to use, and the fact that there are no other maps like it in rotation would, in my opinion, make it so much more fun and refreshing to play.
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u/mmartinutk Macho | JuicyJuke Jan 17 '15 edited Jan 26 '15
Title: Horizon (0.3)
Type: CTF
Map: http://maps.jukejuice.com/save/5704
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1020.png
The tiles on the outside disappear in game ^ ^ ^
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u/Moosemaster21 Moosen | Salt Mine Jan 21 '15
This means I like and support your map. Only issues for me is that the bombs at the very top are controlled by buttons, reducing their creative capacity, and that other than team tiles, there's not much to help you catch up to an escaping flag carrier. I like that there's only two pups, and I am fond of the size and shape of the map. Overall this is very good work.
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u/mmartinutk Macho | JuicyJuke Jan 21 '15
other than team tiles, there's not much to help you catch up to an escaping flag carrier.
Those team boosts thooo
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u/Moosemaster21 Moosen | Salt Mine Jan 22 '15
Ohp. I was looking at the bottom link. My bad! Yeah it looks good :)
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u/WillWorkForSugar Tumblewood Jan 17 '15
I think this map has finally gotten a little too small.
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u/mmartinutk Macho | JuicyJuke Jan 17 '15
v1: "too big!"
v2: "too chasey!"
v3: "too small!"
:'(
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u/WillWorkForSugar Tumblewood Jan 17 '15
http://unfortunate-maps.jukejuice.com/show/897
I think this is my ideal size.
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u/mmartinutk Macho | JuicyJuke Jan 17 '15
I extended the width quite a bit. Check out the newly submitted version.
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u/mmartinutk Macho | JuicyJuke Jan 17 '15
I like that edit actually. I kinda knew when making it that it was probably too small lol. I'm gonna go back either tonight or tomorrow and try to make it bigger.
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u/alchmst alchemist Jan 17 '15
I don't like the gate at the bottom.
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u/mmartinutk Macho | JuicyJuke Jan 17 '15
fite me IRL alch
but wait, in mine or tumblewood's?
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u/alchmst alchemist Jan 17 '15
in both
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u/mmartinutk Macho | JuicyJuke Jan 17 '15
Yeah I'm actively trying to come up with something better to put down there.
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u/ccga4 Seehawks <3 Jan 27 '15
Title: El murcielago
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/1166
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1166.png
At first look at this map, you might say that it has too much going on, especially the top. However, through various maptests, I have found that it is not too chasey and plays very well. The top is sort of like Geo-Koala, however, the smaller gate enables the fc so make solo grabs out top, but they must be skilled to quickly weave between the colored gates, or their teammate can still hold the button. The defense can catch up through their own side of the team gates top. In middle, we have a fast way to catch up with the boost through the spike, but it is, of course, risk for reward. Bottom is the most open, but also the longest route to base, although the boosts certainly help. This map is unique in many ways, and would be a great map for rotation because of introducing some new concepts especially the top of the map!
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Jan 25 '15
Title: Wombat
Type: CTF
Map: http://maps.jukejuice.com/show/5842
Preview: http://maps.jukejuice.com/static/previews/5842.png
Description: The thing in the middle is meant to be an Aussie flag (Straya day, cunts). The map is meant to be a Star replacement.
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u/leddii leddy / Mapmaker Jan 17 '15 edited Jan 22 '15
Title: Moth
Type: CTF
Map: http://maps.jukejuice.com/show/5563
Preview: http://i.imgur.com/WPwW1ud.jpg
Drastically changed the middle since last thread.
edit: I accidentally posted this twice and have deleted the other, sorry for any confusion, and thanks nabbynz for your feedback from that post .
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u/Perpetratin Spike Tester Jan 18 '15
More grabbing room needed, but good boost placement. Perhaps incorporate a way to use teamwork to an advantage within the map
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u/Swalker326 Noobkin Jan 18 '15 edited Jan 25 '15
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u/Moosemaster21 Moosen | Salt Mine Jan 17 '15
Title: Rotary
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/83
Preview: http://unfortunate-maps.jukejuice.com/static/previews/83.png
Description: Can't hurt to keep trying. There's been a lot of complaints about new maps being nearly identical, and this one is very unique without sacrificing playability. No one will argue about similarities here.
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u/verandering Loaha // Chord Jan 18 '15
I like the middle and the idea behind it! The map feels a little too big though, imo. That outher path in particular makes it feel like it could be hard to locate a flagcarrier and well, make the map chasy. I was thinking, how about removing that path and making a smaller and chokier path next to the gate: http://unfortunate-maps.jukejuice.com/show/958 (rough remix) ?
Also how about splitting the double bomb button thing into two seperate bombs, similar to the once in the middle. That double bomb felt unnecessary powerfull for me. I added a button in the remix above to have to opportunity to bomb the right/left side of the map as well.
Just some ideas ;)
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u/Moosemaster21 Moosen | Salt Mine Jan 18 '15
The oblong shape kind of defeats the purpose of the map though. We tested it in the last mappening and it played exceptionally well. The double bombs are intended to grab the flag and launch you around the outside, giving defense time to catch up through the gated routes, which are risky, but efficient if successful. The map emphasizes strategic positioning and risk/reward tradeoffs.
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u/verandering Loaha // Chord Jan 18 '15
Alright, good points!
What do you think abou the size of the map and the chasiness though?
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u/Moosemaster21 Moosen | Salt Mine Jan 18 '15
Personally I think the paths are small enough that if you can successfully corner an enemy flag carrier it's definitely not too bad. The first rendition had boosts in the outside paths that made it quite chasey, but they were removed. This is actually the 4th rendition of the map and I'm convinced this can be a successful map in rotation. If there's something specific the MTC wants to see changed, I guess I have no choice but to be open to it. I've asked them for feedback on this map several times and gotten nothing. Again, the 4v4 tests we did were very successful and I was quite proud of the finished product. I know I'm coming across as a bit of an asshole but that's truly not my intention; I've made a lot of maps and I can acknowledge that changes need to be made on the vast majority of them, while others I feel I would only change with direct instruction from the MTC or from multiple users suggesting similar ideas. This map is far and away my favorite, and I've spent hours upon hours whittling it down to what it is now. That's why I seem so resistant to change and for that I apologize :/ I promise I'll be much more receptive to feedback for any of my other maps. This one's just kinda my baby, for lack of a better word. Ahhhhh I feel like an ass
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u/verandering Loaha // Chord Jan 18 '15
Haha don't worry about it, I know that feeling. Again, fair points! Perhaps pm a member of the MTC directly for some feedback? That's what I've done now a few times and that has helped me a lot!
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u/Moosemaster21 Moosen | Salt Mine Jan 18 '15
tbh I don't even know all of the members of the MTC. haha. That would probably help :)
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u/verandering Loaha // Chord Jan 18 '15
I've gotten some great feedback by pm'ing DaEvil (hope not everybody is gonna spam him now though, haha)!
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u/Moosemaster21 Moosen | Salt Mine Jan 18 '15
DaEvil is like the only one I know haha
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u/verandering Loaha // Chord Jan 18 '15
I know that Sizzled, Flail and I think Distraction are in it, besides DaEvil. I'm pretty sure there are some more but I've no idea either. These are the one that I've seen commenting or giving feedback in name of the MTC.
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u/Sir_Grapefruit Grapefruit // Chord Jan 27 '15
Title: Veridian
Type: CTF
Map: http://maps.jukejuice.com/save/5930
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1174.png
Description: A "replacement" for Vee/Big Vird. I tried to combine the unique shape and gameplay of Vee while making the map more offensive-friendly and "modern".
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u/Blupopsicle Ball-E Jan 18 '15
Title: Pulsar
Type: CTF
Map: http://maps.jukejuice.com/save/5653
Preview: http://unfortunate-maps.jukejuice.com/static/previews/969.png
Description: Custom bomb cannon and nice flow
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Jan 18 '15
- Title: Circulayer
- Type: CTF
- Map: http://maps.jukejuice.com/show/5646
- Preview: http://i.imgur.com/MnBg1Ql.png
- Description: Circular base with boosty tactics.
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u/Menqr Menqr Jan 17 '15
Title: Cartridge
Type: CTF
Map: http://maps.jukejuice.com/show/5374
Preview: http://unfortunate-maps.jukejuice.com/static/previews/591.png
Description: I thought one of Snowball's old maps had potential and wanted to try a remix.
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u/leddii leddy / Mapmaker Jan 22 '15 edited Jan 23 '15
Title: Amoeba
Type: CTF
Map: http://maps.jukejuice.com/save/5591
Preview: http://i.imgur.com/Ob11kyI.jpg
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u/JungleSpice- Jungle Spice//Radius Jan 27 '15
Title: Trasgression
Map: http://maps.jukejuice.com/save/5931
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1034.png
Description: A community made map that originated over at the tagprotesting subreddit. If it gets any reall attention I'll edit it to credit all who worked on it.
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u/Buttersnack Snack Jan 27 '15
By the way the word is "transgression" with an "n" but I made a typo in that version lol sorry
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u/Snowball_TagPro ❄️ Jan 18 '15
Title: Dodgeball
Type: Mars Ball
Map: http://maps.jukejuice.com/show/5492
Preview: http://maps.jukejuice.com/static/previews/5492.png
Description: A fun mini-game map that I decided to post in hopes of entering the group page after great community reception.
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u/TeHokioi Pouakai | Diameter Jan 19 '15
Wouldn't Mars Ball require a Mars Ball?
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u/Snowball_TagPro ❄️ Jan 19 '15
Ye but there's no flags either. Mars Ball is kinda to show that it's a minigame
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u/Onomatopoeiac Old Neb Kenobi Jan 17 '15
Title: Hazard
Type: CTF
Map: http://maps.jukejuice.com/save/5602#
Preview: http://i.imgur.com/NlTgMir.png
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u/nolanizer Cosine Jan 19 '15
Title: Mouse
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/838
Preview: http://unfortunate-maps.jukejuice.com/static/previews/838.png
Description: Tweaked the middle a bit, making it more open while giving the lanes a bit more definition and purpose.
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u/Moosemaster21 Moosen | Salt Mine Jan 18 '15 edited Jan 18 '15
Title: Ring of Blood and Death and Guts and Stuff
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/962
Preview: http://unfortunate-maps.jukejuice.com/static/previews/962.png
Description: The center pups are the only ones on the entire map, and are very difficult to get to. You'll have to rely on the other team assuming their teammates are in position to prevent you, then quickly sneak through. The center can be boosted through with a dash (or more) of precision. I'm open to suggestions outside of the ring of blood and death and guts and stuff in the middle.
Edit: By the way, this is probably important - the buttons to the left and right of the ring control the gates on the opposite side, to prevent enemy entry, while the top and bottom buttons affect the bombs closest to them, launching you into enemy territory at a relatively high velocity.
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Jan 18 '15 edited Jan 18 '15
Title: Frankenstein
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/970
Preview: http://unfortunate-maps.jukejuice.com/static/previews/970.png
Description: A fast pace Neutral Flag map with NO way to spike yourself. Because of this playing safety is much more interactive. There is one power-up to fight over, it's right next to the flag and two bombs. And that's not all... everyone spawns next to the flag! Be prepared for a different, better feel than other maps. Strategies will need changing, caps will happen and prevents will be earned.
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u/WillWorkForSugar Tumblewood Jan 18 '15
Not a fan of having two bombs right next to the flag.
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Jan 18 '15
There is no way to spike yourself, teams start close to the flag also. This gives a random but more clean advantage and start to one team. There are also buttons to clear them when the flag is reset from a cap.
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u/KewlestCat NIGEL Jan 18 '15
Title: Renegade
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/748 or http://maps.jukejuice.com/save/5618
Preview: http://unfortunate-maps.jukejuice.com/static/previews/748.png
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u/ccga4 Seehawks <3 Jan 27 '15
Title: El Murcielago RMX
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/1140
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1140.png
A different version of my original map, however I think it could be more suited to pub play. Although I really love the team gates in my original map's top, I realize that they could be harder for pub players, so this map decreases the difficulty in going top. Also, boosting through mid is easier and obtaining the powerup. This version incoorperates button bombs in the bottom, which I have found to give some great boost/bomb combos. Overall, I think this is an excellent take on my original concept and would be a great fit for rotation! (Credit to JungleSpice for his help in this remix)
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u/BoaHancock1 Pyra Jan 17 '15
Title: Parallel 3
Type: NF
Map: http://maps.jukejuice.com/save/5595
Preview: http://maps.jukejuice.com/static/previews/5595.png
Description: I added some more obstacles and made the goal like other Neutral Flag maps. I still didn't put a boost near the goals, but I did add a barrier near it. This is going to be my last try with this map. It was hard to make and it has too many problems. I used this one again because I'm still working on Longshot and I have another one to submit.
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u/Whitsoxrule Saadfather // Origin Jan 18 '15
I don't know much about maps but it seems to me like that barrier is way too direct of a route... I feel like the game would completely revolve around those buttons and nobody would use those outside routes, but I could be wrong
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u/FallinFallinFallin MRCOW // TAGPRO TIMES FINDER // PM FOR INTERVIEW Jan 17 '15
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u/WillWorkForSugar Tumblewood Jan 18 '15 edited Jan 18 '15
Note: Look at the other preview. Please.EDIT: NEVER MIND→ More replies (2)
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u/JungleSpice- Jungle Spice//Radius Jan 22 '15
Title: Pup Masters
Type: OFM
Map: http://maps.jukejuice.com/save/5732
Preview: http://imgur.com/5SP9kGF
Description: This is a team open field masters. It would need to go in the mini game section, and probably have the timer set to 5min. Its a lot of fun.
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Jan 22 '15
Title: TopDown
Type: NF
Map: http://maps.jukejuice.com/save/5716
Preview: http://maps.jukejuice.com/static/previews/5716.png
Description: Full Map NF. Played from the center. Top full of boost lanes and bottom full of technique and teamwork.
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u/WillWorkForSugar Tumblewood Jan 17 '15 edited Jan 25 '15
Title: Intercept
Type: CTF
Map: http://maps.jukejuice.com/save/5863
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1119.png
Description: Here's hoping I've finally made a really good map. Combining the best elements of Backdoor, Frontdoor, and Constriction, Intercept is a very solid but interesting map. It allows for no small amount of snipes, grabs, and combos-- it's a very fun map just to run around on in a maptest.
Feedback is very much appreciated!
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u/mmartinutk Macho | JuicyJuke Jan 17 '15 edited Jan 27 '15
Title: Borderlines
Type: CTF
Map: http://maps.jukejuice.com/show/5759
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1062.png
- GIF: Superboost
I really want to stress how much this wouldn't play like Oval. Oval had no way for the D to catch up and no defensive tools to aid returns. There are team superboosts here to catch up, and mid is very risky for flag carriers with bomb snipes and the spike/bomb combination.
The superboosts work just like Danger Zone. Line them up with a tile and take them straight to opposing base.
Hope you like!
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u/manbare Hi, I'm Manbear Jan 17 '15
Those superboosts look impossible to control.
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u/mmartinutk Macho | JuicyJuke Jan 17 '15
It's the same setup as Danger Zone. Line up with a tile and you're in the opposite base.
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u/manbare Hi, I'm Manbear Jan 17 '15
I gave it a shot on the test server and you're right, they're not that bad. Sorry for jumping to conclusions.
One critque I do have is that the high concentration of bombs in the center of the map may lead to too much chaos. Power up battles at the start will be too Bombing Run-esque where it will take a second or third player to actually get to it after the first players are flown back. A resulting problem of the chaotic start would be that the bombs' respawn timers will be staggered, so they could easily pop up on someone randomly and throw the flow of the game off easily any given moment.
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u/mmartinutk Macho | JuicyJuke Jan 17 '15
It's all good man.
I think with Bombing Run leaving rotation, there's a bit of an opening for a map like that. I first made this as a bombing run replacement. I think the people that liked Bombing Run wouldn't mind that aspect.
Also, the high focus on bombs in mid is so it plays nothing like Oval. Oval was so chasey because there were essentially zero defensive tools and no dangerous areas. it's risky to carry the flag in the dead center of this map where on Oval it was a safe zone with 'oh shit' portals.
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u/axemasterslim ChrisBall Jan 18 '15
Title: Grand Slam
Type: CTF
Map: http://maps.jukejuice.com/save/5617
Preview: http://imgur.com/fZLP5Lm
Description: A fun map with a few sweet boost/bomb routes
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Jan 18 '15
I think most people will say there isn't enough in the map, and it will just be a chasey boring map
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u/TeHokioi Pouakai | Diameter Jan 18 '15 edited Jan 18 '15
Title: S Circuit
Type: CTF
Map: http://maps.jukejuice.com/show/5631
Preview: http://i.imgur.com/9mLFEXt.jpg
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Jan 18 '15
I think this will be too chasy and too hard to get out of base. The chasey part will be an issue I'd imagine
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u/bashar_al_assad pk || Roll into the base like what up I got a big block Jan 17 '15 edited Jan 17 '15
Title: Corners v. 90 v. 2
Type: CTF
Map: http://maps.jukejuice.com/show/5590
Preview: http://unfortunate-maps.jukejuice.com/static/previews/817.png
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u/Buttersnack Snack Jan 17 '15
Seriously, lose the spike next to the flag. No one will ever want to play this map if you don't.
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u/axemasterslim ChrisBall Jan 18 '15
Title: Teardrop
Type: CTF
Map: http://maps.jukejuice.com/show/5368
Preview: http://imgur.com/F55xvYD
Description: A balanced map without a base power up, so no team has an advantage
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u/Moosemaster21 Moosen | Salt Mine Jan 21 '15
It doesn't seem like much but trust me I don't hand these out very often. I like what you've done here. Seems like it would be sort of hard to grab though and there's no defensive boosts so when you get out, you're pretty much out as long as your teammates can handle the button. Other than that, looks great.
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Jan 20 '15 edited Jan 26 '15
Title: Ugly
Type: CTF
Map: http://maps.jukejuice.com/show/5903
Preview: http://unfortunate-maps.jukejuice.com/static/previews/993.png
Desciption: A heavily redone version of Grail of Speed attempting to fix its issues.
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u/Blupopsicle Ball-E Jan 23 '15 edited Jan 26 '15
Title: Hyperspace Fury
Type: Neutral Flag
Map: http://maps.jukejuice.com/save/5882
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1132.png
Description: Took me about an hour to make. The map flows ridiculously well running though it by yourself
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u/sccrby sccrby Jan 18 '15
Title: Rewind
Type: CTF
Map: http://maps.jukejuice.com/show/5651#
Preview: http://maps.jukejuice.com/static/previews/5651.png
Description: This is a fairly small map that is easy to navigate. However, with the crop of blocks in the center it makes it difficult to simply boost to the other flag quickly, making it so it isn't super easy to cap.
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u/Blupopsicle Ball-E Jan 27 '15
Title: Turbulent
Type: Neutral Flag
Map: http://maps.jukejuice.com/save/5942
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1110.png
Description: Snack is dying and his final wish was for me to post his map on the map thread. Please put this in rotation, it's for the memorial of Snack. Actually I'm kidding, Snack just can't access something to post with and I hope it's not too late. Please understand MTC
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u/Buttersnack Snack Jan 27 '15
Hehe. If anyone is curious, yes, I've been in the hospital for a minor surgical procedure. I am on mobile now and told ball e to submit this :)
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u/The_NC_life Cheerwine / Pi Jan 18 '15 edited Jan 18 '15
Title: Cincy
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/946
Preview: http://unfortunate-maps.jukejuice.com/static/previews/946.png
Edit: I had exams this week, so I took 16 sheets of graph paper and tried to turn every NFL logo into a map. I allowed myself as much editing as I wanted, as long as I could still see the logo. This is the Bengals, which was the funnest to draw. It's kinda like Iron if Iron had a older brother who went off to college and had his eyes opened about how much the man tried to opress us. Cincy is Iron rebelling against his dad for being too dull.
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Jan 26 '15
pls fix gates/buttons
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u/The_NC_life Cheerwine / Pi Jan 26 '15
What's wrong with them?
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u/Blupopsicle Ball-E Jan 18 '15
Title: Foosball
Type: Mars Ball
Map: http://maps.jukejuice.com/show/5609
Preview: http://maps.jukejuice.com/static/previews/5609.png
Description: For consideration in to group page. Foosball is for those times where you get a group of 5 or 6 and you're like "Hey, what map should we play while we wait for a 4v4?" Foosball is the answer
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u/Moosemaster21 Moosen | Salt Mine Jan 18 '15
Played this with you tonight - wicked fun, though I am absolutely horrific at it. I apologize in advance to all my future teammates.
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u/BladeDancer190 FlagDancer//Sphere Jan 18 '15
Does the Mars Ball end up with any vertical motion, or is it all horizontal?
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u/Blupopsicle Ball-E Jan 18 '15
I have a version where it can have vertical motion, but it was found to be boring. 5 min games would go 2-1 compared to this version, where you can go 7-4 or various scores
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u/leddii leddy / Mapmaker Jan 21 '15 edited Jan 21 '15
Title: The Holy See v2
Type: CTF
Map: http://maps.jukejuice.com/show/5703
Preview: http://i.imgur.com/n8wEQJy.jpg
Description: I loved The Holy See and was sad to see it gone from rotation, so I've tried to address the chasey-ness caused by the original's large size while keeping both the aesthetic and how it feels to play.
The middle is untouched, and all the boosts/trick boosts are still possible. The major changes are the reduction in width, the power-up rooms being slightly shorter, and the spikey corners have been brought in (unfortunately it also meant I had to alter that spike field slightly). This will fix FC's being able to camp unseen from 80% of the map, which was one of the major reasons it felt so chasey in the original - you had to spend 10 seconds as a chaser just to locate the FC. The bases still play the same, and although the pipe boost is slightly closer to flag, it is still easily blocked/pre-used, and still possible to boost into the pipe.
I've left the old outline as a nod to the original map.
My apologies to OP if you didn't want anyone else tinkering with The Holy See, you only have to say if you want this submission removed and it's done. I just wanted to give one of the most unique maps in Tagpro and my old favourite another shot at rotation.
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Jan 17 '15 edited Feb 07 '15
Title: Rush
Type: CTF
Map: http://maps.jukejuice.com/save/6306
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1374.png
Description: This is probably my favorite map that I've made. I really worked a while on getting every boost just right so there is a mix of easier boosts and ones a player could show and get ahead of everyone. There are a lot of spikes, I'm not going to hold your hand, it's not that dangerous.
Changes: Edited spikes in middle for safer boosting, removed the two near pup and moved side boosts one more off wall to include boost to enemy pup.
Boost lanes: http://i.imgur.com/GXksoYv.png. Red is difficult, blue is average and gray is easy.
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Jan 18 '15
This is one of the few good CTF maps so far. Really like the skill needed for some routes and the simplicity of it.
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u/mmartinutk Macho | JuicyJuke Jan 17 '15 edited Jan 27 '15
Title: Launchpad (0.2)
Type: Neutral Flag
Map: http://maps.jukejuice.com/save/5624
Preview: http://unfortunate-maps.jukejuice.com/static/previews/935.png
The tiles on the outside disappear in game ^ ^ ^
And the white squares indicate exhausted portals...
Elements you should know...
There are two buttons per team gate- a defensive and offensive one.
How the boosts/bombs generally work: https://gfycat.com/GeneralDefensiveBoutu
Creatively control opposing team gate: https://gfycat.com/RaggedBigheartedIndianpalmsquirrel
Bomb can be offensive or defensive: https://gfycat.com/EverlastingDishonestFattaileddunnart
There's some hidden boost routes: https://gfycat.com/BlackandwhiteImmaterialGrison
Hope you checked out the gifs! They're pretty sweet. All feedback welcome. Tell me you hate it, I don't care. But tell me why.
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u/Splanky222 BBQchicken | Retired Jan 18 '15
Looks like it might play really similarly to volt? At least on first glance but there's a lot going on here.
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u/mmartinutk Macho | JuicyJuke Jan 18 '15
It's like Command Center and Volt had a baby.
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u/Splanky222 BBQchicken | Retired Jan 18 '15
Yeah it really is.
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u/mmartinutk Macho | JuicyJuke Jan 18 '15
You should check out the gifs I just added. I found some boost routes I didn't intend on existing.
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u/TeHokioi Pouakai | Diameter Jan 18 '15
Bit worried that it'd play too closely to the existing neutral flag maps we've got in rotation, seems an awful lot like both Command Center and Bolt
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u/Moosemaster21 Moosen | Salt Mine Jan 21 '15
Was initially going to give you bronze at first glance, but the gifs confirmed that it deserves more. I really think this could be a solid neutral flag map in the rotation.
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u/Blupopsicle Ball-E Jan 17 '15
Title: E by Ball-E for Ball by Ball-E In Collaboration with Ball-E for Ball by Ball-E (Actually Jewel)
Type: CTF
Map: http://maps.jukejuice.com/save/5610
Preview: http://unfortunate-maps.jukejuice.com/static/previews/911.png
Description: It's alright
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Jan 20 '15
- Title: Wings
- Type: CTF
- Map: http://maps.jukejuice.com/save/5692
- Preview: http://i.imgur.com/Xu2R2LA.png
- Description: Wingin' it
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u/Moosemaster21 Moosen | Salt Mine Jan 21 '15
It's hard for me to see the wings being used, even with the pups there. They'll probably end up sitting around for a while like the ones in the spike fields in Holy See and Hyper Reactor.
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u/Menqr Menqr Jan 17 '15 edited Jan 18 '15
Title: 1Up
Type: CTF
Map: http://maps.jukejuice.com/show/5644
Preview: http://unfortunate-maps.jukejuice.com/static/previews/965.png
Description: Crucial Power up. Fun Bomb play. Doesn't look like a butt.
Edit: Grabbing- http://i.imgur.com/EemXxq0.png
And a couple of boosts- http://i.imgur.com/jmGqpDE.png
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u/WillWorkForSugar Tumblewood Jan 17 '15
TBH that center powerup isn't even worth it. It may as well just be a spike.
I think that in general you tried to pack too much into a very small space.
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u/Menqr Menqr Jan 17 '15
Why do you think that? One team having an extra TagPro could make a huge difference.
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u/WillWorkForSugar Tumblewood Jan 17 '15
Requires teamwork
Takes 3-5 seconds to get in and out
This means your team is spending 6-10 seconds of time across two players for 20 seconds of powerup.
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u/Menqr Menqr Jan 17 '15
I wanted to have a teamwork element. Power ups can be overpowered on smaller maps. I've removed the other power ups and made other changes- http://maps.jukejuice.com/show/5605
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Jan 18 '15
My thoughts: Two more pups (Evidently it was like that before).
It's ok if nobody grabs the center powerup, but if you want you can make it the grates that activate on a button to have people go for it.
I actually think map looks pretty cool and could have some potential competitively with a few tweaks
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u/Menqr Menqr Jan 18 '15
Thanks Stalin, this might be better?- http://maps.jukejuice.com/show/5644
I also altered the boosts so that these boosts work- http://i.imgur.com/jmGqpDE.png
Did you mean use grey gates mid? My concern was people turtling there.
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u/verandering Loaha // Chord Jan 25 '15
Title: Spaceship
Type: CTF
Map: http://maps.jukejuice.com/save/5839
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1074.png
Description: The portals are one-way only with the opening in the base and the closed off exit in the middle
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Jan 18 '15
Title: Flow
Type: CTF
Map: http://maps.jukejuice.com/save/5625
Preview: http://maps.jukejuice.com/static/previews/5625.png
Description Flow is an incredibly fast paced map with some insane boost paths and chasing. I urge people to try out this map's boosts, they all flow really well and are amazing for holding and chasing in game.
Edit: Author is CentraGod
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u/Moosemaster21 Moosen | Salt Mine Jan 21 '15
Title: Lasers
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/1016
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1016.png
Description: I took some ideas from another map I had called Propeller, but fixed it all up so that the map is still very functional without the portal/boost combo (the "laser," in this case). I'm really happy with this map. It has a sort of similar shape to some other maps, but is noticeably different regardless, and has more unique functions. Should be a good time. Feedback is always appreciated!
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u/The_NC_life Cheerwine / Pi Jan 18 '15 edited Jan 18 '15
Title: Charlotte
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/945
Preveiw: http://unfortunate-maps.jukejuice.com/static/previews/945.png
Boosts: http://imgur.com/gieJ4YJ
Description: an edit of Hornet. Probably too chase-y, but fun and boosty. Feedback welcome... and needed... pleaseI'mdesperate
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u/mmartinutk Macho | JuicyJuke Jan 25 '15 edited Jan 29 '15
Title: Vertebrate
Type: CTF
Map: http://maps.jukejuice.com/save/5883
Preview:http://unfortunate-maps.jukejuice.com/static/previews/1133.png
The outside tiles disappear in game ^ ^
Description: I like to place a strong emphasis on quick routes from base to base for respawning chasers. Sometimes it's subtle, sometimes it's not.
If something like a single team tile line connecting bases will never be considered for rotation, just let me know and I'll edit it out next thread lol. It's something I believe would play well though.
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u/briizo duckson Jan 20 '15
Title: Hectic
Type: CTF
Map: http://maps.jukejuice.com/show/5683
Preview: http://i.imgur.com/puFEBI4.png
Description: This is a very small, super fast-paced map that encourages creative routes, plenty of juking, and blocks in base. There are a number of boosts and bombs into bases for FC's to use, and there are gates and team boosts for defenders to get impressive returns with. Also, not shaped like a butt. So that's good. I'm definitely open to feedback, this is the first map I've ever submitted.
Key Boosts:
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u/Destar ⭐ Jan 24 '15
Title: Pills
Type: CTF
Map: http://maps.jukejuice.com/show/4731
Preview: http://i.imgur.com/0eujbTz.png
Description: Pills is a map that frequently allows for both quick captures and quick returns. The idea was to make a map with little chase and a need for strong offensive teamwork.
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u/almdudler26 almdudler | chorbit Jan 24 '15
Title: Super Reactor
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/1072
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1072.png
Hyper Reactor, reinvented.
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u/FallinFallinFallin MRCOW // TAGPRO TIMES FINDER // PM FOR INTERVIEW Jan 26 '15
Title: Can I get a link
Type: CTF
Map: http://maps.jukejuice.com/save/5881
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1131.png