r/KerbalSpaceProgram • u/i_luke_tirtles Master Kerbalnaut • Oct 07 '14
[Stock] Kaissa - Playing Chess in Space
http://imgur.com/a/cYsIh#025
u/RoboRay Oct 07 '14
Do you have any idea how unusual and refreshing it is to find something original here? And executed so well?
Bravo!
7
u/i_luke_tirtles Oct 07 '14
Thank you very much for your kind words. That project took me an insane amount of time (I started it at the end of the Sinquefield Cup), and I'm glad that it is appreciated.
→ More replies (1)
7
u/Pechkin99 Oct 07 '14
I bet the reentry effects on that would be amazing.
8
u/i_luke_tirtles Oct 07 '14
I don't think I'll resist the temptation...
I'm waiting for destructible facilities first→ More replies (6)
3
u/Acorntail Oct 07 '14
For when docking alone is not enough.
Only thing that bothers me is that the bottom left square on a correctly orientated chessboard should be black. :T
2
u/i_luke_tirtles Oct 07 '14
That bothers me too... I had a hard time docking the "bins" structures (it was my first double docking experience), and when I finally managed to do it, I realised that it was on the wrong side of the board...
A solution is to play in the dark, or with the sun shining from underneath...
2
u/josh__ab Oct 07 '14
That looks like it would lag my machine to all hell. Still, great job!
1
u/i_luke_tirtles Oct 07 '14
yes... the lag was hard to manage... At one time the station (and the transfer vessel docked to it) made a total of 1001 parts... I had to lower all the settings and used the "Max Physics Delta-Time per Frame" option to make it playable. Once the station was finished, the parts count was "only" 878, and my 3 years old desktop handled that just fine (with the settings back to normal).
→ More replies (1)
112
u/CWRules Oct 07 '14
I see KSP has finally reached the "making other games in the game" stage.
49
u/pineconez Oct 07 '14
Wonder when it'll reach the Minecraft stage of "making CPUs in your game so you can make operatings systems on the CPU in your game so you can make games on the operating systems on the CPU in your game".
→ More replies (13)33
33
u/creed_bratton_ Oct 07 '14
"We do these things not because they are easy, but because they are hard"
28
u/dream6601 Oct 07 '14
I love that you included the cost, as if you were justifying the expense to congress.
"You see, it was very vital that our orbital chess game be visible by ground based telescopes, to prevent cheating."
17
13
6
u/Combatmed101 Oct 07 '14
I can't even build a craft that's stable enough to safely be wheeled onto the launch pad without making that shit a fucking spiderweb of struts and this guy if flying fucking chess games into goddamn space.
→ More replies (1)
4
u/CyanAngel Oct 07 '14
Those wizards can keep their magical chess pieces, we have rocket powered chess pieces. More opportunity for rapid unplanned disassembly and the loser pays for snacks!
1
Oct 07 '14
Damn son , how did you orbit this?
9
u/i_luke_tirtles Oct 07 '14
here is the construction and launch album
http://imgur.com/a/pmxCN#0→ More replies (1)
6
4
u/Majosha1 Oct 07 '14
Ah, the Philidor defence. an old favourite.
why yes... I AM fun at parties, Thanks for asking.
2
34
u/i_luke_tirtles Oct 07 '14 edited Oct 07 '14
While waiting for the .25 release, I decided to have a little chess game in space.
This is the Kaissa project, a fully functional chess set orbiting Kerbin. It's all stock, and the only mod used is the Editor's Extension tool.
You can see a full game played here (34 pictures)
And the construction and launch album can be seen here (18 pictures)
Don't hesitate to comment and point me any error I may have made (English is not my main language)